Dechs Kaison

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  1. Quote:
    Originally Posted by Silver Gale View Post
    Wait, wait, so... kidnapping and stealing aren't villainous if you're doing it for someone else?
    While those actions are not heroic, doing them for someone else does not make you a villain.

    It makes you a lackey.
  2. Quote:
    Originally Posted by Bill Z Bubba View Post
    There are many powers across many powersets that currently use a third color. That third part isn't tintable there either.
    Would you mind giving an example? For the life of me, I cannot think of one.
  3. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by Osmiridium View Post
    I know about bodyguard mode, but does it only work with stay, follow or go and not attack?
    Yes, bodyguard mode does not work in Defensive Attack. Further, if you tell them to concentrate fire on a single target, your henchmen will not return to bodyguard mode until all aggro is cleared and they return to follow.

    Quote:
    Originally Posted by Osmiridium View Post
    I take it this means for it to be effective, I need to attack first and take the retaliation before the demons engage?
    That's one option, and a very good one. If I were you, I'd open with anguishing cry then go to town with your -res debuffs in the whip (Slot for accuracy/end/recharge. They don't do damage worth enhancing.).

    Keep in mind that henchmen will also engage when other henchmen are attacked. I use this on my Thugs/poison. I order the bruiser (and only the bruiser) to attack, then the others open up once he's been attacked.

    If you want to be able to attack with a substantial portion of your army while retaining a good amount of bodyguard mode, I have another suggestion that my bots/traps uses. Make a macro that orders only the Demon Prince, the Hellfire Demon, and the Hellfire Demonling to attack your target. This will focus the attacks of your heavy hitting pet plus the two pets who stack -resistance. The three remaining pets are left in bodyguard mode (you will take 2/5 of all damage, effectively 60% resist all). Using a strategy like this will allow you to quickly down big nasty targets within a large group and maintain a good level of safety.

    Quote:
    Originally Posted by Osmiridium View Post
    And yes, the plan was to stack some moderate Ranged/AoE defense (~25%) and use the BG mode to gain the effective resistance increase (compounded by ember shield and the Soul S/L shield later). Then just Nullify Pain and Suppress Pain to keep going.
    Sounds like a good plan. If you're not terribly attached to your patron, I'd like to suggest taking the Scorpion defense based shield and trying to finish off softcapping S/L. It's not a clear cut better way to go, but it's what I'd try. Then again, I don't know demons or pain that well.

    Quote:
    Originally Posted by Osmiridium View Post
    Also, does the BG mode damage get reduced BEFORE it hits your pets by your personal Resistance?
    Interesting question. Best explained by example.

    Six henchmen out, each with 50% resistance. You have 50% resistance as well. 1000 point attack hits you. Your resistance makes it a 500 point attack, then bodyguard mode kicks in. You take 125 damage and each henchman takes 62.5. The henchman's resistance does not reduce that 62.5 damage. It is essentially typeless damage that came from you.

    Quote:
    Originally Posted by Osmiridium View Post
    This would also explain the provoke "tankermind" talk I am reading about.
    *nods* I'm one of them. Bots/traps, provoke on auto, +2/x8 is not a problem. Higher and I have to be careful.

    Quote:
    Originally Posted by Osmiridium View Post
    Seems like the tier 1 pets will get the highest proc chance, though they may go down quickly.
    I would not suggest this. Those pets don't have a large selection of AoE attacks and don't hit very hard to begin with. Yes, there's three of them, but I really think you'd be better served putting that proc in the Demon Prince or the Lieutenant demons.
  4. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by Nuclea View Post
    As far as I can tell, that appears to just be a display bug.
    Quote:
    Originally Posted by StratoNexus View Post
    It is a display bug in the enhancement screen window only.
    Thanks. Editing my posts to reflect this.
  5. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by UnicyclePeon View Post
    Is the top Demon more of a controller? Or is he a heavy hitter? I was thinking about, eventually, putting the Soulbound proc in my Rank 2 (level 12) demons, since there are 2 of them. I wonder which Demon will be best for it?
    That's a good question, and one that I can't answer since I don't have a demon summoner of my own. Keep an eye on your pet combat tab, and maybe run HeroStats, although I don't know if it can track each pet's damage separately. Find out who's doing the most damage, and put the proc there.
  6. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by Osmiridium View Post
    Interesting, I guess I usually start out focusing on standard power increases, then start considering the set bonuses/uniques on top of that. Again, since this my first MM, do people find the MM secondaries "lacking" in taking care of the buff/debuff side of things? I understand stacking defense on bots and such, but with my /Pain secondary, I will be healing far better in my estimation than my ember demon. Anything he does will be a bonus.
    I'm not familiar with how demons work, but the protector bots put out 11% in defense when enhanced. Each. Since only one of the two demon pets benefits from the resist enhancement and the base resist value is relatively low, I don't think it's worth enhancing.

    Considering that you're pain, yes, the healing he does may not need enhanced.

    I generally do not go for set bonuses on my MMs. Right now, mine hits the S/L/E softcap without set bonuses. Recharge is always nice, as well as +HP/regen for more effective bodyguard mode, but outside of that? Not much helps.

    Quote:
    Originally Posted by Osmiridium View Post
    I've come to start accepting the fact that my summons aren't supposed to be immortal all the time and will die.
    Seeing as this is your first MM, are you familiar with bodyguard mode? With six pets in supremacy range on defensive (stay, follow, or go to), you have an effective 75% resist all. If you keep most of the attention, not much in the game can do enough damage to kill you, especially since you have Word of Pain and some healing to keep you and your bots topped off.

    Quote:
    Originally Posted by Osmiridium View Post
    One last question. Does the build up proc in Soulbound Allegiance affect just one pet? All the pets? Even the MM?
    This proc works in the pet it's slotted in and has a chance to fire on the MM himself when he summons the pet. It's an incredible damage boost that has a chance to happen for every target that pet hits. It is the single best enhancement I have put in my mastermind, and it's sitting in the Assbot. I put one more enhancer from SA in it for the humongous regen bonus, which again helps bodyguard mode substantially.
  7. +resistance in sets would really help SR out a bit, I think.

    As it stands, you can softcap SR easily, you can softcap Shields with a bit of work, and you can softcap Dark Armor with a lot of work. Layering the defense on top of resistance based sets has a multiplicative effect on survivability. I feel it shouldn't be a one way street, though. You should be able to layer resistance on top of defense based sets.
  8. Quote:
    Originally Posted by Square_One View Post
    Hm, no perhaps they fixed it then. I just remember people talking about it over in Inventions/Market subforum way back when. Way back when, as in, potentially a couple years ago.
    Ah-HA! Ok then. Markets are a forum I don't traffic often, and I may not have been around for it.

    Yeah yeah, December 04 register date, started playing in July of that year... but no. I took a four year break to go to college.
  9. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by Osmiridium View Post
    I was just going to say...

    Granted this is my first MM I have cared to start, Blood Mandate in MIDS is pretty much ED capped damage and accuracy and over 70% end redux. Not to mention a bit of recovery and VERY nice ranged/AoE defense bonuses.

    My build is 6-slotting all the pets with this set no question. Why the frankenslot?
    Because things like Protector bots beg for defense enhancement as well, and a bit of heal. If you wanted to enhance healing or resist in the Ember Demon, you'd be forced to frankenslot.

    Also, there are the pet uniques to consider. There's 4 of them, and you'll likely want at least both resists for demons. One has to go in living helfire, the other needs to be put somewhere.

    Finally, there's the Soulbound Allegiance proc, which is amazing. Beautifully awesome. It takes up a slot and is worth losing blood mandate's 5th bonus for.
  10. Quote:
    Originally Posted by McBoo View Post
    Just as a nod to the direct PvP fans you could maybe add some instances within the maps where one on one combat would take place; some sort of bottleneck. Say both the heroes and villains are working their way toward an ancient power crystal in a museum. The stairs are impassable and the authorities have sealed the building with force fields so the elevators are the only way up to the next floor. The first team to hit the elevators picks one person to remain behind to slow down the opposing team.

    The second team to arrive elects someone to distract that guardian while the others move on and the two combatants enter an instance where they do battle. The loser is sent off to the hospital and the winner gets to rejoin their team immediately giving them slight edge.

    This actually throws some strategy into the game.


    >
    I really like this too.

    I wish I were as creative.
  11. Quote:
    Originally Posted by SpittingTrashcan View Post
    There are some other potential advantages to click powers, but they depend on details of the interaction between auras, Placate, and Hidden status that I'm not actually knowledgeable about.
    Ah! Another good point. John Kerry number 2 for the day!

    As a click, you break hide ONCE and only once. If you stop attacking for a while, you will be able to go back to hidden.

    As a toggle, you break hide every tick of the power (which, I believe, is every second). If you stop attacking but enemies stay in range, you'll never regain hidden status.
  12. Quote:
    Originally Posted by Bill Z Bubba View Post
    Can someone explain to me why this isn't wrong? Sarrate has the same value but I've been utilizing 12.5% for the first enemy and 6.875% for the next 9, totally 10 enemies.

    Are yall stating that the first enemy actually grants 19.375% buff?
    Yeah, that first enemy actually gives you 12.5% plus the 6.875%.

    Look at it like the 12.5% benefit of the power is a "are there enemies in range" check, and the first mob counts as giving you 6.875% for being an enemy.
  13. Quote:
    Originally Posted by BloodPython View Post
    You need the three following keybinds to make em cake to run.
    I do something similar.

    /bind q "powexectoggleon dark nova$$gototray8"
    /bind e "powexectoggleon black dwarf$$gototray9"
    /bind alt+q "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1"

    Since my hand is already on WASD, it made sense to have Q and E be my forms, and hitting alt+Q wasn't hard.

    Then I added some other fun binds.

    /bind alt+e "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1$$powexecname sunless mire"

    With that, I drop whatever form I'm in and do a sunless mire. Booh-yah!

    /bind v "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1$$powexecname stygian circle"

    V is my usual button for healing powers, so this one drops whatever form I'm in and sucks the life out of any corpse I can find.
  14. Quote:
    Originally Posted by ChaosExMachina View Post
    Does anybody actually delete and reroll their main badge collectors? I'm guessing that an extreme minority of the population ever do such a thing, and if so they are probably the sort quite unlikely to subscribe less.

    Can you think of even 1 person who would, under the current system, reroll a main badger, get to the cap, which, by the way, they are doing no faster than they would if they had not rerolled, then decide to quit?

    Because the "time sink" argument is essentially saying that there is some sort of subset of the subscriber base that likes to farm badges with a single toon only, reroll that toon occasionally, and then farm them again. That's quite ridiculous.
    Listen up, because you're not getting it. I'll give you an example. My level 50 dark armor/fire tank, Soulburn Sands, earned a bunch of badges, but it turns out I'd like something a bit more offensive to have fun with.

    I didn't delete him. I saved the costume file and created a fire/fire scrapper named Soulfire Sands. Level 1. No badges. Now if I want my Master of Statesman on my fire/fire scrapper, I have to probably join 8 or so teams until one of them can get it right. Do that for every other badge that I happen to like having. That's a ton of extra time I wouldn't have to spend with your idea. Plus, I like having my tank that I can go back to anyway.

    The point is your suggestion in no way helps this game and therefore will not happen.
  15. Quote:
    Originally Posted by Ironblade View Post
    Say what? You can go below -45%. Trust me. Cimerorans have had my invuln tank down to -100% base defense.
    Yeah, but after -45%, mathematically it doesn't matter, which is why he used the term softcap, not hardcap. I guess he's saying the 8% makes it take longer to get there... I guess.
  16. Dechs Kaison

    Best Solo combo?

    Quote:
    Originally Posted by Frosticus View Post
    Which mobs in particular are you hesitant to face with lethal damage?
    Longbow?
  17. Quote:
    Originally Posted by ryancowboy6 View Post
    Im telling u that I had a bunch of really expensive sets.. orange lettered special sets. that were mixed up and slotted like sorrocco ( of course wrong spelling). all the Mako bite stuff. Orange handcuff looking enhancements. every thing i had was some type of special enhancement.. Did u ever see the purple enhancement that u can only use as 1 slot. I think its for a pet. check the black market. some of things cost 50 million a pop. this was one of my early toons that i used and didnt know what half the stuff meant was just trying to get bigger overall bonuses.. 168 million at least i should of gotten back... go to the black market recipes for enhancements are very very expensive. 50 SO's are for rookies...
    Black market prices are not the cost of creating the enhancement. Sorry.
  18. Quote:
    Originally Posted by ChaosExMachina View Post
    It's functionally identical to rerolling and deleting.
    No it's not. A new alt will need to spend more time to get all those "cosmetic, non-functional badges" back. A rerolled 50 will not. This game has a subscription fee.

    Quote:
    Originally Posted by ChaosExMachina View Post
    Actually, I'm thinking that I could have made the same concept more popular just by rephrasing the delivery to avoid associations with that other thing.
    Don't fool yourself into thinking the delivery matters. It's the function you're asking for that goes counter to intended design.

    EDIT: Curse you and your fast typing Bill Z!

    At least I beat you to the punch in the shield defense thread...
  19. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by _Klaw_ View Post
    Yes I believe it is half and half summon cost/ pet powers.
    Demonstrably untrue. Enhancing an end reduction into the summon reduces the summon's endurance cost by exactly the amount I expect.
  20. Still no.

    The game is designed around having and making new alts. The devs are not going to change their very most basic and fundamental design strategy because you want to keep your badges and have new powers.
  21. Quote:
    Originally Posted by HDR2nd View Post
    I'm unable to change the FSAA setting. That and all of my Ultra settings say N/A after them even though I have Ultra Mode enabled. Any other suggestions?
    BWUH? Wow, I have no idea then. Second time today I've had to say: Ask the tech forum gurus.
  22. Quote:
    Originally Posted by Snow Globe View Post
    Tell you what... I'll get a level 3 dominator on any US server and put it alongside your level 50 dominator and we can attack similar targets. You will do more damage, have more attack powers, more defences, and will out preform a level 3 character in all respects. Even if the level 3 is slotted with level 6 enhancements.
    Hang on now. Every poster, no matter how trollish and ignorant, is entitled to one use of hyperbole.

    This time, he slides.
  23. You would be much better off taking this to the tech support forums.

    To preempt some of their suggestions, update your drivers (don't use your computer's tools to do this. Go directly to the component manufacturer's websites). Also, try running in safe mode (minimal graphics settings).

    If safe mode works, then it's likely you've got the game set too high for your computer.
  24. Quote:
    Originally Posted by Castle View Post
    There shouldn't be a 50% disparity in max performance here.
    On this subject, you're comparing claws/NOT shield defense to dark melee/shield defense. If it were a possible combination, there wouldn't be such a large disparity between claws/shield and dark/shield. Be careful you don't go making an unfair comparison.

    That said, I don't think dark melee should be able to pump out as much damage as it does considering the utility (healing, +end, +tohit, +damage, -tohit, fear, and immobilize) it brings.

    Quote:
    Originally Posted by Castle View Post
    Several folks have suggested via PMs and in this thread that I look at Fiery Aura again; to bring it's performance up a bit. I'll see what I can do.
    Elation.