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Quote:In Nova, only two attacks can do KB. Detonation is high enough knockback, but Blast is single target, is only a 10% chance, and is low magnitude. Gravitic Emanation in human form has KB, but it's not an attack, it's a control power.Three of the four Dark Nova attacks and Gravitic Emanation have KB, in some cases high magnitude KB, so I think the OP has the right image of them. PBs have more, sure, but that doesn't mean WSs aren't heavy on KB.
The only attack with KB that a WS often cycles is Dark Nova Detonation. If one attack counts for "heavy on KB" then I guess you are right.
I agree with all of this. -
Quote:Voids are completely a non-issue these days. Their damage is resistable and much less than it ever was.I know I don't like spawning voids at all. Thats why I originally went with the blaster, but my mouse button did linger over the two Khelds for a long time.
If I were you, I wouldn't play a PB. They have some demonstrable balance issues, at least for the time being. In one of the USTREAMs the devs said they "will be taking a look at them." Again, I'd suggest you hold off on those.
In general, though, I disagree that Kheldians function like blasters. Kheldians were the first hybrid AT, before villains came around. PBs were intended to be able to fit whatever role the team needed, being able to tank quite well if the team was heavy on damage and damage very well if the team was heavy on support. It didn't work out too well, especially if the PB was solo.
Warshades, on the other hand, are the closest thing you'll find to a tankmage. Played and built right, a Warshade can be a dominator with better than scrapper survival and blaster AoE damage. When you put enough recharge into them, you sit at 85% resistance to everything, all the time, as well as hitting your own damage cap and being followed by three damage dealing pets. For more details on all that, I'd point you to my MFing Warshade guide. The link is in my signature. -
Warshades are not heavy on knockback and they do not do energy damage. You seem to think the PB and WS are very much the same animal. That could not be farther from the truth.
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Numina: 26
Synapse: 32
Citadel: 28
Statesman 7-1 = 6 (How is he not dead yet?)
Back Alley Brawler: 43 +1 = 44
Manticore: 33
Positron: 33
Sister Psyche: 37 -
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Ack, a few more things I've noticed:
Stygian Circle should not have a +end proc. Give it some endurance reduction, recharge, end mod, or anything else.
Eclipse does look underslotted, are you sure it's perma with this build? I'd be willing to bet Spiritual alpha is enough to fill the gap, but still, double check that. You might want to consider more resistance as well, especially if you go without accuracy. With less resistance, you need to hit more enemies to reach your cap.
As for where to get your slots from? I would drop all the slots from Dark Nova Bolt. The power itself is pretty terrible; you're better off cycling the other powers even for single target damage. I would also drop some of the slots from Essence Drain and either treat it as a heal or an attack. In fact, I'd drop Essence Drain entirely since it's a terrible heal and a terrible attack.
Quote:It's manageable without extra end reduction. I'd just rather not bother worrying about it. If you look at my build, you'll see that even with Armageddon in Mire, I still have an extra slot just for endurance reduction. I cycle that power once every five seconds, and it eats too much endurance if for any reason I'm staying in Dwarf form.My current build uses Obliteration in Dwarf Mire and I don't notice end. being an issue with it... It could be a personal thing, but the way I look at it is that mires increase your killing speed, which increases the rate you get lots and lots of food for stygian circle. -
Thank you very much for the transcription, as always.
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Quote:I don't have mids with me right now, but I can make a few comments. First, have you seen my guide? It is made for tri-form warshades and includes some good slotting advice.Yupyup, loving my WS so far, and just 3 more levels and he'll be done, but now I'm looking for feedback on his build.
I wasn't sure if I should or shouldn't be going for defense or not. He'll be a tri-form, though obvious emphasis on nova and dwarf with human for utility/healing/etc.
Was thinking Spiritual/Clarion/Reactive and they rest don't particularly matter atm.
Alright, suggestions/critiques?
Defense is an option, I've seen some people cram good amounts into their build. It helps to prevent you from mez and really multiplies your survivability.
One comment is that Phase Shift is a terrible choice. If you want a phase ability, get Nebulous Form. It activates immediately and grants you extra movement.
I'd also change the order of your powers for better exemplaring, but that's not a big deal if you don't do that often. I'd move Gravity Well and Shadow Cloak up to as soon as they are available, and leave stealth for the picks after 41 since you shouldn't ever be using it.
I think you're going to want some end reduction in Black Dwarf Mire. It's pretty heavy on the blue bar and Obliteration doesn't give you much at all.
Spiritual and Clarion are most likely the best choices indeed. Reactive is better if you solo, but on a team, more people are likely to have it. At that point, you'd be better off with anything else because of the stacking limits.
I see that you have a lot of damage bonuses. They aren't all that useful since they become diluted by Mires. If you picked them up "by accident," then I understand. I just hope you aren't actively building for them. -
I know that I plan to be making "myself" in that server as well as one other name I've always wished I could have.
The Golden Girl idea might be a good one, though, if you're really strapped for influence. -
Very funny. Especially number 10. Thanks.
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I like the enhancement values more. I think those are worth more than the 16 HP I'd get our of Call to Arms.
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Numina: 31
Synapse: 30
Citadel: 27
Statesman: 20 -1 = 19
Back Alley Brawler: 35
Manticore: 32
Positron: 32 +1 = 33
Sister Psyche: 32
This needed to happen a long time ago. -
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Quote:DAMNIT!
But really, the most fun I've ever had playing this game was learning how to play my Warshade.
I had so much fun with it that I wrote a pretty definitive guide on how to play a Tri-Form Warshade. See the link in my signature for The MFing Warshade. -
It most certainly is not unrealistic. Even my Claws/Dark brute, who is not built for tanking, makes for a great tank if that's what the team needs.
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Defender. Leverage the debuffs, that's what those sets are best at.
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Hey, I'm not saying your 'shade isn't awesome as all hell. Indeed he is. I don't think I'd have the patience to try soloing an AV with mine.
All I'm saying is I have seen an empathy defender soloing AVs with just his lore pets. -
They are all good, you can play what you like.
But the clear winner is Bots/ or Thugs/ and /Traps or /Dark in any combination.
The difference in performance between those four combinations is so minimal it's ridiculous.
Personally, I play a Bots/Traps and there's not a thing I can't do. "You seven go that way, I'll take this half of the map" kind of stuff. I've joked that his powersets are actually Cheat/OP as ****. -
Quote:You would indeed be surprised what Lore pets can do with Fortitude and Adrenaline Boost. The Emp is a sure shot at soloing AV's with just that.But I do not believe that, my lev 50 Emp/PBlast Def and my lev 50 FF/Psi Def could do what my Shade did IF (and this is key) they used what he used for the fights...
The FF? Yeah, he'd have trouble. I doubt the Lore pets could down an AV in the five minutes they get. If you had T4 Reactive interface, though, it might be possible. -
THIS SOUNDS SO AWESOME!!!!*
*Obligatory non caps statement.