Purpling my warshade.... srsly
Put the data chunk please... It's annoying to download a file just to see a build.
Well I'd take one of the FF procs out of a power you won't be using so often (like Unchain Essence maybe, you already have so many FF procs) and put a common resist IO in Eclipse to cap your res with fewer mobs.
Since Black Dwarf Smite recharges so fast in your build even using crushing impacts, I'd consider moving the Hecatombs to your most damaging attack, Gravity Well.
But that's it, just minor tweaks I'd do and you may not agree, build looks great to me.
arent warshades purple enough? :P
Good ideas Kioshi, ty for the feedback.
And no toon will ever be purple enough. :P
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
The FF +Recharge proc will only go off if a mob is actually Knocked Back/Up, if I remember correctly. Nova Emanation will take KB sets, but doesn't actually KB, so that proc will never go off. I'd switch it for the smashing damage proc.
If it were me, I'd take out Dark Detonation and slot out the Nova Bolt. That way, when you go into Nova form and throw out the Nova AoE's, you'll have something nice to follow up with, instead of waiting idly for the AoE's to recharge in 4/5 seconds. If you want to try your hand at PvP for the heck of it, go halfway and slot both the Nova bolt and blast.
Everything else is really nice. I enjoy a bit of Fly in my Nova form just so I can maneuver faster - have an End/Fly in there currently. I doubt you'll be needing the extra Endurance gain from the proc, I don't really have end issues on my purpled shade.
The FF +Recharge proc will only go off if a mob is actually Knocked Back/Up, if I remember correctly.
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From experience it will fire regardless of whether the KB effect fires or not.
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For example, when a damage proc from a knockback set is put in the Battle Drones power, the damage proc can only fire when the drones use an attack that can cause knockback. The power doesn't have to cause the knockback for the proc to fire, but it has to be able to cause knockback. The full auto laser and I think the original burst attack can't cause knockback, so they don't ever get boosted by the proc. Only the "charge up and blast" attack does.
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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Echoing Krogoth. Square, I believe you are getting your information from how pet powers work with procs.
For example, when a damage proc from a knockback set is put in the Battle Drones power, the damage proc can only fire when the drones use an attack that can cause knockback. The power doesn't have to cause the knockback for the proc to fire, but it has to be able to cause knockback. The full auto laser and I think the original burst attack can't cause knockback, so they don't ever get boosted by the proc. Only the "charge up and blast" attack does. |
Hm, no perhaps they fixed it then. I just remember people talking about it over in Inventions/Market subforum way back when. Way back when, as in, potentially a couple years ago.
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Yeah yeah, December 04 register date, started playing in July of that year... but no. I took a four year break to go to college.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
QR:
The accuracy on Eclipse is a total overkill. I have way less global accuracy than you but my survivability doesn`t suffer from no accuracy enhancements in that power. I think I would drop every single accuracy enhancement that isn`t used for set bonuses though, I`m wild like that.
I would swap the slots between Dark Nova Blast and Shadow Blast.
Stygian Return would in my experience benefit more from end mod or a heal enhancement. Against AVs and such is where a warshade will most likely drop anyway.
Questions: do you need to have actually use Tactics to get the perception bonus? And in what kind of spots do you use Dark Detonation?
QR:
The accuracy on Eclipse is a total overkill. I have way less global accuracy than you but my survivability doesn`t suffer from no accuracy enhancements in that power. I think I would drop every single accuracy enhancement that isn`t used for set bonuses though, I`m wild like that. I would swap the slots between Dark Nova Blast and Shadow Blast. Stygian Return would in my experience benefit more from end mod or a heal enhancement. Against AVs and such is where a warshade will most likely drop anyway. Questions: do you need to have actually use Tactics to get the perception bonus? And in what kind of spots do you use Dark Detonation? |
2. I like Dark Detonation to finish off the last stragglers (its great when Ijump above the mob to use it), or on teams where form shifting starts becoming inefficent.
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders
Once the markets come back up I'm going to be purpling my warshade. (Most build credit goes to Krogoth)
Please let me know anything you see that could be improved, any feedback or comments welcome.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
My warshade: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravity Shield -- S'fstPrt-ResKB(A)
Level 4: Shadow Bolt -- HO:Nucle(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Shadow Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(11), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(13), Apoc-Acc/Rchg(13)
Level 12: Sunless Mire -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(15), RechRdx-I(15)
Level 14: Dark Detonation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(40), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg(42), FrcFbk-Rechg%(46)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 18: Gravity Well -- UbrkCons-Hold(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36)
Level 20: Black Dwarf -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam(46)
Level 22: Stygian Circle -- Efficacy-EndMod/EndRdx(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(34)
Level 28: Gravitic Emanation -- Amaze-EndRdx/Stun(A), Amaze-Stun(29), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31)
Level 30: Inky Aspect -- HO:Endo(A)
Level 32: Dark Extraction -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), S'bndAl-Build%(42), S'bndAl-Dmg/Rchg(48)
Level 35: Quasar -- C'ngBlow-Dmg/Rchg(A), Sciroc-Dmg/Rchg(42), M'Strk-Dmg/Rchg(43)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), P'Shift-Acc/Rchg(39), TtmC'tng-ResDam(46), Efficacy-Acc/Rchg(48)
Level 41: Tactics -- Rec'dRet-Pcptn(A)
Level 44: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Stygian Return -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 4: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- TSM'n-Rng(A)
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Level 6: Dark Nova Bolt -- HO:Nucle(A)
Level 6: Dark Nova Blast -- Apoc-Dmg(A)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Dmg/Rng(37), FrcFbk-Rechg%(39)
Level 6: Dark Nova Detonation -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Knock%(3), Ragnrk-Dmg/Rchg(3), Ragnrk-Acc/Dmg/Rchg(5), Ragnrk-Acc/Rchg(5), FrcFbk-Rechg%(7)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(43), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 20: Black Dwarf Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21)
Level 20: Black Dwarf Mire -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(7), Armgdn-Acc/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Dmg/Rchg(23)
Level 20: Black Dwarf Drain -- Numna-Heal/EndRdx/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dmg/Rchg(48), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50), Mako-Acc/Dmg(50)
Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng(A)
Level 20: Black Dwarf Antagonize -- Zinger-Taunt/Rng(A)
Active 50's
Darklocked (dm/sd Brute)
Wardman (Fire/sd Scrapper)
Congealer (ice/cold Corruptor)
Peroxisome (mind/psi Dominator)
Evil Thing (Fire/Kin Corruptor)
Proud Member of Repeat-Offenders