Diggis

Legend
  • Posts

    1814
  • Joined

  1. Quote:
    Originally Posted by TRTerror View Post
    Thank you for contacting the City of Heroes/Villains Customer Support. We received your help request email but you were offline when we attempted to contact you in game. If you find that when you next log into the game that you are still experiencing this issue, please reply to this email and we will assist you as quickly as possible.


    5 hours after the original petition.
    Yeah, I got that one too. Left it alone, no point in arguing with the GM's.
  2. Quote:
    Originally Posted by Sarrate View Post
    Self Destruct makes you untargetable, so targeted rezzes won't work. Dark Miasma/Howling Twilight, however, will work since it's an aoe and doesn't require you to target the body.
    Ahhh, maybe that was it, thanks for that, it was really bugging me.
  3. Yup, it works pretty much like any death, except you can't be rezzed by another player and you can't be given insps either. (although I have been rezzed by other players on occasion I've not been able to on my empath so not sure why that is.
  4. Damz, you'd be more than welcome in the suicidal maniacs, just send me a tell in game @Dave N Smith and we'll sort you out.
  5. I just got an email from them, they are escalating the issue to a senior GM but it may take some time....
  6. We have just got to the second radar station, but no glowie, and no response from the GM's so we have had to quit, appears to be bugged.
  7. I've had a quick look through the forums and haven't found any answer to this:

    Leveling when exemplared doesn't give the full health, full end and tier 3 insps that you normally gain. I /bugged this but the UK GM's don't seem to realise there is a change to the SK system and all their information was outdated, including giving me a link to the Wiki.

    As most players in a team are now either exemplared or SK'd it would be a massive change to not allow the exemplared players to retain the normal leveling bonus.
  8. Diggis

    Issue17

    Also the Devs have said previously they work about 2 issues ahead meaning we could actually start talking about all the great stuff we want in I18.
  9. Quote:
    Originally Posted by Paladin_Musashi View Post
    I was just saying the other day that the problem with MMORPGs is that there are only two ways to measure one's progress in a game: Impact on the world/storyline, or development of the character's power.
    I like your ideas. Someone on the european boards before merging had a similar idea about affecting the game world. It was to do with the 'hazzard' marking on each map (ie the red, yellow and green zones) and how they would grow and shrink depending on missions and street hunts that were taken place there. Shops would shut up if things got too bad, more enemy groups would appear untill the heroes banded together to take them out and restore peace. It would make the city more alive.

    I'll see if I can find the original post.
  10. Quote:
    Originally Posted by Johnny_Velocity View Post
    Alan Scott, Hal Jordan, Kyle Rayner, Guy Gardner, and John Stewart disagree with you. So do Jay Garrick, Barry Allen, Wally West, and Bart Allen. And Dick Grayson, Jason Todd, Tim Drake, and Damian Wayne. The Marvel and DC Scarecrows beg to differ. The Golden Age Daredevil takes umbrage with the second sentence in your third paragraph, while Dick Grayson, Jean-Paul Valley, and Terry McGinnis vehemently disagree with the following one. All the Batgirls concur. Jim Hammond and Johnny Storm are burning with anger over your comments (sorry!) and Steve Rogers, James B. Barnes, William Nasland, Jeffrey Mace, and John Walker similarly disagree. Ben Reilly was unavailable for comment.
    I'm certainly no expert on comic characters so this isn't to prove you wrong, it's more idle curiosity but how many of them were the same superhero at the same time? You haven't named the superhero, only the people who have worn the mantle. For the most part there has only been on Robin, one Batman, one Flash (although I think there may have been some serious crossover here). I may covet the name johnny velocity but would never take your mantle unless you were no longer using it.
  11. Quote:
    Originally Posted by Radionuclide View Post
    The start of closed beta for CoV was in late August of 2005. Release was the end of October 2005. It is possible to be released this year with the same beta period depending in when it enters beta. Of course, what we don't know is when it will enter beta or how long the beta period will be.

    With that said, I don't believe it will be released this year because of the loyalty program dates. Having 3 waves of closed beta, then open beta in about a month is pushing it.

    --Rad
    You're assuming there is an open Beta, which I would doubt. This isn't a free issue, it's a paid for expansion. I would guess the only beta will be the closed one.
  12. Great work on those Flyman, enjoyable read, and fits with some of the general silliness in the game.
  13. Nice job, looks pretty accurate. What did you use to do it?
  14. Quote:
    Originally Posted by Flyman View Post
    And I'm qurious - Let's say you have a 4 man team, and you set the team size to match that. Then you get another player in your team. So now you'd have to revisit Field Analyst to put team size to five?
    A setting for "match team size" would've been nice and cut down on the hassle.

    All and all, a nice little issue with a lot room to improve.
    Pretty sure team size will override task size so if you have it set for 4 and get a 5th person it will scale up. And if you get a 6th you will get AV's
  15. Quote:
    Originally Posted by Steelclaw View Post
    • Stand around eagerly while one of the forum math-gurus figure out exactly how many different heroes/villains can be created without repeating given the new customization possibilities.
    Tempting... very tempting....
  16. How many badges total? Gods, somewhere around 750ish I think. Exporlation badges? Check the wiki, there should be a list of them. You don't need all of them for the beacons, there is a beacon for most zones, and usually around 4-5 exploration badges per beacon iirc.

    I'm not sure what happens if you have found some in normal mode. I would suggest using a toon that hasn't for those ones, you don't need to find them all on the same toon, just on toons that are in SG mode.
  17. Wow, what a pleasent chap you are. The Wiki is a community run site, wiki.cohtitan.com that has links to all the beacons etc. I'd also recommend maybe being slightly politer in future, people might be more willing to help you.
  18. Use the Paragon Wiki for the exact location, with images, for the badges you need along with a list of which ones are needed. Unless you are in a solo SG set it up as a SG event and give everyone a zone. Takes no time at all on a high level toon
  19. Quote:
    Originally Posted by Sorciere View Post
    Out of curiosity, how exactly does the spawn size setting work on teams?
    I thought the team size overwrote the difficulty setting. So you would have the same spawns on +4/x8 with 1, 4 or 8 people.
  20. Quote:
    Originally Posted by EvilGeko View Post
    Hmm... which suggest States would have won handily if fighting an even con.

    States just needs to go to Atlas and get on a boss farm for an hour or so.
    Ahhh, so he was the level 53 SS/Inv tanker LFT yesterday. Told him to get lost, you can't get over 50.
  21. No, thats not it for the missions. Some of the older ones can get a bit repeative, but the new missions, particularly in The Hollows and Faultline are more interesting.

    secondly, ummm, what did you ask.... Oh, Respecs. There are 3 missions that will grant a Respec. You can do each once. Also, occasionally (mostly with new issues, especially when powers are changed) a freespec token is given for a respec. These are not stackable, you can only have 1 of them. Finally, There are respecs as veteran rewards. Not sure how many, or how often, but I just got one at 12 months. The Freespecs and Vet respecs apply to all characters, the mission respec applies only to the toon that ran the mission.
  22. Yup, I'd imagine this is a reasonably big issue so best to get it out of the way early
  23. This is the predownload for I16, this has happened at least the last 2 times. It is fully interuputable if you are unable to wait but means that you won't have to do the full download when it's finally made live.
  24. I see ehnancements as a way of taking Inf out of the game for the most part. WW/BM only moves it around from one character to another but crafting removes the recipie, the salvage, some Inf from the market in exchange for an IO which once slotted theoretically should not get sold. Having them easliy stripped means that the money is only leaving the market through the shops which aren't trading in huge Inf amounts anyway.
  25. Except the point of respecs isn't to strip a character of it's IO's to sell. It's specifically tells you the first time you slot an enh with every new toon that the enhancement is locked in there permanently. Yes, you can get them out with a respec, but thats just a by-product of the process.