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About set bonuses. The general advice in the boards is to go with +recharge. Long recharge buffs are the main reason, Eclipse will give you capped resistance when you use it, it has a long recharge so...
Slot Eclipse with recharge/res and acc/recharge to get Unchain fully slotted. Stygian Circle might be over slotted. General advice is to go with 3 slots, 4 is usually a waste.
I assume Nova is a travel power, why not take SS instead? Gives you stealth and great mobility to get into the spawn before the tanker. From my experience they love it.
I would trade Ebon Eye or Shadow Bolt for Orbiting Death. Shadow Bolt has 1 sec recharge in your build, maybe you don`t need both.
In my biased opinion, you should rework your build for +recharge before we can really dig into the slotting etc. Respec build to be played at level 40-50, right? -
I would swap Unchain Essence with Gravitic Emanation, makes Inky more effective sooner because you can stack stuns.
I would slot Orbiting Death with a set with more end redux, Obliteration is low in end redux and heavy on recharge. Any particular reason for not slotting Armageddon there?
I would take out the one extra slot from Absorption. One end redux in OB would be worth more than the 0.03end/second you would get from the set. It would bring the end cost from 0.66/s to 0.48/s
This may be heresy, but I think your global recharge is an overkill. I
´m looking at Stamina and Stygian Circle and Shadow Cloak. 6 slotting all your attacks, hold proc etc in Ebon Eye, hold enhancement for Gravity Well and +recharge proc in Dark Detonation, etc could be worth considering.
All that said, I think it looks solid. -
Is this a leveling build or a final build? Either way, you get your 3rd click attack as late as level 18, maybe you could push Stamina back a bit to grab a click AoE sooner.
Definitely slot Gravity Well for damage. I have it frankenslotted to max out damage, recharge and end redux but people seem to like set bonuses.
Dropping Fighting pool for Stealth pool would make sense to me. That way you could for example slot Orbiting Death with something with a little more end redux or tweak some other slotting.
Now that I have contributed a little to the thread, I just want to point out the irony of "you can 6-slot more powers if you go all human" and then the pimped out human-builds end up 6-slotting powers just for set bonuses. Thanks. -
Take Super Speed, Stealth powers don`t stack. I wouldn`t take phase or Nebulous Form, but if I would have to pick I would take Nebulous and not as a panic button but as pseudo travel power. So in my books, it`s a waste of a power pick. And you already have Stygian Return, nothing to panic about.
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The accuracy on Eclipse is a total overkill. I have way less global accuracy than you but my survivability doesn`t suffer from no accuracy enhancements in that power. I think I would drop every single accuracy enhancement that isn`t used for set bonuses though, I`m wild like that.
I would swap the slots between Dark Nova Blast and Shadow Blast.
Stygian Return would in my experience benefit more from end mod or a heal enhancement. Against AVs and such is where a warshade will most likely drop anyway.
Questions: do you need to have actually use Tactics to get the perception bonus? And in what kind of spots do you use Dark Detonation? -
I was only saying that human is less juggling and when farming I would imagine that most people are looking for something simple. And my main point was that it doesn`t really matter what `shade you are if you`re like me and consider warshade as a damage dealer in a farm.
It is hard work either way, so many buffs to keep up, so many powers that require x before used to be effective. I am not saying it is not effective or fun, I`m just saying that you need to be actually capable of playing your warshade to achieve that and still work hard. -
I wanted to write something, like you did. I felt I had something to say. Good topic.
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I just want to say that thinking of farming warshade makes me think of a human only, because of the concept of farming. I have farmed quite a bit on my triform, but I never thought it was easy. In most teams I could have just as well be a human only, just because the team didn`t need all that adapting, it`s a farm after all.
If you`re looking to solo-farm, warshade is just a bad choise. You can do it, but you`lll never feel like 100% because you need to a) tank for the pets b) watch the scatter c) watch for mez. If you`re going to farm in a team, it doesn`t really make any difference what AT you are, consider warshade as more DPS, even though more self reliant than most.. It will not give you that much control considering that the stun aura only affects minions and the rest of your control is either 1) situational like Unchain 2) Knockbacky like Gravimetric Emination 3) Single target like Gravity Well, and Dwarf is that bit slow to defeat mobs when considering farming in its purest form.
I have had much fun farming with my warshade, it is just not where my triform shines. -
What are these human powers you never touch?
I have skipped Ebon Eye, Gravimetric Snare, Dark Detonation and Essence Drain from the primary.
I use Starless Step when the team is waiting for something and I want to keep my pets up, or a mob is stuck in the wall etc. Shadow Blast is for the single target damage needed to quickly fire off Unchain Essence and catch runners. No useless powers there.
From my secondary, I have skipped Penumbral Shield, Twilight Shield and Nebulous Form. From what I have chosen, only Orbiting Death I can label as useless for me, but it looks cooler than Gravimetric Snare. Gravity Shield is binded to my form drop key, so it gets used a lot. The only toggle I manually (would ever) use is Inky Aspect, very useful when you need to mezz a boss, way faster than 2 applications of Gravity Well. PPs come to mind, Carnie bosses.
Warshades are a lot of work, especially if you have a trifrom mentality in the play. You will never be able to go back to thinking that you`re 100% effective in human, but once you realize that you can`t be 100% effective without the human powers, you`ll get over it. But if you do indeed have powers that you never use, maybe you should try to make a new build in Mids to see if you could get some pool powers that might be more useful. -
Quote:Heal for obvious reasons, Build Up to boost Novas damage, Dull Pain thingie to help with survivability, Quantum Flight for the moments for the times when it hits the fan.2) If I do just pick Nova what types of powers should I choose for human form? Also what role would I fill in human form?
When I`m in Human and feel like fighting, I use Gleaming Blast, Radiant Strike, Incandescent Strike, Solar Flare and Photon Sekeers. Fun, flashy, mostly single target dps. Solar Flare can also be used as a pseudo control against the harder mobs to give breathing room. I think of my Human as a scrapper, I`m a boss killer.
Quote:4) Please share any tips and tricks that you think weren't covered in the guides for Peacebringers especially dual form Peacebringers.
When building your toon, think about what you will doing in the forms. For example, if you only use ST attacks in Human, you most likely wont need more than the default shield. Why? Because of knockback. You can keep most foes on their backs while bashing away.
If you`re using Dwarf to keep agro etc, you wont need to slot the ST attacks that heavily as White Dwarf Flare has taunt component in it. -
Add one slot to White Dwarf Flare and add a Lady Grey -res proc. This is the no argument point of this post. The rest is just my opinions.
I would just slot the human blasts for damage, recharge and endurance are wasted in Glinting Eye and to a lesser extend in Gleaming Blast. I know this will mess up with your set bonuses, but It`s either that or overslotting a power you won`t be using that much. I think you could get the same added damage by slotting procs to AoEs etc.
I haven`t played that much PvE content with my PB, but I would imagine you could click Converse Power when you think you will be locked in Dwarf. As you already have a +end proc in the Dwarf you might like the extra end when in there.
I personally like Solar Flare (when I use it), its very manly and the knockback can have it`s uses. And it is nice to have an AoE when in Light Form. -
To get more slots:
Drop the endmods from Nova. They`re not doing that much. Also, how many times have you ran out of end in Nova?
Drop at least one resistance slot from Dwarf, not only does it get cut out by ED, but you`re slotting 5 Aegis to get a 2.5% debt protection for a level 50 toon.
Drop the slots from Bright Nova Bolt, youre build recharges Blast 1.68 seconds and you will most likely get away with using AoEs for single target damage. I do.
I think you could drop the other resistance slot from Shining Shield. It`s a pretty marginal slot as it gets cut out by ED and you wont be in Human that much.
Both Nova AoEs are overslotted (by one slot each) with Posi for a marginal (in my opinion) set bonus. Id put a damage proc from another set instead.
At level 14 you`re picking up a blast that is in it`s current state useless, I would just take another LotG mule to free up some more slots from the heals where you overslotted to get the 5% recharge bonus. Then frankenslot one of the heals, the only good bonus you`re getting from the DW set is the recharge one. You could argue that you can drop two 5% bonuses and replace them with a 7.5% one and not loose that much, but gain some slots.
Edit: The accuracy in Nova does nothing.
Test out how the recharge enhancements affect the actual recharge of powers, don`t just look at the % value. -
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Heres an idea:
http://www.cohplanner.com/
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That is how i have spent the last 2 hours. -
Posted this to another forum but could get replys, maybe someone here will know.
So, when i noticed and verified from the US forums that the recharge intensive pet sets were broken, and did not enhance the damage or the accuracy i changed to the next best thing, the purple set. Slotted everything but the "Chance for Build Up" proc. That would give me at level 50 1.60x accuracy and 100.2% buff to damage. Worked well for me at the time.
I have been enjoying the joys of exemplaring and been teaming with some lower levels and exemplared through Ouroboros, hitting Bricks as a level 34 mostly.
I have a bad feeling that the damage and accuracy enhancement part only work when my combat level is 50. I have not done extensive testing but the Extracted Essences seem to miss very often, fighting +2s i see that the "Last Hit Chance" is something above 50%. The damage they do is the same that the power would do as base.
Edit:Chance to hit even con minion is 75%
Is this a known issue and has someone seen any threads about this problem? Or is this WAI, God forbid. -
So, when i noticed and verified from the US forums that the recharge intensive pet sets were broken, and did not enhance the damage or the accuracy i changed to the next best thing, the purple set. Slotted everything but the "Chance for Build Up" proc. That would give me at level 50 1.60x accuracy and 100.2% buff to damage. Worked well for me at the time.
I have been enjoying the joys of exemplaring and been teaming with some lower levels and exemplared through Ouroboros, hitting Bricks as a level 34 mostly.
I have a bad feeling that the damage and accuracy enhancement part only work when my combat level is 50. I have not done extensive testing but the Extracted Essences seem to miss very often, fighting +2s i see that the "Last Hit Chance" is something above 50%. The damage they do is the same that the power would do as base.
Edit:Chance to hit even con minion is 75%
Is this a known issue and has someone seen any threads about this problem? Or is this WAI, God forbid. -
If you team up and dont face mobs higher than +2 (maybe), you can get away without accuracy in Eclipse. Solo and mobs that con purple will give you trouble though.
Sunless Mire does not animate fast enough for you get Eclipse off if a mezzer agroes at you and hits. And mezzers are pretty common at the higher levels, even the melee types do stuns. Because you are not taking dwarf you cant just conveniently change to that after being mezzed, youll just stand there helpless. If youre going to team up so that you wont be taking the alpha regulary, id guess you can just rely on Mire. Even then they might not recharge synchronized.
From my own experience: I grind at RWZ quite often, taking on +2 and higher spawns. I need Eclipse to hit at least 3-4 mobs so i can get a resistance bonus to keep me alive in Nova. I believe my global accuracy is around 1.80x at the moment, but still i tend to miss those +4s with Eclipse that has no accuracy slotted. Many times i can hit maybe 1-3 of the group of 5 that are close enough together, and have to change to dwarf to keep my self alive.
If i hit Gravimetric Emination to get them closer together, the rikti very often, especially in the +4 range stun me, hold me or at least get me to sleep. If i did not have dwarf or a break free id be defeated in seconds.
If youre dry on slots (wich in youre last build you were not, i think you had slots for all your needs) use the Endurance Modifications Rech/Acc. But i would say that 1.0 base accuracy in Eclipse or the need to use Sunless Mire before you can get decent resistance with it are going to make the ride that much harder.
Quasar obviously doesnt *need* accuracy as youll buff up with Mire and it has a high base accuracy, but if youre slotting sets youll most likely end up with a decent accuracy from the multi aspect enhancements.
About the Nova form and End Mod. 2 slotted with +3 SOs youll be getting 0.2 more end per second, 12 end per minute. Thats less than one use of Nova Detonation. Youre better off slotting end redux in attacks because you will save end every time you use them, even if you drop to Human after just one blast of Nova AoE. -
Edit: It should be noted that im a triform with high global accuracy, so im not slotting for accuracy, nor am i planning to take a beating in human as i can change to dwarf after level 20.
I dont know what kind of set bonuses you are looking for, so im only looking at your slotting in the enhancement point of view. But i will point out that you have again one too many 2.5% end recovery bonus and one 9% accuracy bonus. You can have only 5 active set bonus of one exact type. Look if you could frankenslot powers with IOs from multiple sets, its a really good way to free up some slots.
Please tell us what kind of set bonuses youre looking for. Or if you are just trying to get the build to stay on budget.
Sunless Mire i wouldnt slot with more than 1-2 Acc and 2-3 Recharge. Its an AoE build up that requires to hit targets.
1 recharge IO with 2 acc/recharge IOs maybe, drop one recharge if you dont plan on dropping out of Nova to buff up that often.
Eclipse you have slotted too heavily on recharge, youre loosing around 70% because of ED. Eclipse also needs to hit, id definitely slot accuracy in it, and never any end redux. It costs about 0.5 end, embrace it.
Good spot to try out frankenslotting.
I cant comment on the human blasts, i only use Gravity Well and Ebon Eye to attack while in Human. I think you should still 6 slot the Nova AoEs, end redux will keep you in Nova for longer before needing to drop down for Stygian Circle and recharge is an obvious dps increase.
I only have the S/L shield, i dont feel like i need the others and even if i did i dont like the idea of spending 10 or even more seconds to toggle up when i drop to human.
I do have Inky Aspect and i do use it sometimes to stack with other stuns to mezz bosses. Carnie bosses allways get the stun treatment when i solo, because its the safest way to get them most of the time. Knockback and stun with Gravity Emination, run to them with Inky running and theyre mezzed. When i have them held with Gravity Well i go Nova and blast them away.
I took Orbiting Death at level 3 instead of Gravimetric Snare. I also havent spend any slots in it, same as your snare. I dont really use it but it looks very cool and its much more fun to use than Snare. Allso helps with the defeat badges a bit. Its currently bugged and wont work with mezzed mobs, ive heard the fix is on test right now.
As 32 power i got Dark Extraction. Dont know about others but for me that was the clear winner over the nuke. Its perma out of the box iirc, and they sometimes even agro the mezzer to let me work in Nova for a bit longer. Also they keep blasting when youre mezzed and can save your life either by drawing the agro or by defeating the mob. Replace Stygian Return with Quasar or Dark Extraction unless you want it sooner for RP reasons.
Gravity Well id insist you to frankenslot, the hold part is just too good to pass. I think i have about 80% or more recharge, damage and hold in mine.
In my opinion the best set bonuses for a warshade are Recharge and Accuracy. Of course theyre they allso tend to cost the most so your budget might be the limiting factor. -
In my opinion there is really no point slotting Stygian Circle for healing, as the base heal is pretty big by it self.
Maybe look into the Endurance Modification set, i had it 6 slotted for Efficacy Adaptors in my old build. The endurance boost is good when you finish up the last boss on the spawn and want to fill up.
I think youre Nova form is way overslotted. As you can add slots to the blasts, id put some end redux there if you feel you need them. I rarely run out of endurance in Nova, and if i do i just drop down and use Stygian Circle. My Nova has Fly/End redux in it. Of course i do have some end redux from Positron and Ragnarok.
Not quite sure what youre trying with Absorption, the buff is not really that big. Id just put the -KB IO in it.
If youre slotting Shadow Cloack that heavily for set bonuses, id recommend trying to find something similiar for another power. The defence buff is very minor.
Get Sunless Mire asap, same with Gravity Well. Those 2 make a world of difference when in human, and the damage buff from Mire carries to Nova. Gravity Emination is a very good power too, i use it to move mobs around for mires even if the great Stun isnt that needed in a good team.
I dont think Stamina really deserves 4 slots for a warshade, i dont have it at all and i do fine. I dont have any human shields though.
Not sure about Eclipse slotted for end redux and end mod like that. Youre current slotting gives you 47.9% end per mob, but you really want to use it against more to get more resistance. Id recommend recharge, its good to have as often as possible.
Stygian Return does fine with just one slot. You should not get defeated that often after getting Eclipse.
Shadow Recall is allso fine with just one slot, i know it can be end heavy but if youre planning on getting Stamina it will get easier.
For Quasar id change the IO with end redux to damage proc.
Not really sure what youre looking for in terms of set bonuses. You have too many 9% accuracy bonuses for one, you can only get 5 active, the rest will not work. Id take out the 4th LoTG from Shadow Cloack.
I hope this helps, id like to know more about what you were after with this build. -
I believe that the drops are "shared" between all the people in the team. So for drops you`re better off solo unless the team really really speeds up the process.
I haven`t noticed any difference in the drop rates between level 49 and 50.