Claws/Dark Armor - Another set of eyes would be nice


Cake

 

Posted

The character's only level 22, but he already rips faces off. At level 20, I set the difficulty for -1/x3 and have been breezing through ever since. Oddly enough, the most trouble I've run into was Council and the -recharge from Marskmen.

Anyway, here's the final plan. I'd love to have someone else look it over and let me know if there's anything obvious that's missing.

It's within a small purple of softcap for S/L/E/N defense; I don't care to go any higher unless I can actually softcap something. Right now, there's no weapon redraw Ancillary, and I'm not convinced there's enough benefit to getting one (even for something like Fireball). I think I went overboard on endurance recovery, as I count three +endurance procs.

I don't intend to run Acrobatics full time, or Tough, for that matter, but I think I wouldn't have a problem doing so with all the recovery on this build.

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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by EJI View Post
not capped, but not far from it. on most teams these days you'd be capped. gave up some goodies to get there, though. anyway, food for thought.

http://www.cohplanner.com/mids/downl...C6FF007C5CDE4A
I'd call that close enough to capped. Anything over 43% is "good enough" for me. I do notice that you're over the limit of 5 for the 3.75% S/L defense bonuses, and several over when it comes to the 1.25% E/N bonuses (Cleaving Blows). I don't like how you lost a few of the larger +HP bonuses, but that's not a big problem because I can dump the Cleaving Blows and not actually lose any defense. I think the Hami-Os are out of my budget as well. I haven't checked them in a while, though. LotGs and Miracles and whatnot I can get easy enough with Villain Merits (I also have a fair amount of these saved up).

My biggest issue with your build is that you dropped Shockwave. I know it has knockback, but the area of that attack is so large, and the damage is no slouch either. I don't have the power yet, so I don't know how I'll feel about it then, but I imagine I could jump and turn it into knockdown easily enough. The mitigation from it would also be great.

Regardless, you've given me a lot of good ideas and stuff to think about. Thanks!


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

swap in one set of oblits in a pbaoe and yer at SC


 

Posted

Looks very solid.

Pretty much the only thing I can see would be to swap the Regen Tissue proc for the Numina +/+. You go from 19.55 hp/sec to 19.12 which is a miniscule loss but gain a fair amount of recovery, going from 3.29 to 3.5 end/sec. The Regen Tissue proc is really, really bad. Getting +hp is a far more effective way to boost your regen.


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Posted

Do you intend at least an alpha slot for this character?

If so, you might be able to make some interesting choices going Cardiac or Spiritual.

I've got a couple of ideas, but a lot of them tend to be sacrificing defense for more recharge, which you could have just done on your own anyway.

First I agree with Silas. Numi proc is much better for you than the regen tissue (I always skip regen tissue on builds with solid self heals, for something like SD or SR I consider it depending on slots).

For Shockwave, I would simply drop the 6th piece, Air Burst all together and use it for something else (I would personally add a kismet 6% to CJ, in fact I'd rather have the Kismet over either of the 4th LoTG Def/End/Rech Pieces).

The reason I think you can drop the Air Burst piece is because as a Brute you don't need the little bit of +damage ENH you're getting from it, with Fury & Follow Up the few % you lose will be unnoticeable.

You lose 1.5s recharge which is a considerable loss but Spin is your bread and butter PBAoE anyway.

Here's a slight mod of your build with increased recovery as a goal:

You lose 0.4% defense.
Your end consumption went up 0.07 eps
You lose 18% accuracy but gain 6% to hit.

Your recovery went up 0.64 eps

Your net recovery gain = 0.57 eps




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Posted

Just a couple quick mods to the basic build, plus Spiritual Partial Core Revamp. Kept IO levels to minimums where possible and no higher than 43 where there was a set bonus. This would help keep the uniques popping down to 27th level and much lower in many cases. I left the LotG 7.5s at 43, but you could probably drop those to 28 without much loss.

I put the Force Feedback proc in Shockwave, for a little extra recharge from time to time. Combat Jumping gains some defense slotting and a Kismet. Spin is reslotted for more consistent damage and higher average damage. Endurance use jumps a bit, but I still think you're safe with those three Performance Shifter procs (~2.57eps net with Tough running). You could clear up any potential endurance issues by running Cardiac, but the alpha bonuses for Spiritual just work so well here.

Villain Plan by Mids' Villain Designer 1.92
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Rashidi's Bane: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(48), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(45)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Achilles-ResDeb%(48)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), RctvArm-EndRdx(43)
Level 6: Spin -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), M'Strk-Dmg/EndRdx(43)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(40)
Level 12: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Dmg/Rchg(13), Erad-Dmg/Rchg(15), M'Strk-Acc/EndRdx(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29), Ksmt-ToHit+(21)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Theft-Acc/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Nictus-Heal/HP/Regen/Rchg(39)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Dev'n-Hold%(36), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(27)
Level 26: Eviscerate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), M'Strk-Dmg/EndRdx(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Spiritual Total Core Revamp
------------
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(45)


 

Posted

Thanks much for all the suggestions. Here is the latest iteration.

I put more of a focus on +HP than either of you did, I think. I'm at over 4 end/sec recovery, which I still think is overkill. I may swap the Miracle set in Health out for Numina's (including proc) and put Regenerative Tissue proc back in Physical Perfection. Yeah, I know it's not that great of a proc, but I keep thinking it would do more for me than endurance recovery that I don't need.

And yes, Spiritual is definitely the way to go, I'm thinking Core Paragon eventually. I look forward to the day when I can throw out one Spin every four and a half seconds under double stacked Follow Up.

EDIT: Also, I swapped swipe for strike. Dunno why I had the weaker one in the first place. Probably because I'm terrible with attack chains and thought I needed something super fast recharging.

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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Nothing really to contribute to the discussion, just wanted to say thanks, this really helped with my SS/Dark that I have been planning to roll up.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

My only suggestion is to dump Aerobatics and use the -KB IOs for protection, it's good for 90%-95% of the crap out there. You can pick up Taunt for additional aggro control or Cloak of Fear/Stealth with a Stealth IO in sprint for a stealth option (And the ability to slot CoF/Stealth with another LoTG Proc or another -KB IO).


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
My only suggestion is to dump Aerobatics and use the -KB IOs for protection, it's good for 90%-95% of the crap out there. You can pick up Taunt for additional aggro control or Cloak of Fear/Stealth with a Stealth IO in sprint for a stealth option (And the ability to slot CoF/Stealth with another LoTG Proc or another -KB IO).
I've got one -KB IO already; Acro is just for the times that's not enough. I suppose I could drop it for a LotG mule, but that's all it would be.

I didn't plan to make this build for tanking, so taunt isn't one of the things I want to have. Cloak of Darkness already provides stealth, and the IO in sprint will be enough to go invisible.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I've got one -KB IO already; Acro is just for the times that's not enough. I suppose I could drop it for a LotG mule, but that's all it would be.

I didn't plan to make this build for tanking, so taunt isn't one of the things I want to have. Cloak of Darkness already provides stealth, and the IO in sprint will be enough to go invisible.
Will you be soloing or teaming?

If you're teaming you need to consider taking alphas and "tanking" as your means to fury.

You don't necessarily need taunt for this (I went without it until inherent fitness was an option), but it can make a difference on a lot of team compositions.


Anyway, the build looks very solid. GL with it.


 

Posted

what makes this so solid?....im confused on what defense your slotting for...you seem to have middle def on everything....

my katana/dark scrapper has 40 ranged/aoe def and the +melee def attack(divine avalanche) gives me over 50 melee when 2 stacked.... and the heal is down to 10 sec rech as well and thats the def w/o the glad 3% proc.

very rare that i die...seems like u could get positional def up higher which is the best defense you can get. Seems like slots are wasted and could be used in better places imo. You wont need so much regen if your not getting hit.

And id go cardiac on dark armor.

just my 2 cents.


 

Posted

Quote:
Originally Posted by PBaRmy View Post
what makes this so solid?....im confused on what defense your slotting for...you seem to have middle def on everything....

my katana/dark scrapper has 40 ranged/aoe def and the +melee def attack(divine avalanche) gives me over 50 melee when 2 stacked.... and the heal is down to 10 sec rech as well and thats the def w/o the glad 3% proc.

very rare that i die...seems like u could get positional def up higher which is the best defense you can get. Seems like slots are wasted and could be used in better places imo. You wont need so much regen if your not getting hit.

And id go cardiac on dark armor.

just my 2 cents.
Katana is cheating


 

Posted

Quote:
Originally Posted by PBaRmy View Post
what makes this so solid?....im confused on what defense your slotting for...you seem to have middle def on everything....

my katana/dark scrapper has 40 ranged/aoe def and the +melee def attack(divine avalanche) gives me over 50 melee when 2 stacked.... and the heal is down to 10 sec rech as well and thats the def w/o the glad 3% proc.

very rare that i die...seems like u could get positional def up higher which is the best defense you can get. Seems like slots are wasted and could be used in better places imo. You wont need so much regen if your not getting hit.

And id go cardiac on dark armor.

just my 2 cents.
I think the "middle def to everything" is the point, since all he needs to softcap is a small purple inspiration.

It's not how I'd personally build it but even without the purple insp, defense in the 30s will have a large impact on his survivability.

Build doesn't have any glaring errors I can see either.

Hence, solid.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Will you be soloing or teaming?
I intend the character for two things: Solo Villain Merit Farming at x8 (yeah, that's counterproductive, but I'll get more chances at purple drops and it'll be fun) and blazing through TFs.

On teams, it'll play less like a tank and more like a scrapper with a taunt aura that gets to every fresh spawn first.

Quote:
Originally Posted by PBaRmy View Post
what makes this so solid?....im confused on what defense your slotting for...you seem to have middle def on everything....

And id go cardiac on dark armor.
I'm slotting for 33% defense to S/L/E/N to have average defense to just about everything that matters. To me, there's no difference between 33% and 40% defense because if I get in over my head, I still pop a purple inspie. By only building to 33% defense, it has allowed me to build much more offensively and get enough recovery to not need Cardiac.

That and I have a softcapped Dark Armor tank already. He's bloody indestructible, and if I want to be bloody indestructible, I'll play him. This character intends to play by the "Live just long enough to kill them" strategy.

Quote:
Originally Posted by Silas View Post
It's not how I'd personally build it but even without the purple insp, defense in the 30s will have a large impact on his survivability.
Silas gets it. I don't intend to need a purple inspiration running all the time because the 33% defense will be enough to survive almost anything I intend on doing.

Thanks again for all the help guys, I'll probably update as I go. And I'll put out a Dark Armor Sucks on a Brute video sometime after I finish leveling and slotting the character.


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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by PBaRmy View Post
what makes this so solid?....im confused on what defense your slotting for...you seem to have middle def on everything....

my katana/dark scrapper has 40 ranged/aoe def and the +melee def attack(divine avalanche) gives me over 50 melee when 2 stacked.... and the heal is down to 10 sec rech as well and thats the def w/o the glad 3% proc.
Good luck getting those numbers without Divine Avalanche.

Now post a build, except this time use claws instead of katana so we can see how the defensive numbers work out.



While I would personally do the build quite differently, Dechs is clearly no stranger to DA. If he's building it like this its my assumption that this fits his playstyle best.

I'm not going to tell him different, because Ive lead the charge against the freedom phalanx on the LRSF with no nukes, no shivans on a tauntless, non-softcapped, WP Brute.




Quote:
Originally Posted by Dechs Kaison View Post
I intend the character for two things: Solo Villain Merit Farming at x8 (yeah, that's counterproductive, but I'll get more chances at purple drops and it'll be fun) and blazing through TFs.
All Brutes should be doing it on x8 baby, so I'm with you there. (x8 is better for fury, and drops as you mentioned).


Quote:
Originally Posted by Dechs Kaison
On teams, it'll play less like a tank and more like a scrapper with a taunt aura that gets to every fresh spawn first.
I'm going to quote a really awesome guide on another AT here.

Quote:
Originally Posted by Dechs Kaison
Stop!

I have to break you of that bad habit before you even get it. You do not have forms. You do not shift into nova when your team needs a blaster or shift into dwarf when your team needs a tank. Never, no never, not ever think of yourself as a character who shifts into forms as the situation arises.

You are The MFing Warshade!

You are all forms at all times. Thinking anything else will cripple you without you even realizing it. You are never stuck in one form. Nova thrives on human and dwarf buffs. Dwarf protects human and nova. Human fuels dwarf and nova. Embrace this idea.


So, stop!

I have to break you out of the bad habit of thinking you will play somewhere between a scrapper or a tanker.

You are a Brute.

You are an armored spear tip, a spawn diving, mob eating wrecking ball.

You do not Tank, you do not Scrap - you take no prisoners and allow no one else to have YOUR spawn dive, no one else gets to eat YOUR aggro.

You want it, even though it might kill you because you are a Brute - a half mad, fury driven fuel injected suicide machine!!!


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
While I would personally do the build quite differently, Dechs is clearly no stranger to DA. If he's building it like this its my assumption that this fits his playstyle best.
I tend to build my characters the way I build my Magic decks: well balanced and with an answer to everything. I absolutely despise the feeling I get when I am forced to say "I can't win this because my build (deck) can't handle X type damage (decks that run Y combo)."

I didn't go whole hog for recharge and I didn't sacrifice good attacks for softcapped defense. I'm quite happy with how this balance appears. I hope the finished product plays just as well as it looks.

Quote:
Originally Posted by Deus_Otiosus View Post
I'm going to quote a really awesome guide on another AT here.
Thanks, I needed that. Rough day here at work and you made me smile.

I'm learning this Brute thing, so I could use nudges in the right direction like this. Let me know if I have any of this wrong:

Right now, this brute at level 31 plays like a swirling mass of sand, blades, and blood (he's an evil counterpart to my Sand tank). When he's on a team, he plays like a swirling mass of sand, blades, and blood while racing 2-7 other people to the next spawn.

My thoughts on holding aggro: I only need enough to keep Fury topped off, and considering that I've seen brutes keep full fury simply by attacking RWZ dummies, I'm not worried about holding aggro at all. I'll take the alpha and kill things. Before the spawn dwindles, I will be moving on.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I tend to build my characters the way I build my Magic decks: well balanced and with an answer to everything. I absolutely despise the feeling I get when I am forced to say "I can't win this because my build (deck) can't handle X type damage (decks that run Y combo)."
That's a pretty good summary of DA really.

I tend to make calculated risks in building. I'll skimp on some of the typed damage def I know I don't face as often, and use T3 insps to cover the gap when the time comes - which allows me to push the build a bit further vs. SM/L attacks and increasing recharge/damage.


Quote:
Originally Posted by Dechs Kaison
I didn't go whole hog for recharge and I didn't sacrifice good attacks for softcapped defense. I'm quite happy with how this balance appears. I hope the finished product plays just as well as it looks.
I think it should, the only things you might have some trouble with are the types of enemies pretty much everyone has trouble with.

Even then you have Shockwave for some quick KD if needed, solid resists across the board and 2100+ HP, the best self heal available to a melee character and a self res (which I wanted to ask if you thought going with Absolute Amazement Stun/Rech instead would be of value to you).



Quote:
Originally Posted by Dechs Kaison View Post
Thanks, I needed that. Rough day here at work and you made me smile.

I'm learning this Brute thing, so I could use nudges in the right direction like this. Let me know if I have any of this wrong:

Right now, this brute at level 31 plays like a swirling mass of sand, blades, and blood (he's an evil counterpart to my Sand tank). When he's on a team, he plays like a swirling mass of sand, blades, and blood while racing 2-7 other people to the next spawn.
Pretty much.



Quote:
Originally Posted by Dechs Kaison View Post
My thoughts on holding aggro: I only need enough to keep Fury topped off, and considering that I've seen brutes keep full fury simply by attacking RWZ dummies, I'm not worried about holding aggro at all. I'll take the alpha and kill things. Before the spawn dwindles, I will be moving on.
I generally plan most brute builds to function as a solitary aggro holder for the situations where you might end up being that (for me, very often).

Its part of the flexibility and value that a Brute can add to a team.

I find with aggressive use of taunt, a constant offense and taking the alpha strikes on teams I can usually maintain 75-80% Fury.

In other situations, for example the team is control heavy or there are several aggro eaters, if I hang back a touch I can often get stuck around 60% Fury. (I also play the somewhat slower smashy sets like SS & WM, so that's a factor)

Does 15-20% Fury matter? On a good team, no. No one will ever notice, not even me.

Its only matters to me as its part of the mini-game of seeing just how much fury I can continually maintain.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I may swap the Miracle set in Health out for Numina's (including proc) and put Regenerative Tissue proc back in Physical Perfection. Yeah, I know it's not that great of a proc, but I keep thinking it would do more for me than endurance recovery that I don't need.
Dark Regeneration > Miniscule amount of +Regen from a proc that is way overvalued on the forums.


 

Posted

!!!!!!!!!!

Shockwave! It's bloody awesome! Last night, an Op Renault SF netted me levels 32 and 33. I quickly crafted some common IOs for it and wow! I was running -1/x3 comfortably, but now I'm on +0/x5, all because of a slotted Shockwave.

Mitigation in spades and it allows you to position enemies for more inclusive Spin attacks. And it does decent damage! I've seen Claws builds that skipped this power; I cannot imagine why.

Holy crap this brute is fun.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
!!!!!!!!!!

Shockwave! It's bloody awesome! Last night, an Op Renault SF netted me levels 32 and 33. I quickly crafted some common IOs for it and wow! I was running -1/x3 comfortably, but now I'm on +0/x5, all because of a slotted Shockwave.

Mitigation in spades and it allows you to position enemies for more inclusive Spin attacks. And it does decent damage! I've seen Claws builds that skipped this power; I cannot imagine why.

Holy crap this brute is fun.
The anti-knockback crowd will never, ever get how good a power shockwave is, even long-time vets.

Damage Scale 1.1 in a 90 degree arc to 30 feet? Sign me up!

A lot of Claws advisers say things like "For /invuln, don't take it as it knocks them out of your aura" - same with /wp, but I completely disagree, its mitigation is mind-boggling if you use it right.

I had the same jump on my claws/elec at level 33ish to x5


 

Posted

Quote:
Originally Posted by Rad_Avenger View Post
A lot of Claws advisers say things like "For /invuln, don't take it as it knocks them out of your aura" - same with /wp, but I completely disagree, its mitigation is mind-boggling if you use it right.
I think that's generally speaking on end game builds that already have enough mitigation that not KBing stuff away from you means no loss of survivability plus an increased kill speed.

Its easy to overcome regardless, set your enemies to +1 - then no longer worry about the KB.

Shockwave is a good power, I'm don't think its an amazing power but I probably wouldn't skip it either. Leveling up I would definitely take it.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Its easy to overcome regardless, set your enemies to +1 - then no longer worry about the KB.
I remember reading BillZ talk about shockwave and how it was different for brutes than for scrappers. On his scrappers, Shockwave turned to knockdown when facing +4 enemies, but it was still knockback for his brute.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I remember reading BillZ talk about shockwave and how it was different for brutes than for scrappers. On his scrappers, Shockwave turned to knockdown when facing +4 enemies, but it was still knockback for his brute.
Yeah. Sadly, Shockwave is knockback on Brutes regardless of enemy level (well, unless you regularly fight +5/+6!). Brute Archetype has a high knock modifier.

As Iggy put it "The day I found out, a legion of Claws Brutes hit the shelf."