Claws/Dark Armor - Another set of eyes would be nice


Cake

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Its easy to overcome regardless, set your enemies to +1 - then no longer worry about the KB.
Sadly, this is not an accurate statement for Brutes.

/wrists


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I remember reading BillZ talk about shockwave and how it was different for brutes than for scrappers. On his scrappers, Shockwave turned to knockdown when facing +4 enemies, but it was still knockback for his brute.
Just checked mids, and it looks like you're correct. 1.8 KB Mag.

Its funny because I used the KB to my advantage leveling up my Claws/Invuln (way back when) but then I dropped it in favor of ball lightning and e-fences at l50


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Its funny because I used the KB to my advantage leveling up my Claws/Invuln (way back when) but then I dropped it in favor of ball lightning and e-fences at l50
Well, where you chose to avoid knockback, I choose to avoid redraw. I already get enough with the occasional Dark Regeneration.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Yeah, after reading this thread I decided to start leveling up a KM/Dark Brute. Like I needed another freakin' project. Thanks Dechs. /em angryface


 

Posted

Quote:
Originally Posted by Tubby View Post
Yeah, after reading this thread I decided to start leveling up a KM/Dark Brute. Like I needed another freakin' project. Thanks Dechs. /em angryface
You know, I love the synergy between KM and Dark Armor. There are stuns and -damage and knockdown for mitigation, and Power Siphon (like Follow Up) does a lot for a character with a damage aura. I think you picked a great combo. My next (freakin') project is actually a KM/Dark Scrapper. He's only 26 and doesn't even have a build planned, though. I can't wait to see the carnage he's capable of.

That's a long winded "you're welcome."


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I've seen Claws builds that skipped this power; I cannot imagine why.
Not enough slots to go around.

I put my single target chain as my priority, followed by my PBAoE chain, and between the two of them I don't have enough slots to actually take Shockwave and slot it like it deserves.

If i can figure out a way to keep all the things I want and still slot Shockwave it will be going right back in my build. The way my Claws scrapper is built, something had to go, and Shockwave is what got the axe. I know very well how good of a power it is and I wish I had room for it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Not enough slots to go around.

I put my single target chain as my priority, followed by my PBAoE chain, and between the two of them I don't have enough slots to actually take Shockwave and slot it like it deserves.
Ah, I could see that. I avoided that problem by not having ancillary powers that require slots.

I'm guessing you throw in a TAoE attack from the ancillary like Ball Lightning or Dark Obliteration. Do you find the redraw detrimental?

I've found I move a lot while playing claws, particularly upwards. Jumping prior to a shockwave seems to make everything get knocked down. More than that, though, I find I'm always moving to line the right targets up for Eviscerate and to angle my shockwave to hit the whole spawn into a corner or against a wall. Shockwave is phenomenal for those enemy groups that like to stand still and shoot.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Well, where you chose to avoid knockback, I choose to avoid redraw. I already get enough with the occasional Dark Regeneration.
I'll touch on this in response to a different quote.


Quote:
Originally Posted by Dechs Kaison View Post
You know, I love the synergy between KM and Dark Armor. There are stuns and -damage and knockdown for mitigation
I generally dislike stuns, especially on Brutes. The fear and the stuns are part of what has given DA a bad rep for brutes - they constitute a good portion of the survivability that DA is capable of, but enemies that are so frozen and unable to attack make for poor fury or at least they did for old fury, which would be frustrating to maintain in that situation - this is why Brutes don't have Ice Armor, not sure why the logic died there.

The new Fury makes it much more useable as a survivability tool, but I still prefer to simply have built-in mitigation or less mob neutralizing tools like KD, which gives more of a "breathing room" type of mitigation in comparison to stuns or fears.

That's I went for Darkest Night, skipping oth OG & CoF on my DM/DA/Soul brute.

DC means being able to run DN with no issue.


Quote:
Originally Posted by Dechs Kaison View Post
Ah, I could see that. I avoided that problem by not having ancillary powers that require slots.

I'm guessing you throw in a TAoE attack from the ancillary like Ball Lightning or Dark Obliteration. Do you find the redraw detrimental?
I find the redraw detrimental if you are trying to include an outside power seamlessly into your ST attack chain.

Even then claws has "redraw lite" in comparison to BA or WM.

For something like adding two TAoEs worth of extra damage, the redraw penalty is minor IMO.

You're still most likely doing more AoE damage overall after you factor the redraw (due to the number of targets), and it also gives you yet another tool for a Brute - being able to attack, and therefore aggro, 16 opponents at an 80ft range in a 15ft radius is very useful for my style of play.


 

Posted

Update: So this brute went through Praetoria at the standard difficulty. When I hit level 20 and came redside, I changed it up to -1/x3. Better for fury, but not overwhelming. No problems.

Fast forward to level 37. Shockwave and a few sets makes a huge difference. Endurance management is still a bear, I generally don't run all my toggles. At that point I jumped the difficulty again to +0/x5 and this brute has been a blast.

I hit level 40 last night, and here's where the slotting sits for now. Thanks again for the help, everyone.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Where did you get those beautiful icons?
Ssssooooooooooooooo sshhhhhhhiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnyyyyyyyyyy y


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Dechs, you were right, this combo is awesome. I decided to reroll my 1st toon, a claws/regen scrapper. Since regen is currently my least favorite secondary, I figured I'd give DA a shot. Man, this is a face rippin good time.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

This was the least impact change I could come up with to

A) Get taunt into the build.

B) Keep a travel power.



Losing a travel power means losing the Winter's Gift anyway, so I swapped it for a -KB IO.

Then dropped the -KB IO from Dark Embrace, and used the slot for the Numi Proc.

You lost some recovery from dropping Physical Perfection unfortunately.


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Posted

Quote:
Originally Posted by Deus_Otiosus View Post
This was the least impact change I could come up with to

A) Get taunt into the build.

B) Keep a travel power.



Losing a travel power means losing the Winter's Gift anyway, so I swapped it for a -KB IO.

Then dropped the -KB IO from Dark Embrace, and used the slot for the Numi Proc.

You lost some recovery from dropping Physical Perfection unfortunately.
Thanks for the help finding a place for me to add Taunt. I just got home to be able to play with Mids. I've run into a lot of problems with trying to fit Taunt in myself.

I'm already at a slight net end loss when I rotate AoEs in the chain, so Physical Perfection can't go. I also highly value the regeneration in this build because I've put so much into +max HP.

The next thought was dropping Super Jump because I actually don't use it all that often. The problem here is that I need Super Jump to have Acrobatics, and I'm not willing to drop Acrobatics until Dark Armor gets some KB protection of its own. One KB IO does not stop Wardens, Fake Nemesis, and quite a few other things from knocking me on my hind end.

I've been forced to drop Oppressive Gloom, which I'm actually OK with. I don't often use it, and unlike my Tank counterpart, this character has some control in its attacks. Op Gloom wasn't giving me any set bonuses either, so I've not lost anything important. I did move things around though, so Taunt is available even in low levels.

Here's how it ended up:

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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

That's exactly what I would have done actually, I was just convinced you wanted OG. Guess I was wrong.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
One KB IO does not stop Wardens, Fake Nemesis, and quite a few other things from knocking me on my hind end.
I'm satisfied with one -KB IO on my /Dark Brute. I built for some defense, as you did, and between the two I find that it's rare for me to actually get knocked back. It does happen from time to time, but rarely enough that I don't really mind. That's probably the difference. A different level of tolerance for being KB'ed.


 

Posted

Quote:
Originally Posted by Tubby View Post
Yeah, after reading this thread I decided to start leveling up a KM/Dark Brute. Like I needed another freakin' project. Thanks Dechs. /em angryface
I've a level 29 version now and he's a lot of fun. Just make sure to slot end redux into your attacks while leveling up and all is (reasonably) well.


 

Posted

my legacy Claws/DA S/L/E/N Softcapped brute build
you can get the hurdle/health stamina for hasten/SJ/SS
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48)
Level 2: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Dmg/EndRdx/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45), Sciroc-Dmg/EndRdx(45)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(43)
Level 6: Spin -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(7), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Acc/EndRdx/Rchg(17), Theft-+End%(37), Theft-Heal/Rchg(39), Theft-Acc/EndRdx/Rchg(40)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), HO:Nucle(25), Dev'n-Acc/Dmg/Rchg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(23), HO:Enzym(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(25)
Level 26: Eviscerate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 35: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36), HO:Enzym(36)
Level 38: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(42), SipInsght-Acc/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-Acc/EndRdx/Rchg(43)
Level 44: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(48)
Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 26,8% Defense(Smashing)
  • 26,8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 26,8% Defense(Energy)
  • 26,8% Defense(Negative)
  • 3% Defense(Psionic)
  • 14,9% Defense(Melee)
  • 14,9% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 18% Enhancement(Accuracy)
  • 30% Enhancement(RechargeTime)
  • 4% FlySpeed
  • 151,8 HP (10,1%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 15,4%
  • MezResist(Stun) 2,2%
  • 4,5% (0,08 End/sec) Recovery
  • 20% (1,25 HP/sec) Regeneration
  • 4% RunSpeed
  • 2% XPDebtProtection



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English isn't my birth language, so don't blame me if I do some mistakes. thank you !

 

Posted

I wandered into this thread wondering: what's the best claws/da brute money can buy? I wanted to be able to tank, dps, aoe, and solo AVs, if possible.

This was my first stab. I'd like to work some more achilles into it, but it has more net recovery, more recharge, and with some boosters (hello, I21) could soft cap when combining the defense + the cloak debuff. I really want OG, too. /greedy.

Code:
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Posted

Round 2.

Within a purple of capping, nearly capped S/L without a purple if they get hit by Cloak of Fear. Fairly beefy recharge (almost permahasten if you wanted spiritual). If it turns out to be too expensive endurance-wise, the slots in OG can be sacrificed for endred elsewhere.

Now has an achilles proc, etc. Anyhow, I think I may actually start going with this. (Note: intend to abuse enh boosters here, quite likely, to eke out a few % here and there)

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Here is a mostly accurate copy of my 15 Brute. All enhancements are 15++ except for one IO 15. Accidentally added a slot to Hover and not sure how to remove it in program. Seeking advice on where to add enhancement slots, I mainly solo if it matters.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 15 Science Brute
Primary Power Set: Claws
Secondary Power Set: Dark Armor
Power Pool: Flight

Villain Profile:
Level 1: Swipe

  • (A) Damage Increase
  • (3) Accuracy
  • (3) Recharge Reduction
Level 1: Dark Embrace
  • (A) Resist Damage
  • (7) Resist Damage
  • (13) Resist Damage
  • (13) Resist Damage
Level 2: Strike
  • (A) Damage Increase
  • (5) Accuracy
  • (5) Recharge Reduction
Level 4: Death Shroud
  • (A) Damage Increase
  • (15) Accuracy
  • (15) Damage Increase IO
Level 6: Hover
  • (A) Defense Buff
  • (7) Empty
Level 8: Slash
  • (A) Damage Increase
  • (9) Accuracy
  • (9) Endurance Reduction
Level 10: Obsidian Shield
  • (A) Resist Damage
  • (11) Resist Damage
  • (11) Resist Damage
Level 12: Taunt
  • (A) Taunt Duration
Level 14: Fly
  • (A) Flight Speed
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed
Level 2: Health
  • (A) Healing
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Endurance Modification


 

Posted

@cake - I'd try to get another slot into each claw attack, and then I'd plan to add to dark regen which you get at 16. It's super powerful but painfully expensive end-wise.


 

Posted

Cake, always add endurance reduction to your attacks before you add damage increases on a brute.

The ability to keep attacking and build fury far outweighs the amount of damage you gain from the damage enhancement.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Planning on adding slots to resists powers, is there a cap on resists I should aim for?


 

Posted

Silas and Dechs Kaison are teaming up in this thread? The results will be amazing.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]