Demonic_

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  1. [ QUOTE ]
    then you have 3.2k hp tank, thats alot off hp to spike.

    [/ QUOTE ]

    Not too hard in this age of LOLdefence
  2. To give it a wild generalisation, imo

    /stone: essentially a tank

    /inv, /wp, /DA: middle of the road

    /fire, /elec, /EA, /SR: scrapper with fury
  3. lol @ my uber'd inv/ getting stronger
  4. getting this too, just petitioned *fingers crossed*
  5. Offering my D3 if you get a dropper
  6. Yup, iirc tough uses an AT scaling pattern not too unlike the pattern that the leadership powers follow
  7. And heres mine

    Hero Plan by Mids' Hero Designer 1.4006
    http://www.cohplanner.com/

    Falling Blackstar: Level 50 Mutation Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(17), Acc-I:50(34), HO:Lyso(34), HO:Lyso(39)
    Level 1: Dark Blast -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg:50(5), Dev'n-Dmg/EndRdx:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 2: Tar Patch -- ImpSwft-Dam%:30(A), RechRdx-I:50(3), RechRdx-I:50(17), RechRdx-I:50(34)
    Level 4: Gloom -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(33), Dev'n-Hold%:50(43)
    Level 6: Moonbeam -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(7), Mantic-Acc/ActRdx/Rng:50(7), Mantic-Dmg/ActRdx/Rchg:50(43), Mantic-Dmg/EndRdx/Rchg:50(43)
    Level 8: Shadow Fall -- Aegis-Psi/Status:50(A), S'fstPrt-ResKB:30(9), DefBuff-I:50(9), ResDam-I:50(31), ResDam-I:50(40), EndRdx-I:50(40)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-EndRdx:50(15), EndRdx-I:50(15)
    Level 16: Health -- Heal-I:50(A)
    Level 18: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(19), Abys-Acc/EndRdx:50(19), Abys-Fear/Rng:50(36), Abys-Acc/Fear/Rchg:50(45), ToHitDeb-I:50(45)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Tenebrous Tentacles -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(23), Posi-Dmg/Rng:50(37), RechRdx-I:50(46), HO:Lyso(46)
    Level 24: Petrifying Gaze -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(25), G'Wdw-Acc/EndRdx:50(25), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(39)
    Level 26: Night Fall -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(37), HO:Lyso(39)
    Level 28: Howling Twilight -- Dsrnt-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
    Level 30: Darkest Night -- DarkWD-ToHitDeb/Rchg:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-Rchg/EndRdx:50(31), DarkWD-ToHitDeb/EndRdx:50(36)
    Level 32: Dark Servant -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(33), HO:Lyso(36), Hold-I:50(40)
    Level 35: Recall Friend -- IntRdx-I:50(A)
    Level 38: Teleport -- Range-I:50(A)
    Level 41: Dark Consumption -- Acc-I:50(A), Dmg-I:50(42), Acc-I:50(42)
    Level 44: Dark Embrace -- ResDam-I:50(A), EndRdx-I:50(45), EndRdx-I:50(46)
    Level 47: Soul Drain -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(48), Sciroc-Dmg/Rchg:50(48), RechRdx-I:50(48), Sciroc-Acc/Rchg:50(50)
    Level 49: Blackstar -- Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg:50(50), Sciroc-Dmg/Rchg:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]0.95% Defense(Energy)[*]0.95% Defense(Negative)[*]2.25% Max End[*]2.5% Enhancement(Held)[*]18.8% Enhancement(RechargeTime)[*]2.75% Enhancement(Terrorized)[*]36% Enhancement(Accuracy)[*]114.5 HP (11.3%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 2.2%[*]10% (0.17 End/sec) Recovery[*]56% (2.38 HP/sec) Regeneration[*]3.15% Resistance(Fire)[*]3.15% Resistance(Cold)[*]6.25% Resistance(Negative)[*]3% Resistance(Psionic)[*]5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Devastation[u]
    (Dark Blast)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Devastation[u]
    (Gloom)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Sting of the Manticore[u]
    (Moonbeam)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 0.95% Defense(Energy,Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Shadow Fall)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Steadfast Protection[u]
    (Shadow Fall)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Celerity[u]
    (Super Speed)<ul type="square">[*] MezResist(Immobilize) 2.2%[/list][u]Glimpse of the Abyss[u]
    (Fearsome Stare)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
    (Tenebrous Tentacles)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Ghost Widow's Embrace[u]
    (Petrifying Gaze)<ul type="square">[*] 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[*] 2.5% Enhancement(Held)[/list][u]Positron's Blast[u]
    (Night Fall)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Dark Watcher's Despair[u]
    (Darkest Night)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[/list][u]Dark Watcher's Despair[u]
    (Dark Servant)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Scirocco's Dervish[u]
    (Soul Drain)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Scirocco's Dervish[u]
    (Blackstar)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  8. Demonic_

    Mind/kinetics

    The build of my Mind/Kin Fervor

    its heavily slotted mind/ side because i primarly focus on the controlling side of things, the kin fenders can sb/id everyone

    Hero Plan by Mids' Hero Designer 1.4006
    http://www.cohplanner.com/

    Fervor: Level 50 Mutation Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Levitate -- Dev'n-Acc/Dmg:50(A), FrcFbk-Rechg%:50(3), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37)
    Level 1: Transfusion -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Rchg:50(9), Acc-I:50(33)
    Level 2: Dominate -- G'Wdw-Acc/Hold/Rchg:50(A), G'Wdw-Acc/EndRdx:50(9), Dev'n-Acc/Dmg:50(11), Dev'n-Dmg/Rchg:50(11), HO:Perox(13), HO:Perox(23)
    Level 4: Siphon Power -- Acc-I:50(A)
    Level 6: Confuse -- Mlais-Acc/EndRdx:50(A), Mlais-EndRdx/Conf:50(13), Mlais-Acc/Rchg:50(15), Mlais-Acc/Conf/Rchg:50(15), CoPers-Conf%:50(17), Mlais-Conf/Rng:50(17)
    Level 8: Air Superiority -- C'ngImp-Dmg/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Acc/Dmg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg/Rchg:50(33)
    Level 10: Siphon Speed -- RechRdx-I:50(A), RechRdx-I:50(21), Acc-I:50(23)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Health -- Heal-I:50(A)
    Level 16: Fly -- Flight-I:50(A)
    Level 18: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(25), EndRdx-I:50(25)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
    Level 22: Speed Boost -- EndMod-I:50(A)
    Level 24: Mass Hypnosis -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Acc/Sleep/Rchg:50(27), FtnHyp-Sleep/Rchg:50(33), FtnHyp-Acc/Rchg:50(34), FtnHyp-Sleep:50(34), FtnHyp-Plct%:50(34)
    Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(29), Abys-Fear/Rng:50(29), Abys-Acc/Fear/Rchg:50(31), Dmg-I:50(36)
    Level 28: Total Domination -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Acc/EndRdx:50(46), G'Wdw-Hold/Rng:50(46), G'Wdw-Acc/Hold/Rchg:50(46)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
    Level 32: Mass Confusion -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Conf/Rchg:50(40)
    Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(36), P'Shift-Acc/Rchg:50(40), Efficacy-EndMod:50(42), Efficacy-EndMod/Acc:50(42)
    Level 38: Fulcrum Shift -- RechRdx-I:50(A), Acc-I:50(40), EndRdx-I:50(43), Acc-I:50(43)
    Level 41: Indomitable Will -- RechRdx-I:50(A), LkGmblr-Rchg+:50(42), RechRdx-I:50(43), RechRdx-I:50(45)
    Level 44: Mind Over Body -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45), Aegis-Psi/Status:50(50)
    Level 47: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50), FrcFbk-Rechg%:50(50)
    Level 49: Increase Density -- S'fstPrt-ResKB:30(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]2.25% Max End[*]2.5% Enhancement(Held)[*]6.5% Enhancement(Confused)[*]46% Enhancement(Accuracy)[*]5% Enhancement(JumpHeight)[*]2.75% Enhancement(Terrorized)[*]5% Enhancement(FlySpeed)[*]60% Enhancement(RechargeTime)[*]5% Enhancement(JumpSpeed)[*]4% Enhancement(Heal)[*]5% Enhancement(RunSpeed)[*]103 HP (10.1%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 2.2%[*]14.5% (0.24 End/sec) Recovery[*]24% (1.02 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]5% Resistance(Toxic)[*]3% Resistance(Psionic)[*]10% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Devastation[u]
    (Levitate)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Doctored Wounds[u]
    (Transfusion)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
    (Dominate)<ul type="square">[*] 5% RunSpeed[/list][u]Devastation[u]
    (Dominate)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Malaise's Illusions[u]
    (Confuse)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
    (Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Fortunata Hypnosis[u]
    (Mass Hypnosis)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Glimpse of the Abyss[u]
    (Terrify)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
    (Total Domination)<ul type="square">[*] 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[*] 2.5% Enhancement(Held)[/list][u]Coercive Persuasion[u]
    (Mass Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
    (Transference)<ul type="square">[*] 5% Enhancement(Movement)[*] 19.1 HP (1.88%) HitPoints[/list][u]Efficacy Adaptor[u]
    (Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Luck of the Gambler[u]
    (Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Mind Over Body)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Ragnarok[u]
    (Psionic Tornado)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Increase Density)<ul type="square">[*] Knockback Protection (Mag -4)[/list]


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  9. [ QUOTE ]
    COMBINED NOTES
    Version: 17.20080723.3T

    Chat

    • Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.

    [/ QUOTE ]

    Still missing chat when zoning ive /bug'd it, can only hope theres an idea they havnt tried yet

    However it was from a global channel which as you can see above isnt mentioned in the notes, can we expect to see a fix for this soon?
  10. Demonic_

    Permanent AM

    got 53.75% on my corr, has perma AM by 0.6seconds (thats including hasten and the rech bonus from AM)
  11. [ QUOTE ]
    Im no expert on IO slotting, but it seeems to me that any more than 4 slots in hasten is overkill.

    [/ QUOTE ]

    Hes done it for Perma-Hasten, common practice when your trying to get it without re-mortgaging your house

    Edit; id swap one of your Devastations for an Apocalypse set of 5, little to no diff in price (apoca is *alot* more available too), apoca will also grant more of a rech bonus for stacking
  12. Few things to note:

    1) Crystals are not the most plausible way of damage farming due to rule 2

    2) only damage done to your *base* hp counts (i.e. you have +200 health from accolades/bonuses you get hit for 300 dmg, only 100 of that dmg will count towards the badge)

    ive done a bit of damage badge farming with a health IO in rest in front of two harlequin fencers, gets me down to a sklif of health but can have a full green bar before i get attacked again

    otherwise, happy pc melting
  13. Demonic_

    OMG NERF AHOY

    [ QUOTE ]
    [ QUOTE ]
    Calm the feck down

    [/ QUOTE ]

    I do not recall raising my voice nor indeed feeling upset about anything DemonicJudgement.

    [/ QUOTE ]

    My sincerest apologies mother, was directed @ no-one in particular (especially not you) just the general doomsaying from threads on both US and EU forums about nerfs to dominators
  14. Elusive Mind: Click: Self +Defense(Psionic), +Resistance(Psionic)

    source
  15. Demonic_

    OMG NERF AHOY

    Calm the feck down, they havnt said theyr nerfing perma-dom to the point it isnt possible, infact quite the opposite, castle can be quoted as saying that they will *not* remove the possibility of perma-dom, just tone the dmg buff and buff dmg out of perma

    EDIT: however his off-the-cuff numbers are horribly out-balanced imho
  16. [ QUOTE ]
    However, in PvP they say LOL-Defence, bcause it is easy to overcome with to-hit buffs like Aim, Mind link and CT: Offensive.

    [/ QUOTE ]

    yup getting shot through PFF with relative ease ftl *glares @ princey*
  17. [ QUOTE ]
    Bah, Screenshot UI didn't grab it!, Hope DJ has a picture

    [/ QUOTE ]
    I did The Time

    A few of my fav moments

    Byebye War
    Hro
    That *was* alot of Rikti
    We Win
  18. [ QUOTE ]
    three groups really I'ld want to see more of(.....)the Skulls and the Hellions

    [/ QUOTE ]

    i think i would die of laughter if "The Coming Storm" is a hellion/skulls plot for world domination
  19. Gratz again matey

    [ QUOTE ]
    He can now compose a team entirely of himself.

    [/ QUOTE ]

    a team of a tank, 5 scraps a rad and a dark? sounds like pr0n
  20. Demonic_

    HOW COOL

    Happy Cake Day PRAF
  21. [ QUOTE ]
    Yeah i see what your saying but general feeling in the CoH community and people i've spoken to with SoA's think theres only one way to cap def and thats with ML.
    Thats just incorrect.

    [/ QUOTE ]

    Was not the point of the thread, the reason i want ML perma is for the theory of 2x widows with it perma boosting the def of a team by 32% i couldnt care less about the effect on me, without it my melee/ranged/AoE is 51/49/53 but a toon with 10% def thats suddenly 3% short of the soft cap will be over the moon

    imo ML is a team buff, not a self buff
  22. [ QUOTE ]
    I never faced an AV or GM with a TA defender/controller as a sole debuffer so i can't say much about its potential in that situation.

    [/ QUOTE ]

    2x TA breaks things sideways
  23. [ QUOTE ]
    [ QUOTE ]
    1 mill for 600k sounds way more worth the trouble.

    [/ QUOTE ]

    ARE YOU INSANE?!

    1Mill for 600.000 prestige ?

    If it was like that it would be a cake walk to get the biggest base...

    A lvl 50 can earn what 20mill inf per hour, thats 12.000.000 prestige per hour...

    Some SGs use MONTHS to get that much...

    [/ QUOTE ]

    ^This, from what i understand the conversion rate was based on an 8 man lvl 50 team killing critters, no mission rewards. And in that case the conversion rate is roughly correct, you do earn around 1 mil inf OR 2k prestige (pre-i12 sg mode changes)
  24. [ QUOTE ]
    One of the key differences is the insane amounts of regen that WP gets in a mob

    [/ QUOTE ]

    versus the fact that inv can hit wayyy over the defence soft cap?