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Quote:Yes, bodyguard mode does not work in Defensive Attack. Further, if you tell them to concentrate fire on a single target, your henchmen will not return to bodyguard mode until all aggro is cleared and they return to follow.I know about bodyguard mode, but does it only work with stay, follow or go and not attack?
Quote:I take it this means for it to be effective, I need to attack first and take the retaliation before the demons engage?
Keep in mind that henchmen will also engage when other henchmen are attacked. I use this on my Thugs/poison. I order the bruiser (and only the bruiser) to attack, then the others open up once he's been attacked.
If you want to be able to attack with a substantial portion of your army while retaining a good amount of bodyguard mode, I have another suggestion that my bots/traps uses. Make a macro that orders only the Demon Prince, the Hellfire Demon, and the Hellfire Demonling to attack your target. This will focus the attacks of your heavy hitting pet plus the two pets who stack -resistance. The three remaining pets are left in bodyguard mode (you will take 2/5 of all damage, effectively 60% resist all). Using a strategy like this will allow you to quickly down big nasty targets within a large group and maintain a good level of safety.
Quote:And yes, the plan was to stack some moderate Ranged/AoE defense (~25%) and use the BG mode to gain the effective resistance increase (compounded by ember shield and the Soul S/L shield later). Then just Nullify Pain and Suppress Pain to keep going.
Quote:Also, does the BG mode damage get reduced BEFORE it hits your pets by your personal Resistance?
Six henchmen out, each with 50% resistance. You have 50% resistance as well. 1000 point attack hits you. Your resistance makes it a 500 point attack, then bodyguard mode kicks in. You take 125 damage and each henchman takes 62.5. The henchman's resistance does not reduce that 62.5 damage. It is essentially typeless damage that came from you.
Quote:This would also explain the provoke "tankermind" talk I am reading about.
I would not suggest this. Those pets don't have a large selection of AoE attacks and don't hit very hard to begin with. Yes, there's three of them, but I really think you'd be better served putting that proc in the Demon Prince or the Lieutenant demons. -
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That's a good question, and one that I can't answer since I don't have a demon summoner of my own. Keep an eye on your pet combat tab, and maybe run HeroStats, although I don't know if it can track each pet's damage separately. Find out who's doing the most damage, and put the proc there.
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Quote:I'm not familiar with how demons work, but the protector bots put out 11% in defense when enhanced. Each. Since only one of the two demon pets benefits from the resist enhancement and the base resist value is relatively low, I don't think it's worth enhancing.Interesting, I guess I usually start out focusing on standard power increases, then start considering the set bonuses/uniques on top of that. Again, since this my first MM, do people find the MM secondaries "lacking" in taking care of the buff/debuff side of things? I understand stacking defense on bots and such, but with my /Pain secondary, I will be healing far better in my estimation than my ember demon. Anything he does will be a bonus.
Considering that you're pain, yes, the healing he does may not need enhanced.
I generally do not go for set bonuses on my MMs. Right now, mine hits the S/L/E softcap without set bonuses. Recharge is always nice, as well as +HP/regen for more effective bodyguard mode, but outside of that? Not much helps.
Quote:I've come to start accepting the fact that my summons aren't supposed to be immortal all the time and will die.
This proc works in the pet it's slotted in and has a chance to fire on the MM himself when he summons the pet. It's an incredible damage boost that has a chance to happen for every target that pet hits. It is the single best enhancement I have put in my mastermind, and it's sitting in the Assbot. I put one more enhancer from SA in it for the humongous regen bonus, which again helps bodyguard mode substantially. -
+resistance in sets would really help SR out a bit, I think.
As it stands, you can softcap SR easily, you can softcap Shields with a bit of work, and you can softcap Dark Armor with a lot of work. Layering the defense on top of resistance based sets has a multiplicative effect on survivability. I feel it shouldn't be a one way street, though. You should be able to layer resistance on top of defense based sets. -
Quote:Ah-HA! Ok then. Markets are a forum I don't traffic often, and I may not have been around for it.Hm, no perhaps they fixed it then. I just remember people talking about it over in Inventions/Market subforum way back when. Way back when, as in, potentially a couple years ago.
Yeah yeah, December 04 register date, started playing in July of that year... but no. I took a four year break to go to college. -
Quote:Because things like Protector bots beg for defense enhancement as well, and a bit of heal. If you wanted to enhance healing or resist in the Ember Demon, you'd be forced to frankenslot.I was just going to say...
Granted this is my first MM I have cared to start, Blood Mandate in MIDS is pretty much ED capped damage and accuracy and over 70% end redux. Not to mention a bit of recovery and VERY nice ranged/AoE defense bonuses.
My build is 6-slotting all the pets with this set no question. Why the frankenslot?
Also, there are the pet uniques to consider. There's 4 of them, and you'll likely want at least both resists for demons. One has to go in living helfire, the other needs to be put somewhere.
Finally, there's the Soulbound Allegiance proc, which is amazing. Beautifully awesome. It takes up a slot and is worth losing blood mandate's 5th bonus for. -
Quote:I really like this too.Just as a nod to the direct PvP fans you could maybe add some instances within the maps where one on one combat would take place; some sort of bottleneck. Say both the heroes and villains are working their way toward an ancient power crystal in a museum. The stairs are impassable and the authorities have sealed the building with force fields so the elevators are the only way up to the next floor. The first team to hit the elevators picks one person to remain behind to slow down the opposing team.
The second team to arrive elects someone to distract that guardian while the others move on and the two combatants enter an instance where they do battle. The loser is sent off to the hospital and the winner gets to rejoin their team immediately giving them slight edge.
This actually throws some strategy into the game.
>
I wish I were as creative. -
Quote:Ah! Another good point. John Kerry number 2 for the day!There are some other potential advantages to click powers, but they depend on details of the interaction between auras, Placate, and Hidden status that I'm not actually knowledgeable about.
As a click, you break hide ONCE and only once. If you stop attacking for a while, you will be able to go back to hidden.
As a toggle, you break hide every tick of the power (which, I believe, is every second). If you stop attacking but enemies stay in range, you'll never regain hidden status. -
Quote:Yeah, that first enemy actually gives you 12.5% plus the 6.875%.Can someone explain to me why this isn't wrong? Sarrate has the same value but I've been utilizing 12.5% for the first enemy and 6.875% for the next 9, totally 10 enemies.
Are yall stating that the first enemy actually grants 19.375% buff?
Look at it like the 12.5% benefit of the power is a "are there enemies in range" check, and the first mob counts as giving you 6.875% for being an enemy. -
Quote:I do something similar.You need the three following keybinds to make em cake to run.
/bind q "powexectoggleon dark nova$$gototray8"
/bind e "powexectoggleon black dwarf$$gototray9"
/bind alt+q "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1"
Since my hand is already on WASD, it made sense to have Q and E be my forms, and hitting alt+Q wasn't hard.
Then I added some other fun binds.
/bind alt+e "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1$$powexecname sunless mire"
With that, I drop whatever form I'm in and do a sunless mire. Booh-yah!
/bind v "powexectoggleoff dark nova$$powexectoggleoff black dwarf$$gototray 1$$powexecname stygian circle"
V is my usual button for healing powers, so this one drops whatever form I'm in and sucks the life out of any corpse I can find. -
Quote:Listen up, because you're not getting it. I'll give you an example. My level 50 dark armor/fire tank, Soulburn Sands, earned a bunch of badges, but it turns out I'd like something a bit more offensive to have fun with.Does anybody actually delete and reroll their main badge collectors? I'm guessing that an extreme minority of the population ever do such a thing, and if so they are probably the sort quite unlikely to subscribe less.
Can you think of even 1 person who would, under the current system, reroll a main badger, get to the cap, which, by the way, they are doing no faster than they would if they had not rerolled, then decide to quit?
Because the "time sink" argument is essentially saying that there is some sort of subset of the subscriber base that likes to farm badges with a single toon only, reroll that toon occasionally, and then farm them again. That's quite ridiculous.
I didn't delete him. I saved the costume file and created a fire/fire scrapper named Soulfire Sands. Level 1. No badges. Now if I want my Master of Statesman on my fire/fire scrapper, I have to probably join 8 or so teams until one of them can get it right. Do that for every other badge that I happen to like having. That's a ton of extra time I wouldn't have to spend with your idea. Plus, I like having my tank that I can go back to anyway.
The point is your suggestion in no way helps this game and therefore will not happen. -
Yeah, but after -45%, mathematically it doesn't matter, which is why he used the term softcap, not hardcap. I guess he's saying the 8% makes it take longer to get there... I guess.
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Quote:Black market prices are not the cost of creating the enhancement. Sorry.Im telling u that I had a bunch of really expensive sets.. orange lettered special sets. that were mixed up and slotted like sorrocco ( of course wrong spelling). all the Mako bite stuff. Orange handcuff looking enhancements. every thing i had was some type of special enhancement.. Did u ever see the purple enhancement that u can only use as 1 slot. I think its for a pet. check the black market. some of things cost 50 million a pop. this was one of my early toons that i used and didnt know what half the stuff meant was just trying to get bigger overall bonuses.. 168 million at least i should of gotten back... go to the black market recipes for enhancements are very very expensive. 50 SO's are for rookies...
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No it's not. A new alt will need to spend more time to get all those "cosmetic, non-functional badges" back. A rerolled 50 will not. This game has a subscription fee.
Quote:Actually, I'm thinking that I could have made the same concept more popular just by rephrasing the delivery to avoid associations with that other thing.
EDIT: Curse you and your fast typing Bill Z!
At least I beat you to the punch in the shield defense thread... -
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Still no.
The game is designed around having and making new alts. The devs are not going to change their very most basic and fundamental design strategy because you want to keep your badges and have new powers. -
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Quote:Hang on now. Every poster, no matter how trollish and ignorant, is entitled to one use of hyperbole.Tell you what... I'll get a level 3 dominator on any US server and put it alongside your level 50 dominator and we can attack similar targets. You will do more damage, have more attack powers, more defences, and will out preform a level 3 character in all respects. Even if the level 3 is slotted with level 6 enhancements.
This time, he slides. -
You would be much better off taking this to the tech support forums.
To preempt some of their suggestions, update your drivers (don't use your computer's tools to do this. Go directly to the component manufacturer's websites). Also, try running in safe mode (minimal graphics settings).
If safe mode works, then it's likely you've got the game set too high for your computer. -
On this subject, you're comparing claws/NOT shield defense to dark melee/shield defense. If it were a possible combination, there wouldn't be such a large disparity between claws/shield and dark/shield. Be careful you don't go making an unfair comparison.
That said, I don't think dark melee should be able to pump out as much damage as it does considering the utility (healing, +end, +tohit, +damage, -tohit, fear, and immobilize) it brings.
Elation.