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Posts
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Joined
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That's a really expensive build. Alot of enfamy to sink into a character . I'd spend the cash on a brute and make the dom later as a fluff character with proceeds from the brutes farms. Will save you alot of time,Op.
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Quote:Each time you post it urks me.
And I really don't like to be urked.
Begone.
It's spelled "irked" or "irk".
Jus' sayin.... Unless you're Shrek I s'pose and you "urk" eva mornin to clear your bowels.Thats a "bowel" not a "bowl" with cereal. Although? I guess an ogre could easily confuse the two.You could also "uck" or "ack" but neither is an "urk".
You are irkdiggity!!!!!!!
I wish I had the energy to look up a vid with a guy getting his *** spanked and hollerin"YippeKai YAY!!!" -
You forgot the ******* snakes....
I can just see this coming......"NERF GLADS!!! WE HAVE TO COMPETE AND DONT HAVE THE BADGES FOR THE RIGHT GLADS!!!NERF WIDOWS,SNAKES,MAGES OR MAKE THE BADGES FOR UNLOCK EASIER SO WE CAN COMPETE!!! PVP is no fun with FOTM GLADS!!! We NEEEEEED all to be fair and BALANCED!!"
Heh.....its ****** npc battles.... no travel suppression, no dr, no etc .... Doncha think glad matches might be more fun than the bs that player 's playing characters have now?
At the least it might be fun to get some sideline bets going on Glad matches. Think for a minute? Get the roster up of the glad teams and appount 2 people to be " bookies".Sounds like a fun league to me. Besides? NPC's don't talk back and cause drama.
Go for it,Op. -
Quote:If you are going to make a statement please be more specific, Philly Girl.The within 3 lvl's is only for arena not for zones presumably due to the auto explr of the zones.
Op, pvp io's drop in pvp instances ONLY. In essence, you have a chance for a drop off any opponent that gives your character reputation(rep).A player can enter any zone and get rep from defeating an opponent.Upon defeat there is a ******* infintesimal chance for a pvp io drop.
Arena was never intended to award rep. They added something to insure drops in arena matches. Rep? Whatever.........in the whole of a Leagues worth of play I think there have been a total of 2 drops across all matches and practices in arena.
If you want pvp io recipes your best bet is playing zone.
Please correct me if I pulled a Dahjee and gave a novice player bad advice.
THANKS!! -
Ummmmm.... is Dahjee actually Castle roleplaying on a super, secret account or what???
Gotcha ,Castle!! You silly ,silly man!! <3
P.S. How in the hell did my rep get green??Red is my favorite color!! -
Dear Tru Warrior,
This is dedicated to you.....
http://www.youtube.com/watch?v=gSXERwg4s2o
Go be awesome!!!
Sincerely,
Meli(aka @Southern) -
All the softcapped pve players are up in arms. I find it funny to read the laments about needing multiple respecs.
http://boards.cityofheroes.com/showthread.php?t=214904
Is this a prelude to power normalization between pve and pvp?I know this change really effects pvp players in no way.I don't understand why in the world they would give attention to this io set yet leave everything in this rock, paper, scissors pvp unchanged.My question stands. Do you all think this is possibly the devs laying the groundwork for pvp improvements within the year? Maybe trying to backtrack a bit and put down a small foundation to start rebuilding what they devastated like Hiroshima?
edited to say I didn't spell delicious correctly ;(
P.S. Castle is over there so why don't some of you more eloquent loudmouths hightail it in and ask why are they so concerned with that set but leave so many procs completely broken issue after issue? -
Figured I would post because I can and the Dom boards are definitely bland these days.
So?You all rockin with all these NEW doms? What's your favorite combo so far? Why have somany vet's quit posting altogether? Are dom's better off , the same, worse?
Your mileage does vary but all opinions are relevant.
Discuss the great new world of being a dominator in a super hero game!!
Cheers-- -
For a first dominator I would suggest a plant//thorn. That was the first dominator created as only a dominator by the developers. The combination will give you a good feel for game play as a dominator as well.
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Just popping in to let you all know word on the street is there is no longer a tech delivery. You just rescue him and can click the comp yourself. No need to deliver him. So? With a mind dom the RSF is basically even more cake now than it used to be. No resets because of a bugged tech etc. Thats something that would typically hang up teams new to the sf.
Have fun RSF's!!!
Cheers! -
Lets think like Joe Player( no offense,Joe). An extra merit or 8 would be welcome. I think Master's should give an additional 10 merits minimum( yes, I know for many they are easy breezy ). Yes, there are a select few players that will get more merits if we ever get merits based on the difficulty slider( won't be me cause I barely play here anymore). But there are many players that view a master's run as an accomplishment thats REALLY hard. Those players should be rewarded as should the players that kickout Master's in eyeblinking times( and I am not talking about only Master's runs here,either.. if Joe can kickout any sf//tf in record time with +4, no deaths, players debuffed, no travel and a time limit than WHOEVER JOE IS deserves a REWARD) There will ALWAYS be players that exceed the median. Just as there will always be players that fall far below the median. Seems adding merits on the slider is a way to reward all types of players. It's a veritable win//win.
It might seem hard to balance slider merits. But it really isn't(Not talking bout actual coding implementation and whatnot). If some players excel they should be rewarded for their achievements. Not constantly penalized by suggestions such as the one in this OP. By the same token Joe should get an extra goodie if he achieves something that was really hard to him. Players are all Joe in the end.Joe Smith just has less time to play than Joe Fields. Still the same ole Joe....... -
Quote:No thank you. My time is valuable to me. I don't have time to spend 2 to 4 hours in a TF. Besides all your proposal would do to speed teams is make them log onto another character before completing the last mission objective until your "allowable time" clock ran it's course.
Already been there a few issues back. That lead to the current system we have now.
Another thought seperated from Flea's post:
How about additional - merits attached to the options in the slider? If you fail the challenge the team( or single player) still gets the regular completion merits? As to a penalty for failing challenge? They could set it at a -1 or -2 per challenged failed. That was players still get merit(s) , even if below the base reward, for doing the activity and bonuses for fulfilling challenge requirements. SO a team ( or player) that fails challenges in the difficulty setting still receives merits . Just below the " median" reward" becase of failed challenges. The players that completes challenges get a bonus reward for additional effort. Neither group of players is penalized by "time vs reward" anything. I see that as an incentive... not a griefing opportunity. The dev team has sited the term "risk vs. reward" over and over. Ok? Give us a reason to take risks rather than making everything based on "mediocre" play. -
Quote:Although the Devs have stated on several occasions that their metric for reward merits is "one per three minutes of play", and have rebalanced and tweaked TFs and Ouro arcs as necessary to fit, players have still managed to come up with ways to increase their rate of merit gain. Some teams can apparently cut this down to as little as one minute per merit, a threefold increase.
My suggestion is that the Devs may wish to implement a hard-coded limit which makes it impossible to gain more than one merit per three minutes. Since these merits are awarded at the end of the arc or Task/Strike Force, it seems to me that the most appropriate solution (if the Devs do wish to enforce their game design) would be to set the merit award to either the default value or the actual completion time divided by 3, whichever is lower. (Extra merits should not be awarded for extra time, lest players leave themselves logged in overnight before completing the arc or task force.)
Lol wat?
The second paragraph totally threw me for a loop. There isn't a mechanic in game that rewards more merits based on more time spent in a sf/tf/arch/ouro... what have you.
As to the first paragraph? Players who are able to complete tasks faster deserve the same merit reward as players that take a longer time. Please do not advocate further " dumbing down" of this game ,Op. If you( understood you) want equal merit division then please learn to make the most out of your time regarding risk vs reward instead of advocating to penalize players who do. The Dev's have already hit merit earned per time spent pretty heavy handedly. Thats why merit rewards are based on "median" times of all teams running anything in game that grants a merit reward.
If I had my preference I would put in place what you suggest but backwards. Teams completeling a task ahead of the median would get a merit bonus based on their time.Example: ITF median time is 1 hour. Team A completes ITF in 30 minutes and Team B completes an ITF in 2 hours and 30 minutes. Team A would get bonus merits of 10 additional merits for beating the median and Team B would get 0 merits for not only not achieving the median but failing to come within 30 minutes of said median. That might be a little harsh... so? Give Team B the regular merit reward for completion.To take it even further? We should get a bonus merit reward based on difficulty settings. For example: All Master's settings should give an additional 15 merits.Tasks run on highest dificulty should receive an additional 5. etc etc etc. We have that nifty little difficulty slider they spent time designing. So why not attach merits of varying degree to each option selected?Like+anything gives one more merit. Time in completion selected awards an additional +5 merits if achieved. No deaths awards an additional +5 merits. Player debuffed or no travel power rewards an additional+2. You get the idea.....
It would be nice to see good players rewarded for what they do rather than continually penalized because of the thinking along the lines of this thread.
disclaimer: the numbers above are hypothetical. The sentiment behind the thought is not.I am pretty tired of seeing players penalized simply becaue they play hard and well.Maybe if the devs set the bar a little higher and waved a carrot on a stick more players would go for faster play rather than advocating everyone live with mediocrity. -
Nope. I am crazy Southern. But "are you ok?" is my cousin 3 times removed. You know her?
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Quote:I like how you say "GG" as if that statement was at all definitive.
Once again, I know for a fact that you tried to keep the information from the said event organizer, and even got angry at the member of your SG who told him.
You'd think by now you'd realize that you are about as adept with lies as Miss is with dieting. Just stop.
Shut it and get this shiat back on track. Like you all were the first to ever stack teams.Nope.. you weren't but you sure as hell ***** the loudest.
I hate all you tardaloonies equally.
Go
play
ball.
PLAY TO WIN and learn a lesson about competitive play...... ****** scrubs should be on damn "Days of our Lives". Skillet can be Nicole and Bwitched can be Sammie.The baby is played by whatever baby was smuggled into the league and its name is Sidney( its ok if Sammie had quadruplets that were kidnapped by Nicole and sold to various white slavers with nefarious intent of child slavery and pornography).
You all are reDAMNdiculous. -
Make grav//psi. It will definitely be late blooming. The time spent toward the reward will make you giggle.Also? its double xp so 1-38 in a day should be relatively easy.
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Depends if the spy is male or female."8 dils and a Spork" might be an interesting anime feature.
Editing because the cartoon series "Smurfs" already covered all of the above and even had a nasty , incestuous(too tired to sp check) patriarch named "Papa". -
Quote:What is your problem,Jimmay? Did somebody buy your account and this isnt the old dude that ran a nonbiased league back in the day? Seriously? what is the deal with the drama? Competitive teams play to win and that does include picking people to win.I don't think anyone foresaw the depth to which people would sink( or rise..... depends on opinion) to win.The fact is none of this is anything new. The big fact is that "playing to win" is an engrained creed of about 99% of the pvp players left in this game. Why in the world would anyone not expect some strategic maneuvering with D6 teams is beyond me. If your team didnt think of it than I am sorry. Live and learn.In fact? It's a good eye opener for the new people. However, the drama is really not good for publicities sake.lol you have facts we cheated? post it. prove it or gtfo. Your welcome to come to vent and not be a *****.,
Chill out. Take a zanax or a few days off.
You people PLAY NICE for gawd's sake.....Just quit bitchin and get to pvping without all the drama.
Drama is cool if its smacktalk after a match but all of this hullaballoo is beyond ridiculous.OF COURSE players will try and construct the best team!!!!Maybe next season make it newies only in D6. Hell, if there is a next season.... -
He's just mixed up and thinks Twixt was a dev.
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Quote:I heard it was a good turn out. And DitzyBlonde (aka Melissa @Southern) you should be there before opening your mouth. Just play the game and keep your comments to yourself >.>
Fixed that for you, Inferno person.I was there. I was curious as to how the low lvl matches would go with 50's exempted( some set bonuses exempt as do procs) and wanted to participate and observe. That's one of the main reasons lowie events are typically run with true levels and not exempted. Wanted to see the degree of player receptiveness to that type of thing.Waited about 20 minutes before I left.I apologize for making an ASSumption.Glad people showed and a good time got rolling.
I second Virus's request,Psy. It's cool you're getting some steady pvp going for Guardian players.
/e salud, Good Sir. -
I apologize for being a jerk, Silverado. Bad day etc. Still no excuse but there ya have it!
Back to topic onhand. Any well played corruptor over a /kin that does nothing but spam sb!!<-------- joke.I like /rads and /colds for obvious reasons.I think asking what is the best anything for a specific encounter is sort of double edged. Because the best is dependent on the team makeup much of the time.When I type' team makeup" I refer more to the level of play than archetypical makeup. You(understood you) can always suggest blueprints for success but that's still not a guarantee for the finished product.
I remember when the general consensus on the forums was you HAD to have a stone brute and at least 2 /rad corrs to even attempt the RSF. At that time we were running with no brutes and Lady Demoriel and//or TaxCollector( mind//psi dominators) and chuckling at the masses who insisted dominators were useless in the RSF," pity spots" if you will.
I guess what I am getting at is that these days there are many different ways to have successful RSF's.Increased player knowledge and experience in the encounter widens the field for any and all archetypes. So? Back to the op. My answer is any well played corruptor can do the trick.
Hope I said that a little more diplomatically. Again, I apologize for the jerk post.
P.s. I do love my veats. I won't dispute that fact. But I also enjoy my corrs, brutes,stalkers and dominators. I wouldn't touch a mm with a 10 foot pole(no offense to MM's). -
Quote:Apparently you overlooked the fact that Scrappers and Brutes have different hp caps
You want to nitpick? I guarantee I can outnumber and outplay you.
My point is that veats have a low beginning HP but quite a high HP cap compared to other AT's.
Dispute THAT,Captain Obvious. ExcuuUUUUuuse me for not being more specific. Look it up yourself.2606 is a magic number....... especially with capped def in the LOL pve game.
LOL PVP too......
P.S. Your screenies are bs. You should have been smart enough to edit the combat logs when you were dinkin around in Photo Bucket <3 -
This run took around 50 minutes with 4 players we had never teamed with before. The corr was a /kin . In retrospect I would have preferred to add a /cold and lose a veat.Alot of people overlook the fact that Veats get scrapper//brute hp cap. Talk about carnage.....
http://www.youtube.com/watch?v=KYgsGvO5VHA
http://www.youtube.com/watch?v=iBQOL...eature=related
If I had my druthers I would a run this with no crutches( ie nukes and temps) If we had a mind/dom,4 veats, /kin corr and a /cold corr..... Epic fun shiat!!
Notice the old globe strat too... Hell.. we coulda cut off at least 6 minutes with the frontal assault on that team.