DoctorWhat

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  1. Quote:
    Originally Posted by plainguy View Post
    Not for nothing this pretty much says it all. Why have a power(s) that you need to save for that moment. What if you have 2 of those moments back to back and those power(s) are not up yet ?

    I have never read someone brag about poison.
    To be fair, Poision is very good at what it does, which is big ST debuffs backed by a nice hold. Noxious Gas also works great with a melee pet. **CoughBruiserCough**

    It's good at what it does, but you need to know and understand it's limitations, like with any MM secondary.
  2. SS is very knockdown heavy, giving added mitigation. KM, meanwhile, does a mixture of smashing/energy damage while SS just does smashing. KM also has a mixture or Knockdown and -dam, as well as some stuns. Neither power set is better than the other, IMO, but I still prefer SS a bit.
  3. I'm planning to use a Stealth IO in Hover in combination with Cloaking Device.

    Since, you know, hover blaster...
  4. I have a Thugs/Poison, and it is great for single target debuffs, but not so much for anything else. Bots will add some defense and Demons will add some -res.

    I, myself, don't use many Poison powers in a normal mish outside the heal and maybe the cone. I tend to save the debuffs for harder targets, some LTs, Bosses and higher.
  5. Quote:
    Originally Posted by ultrawatt View Post
    Not to mention you should be at or near the dmg cap literally making musculature USELESS.
    I was thinking more burst damage would take out the minions faster, but good point.
  6. Quote:
    Originally Posted by ultrawatt View Post
    Yeah, you only need like 1 other person to team with. My first 50 was a grav/emp and I almost exclusively teamed with this one scrapper.
    AND anything can solo. Thats simply a fact.
    Everything can solo, but it should be mentioned that some ATs (Scrappers, Brutes, Tankers) can do so easier than others (Defenders, Controllers, Corruptors). It also depends on your powers as well. A defender with, say, Dark Miasma or Trick Arrow will have an easier time soloing than one with Empathy.

    That being said, for leveling Teams > Solo.
  7. While I DO like the idea of an 'Assault' pool power, I think it would be impracticable to really make. Not the 'making' part but the 'balancing' aspect.

    If the attacks are too powerful then people will take the powers, not to shore up weaknesses but to enhances strengths that don't need boosting. (Such as an AoE Farmer taking yet another AoE) That could wind up unbalancing things.

    Make them too weak and no one would bother. SURE, that Controller would LIKE a nice ranged or AoE attack to add to the damage, but if they can't even match the power of their base attacks, why bother?

    It would be difficult to balance it at best.

    Better to wait for the epics, I would say.
  8. After a while, and deciding I could use a half decent farmer, I decided to make up a mostly dedicated farmer toon. While I designed the character to be AoE Heavy I also want to be able to run normal content with, mostly, minimal difficulty.

    Well, minimal as it gets, anyway.

    Mostly made for AE Fire and S/L farms. S/L is a bit short of softcap, but a purple Insp would fix that. S/L Res is at 51%, not awesome but still good. Fire Res is hardcapped.
    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Flare Hammer: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46)
    Level 1: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(15), S'fstPrt-ResDam/Def+:30(34)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45)
    Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(42)
    Level 6: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(7), M'Strk-Acc/Dmg:50(7), M'Strk-Dmg/EndRdx:50(9), M'Strk-Dmg/Rchg:50(9), M'Strk-Acc/EndRdx:50(31)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 10: Temperature Protection -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(13), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15)
    Level 12: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(40), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43)
    Level 14: Super Jump -- Zephyr-ResKB:50(A)
    Level 16: Plasma Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(21)
    Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(19), RechRdx-I:50(19)
    Level 20: Consume -- P'Shift-EndMod/Acc:50(A), P'Shift-Acc/Rchg:50(21), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(25), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
    Level 28: Burn -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(33), HO:Enzym(34)
    Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(33), Oblit-%Dam:50(34), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
    Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), EndRdx-I:50(36)
    Level 38: Rise of the Phoenix -- Heal-I:50(A)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Melt Armor -- Achilles-ResDeb%:20(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-Acc/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(50), HO:Enzym(50)
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3)
    Level 4: Ninja Run



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    I also have a second build, designed ONLY for fire farms. In this case S/L Defense was discarded in favor of Fire/Cold Defense. It winds up being slightly higher than the base build's S/L Def. This would be a second build only, and liable to be ignored unless I felt it was feasible to make with little difficult and within reasonable costs.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Flare Hammer: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(46)
    Level 1: Fire Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam/EndRdx/Rchg:50(11), Aegis-ResDam/Rchg:50(15), Aegis-EndRdx/Rchg:50(34)
    Level 2: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(43)
    Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(42)
    Level 6: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dam%:50(7), Sciroc-Acc/Dmg:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Dmg/EndRdx:50(9), Sciroc-Acc/Rchg:50(31)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 10: Temperature Protection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/EndRdx/Rchg:50(13), Aegis-EndRdx/Rchg:50(15), S'fstPrt-ResDam/Def+:30(45)
    Level 12: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg:50(40), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(43), Zephyr-Travel:50(43)
    Level 16: Plasma Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam/Rchg:50(19), Aegis-EndRdx/Rchg:50(21)
    Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(19)
    Level 20: Consume -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(21), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(36)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/EndRdx/Rchg:50(25)
    Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
    Level 28: Burn -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Acc/Dmg:50(29), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(33)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(33), HO:Enzym(34)
    Level 32: Foot Stomp -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Dmg:50(34), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37)
    Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 38: Rise of the Phoenix -- Heal-I:50(A)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Melt Armor -- Achilles-ResDeb%:20(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-Acc/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46)
    Level 47: Fire Ball -- Det'tn-Dmg/EndRdx/Rng:50(A), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Acc/Dmg:50(48), Det'tn-Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(50), HO:Enzym(50)
    Level 0: Invader
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Marshal
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3)
    Level 4: Ninja Run



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  9. DoctorWhat

    Ss/sd

    Quote:
    Originally Posted by Aneurysmo View Post
    Ugh, I know what you mean. Whilst it's wonderful that this game has such a ridiculous number of potential AT combinations, it's a serious cause for altitis! Every time I get a character to the mid 20's I think of another combination I'd like to try...
    **Hands out flyers for Altaholics Anonymous**
  10. DoctorWhat

    KM/SR build?

    This is what I'm planning to use myself. Uses Aid Self as a Self Heal, high recharge, Super Speed as a travel power (Changing it to Super Jump would be trivial). If you can't get the two purples then use Crushing Impact and Ruin for Concentrated Strike and Focused Burst.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mach Four: Level 50 Science Brute
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Quick Strike -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx:40(27), T'Death-Acc/Dmg:40(37)
    Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-EndRdx/Rchg:50(11), RedFtn-Def/Rchg:50(15), RedFtn-Def/EndRdx:50(17)
    Level 2: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx/Rchg:50(15), RedFtn-Def/EndRdx/Rchg:50(17), RedFtn-Def/EndRdx:50(19)
    Level 4: Body Blow -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(25), T'Death-Dmg/EndRdx:40(45), T'Death-Acc/Dmg:40(45)
    Level 6: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
    Level 8: Smashing Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(29), C'ngImp-Dmg/EndRdx/Rchg:50(29), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39)
    Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 12: Power Siphon -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(13), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/Rchg:50(21), GSFC-ToHit:50(23)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 16: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46)
    Level 18: Super Speed -- Winter-ResSlow:50(A)
    Level 20: Evasion -- RedFtn-Def:50(A), RedFtn-EndRdx:50(31), RedFtn-Def/EndRdx:50(31), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/EndRdx/Rchg:50(36)
    Level 22: Burst -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(36), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg:50(37)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
    Level 26: Focused Burst -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg:50(37), Apoc-Acc/Rchg:50(40), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(48)
    Level 28: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
    Level 30: Boxing -- Empty(A)
    Level 32: Concentrated Strike -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(33), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34)
    Level 35: Quickness -- Run-I:50(A)
    Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-EndRdx/Rchg:50(46), Aegis-ResDam/Rchg:30(48)
    Level 41: Superior Conditioning -- P'Shift-End%:50(A)
    Level 44: Aid Other -- Dct'dW-Heal/EndRdx/Rchg:50(A)
    Level 47: Aid Self -- IntRdx-I:50(A), Numna-EndRdx/Rchg:50(48), Numna-Heal/EndRdx:50(50), Numna-Heal:50(50), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Elude -- LkGmblr-Rchg+:50(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11), Numna-Heal:50(40), Mrcl-Heal:40(42), RgnTis-Regen+:30(45)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc:50(5)



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  11. Quote:
    Originally Posted by Doletmeknow View Post
    how high is the hp for the invulnerability and is it good for running s/l farms?
    Dull Pain adds about roughly, IIRC, 40% HP for about 2 minutes, so there you go. For S/L you can, with Tough, hardcap your S/L Resistances and softcap your S/L Defense with 50% Defense Debuff Resistance.

    This means you can walk into a room with sword swinging crazies, gun totting gangsters and hammer wielding thugs, and then you can stop fighting, go down down to the kitchen, make a sandwich, grab a drink, pet the cat and go back to the computer while your character may have lost... A tenth of his life bar.

    I might be exaggerating, but it FEELS like that.
  12. This is the one I'm planning to use. If you can't get the Purples just use Crushing Impact and Ruin.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mach Four: Level 50 Science Brute
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Quick Strike -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx:40(27), T'Death-Acc/Dmg:40(37)
    Level 1: Focused Fighting -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-EndRdx/Rchg:50(11), RedFtn-Def/Rchg:50(15), RedFtn-Def/EndRdx:50(17)
    Level 2: Focused Senses -- RedFtn-EndRdx:50(A), RedFtn-Def:50(3), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx/Rchg:50(15), RedFtn-Def/EndRdx/Rchg:50(17), RedFtn-Def/EndRdx:50(19)
    Level 4: Body Blow -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(25), T'Death-Dmg/EndRdx:40(45), T'Death-Acc/Dmg:40(45)
    Level 6: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
    Level 8: Smashing Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(29), C'ngImp-Dmg/EndRdx/Rchg:50(29), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39)
    Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(42)
    Level 12: Power Siphon -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(13), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/Rchg:50(21), GSFC-ToHit:50(23)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 16: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46)
    Level 18: Super Speed -- Winter-ResSlow:50(A)
    Level 20: Evasion -- RedFtn-Def:50(A), RedFtn-EndRdx:50(31), RedFtn-Def/EndRdx:50(31), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx/Rchg:50(34), RedFtn-Def/EndRdx/Rchg:50(36)
    Level 22: Burst -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/Rchg:50(23), Sciroc-Acc/Rchg:50(36), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg:50(37)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
    Level 26: Focused Burst -- Apoc-Dmg/EndRdx:50(A), Apoc-Dmg:50(37), Apoc-Acc/Rchg:50(40), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(48)
    Level 28: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
    Level 30: Boxing -- Empty(A)
    Level 32: Concentrated Strike -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dmg:50(33), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34)
    Level 35: Quickness -- Run-I:50(A)
    Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-EndRdx/Rchg:50(46), Aegis-ResDam/Rchg:30(48)
    Level 41: Superior Conditioning -- P'Shift-End%:50(A)
    Level 44: Aid Other -- Dct'dW-Heal/EndRdx/Rchg:50(A)
    Level 47: Aid Self -- IntRdx-I:50(A), Numna-EndRdx/Rchg:50(48), Numna-Heal/EndRdx:50(50), Numna-Heal:50(50), Numna-Heal/EndRdx/Rchg:50(50)
    Level 49: Elude -- LkGmblr-Rchg+:50(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(11), Numna-Heal:50(40), Mrcl-Heal:40(42), RgnTis-Regen+:30(45)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc:50(5)



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  13. My only suggestion is to dump Aerobatics and use the -KB IOs for protection, it's good for 90%-95% of the crap out there. You can pick up Taunt for additional aggro control or Cloak of Fear/Stealth with a Stealth IO in sprint for a stealth option (And the ability to slot CoF/Stealth with another LoTG Proc or another -KB IO).
  14. True Claws, but your forgetting that I meant it to be the Broadsword to MA's Katana. They are, more or less, the same powers but the Brawling set would do more damage, take longer to recharge and use up more endurance, ala Broadsword, compared to the faster, end easier but less hard hitting Martial Arts, ala Katana.
  15. I once suggested a 'Brawler' power set, but not with one to one animations. More like MA with higher recharge times and endurance usage and more damage. Think the Broadsword to MA's Katana. It would also be fist based power set meant to represent a non-super person's strength and fighting ability (IE no lifting up a piece of concrete or causing a small earthquake) and less formal training than MA. Something like this really:

    Elbow Smash: (Moderate Smashing, Minor Stun) Smashes the enemy with an elbow.

    Cross Punch: (High Damage) A left or right cross Punch.

    Gut Blow: (Medium Smashing, Medium Stun) A blow aimed towards the foe's gut. (Assuming a 1 to 1 size ratio. If not the blow will land high or lower)

    Focus Fury: (+Damage, + To Hit) Focus Chi with another name.

    Hammer Blow: (Superior Damage, Knockdown) Slams the foe with a hammer blow.

    Brawler's Challenge: (Single Target Taunt, -Range) Basic Scrapper Taunt

    Headbutt: (Moderate Smashing, -Fly, -Def) Lunges forwards with a headbutt.

    Spinning Lariat: (PBAoE, High Smashing, Knockdown) Spins in place with the arms extended, clotheslining all nearby foes.

    Enraged Blow: (Extreme Smashing, medium disorent, +Higher chance to Crit) User steps back before rushing forwards with a massive over hand punch, putting all their force and weight into it.
  16. Quote:
    Originally Posted by Johnny_Butane View Post
    It stacks mighty fine with Reactive Interface's -Res debuffs too, and since it looks like, at least from what I've seen on the i20 Beta, most other ATs will be going Diamagnetic, a Tanker wielding Reactive and Bruising can become quite the force multiplier in a team situation against tougher foes.
    Hell, Bruising alone makes a tank a force multiplier.

    As does Rad Emmition. And Sonic. Trick Arrow...

    Few other things...
  17. Quote:
    Originally Posted by Cyberium_neo View Post

    3) Currently I slot in straightforward +Resist/Def on most abilities but if I were to use IO sets, which ones are recommended for Deflection and One With the Shield?
    In my Experience with Deflection it depends. If you can afford the slots while staying soft capped to all positions then tossing it one or two Resistance IOs/Two slotting an Resistance IO set is viable. My SD/SS Tanker is going with three Luck of the Gambler and three Titanium Coating.

    However that is a TANKER which has higher defense values. depending on your Primary and sets available to you you may not be able to do this. Focus on getting all defenses to 45%, then worry about boosting resistance.

    For One With The Shield if you can hardcap S/L resists with it then toss in a Heal IO.
  18. In the battle of Elec vs. Inv I would still take Inv. Inv's exotic resistances are lower, yes, but they're not weak. Middling really. Inv's higher S/L resistance is more significant given the amount of S/L damage in the game. And Inv has Debuff Defense Resistance making it much better when faced with debuffs.

    I'm not saying Elec sucks, or doesn't have good points. It does. But Inv is comparable and, in a number of cases, superior in survivability. Elec meanwhile has case where it has superior survivability in addition to a damage aura.

    Which is better depends, on the most part, your play style and preferences.
  19. Quote:
    Originally Posted by Daemodand View Post
    Our characters are supposed to be superheroes and supervillains, so we expect them to be powerhouses all on their own (and they should be!) But Batman did make a good point when he said, "There are some challenges even we can't handle individually."
    Exactly. It's the story behind the Avengers too, to face threats no single hero can handle alone.
  20. DoctorWhat

    SD/SS Rebuild

    Quote:
    Originally Posted by Psiphon View Post
    Good points and all I can say is OOPS!

    This is a build that I adapted from another that got a little corrupted. The proper build is on my other PC - I'll try to post it later.

    The build is aimed at capped defense and recharge though.
    Recharge allows me to stack Rage for the damage, have permanent capped DDR and Footstomp up as often as possible.
    Footstomp is not only great damage it provides mitigation.
    Ah. Well I'm sure you'll work that out.

    Also, DeathHarvester, very well made build. Only suggestion I have is to pull the IO out of Combat Jumping and toss in the Kismet Proc.
  21. DoctorWhat

    SD/SS Rebuild

    Finduilas: Can't completly, disagree, but I tend to team more often on this one, so Grant Cover becomes a very powerful Maneuvers for everyone else. Still gave OWtS a Heal IO, True Grit a third Impervium Armor. New version at the bottom of the post.

    Psiphon: ...Why is Deflection held off until level 18? And why an Accuracy IO in Taunt? It only needs Accuracy if you plan on PvPing. Why is the Numina Proc in Aid Other where it won't do any good? It'll only activate if you use it all the time. Why not put in Health where it'll be on all the time? Why is Aid Self only slotted for interrupt and heals? Where's the recharge? If you ever exemplar DOWN you'll lose all your global recharge and Aid Self will have nothing to speed up it's availability. And you could slot in Numina or Miracle sets for more bonuses. And True Grits has no Heal slotting, so your not getting any HP bonuses from it.

    The monster Global Recharge on it is awesome, don't get me wrong, but it the build seems to focus on it and softcap alone.



    Anyways, new build.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Canadian Champion: Level 50 Science Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(5), LkGmblr-Def/EndRdx:50(7), TtmC'tng-ResDam:50(9), TtmC'tng-ResDam/EndRdx:50(9), TtmC'tng-ResDam/Rchg:50(23)
    Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg:50(17), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(21)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-EndRdx/Rchg:50(3), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/Rchg:50(13), LkGmblr-Def:50(15), LkGmblr-Rchg+:50(15)
    Level 4: Punch -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg:50(27), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(29)
    Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7)
    Level 8: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg:50(31), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33)
    Level 10: Against All Odds -- EndRdx-I:50(A)
    Level 12: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(33), ImpArm-ResDam:40(34), ImpArm-ResDam/EndRdx:40(34), ImpArm-ResDam/Rchg:40(39)
    Level 14: Phalanx Fighting -- Ksmt-ToHit+:30(A)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 18: Super Speed -- Winter-ResSlow:50(A)
    Level 20: Knockout Blow -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Acc/Rchg:50(25), Hectmb-Dmg/Rchg:50(25), Hectmb-Dmg/EndRdx:50(37), Hectmb-Dmg:50(37)
    Level 22: Grant Cover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/Rchg:50(36), LkGmblr-Def:50(39)
    Level 24: Boxing -- Empty(A)
    Level 26: Shield Charge -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(43), Armgdn-Dmg/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45)
    Level 28: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(40), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-ToHit/Rchg:50(42), GSFC-ToHit:50(43)
    Level 30: Taunt -- Mocking-Taunt/Rchg/Rng:50(A)
    Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
    Level 35: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(36), ImpArm-ResDam/Rchg:40(36), ImpArm-ResDam/EndRdx/Rchg:40(37), ImpArm-ResPsi:40(39), ImpArm-EndRdx/Rchg:40(40)
    Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg:50(46), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(45), LkGmblr-Rchg+:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-EndRdx/Rchg:50(50)
    Level 47: One with the Shield -- S'fstPrt-ResDam/Def+:30(A), Heal-I:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5), RgnTis-Regen+:30(13)
    Level 2: Stamina -- EnManip-EndMod:20(A), EnManip-EndMod/Rchg:20(3)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  22. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    Just a thought, if there is another tanker on the team and he/she also fires off their tier 1 in addition to yours, does that mean that enemy has just lost 40% of their damage resistence?
    Bruising cannot stack with Bruising, either your own or another tankers. It CAN, however, stack with any other -Res debuff like the Achilles Heel Proc.
  23. Quote:
    Originally Posted by slainsteel View Post
    Really? Show me an invuln build that is soft-capped and doesn't lose out on damage and recharge.

    By soft-cap, I mean soft-cap to all except Psi, not just s/l.
    One soft capped Inv/SS build here, with solid recharge and damage. An expensive build, but what you asked for.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Gyrl Power: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(17)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(25), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-EndRdx:40(3), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam:40(25)
    Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-EndRdx/Rchg:50(46)
    Level 6: Punch -- Mako-Dam%:50(A), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg:50(9), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(31)
    Level 10: Haymaker -- Mako-Dam%:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/Dmg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(42)
    Level 12: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/Rchg:50(43)
    Level 14: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(15), Aegis-ResDam/Rchg:50(19)
    Level 16: Hover -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(17)
    Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(19), LkGmblr-Rchg+:50(31)
    Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34), Hectmb-Dam%:50(46)
    Level 22: Fly -- Winter-ResSlow:50(A)
    Level 24: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(31), Mocking-Taunt/Rchg:50(33), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Taunt:50(43), Mocking-Acc/Rchg:50(48)
    Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(45)
    Level 28: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit/Rchg:50(36), GSFC-ToHit:50(36)
    Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37)
    Level 32: Boxing -- Empty(A)
    Level 35: Tough -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-EndRdx:40(36), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam:40(45)
    Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(40), Armgdn-Dam%:50(46)
    Level 41: Weave -- HO:Enzym(A), HO:Enzym(43)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Laser Beam Eyes -- Achilles-ResDeb%:20(A), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(23)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  24. FA is squishier than other tankers, but it's by no means a bad choice. It can't take the same punishement as an Inv, true, but it can dish it out in spades. With S/L raised to 30% or more they can be a beast.

    Isn't death the ultimate debuff?
  25. Inv in my experience is very durable. Every typed defense save Psi can be softcapped for defense, S/L Resistances can be hard capped, and in the right build your other Resistances can be over 35%, save again Psi.

    I made up a DM/Inv Brute in Mids that looks pretty good as well, particularly with the extra heal DM has.