Qs on X/Shield Defense


Cyberium_neo

 

Posted

A question about Shield Defense and Brute in general (this probably can go into Tank forum as well):

1) Does "Numina's Convalescence: Regeneration/Recovery" work with True Grit?

2) How does Defense set works with Phalanx Fighting? I attempted to slot in a Defense enhancement and all it says is "+X%" but did not specify which part it increases. Just the buff on teammates or buffs on myself as well?

3) Currently I slot in straightforward +Resist/Def on most abilities but if I were to use IO sets, which ones are recommended for Deflection and One With the Shield?

4) I notice "Perfect Zinger: Chance for Psionic Damage" can proc on damaging ability that allows Taunt set. Would it be wise to insert it into every damaging ability I have (in addition to +Damage, - Recharge)?

Thx!


 

Posted

1. yes
2. team only, i do believe it adds to DDR for you tho.
3. owts i only have it slotted with a single res, deflection i have 3 lotg, steadfaste 3% def and 2 impervium armor.
4. no, waste of slots

below is what my ss/sd is going to be(just need to do a respec for him.)

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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Cyberium_neo View Post
A question about Shield Defense and Brute in general (this probably can go into Tank forum as well):

1) Does "Numina's Convalescence: Regeneration/Recovery" work with True Grit?
Yes, although unless you are slotting mutltiple numina's for set bonuses you are better off putting it in health and slotting straight heal enhancements in true grit for the hit point bonus

Quote:
2) How does Defense set works with Phalanx Fighting? I attempted to slot in a Defense enhancement and all it says is "+X%" but did not specify which part it increases. Just the buff on teammates or buffs on myself as well?
Phalanx fighting has 2 def values, the base def (3.75% for brutes/scrappers and 5% for tanks) which is not enhanceable and then a second def value that is granted for each team member within 8' of you - I don't remember what this value is and its not listed in real numbers, but this value is enhanceable, which is why phalanx fighting takes def sets.

I generally use the default slot in phalanx fighting for a kismet unique (for the +6% to hit) or an LoTG +recharge IO and leave it alone - the bonus def from teammates is going to kick in so infrequently due to the short range that it really isn't worth enhancing.


Quote:
3) Currently I slot in straightforward +Resist/Def on most abilities but if I were to use IO sets, which ones are recommended for Deflection and One With the Shield?
As with all IO sets, that depends on what you want to get. Red fortune will give you ranged def but take 6 pieces for the full benefit. Luck of the Gamblers will give you good +regen and +hp for 3 pieces. Whatever the case, make sure you ED cap the def bonus on deflection, thats the more important one. I generally don't bother to slot OwtS - but if you do 1 or 2 L50 resistance IO's is probably best, other powers make better set mules.

Quote:
4) I notice "Perfect Zinger: Chance for Psionic Damage" can proc on damaging ability that allows Taunt set. Would it be wise to insert it into every damaging ability I have (in addition to +Damage, - Recharge)?
Not really - that is a lot of slots for a proc, many of which are probably better used for IO's that actually enhance the power or for set bonuses to get you to the def cap/recharge. I suggest actually taking taunt and slotting that in the default slot - its auto hit (for all but GM's and AV's), AoE and costs no end to use - basically a free chance for a damage proc. Plus taunt helps brutes maintain fury in a group and tanks keep aggro.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by Cyberium_neo View Post

3) Currently I slot in straightforward +Resist/Def on most abilities but if I were to use IO sets, which ones are recommended for Deflection and One With the Shield?
In my Experience with Deflection it depends. If you can afford the slots while staying soft capped to all positions then tossing it one or two Resistance IOs/Two slotting an Resistance IO set is viable. My SD/SS Tanker is going with three Luck of the Gambler and three Titanium Coating.

However that is a TANKER which has higher defense values. depending on your Primary and sets available to you you may not be able to do this. Focus on getting all defenses to 45%, then worry about boosting resistance.

For One With The Shield if you can hardcap S/L resists with it then toss in a Heal IO.