Advice on SS/Fire/Fire Farm Build
First reaction 30.25 for normal build and 43.5 for fire/cold(from memory) is too little recharge. When farming inspirations fall like rain. Use them. The main metric for super strength brutes farming is stomps/minute.
Second reaction; musculature? Why? You have dismal recharge and don't even make any effort to fix it. Spiritual paragon. More recharge more healing.
Quote:
Not to mention you should be at or near the dmg cap literally making musculature USELESS.
First reaction 30.25 for normal build and 43.5 for fire/cold(from memory) is too little recharge. When farming inspirations fall like rain. Use them. The main metric for super strength brutes farming is stomps/minute.
Second reaction; musculature? Why? You have dismal recharge and don't even make any effort to fix it. Spiritual paragon. More recharge more healing. |
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
After a while, and deciding I could use a half decent farmer, I decided to make up a mostly dedicated farmer toon. While I designed the character to be AoE Heavy I also want to be able to run normal content with, mostly, minimal difficulty.
Well, minimal as it gets, anyway.
Mostly made for AE Fire and S/L farms. S/L is a bit short of softcap, but a purple Insp would fix that. S/L Res is at 51%, not awesome but still good. Fire Res is hardcapped.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Flare Hammer: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46)
Level 1: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(15), S'fstPrt-ResDam/Def+:30(34)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45)
Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(42)
Level 6: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(7), M'Strk-Acc/Dmg:50(7), M'Strk-Dmg/EndRdx:50(9), M'Strk-Dmg/Rchg:50(9), M'Strk-Acc/EndRdx:50(31)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Temperature Protection -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(13), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 12: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(40), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Plasma Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(21)
Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(19), RechRdx-I:50(19)
Level 20: Consume -- P'Shift-EndMod/Acc:50(A), P'Shift-Acc/Rchg:50(21), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(25), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Burn -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33)
Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(33), HO:Enzym(34)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(33), Oblit-%Dam:50(34), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), EndRdx-I:50(36)
Level 38: Rise of the Phoenix -- Heal-I:50(A)
Level 41: Ring of Fire -- Empty(A)
Level 44: Melt Armor -- Achilles-ResDeb%:20(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-Acc/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(50), HO:Enzym(50)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3)
Level 4: Ninja Run
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Flare Hammer: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(46)
Level 1: Fire Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam/EndRdx/Rchg:50(11), Aegis-ResDam/Rchg:50(15), Aegis-EndRdx/Rchg:50(34)
Level 2: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(43)
Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(42)
Level 6: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dam%:50(7), Sciroc-Acc/Dmg:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Dmg/EndRdx:50(9), Sciroc-Acc/Rchg:50(31)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Temperature Protection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/EndRdx/Rchg:50(13), Aegis-EndRdx/Rchg:50(15), S'fstPrt-ResDam/Def+:30(45)
Level 12: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg:50(40), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(43), Zephyr-Travel:50(43)
Level 16: Plasma Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam/Rchg:50(19), Aegis-EndRdx/Rchg:50(21)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 20: Consume -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(21), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/EndRdx/Rchg:50(25)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Burn -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Acc/Dmg:50(29), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(33)
Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(33), HO:Enzym(34)
Level 32: Foot Stomp -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Dmg:50(34), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Rise of the Phoenix -- Heal-I:50(A)
Level 41: Ring of Fire -- Empty(A)
Level 44: Melt Armor -- Achilles-ResDeb%:20(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-Acc/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46)
Level 47: Fire Ball -- Det'tn-Dmg/EndRdx/Rng:50(A), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Acc/Dmg:50(48), Det'tn-Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(50), HO:Enzym(50)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3)
Level 4: Ninja Run