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Posts
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Joined
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[ QUOTE ]
then you have 3.2k hp tank, thats alot off hp to spike.
[/ QUOTE ]
Not too hard in this age of LOLdefence -
To give it a wild generalisation, imo
/stone: essentially a tank
/inv, /wp, /DA: middle of the road
/fire, /elec, /EA, /SR: scrapper with fury -
getting this too, just petitioned *fingers crossed*
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Yup, iirc tough uses an AT scaling pattern not too unlike the pattern that the leadership powers follow
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And heres mine
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Falling Blackstar: Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(17), Acc-I:50(34), HO:Lyso(34), HO:Lyso(39)
Level 1: Dark Blast -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg:50(5), Dev'n-Dmg/EndRdx:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42)
Level 2: Tar Patch -- ImpSwft-Dam%:30(A), RechRdx-I:50(3), RechRdx-I:50(17), RechRdx-I:50(34)
Level 4: Gloom -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(33), Dev'n-Hold%:50(43)
Level 6: Moonbeam -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(7), Mantic-Acc/ActRdx/Rng:50(7), Mantic-Dmg/ActRdx/Rchg:50(43), Mantic-Dmg/EndRdx/Rchg:50(43)
Level 8: Shadow Fall -- Aegis-Psi/Status:50(A), S'fstPrt-ResKB:30(9), DefBuff-I:50(9), ResDam-I:50(31), ResDam-I:50(40), EndRdx-I:50(40)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-EndRdx:50(15), EndRdx-I:50(15)
Level 16: Health -- Heal-I:50(A)
Level 18: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(19), Abys-Acc/EndRdx:50(19), Abys-Fear/Rng:50(36), Abys-Acc/Fear/Rchg:50(45), ToHitDeb-I:50(45)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Tenebrous Tentacles -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(23), Posi-Dmg/Rng:50(37), RechRdx-I:50(46), HO:Lyso(46)
Level 24: Petrifying Gaze -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(25), G'Wdw-Acc/EndRdx:50(25), G'Wdw-Hold/Rng:50(37), G'Wdw-Acc/Hold/Rchg:50(39)
Level 26: Night Fall -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(37), HO:Lyso(39)
Level 28: Howling Twilight -- Dsrnt-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Darkest Night -- DarkWD-ToHitDeb/Rchg:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-Rchg/EndRdx:50(31), DarkWD-ToHitDeb/EndRdx:50(36)
Level 32: Dark Servant -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(33), HO:Lyso(36), Hold-I:50(40)
Level 35: Recall Friend -- IntRdx-I:50(A)
Level 38: Teleport -- Range-I:50(A)
Level 41: Dark Consumption -- Acc-I:50(A), Dmg-I:50(42), Acc-I:50(42)
Level 44: Dark Embrace -- ResDam-I:50(A), EndRdx-I:50(45), EndRdx-I:50(46)
Level 47: Soul Drain -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(48), Sciroc-Dmg/Rchg:50(48), RechRdx-I:50(48), Sciroc-Acc/Rchg:50(50)
Level 49: Blackstar -- Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg:50(50), Sciroc-Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]0.95% Defense(Energy)[*]0.95% Defense(Negative)[*]2.25% Max End[*]2.5% Enhancement(Held)[*]18.8% Enhancement(RechargeTime)[*]2.75% Enhancement(Terrorized)[*]36% Enhancement(Accuracy)[*]114.5 HP (11.3%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 2.2%[*]10% (0.17 End/sec) Recovery[*]56% (2.38 HP/sec) Regeneration[*]3.15% Resistance(Fire)[*]3.15% Resistance(Cold)[*]6.25% Resistance(Negative)[*]3% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Dark Blast)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Devastation[u]
(Gloom)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Sting of the Manticore[u]
(Moonbeam)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 0.95% Defense(Energy,Negative)[*] 3% DamageBuff(All)[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Shadow Fall)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Steadfast Protection[u]
(Shadow Fall)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Celerity[u]
(Super Speed)<ul type="square">[*] MezResist(Immobilize) 2.2%[/list][u]Glimpse of the Abyss[u]
(Fearsome Stare)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Tenebrous Tentacles)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Ghost Widow's Embrace[u]
(Petrifying Gaze)<ul type="square">[*] 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[*] 2.5% Enhancement(Held)[/list][u]Positron's Blast[u]
(Night Fall)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[/list][u]Dark Watcher's Despair[u]
(Darkest Night)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[/list][u]Dark Watcher's Despair[u]
(Dark Servant)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Scirocco's Dervish[u]
(Soul Drain)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Scirocco's Dervish[u]
(Blackstar)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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The build of my Mind/Kin Fervor
its heavily slotted mind/ side because i primarly focus on the controlling side of things, the kin fenders can sb/id everyone
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Fervor: Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Levitate -- Dev'n-Acc/Dmg:50(A), FrcFbk-Rechg%:50(3), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(37)
Level 1: Transfusion -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Rchg:50(9), Acc-I:50(33)
Level 2: Dominate -- G'Wdw-Acc/Hold/Rchg:50(A), G'Wdw-Acc/EndRdx:50(9), Dev'n-Acc/Dmg:50(11), Dev'n-Dmg/Rchg:50(11), HO:Perox(13), HO:Perox(23)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Confuse -- Mlais-Acc/EndRdx:50(A), Mlais-EndRdx/Conf:50(13), Mlais-Acc/Rchg:50(15), Mlais-Acc/Conf/Rchg:50(15), CoPers-Conf%:50(17), Mlais-Conf/Rng:50(17)
Level 8: Air Superiority -- C'ngImp-Dmg/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Acc/Dmg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg/Rchg:50(33)
Level 10: Siphon Speed -- RechRdx-I:50(A), RechRdx-I:50(21), Acc-I:50(23)
Level 12: Swift -- Run-I:50(A)
Level 14: Health -- Heal-I:50(A)
Level 16: Fly -- Flight-I:50(A)
Level 18: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(25), EndRdx-I:50(25)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
Level 22: Speed Boost -- EndMod-I:50(A)
Level 24: Mass Hypnosis -- FtnHyp-Sleep/EndRdx:50(A), FtnHyp-Acc/Sleep/Rchg:50(27), FtnHyp-Sleep/Rchg:50(33), FtnHyp-Acc/Rchg:50(34), FtnHyp-Sleep:50(34), FtnHyp-Plct%:50(34)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(29), Abys-Fear/Rng:50(29), Abys-Acc/Fear/Rchg:50(31), Dmg-I:50(36)
Level 28: Total Domination -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(36), G'Wdw-Acc/EndRdx:50(46), G'Wdw-Hold/Rng:50(46), G'Wdw-Acc/Hold/Rchg:50(46)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 32: Mass Confusion -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Conf/Rchg:50(40)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(36), P'Shift-Acc/Rchg:50(40), Efficacy-EndMod:50(42), Efficacy-EndMod/Acc:50(42)
Level 38: Fulcrum Shift -- RechRdx-I:50(A), Acc-I:50(40), EndRdx-I:50(43), Acc-I:50(43)
Level 41: Indomitable Will -- RechRdx-I:50(A), LkGmblr-Rchg+:50(42), RechRdx-I:50(43), RechRdx-I:50(45)
Level 44: Mind Over Body -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45), Aegis-Psi/Status:50(50)
Level 47: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50), FrcFbk-Rechg%:50(50)
Level 49: Increase Density -- S'fstPrt-ResKB:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]2.25% Max End[*]2.5% Enhancement(Held)[*]6.5% Enhancement(Confused)[*]46% Enhancement(Accuracy)[*]5% Enhancement(JumpHeight)[*]2.75% Enhancement(Terrorized)[*]5% Enhancement(FlySpeed)[*]60% Enhancement(RechargeTime)[*]5% Enhancement(JumpSpeed)[*]4% Enhancement(Heal)[*]5% Enhancement(RunSpeed)[*]103 HP (10.1%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 2.2%[*]14.5% (0.24 End/sec) Recovery[*]24% (1.02 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]5% Resistance(Toxic)[*]3% Resistance(Psionic)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Levitate)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 22.9 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Doctored Wounds[u]
(Transfusion)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
(Dominate)<ul type="square">[*] 5% RunSpeed[/list][u]Devastation[u]
(Dominate)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Malaise's Illusions[u]
(Confuse)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 11.4 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Fortunata Hypnosis[u]
(Mass Hypnosis)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Glimpse of the Abyss[u]
(Terrify)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
(Total Domination)<ul type="square">[*] 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.25% Max End[*] 2.5% Enhancement(Held)[/list][u]Coercive Persuasion[u]
(Mass Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Transference)<ul type="square">[*] 5% Enhancement(Movement)[*] 19.1 HP (1.88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Mind Over Body)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Ragnarok[u]
(Psionic Tornado)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Increase Density)<ul type="square">[*] Knockback Protection (Mag -4)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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[ QUOTE ]
COMBINED NOTES
Version: 17.20080723.3T
Chat
Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
[/ QUOTE ]
Still missing chat when zoningive /bug'd it, can only hope theres an idea they havnt tried yet
However it was from a global channel which as you can see above isnt mentioned in the notes, can we expect to see a fix for this soon? -
got 53.75% on my corr, has perma AM by 0.6seconds (thats including hasten and the rech bonus from AM)
-
[ QUOTE ]
Im no expert on IO slotting, but it seeems to me that any more than 4 slots in hasten is overkill.
[/ QUOTE ]
Hes done it for Perma-Hasten, common practice when your trying to get it without re-mortgaging your house
Edit; id swap one of your Devastations for an Apocalypse set of 5, little to no diff in price (apoca is *alot* more available too), apoca will also grant more of a rech bonus for stacking -
Few things to note:
1) Crystals are not the most plausible way of damage farming due to rule 2
2) only damage done to your *base* hp counts (i.e. you have +200 health from accolades/bonuses you get hit for 300 dmg, only 100 of that dmg will count towards the badge)
ive done a bit of damage badge farming with a health IO in rest in front of two harlequin fencers, gets me down to a sklif of health but can have a full green bar before i get attacked again
otherwise, happy pc melting -
[ QUOTE ]
[ QUOTE ]
Calm the feck down
[/ QUOTE ]
I do not recall raising my voice nor indeed feeling upset about anything DemonicJudgement.
[/ QUOTE ]
My sincerest apologies mother, was directed @ no-one in particular (especially not you) just the general doomsaying from threads on both US and EU forums about nerfs to dominators -
-
Calm the feck down, they havnt said theyr nerfing perma-dom to the point it isnt possible, infact quite the opposite, castle can be quoted as saying that they will *not* remove the possibility of perma-dom, just tone the dmg buff and buff dmg out of perma
EDIT: however his off-the-cuff numbers are horribly out-balanced imho -
[ QUOTE ]
However, in PvP they say LOL-Defence, bcause it is easy to overcome with to-hit buffs like Aim, Mind link and CT: Offensive.
[/ QUOTE ]
yup getting shot through PFF with relative ease ftl *glares @ princey* -
[ QUOTE ]
Bah, Screenshot UI didn't grab it!, Hope DJ has a picture
[/ QUOTE ]
I didThe Time
A few of my fav moments
Byebye War
Hro
That *was* alot of Rikti
We Win -
[ QUOTE ]
three groups really I'ld want to see more of(.....)the Skulls and the Hellions
[/ QUOTE ]
i think i would die of laughter if "The Coming Storm" is a hellion/skulls plot for world domination -
Gratz again matey
[ QUOTE ]
He can now compose a team entirely of himself.
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a team of a tank, 5 scraps a rad and a dark? sounds like pr0n -
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Yeah i see what your saying but general feeling in the CoH community and people i've spoken to with SoA's think theres only one way to cap def and thats with ML.
Thats just incorrect.
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Was not the point of the thread, the reason i want ML perma is for the theory of 2x widows with it perma boosting the def of a team by 32% i couldnt care less about the effect on me, without it my melee/ranged/AoE is 51/49/53 but a toon with 10% def thats suddenly 3% short of the soft cap will be over the moon
imo ML is a team buff, not a self buff -
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I never faced an AV or GM with a TA defender/controller as a sole debuffer so i can't say much about its potential in that situation.
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2x TA breaks things sideways -
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1 mill for 600k sounds way more worth the trouble.
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ARE YOU INSANE?!
1Mill for 600.000 prestige ?
If it was like that it would be a cake walk to get the biggest base...
A lvl 50 can earn what 20mill inf per hour, thats 12.000.000 prestige per hour...
Some SGs use MONTHS to get that much...
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^This, from what i understand the conversion rate was based on an 8 man lvl 50 team killing critters, no mission rewards. And in that case the conversion rate is roughly correct, you do earn around 1 mil inf OR 2k prestige (pre-i12 sg mode changes) -
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One of the key differences is the insane amounts of regen that WP gets in a mob
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versus the fact that inv can hit wayyy over the defence soft cap?