Advice on SS/Fire/Fire Farm Build


Chaos Creator

 

Posted

After a while, and deciding I could use a half decent farmer, I decided to make up a mostly dedicated farmer toon. While I designed the character to be AoE Heavy I also want to be able to run normal content with, mostly, minimal difficulty.

Well, minimal as it gets, anyway.

Mostly made for AE Fire and S/L farms. S/L is a bit short of softcap, but a purple Insp would fix that. S/L Res is at 51%, not awesome but still good. Fire Res is hardcapped.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Flare Hammer: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(46)
Level 1: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(15), S'fstPrt-ResDam/Def+:30(34)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45)
Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(42)
Level 6: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(7), M'Strk-Acc/Dmg:50(7), M'Strk-Dmg/EndRdx:50(9), M'Strk-Dmg/Rchg:50(9), M'Strk-Acc/EndRdx:50(31)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Temperature Protection -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(13), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 12: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(40), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Plasma Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(17), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(21)
Level 18: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(19), RechRdx-I:50(19)
Level 20: Consume -- P'Shift-EndMod/Acc:50(A), P'Shift-Acc/Rchg:50(21), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(25), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Burn -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Dmg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(33)
Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(33), HO:Enzym(34)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(33), Oblit-%Dam:50(34), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), EndRdx-I:50(36)
Level 38: Rise of the Phoenix -- Heal-I:50(A)
Level 41: Ring of Fire -- Empty(A)
Level 44: Melt Armor -- Achilles-ResDeb%:20(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-Acc/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(50), HO:Enzym(50)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3)
Level 4: Ninja Run



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I also have a second build, designed ONLY for fire farms. In this case S/L Defense was discarded in favor of Fire/Cold Defense. It winds up being slightly higher than the base build's S/L Def. This would be a second build only, and liable to be ignored unless I felt it was feasible to make with little difficult and within reasonable costs.

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Flare Hammer: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(46)
Level 1: Fire Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam/EndRdx/Rchg:50(11), Aegis-ResDam/Rchg:50(15), Aegis-EndRdx/Rchg:50(34)
Level 2: Haymaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Dmg/Rchg:50(43)
Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(42)
Level 6: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dam%:50(7), Sciroc-Acc/Dmg:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Dmg/EndRdx:50(9), Sciroc-Acc/Rchg:50(31)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 10: Temperature Protection -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/EndRdx/Rchg:50(13), Aegis-EndRdx/Rchg:50(15), S'fstPrt-ResDam/Def+:30(45)
Level 12: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg:50(40), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(43), Zephyr-Travel:50(43)
Level 16: Plasma Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam/Rchg:50(19), Aegis-EndRdx/Rchg:50(21)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 20: Consume -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(21), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/EndRdx/Rchg:50(25)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Burn -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Acc/Dmg:50(29), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(33)
Level 30: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(33), HO:Enzym(34)
Level 32: Foot Stomp -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Dmg:50(34), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(37)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Rise of the Phoenix -- Heal-I:50(A)
Level 41: Ring of Fire -- Empty(A)
Level 44: Melt Armor -- Achilles-ResDeb%:20(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-Acc/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46)
Level 47: Fire Ball -- Det'tn-Dmg/EndRdx/Rng:50(A), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Acc/Dmg:50(48), Det'tn-Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(50), HO:Enzym(50)
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3)
Level 4: Ninja Run



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Posted

First reaction 30.25 for normal build and 43.5 for fire/cold(from memory) is too little recharge. When farming inspirations fall like rain. Use them. The main metric for super strength brutes farming is stomps/minute.

Second reaction; musculature? Why? You have dismal recharge and don't even make any effort to fix it. Spiritual paragon. More recharge more healing.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
First reaction 30.25 for normal build and 43.5 for fire/cold(from memory) is too little recharge. When farming inspirations fall like rain. Use them. The main metric for super strength brutes farming is stomps/minute.

Second reaction; musculature? Why? You have dismal recharge and don't even make any effort to fix it. Spiritual paragon. More recharge more healing.
Not to mention you should be at or near the dmg cap literally making musculature USELESS.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Not to mention you should be at or near the dmg cap literally making musculature USELESS.
Indeed, you should.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Not to mention you should be at or near the dmg cap literally making musculature USELESS.
I was thinking more burst damage would take out the minions faster, but good point.