Stj/Inv/Eng Build Plan
Redid the build a little. Took the slotting out of brawl and made up the E/N defense with Cleaving Blow. Stamina's better slotted and gives an HP bonus. Super Jump was replaced with Fly. Overall a few small tweaks.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Freedom Girl: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(42), RctvArm-EndRdx(43)
Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 4: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(45)
Level 6: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/EndRdx(13)
Level 8: Rib Cracker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(23), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(37)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 12: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(19), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dam%(42)
Level 20: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(31)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Achilles-ResDeb%(46)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Fly -- Winter-ResSlow(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 38: Resist Energies -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 47: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Core Epiphany
Level 50: Vanguard Core Superior Ally
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Taking a break from my TW/FA Brute I wound up making this toon.
I still cannot believe that the name Freedom Girl wasn't taken until now on Virtue. It's surprising...
Anyway. I was originally aiming for softcapped S/L followed by 32.5% E/N, but I got her softcapped to S/L/E/N. Lucky me. Recharge is a bit on the low end, 48.8%, but that'll get the job done. End Usage is at 1.08, and with ther accolades recovery will be at 3.13, so there shouldn't be any issues on that side. If there is Conserve Power can help mitigate it.
Didn't bother with Unstoppable. Maybe worthwhile on a Brute, but not a Scrap. (I went with the Scrapper because I STILL don't have one that's hit 40, the extra damage and the tasty crits)
Laser Eye Beams is mostly there as a set mule, but it should be more than enough to handle pulling.
Note, the powers won't be taken in the order shown. This is more to get the numbers. I'd appreciate constructive critque/ideas.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Freedom Girl: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(43)
Level 2: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 4: Sweeping Cross -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/EndRdx/Rchg(5), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39)
Level 6: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(43)
Level 8: Rib Cracker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(23), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(37)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 12: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Spinning Strike -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(19), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dam%(42)
Level 20: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Achilles-ResDeb%(46)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 38: Resist Energies -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 47: Resist Elements -- ResDam-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Core Epiphany
Level 50: Vanguard Core Superior Ally
------------
Level 1: Brawl -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/EndRdx/Rchg(43), P'ngFist-Acc/Dmg/Rchg(45)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run