OMG NERF AHOY


Agent_

 

Posted

Ok i need to vent some rage, still havent calmed down from wat a few peeps have told me is going to happen!

NERFING PERMADOM

Arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

http://boards.cityofvillains.com/showfla...part=2&vc=1


how can this happen?

Perma dom is very hard to get and only a determined few have it as it is rediculously expensive to obtain. Permadom in my eyes is the only way doms are viable in pvp. Even then i still get 2-3 shotted by blaster regardless if i have it or not!

WHERE IS THE BLASTER NERF! now theres an AT who IS rediculously overpowered! I cant 3 shot anything as a dom so wheres the fairness in that?!

OFC this is all just heresay atm but if it does end up nerfed i for one will not be ammused and im sure it will force some peeps not to pvp, scrap there toons or leave in frustration, wat do u think?


seems to me its yet another one in the list of villain handicaps whereas the heroes seem to get ever stronger















 

Posted

sweet


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Sure, it's a nerf to permadom, but IMO a buff to doms. There is a higher control capability, and a higher damage capability. They are just not at the same time. And also, the damage buff being outside of the cap like containment? That is sweeeet! Undominated dom with a pet /kin fulcrumming to the cap means that they will be doing much much more damage than possible before for doms, and it will be a very plausible contender as a damage AT.


 

Posted

seriously not sweet


 

Posted

so i ned a kin? meh


 

Posted

I think the idea of having +dmg out of domi and +control while in it is sweet

edit: Also, to emphasize, I do PvP with my dominator. Just zonal, but still, PvP. I think this will be nice buff even to PvP doms. Especially on lower levels where we don't have that high damage capability. Siren's will be doms' :P


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
so i ned a kin? meh

[/ QUOTE ]Need a kin? No. This is a buff to damage overall IMO, it's got higher base usefulness and higher potential damage-wise. I think that this is a great idea. Will make controls that dont need domination more uber for damage dealing doms.


 

Posted

wat i have been told is wat i moaned a bout >>> NO PERMA< i dont mind if they increase damage ofc, but to take away perma will be crud


 

Posted

[ QUOTE ]
wat i have been told is wat i moaned a bout >>> NO PERMA< i dont mind if they increase damage ofc, but to take away perma will be crud

[/ QUOTE ]

There, there. Sometimes they nerf what you love the most, but it's usually for the greater balance. And as said, it's not just a nerf. Domis get something, but lose something.

I'd compare this to Defiance 2.0. The idea when they first introduced it sounded quite horrible, but it worked out quite well in the end.

And losing permadomi isn't really that bad. Domis are pretty much as useful in or out of domination these days anyways.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Does it say they're taking permadom away? No, just means that you'll have to go out of permadom for the uber damage.


 

Posted

As Castle posts in one of his replies:

[ QUOTE ]
QR

No real need for much Doomsaying over this whole thing -- as I said, it's going to be kicked around a lot before anything happens. The overall goal is to make Dominators more attractive to play, across the board.


[/ QUOTE ]

An as spirit points out, Castle in another post indicates that they will not necessarily be removing the possibility of permadom, just changing how it works. None of this is set in stone. Wait til they have formulated proper plans, test em, and then cry doom if it really is doom.


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Posted

ill wait and see then , just saying if its gonna be a proper nerf of perma wont be impressed about the stacks of cash i spent getting there


 

Posted

Would've been nice to link us to whichever post it is in here that actually details the changes being made... *searches the thread*

[Edit] Holy [censored]. You know, this might sound subtle but it's actually a pretty huge change.
Still, as was stated in that thread already, it would be tricky to balance between high-damage combos (Fire/Psi?) and high-control combos (Plant/Ice?) without making one more favorable than the next.

It's a litle drastic for my taste so I hope they roll some more ideas around - sounds like they will, thankfully.


 

Posted

On paper it's a good proposed change, however.

Sacrifing Damage for Control in Domination could in a few cases extend the period of a fight, and I dislike the prospect of that.


 

Posted

Hate to say it,but the Devs screwed up on Perma Dom. It should have been nerfed ages ago. It still blatantly needs nerfing, but now a small number of people have grinded their way to a permadom build.

Personally, I say nerf. Please. now.

Any AT that has mez resistance, mag 4 mez effects, unlimited endurance, and peramanent damage bonus is NOT balanced. Its so far off being balanced its extrodinary. No other AT can come close. I dont care how long it took to get there - this is the important point - NO OTHER AT COULD GET THAT GOOD WITH EVEN INFINITE INF.

Now, it does need something to sweeten the pill with. I would suggest something like +5% HP (they need just that shade more survivability for teams) and +5-10% more duration to non-dom holds (they are just a little too weak hold wise when dom not up).


 

Posted

This is long overdue, seriously. I quite like Castle's idea for splitting the damage bonus and control bonus between the two states of a Dominator - essentially making a stance system.

If the damage bonus is at least as strong out of Domination in the future as it is inside Domination currently, this will be a net buff and make the dominator class even more interesting to play.


 

Posted

I've had a good read of that thread and I can honestly say I think the propsed solutions are [censored]. The main one Castle is pitching there is about having better damage out of domination and then activating domi to purposefully lower your own damage to have the fantastic controls seems so unbelievably rubbish. And the whole idea of making it like containment for trollers makes me want to scream. Domi in its current form is one of those things that makes the AT so appealing.

Now for reference, I do have a mind/fire close to permadom, and he has decent dmg outout even with out domi. Now consider my fave of them all my gravity/thorns. He's designed with less overall dmg but insane controls. Now this char would benefit from the "normal mode" dmg he talks about, and the domi mode would make his controls extreme but his overall effectiveness would sincerly drop as doms have to be opportunistic in their attacking foes while mez'd so in order for him to be most effective he'll have less overall dmg. And the fact domi lasts 90 secs means I could easily nerf my own dmg at a very wrong moment. While a granite uses their tier 9 to trade dmg for uber mitigation, swapping dmg for control is a tad different as the dom lacks any significant defenses/HP in order to offset this. Recently I also made a plant/elec dom as well that I've thoroughly enjoyed so far because he is quite dmg oriented. However, being the dom that he is having to choose between control and dmg kind of destroys him as its the balance of the 2 in the way domi works currently that makes him good. If they take the elements away, he'll probably be ruined as he needs the great control in order to actually do the dmg in the 1st place.

Now the one thing I do think is a resaonable change is to hard code domi to not stack. Having domi perma is extraordinarily hard, time consuimg, expensie aand a labour of love to achieve on this the most quirky of ATs. However, being able to actually have domi stack on itself is unfair. While I believe permadom should be left alone, I believe that simply changing it so that it cannot stack on itself and reactivating domi merely keeps it going.

Oh and to the comment by Cognito - they already have those mate, they are called Fortunata.


 

Posted

I think if this domination change went ahead, the power domination should be changed to a toggle, with a moderate recharge. That way you're not stuck in one mode, but can't constantly swap for uber damage and control.


 

Posted

Consider Domination. It is essentially two buffs: a damage buff and a control/mez protection buff.

The Dominator AT is currently balanced between being underpowered when out of Domination and overpowered while inside it, to create a class with a dichotomoy or a split personality.

The problem with this set up is Perma-dom upsets the balance by ignoring the weaker peronsality altogether and remaining in the overpowered form.

Castle is trying to keep the dichotomy that so characterises the AT, while at the same time removing the potential for abuse from having one overpowered and one underpowered form - instead making the AT balanced over both forms.

He has suggested doing this by moving the damage from one state to the other, sharing the two buffs between two forms.

Currently being within Domination is enirely preferable to being in the other state in every way. With the change, either state could be preferable depending on the situation.

This change could certainly help the common Dom contribute to AV encounters, where the control boost is not always helpful. It would also expand the Dominator's role in teams and turn the Dominator into a dual-class AT.

[ QUOTE ]
I think if this domination change went ahead, the power domination should be changed to a toggle, with a moderate recharge. That way you're not stuck in one mode, but can't constantly swap for uber damage and control.

[/ QUOTE ]

I think this can be safely assumed. It fits so well and the alternative is so obviously stupid and awkward, I believe Castle assumed it didn't need mentioning. Either that, or Castle has something else in mind - but I just don't see dom building and duration playing out like it does currently.

Also consider this: whether or not you have Perma-dom now, you would get the ability to go into Domination whenever you choose under the new system. So you get excellent mez protection and better controls than a Controller on tap.

I think that's pretty damn cool, playing from the perspective of my lowbie, non-Perma-dom Dom alts. I don't feel put out by my Perma-dom Mind/Psi either. I'll just sell the IOs I now longer need when I respec into a more rounded build. +rech sets are coveted by more than Dominators.


 

Posted

A thought occurs- what will happen to the mez protection? I guess it's slightly more thematic to be there in the controlling mode, but that's one of the reasons for permadom. No mez protection while doing damage would be a pain.


 

Posted

This is gonna be [censored] imo. Perma-dom is for wussies who cant handle their down-time, the mark of a good dom is down time management. I've got 3 lvl50 doms and never been tempted to make one into a perma dom even for pvp, my grav/ice dom has even beaten 4 of the 5 perma doms hes fought. the fix should be a simple one, dont let dom stack.


 

Posted

[ QUOTE ]
This is gonna be [censored] imo. Perma-dom is for wussies who cant handle their down-time, the mark of a good dom is down time management. I've got 3 lvl50 doms and never been tempted to make one into a perma dom even for pvp, my grav/ice dom has even beaten 4 of the 5 perma doms hes fought. the fix should be a simple one, dont let dom stack.

[/ QUOTE ]

c i love domination as it is. and like the idea of NOT MAKING IT STACK. this would solve many props then.


 

Posted

[ QUOTE ]
I cant 3 shot anything as a dom so wheres the fairness in that?!

[/ QUOTE ]

You are not supposed to 3 shot anything anyway with a dominator so get a grip.

Blaster is a -----> DAMAGE DEALER

Dominator is a ---> CROWD CONTROL


look here now some magic:

Control is not supposed to 3 shot okay?If you get 3 shotted by a blaster get green inspiration and a corruptor to heal you.

Jeeesh!


 

Posted

I must say Doms have had it pretty easy having perma Dom in PvP up until now, they have been Irrepresible and very noticible in PvP encounters for me across several ATs.

One of my favorite toons at the mo is a Plant/Thorns Dom and I have got to say I don't actually mind this nerf, it levels the playing field a bit.


 

Posted

Calm the feck down, they havnt said theyr nerfing perma-dom to the point it isnt possible, infact quite the opposite, castle can be quoted as saying that they will *not* remove the possibility of perma-dom, just tone the dmg buff and buff dmg out of perma

EDIT: however his off-the-cuff numbers are horribly out-balanced imho