Plz take a look at my human Ws build


Apoll0

 

Posted

Plz be brutally honest i need all the help i can get to make this build better

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Ale Lee un human: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
Level 1: Absorption -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(7)
Level 2: Gravity Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(11)
Level 4: Orbiting Death -- Oblit-%Dam(A), Oblit-Dmg(15), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Gravimetric Snare -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(19), GravAnch-Immob(19), GravAnch-Immob/Rchg(21), GravAnch-Acc/Immob/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Penumbral Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(25)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(13), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(39), Sciroc-Acc/Rchg(42)
Level 14: Swift -- Run-I(A)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), RedFtn-EndRdx/Rchg(23), RedFtn-EndRdx(27), RedFtn-Def(31), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48)
Level 18: Gravity Well -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(31), UbrkCons-Hold(31), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Hold/Rchg(46)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50)
Level 24: Stygian Circle -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(46)
Level 26: Unchain Essence -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(45)
Level 28: Inky Aspect -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(37), Amaze-Stun(37), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(50)
Level 30: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Dam%(42)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34)
Level 35: Shadow Blast -- Apoc-Dam%(A), Apoc-Dmg(36), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Dmg/EndRdx(37)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), ImpArm-ResDam/Rchg(39), TtmC'tng-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(42)
Level 41: Maneuvers -- LkGmblr-Rchg+(A)
Level 44: Boxing -- RechRdx-I(A)
Level 47: Tough -- S'fstPrt-ResKB(A)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------
------------
Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 116.3% Enhancement(RechargeTime)
  • 87% Enhancement(Accuracy)
  • 72.3 HP (6.75%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 7.45%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 4.7%
  • 26.5% (0.44 End/sec) Recovery
  • 26% (1.16 HP/sec) Regeneration
  • 14.2% Resistance(Fire)
  • 14.2% Resistance(Cold)
------------
Set Bonuses:
Decimation
(Ebon Eye)
  • MezResist(Immobilize) 2.75%
  • 12 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Absorption)
  • 1.5% (0.03 End/sec) Recovery
  • 16.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Impervium Armor
(Gravity Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Obliteration
(Orbiting Death)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gravitational Anchor
(Gravimetric Snare)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Impervium Armor
(Penumbral Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Obliteration
(Sunless Mire)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Shadow Cloak)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Shadow Cloak)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Unbreakable Constraint
(Gravity Well)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Stygian Circle)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Ragnarok
(Unchain Essence)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Absolute Amazement
(Inky Aspect)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Dark Detonation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Dark Extraction)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Apocalypse
(Shadow Blast)
  • 16% (0.72 HP/sec) Regeneration
  • 32.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Zetaboards/Fruit Salad is what you want to post in. That's unreadable.

I can't really help on the build, but I'm here in the Kheld area for exactly the info I'm hoping this thread produces.


 

Posted

lol yea im not sure how to post a clean builld without all the numbers and color stuff


 

Posted

I'd take Gravitic Emanation - if you don't want a perma mag 3 AoE stun then that's up to you. Heck, you could remove a shield or two safely since Eclipse is perma, and replace with Grav Em, and suddenly fighting Malta/Vanguard will be a peace of cake when they're stunned all the time...up against harder bosses of that type, Inky + Grav Em will help you to begin layering Gravity Wells if need be. Really efficient process.

If you have the money, you could throw a purple melee Damage into Gravity Well to up its damage, which is nice.

Oh, and Eclipse could use some Accuracy. I run with 2 Acc/Rech and 2 Rech/Res in mine, and it's nice. I'd probably go 3 Rech/Res and 1 Acc/Rech on yours - that'd get you capped hitting chances on +3's, and a lot closer with +4's. That way, you don't have to spend time Miring before using Eclipse to make sure it hits enough.

Everything else looks fine. Those ideas are coming from a purpled tri-form's perspective, so take them as you will.


 

Posted

Quote:
Originally Posted by Apoll0 View Post
lol yea im not sure how to post a clean builld without all the numbers and color stuff
Short forum export -> on the right hand side, scroll down and choose vBulletin. Fruit Salad on the left looks good.

Then it'll export cleanly.


 

Posted

Slot Gravity Well with Hecatombs, not for hold. It's your best attack.

Get Gravitic Emanation and use the A. Amazements in it, Inky Aspect is good with 1 acc IO already. Or 1 acc/mez HO if you prefer but I don't see the need. Anyway acc/mez HOs are cheap.

The purple pet BU proc works wonders on your pets, I heard it procs a lot;

Instead of Maneuvers, which you got just for the Lotg mule, get Combat Jumping. You can use the LoTg the same way and get immob protection and still get great combat mobility especially if you trade swift for hurdle.

Trade the stupid fire/cold shield for the energy/negative one if you really want shields since you have perma eclipse.

I took out the steadfast unique to put an endmod in Stygian, that +3 def isn't doing anything for you besides adding 16 hp because of set bonuses.

Well did some changes, ended up changing a lot so I'm posting the build, because you slotted some things weirdly (why a dam/range in dark detonation leaving the acc at 26%? detonation already has a 80 feet range, if you exemp you'll lose your global acc bonuses). Other powers had low acc in them too. I mentioned exemping because you took the shields having perma eclipse... If I wanted to play only at 50 I'd skip them, maybe keep the s/l one.

I don't like your power order very much but I'm too sleepy to change that. I'd get Gravitic Emanation much earlier than in this build I modified, same for Shadow Blast.

I know you have to slot something in Tough... But I don't see differences between 4 and 8 kb protection ingame (and I tested on scrappers, brutes and stalkers who had secondaries with no kb protection so I had to add the IOs), ymmv of course. If you can find a way, try to go for another IO for 12 points of -kb.

EDIT: Oh accuracy is good to have on Eclipse, like Square_One said. I forgot to add that in the build, although you have lot of global acc bonuses. But who knows if you exemp.

My friend farms Battle Maiden at +4/x8/boses to PL others with a similar build, it's impressive.

Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

Ale Lee un human: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
Level 1: Absorption -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(7)
Level 2: Gravity Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), HO:Ribo(11)
Level 4: Orbiting Death -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17), EndRdx-I(17)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(13), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(42)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), RedFtn-EndRdx/Rchg(23), RedFtn-EndRdx(27), RedFtn-Def(31), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48)
Level 18: Gravity Well -- Hectmb-Dmg(A), UbrkCons-Hold/Rchg(19), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(46)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(45)
Level 22: Twilight Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(34), HO:Ribo(50)
Level 24: Stygian Circle -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(29), EndMod-I(37), Dct'dW-Heal/Rchg(46)
Level 26: Unchain Essence -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(43), Ragnrk-Acc/Rchg(43), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45)
Level 28: Inky Aspect -- HO:Endo(A)
Level 30: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(42)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(43)
Level 35: Shadow Blast -- Apoc-Dam%(A), Apoc-Acc/Rchg(36), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Dmg/EndRdx(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), ImpArm-ResDam/Rchg(39), TtmC'tng-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(42)
Level 41: Gravitic Emanation -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50), Amaze-ToHitDeb%(50)
Level 44: Boxing -- RechRdx-I(A)
Level 47: Tough -- S'fstPrt-ResKB(A)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------
------------
Set Bonus Totals:

  • 14,5% DamageBuff(Smashing)
  • 14,5% DamageBuff(Lethal)
  • 14,5% DamageBuff(Fire)
  • 14,5% DamageBuff(Cold)
  • 14,5% DamageBuff(Energy)
  • 14,5% DamageBuff(Negative)
  • 14,5% DamageBuff(Toxic)
  • 14,5% DamageBuff(Psionic)
  • 2,25% Max End
  • 4% Enhancement(Heal)
  • 78% Enhancement(Accuracy)
  • 111,3% Enhancement(RechargeTime)
  • 56,2 HP (5,25%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2,5%
  • MezResist(Held) 2,5%
  • MezResist(Immobilize) 7,45%
  • MezResist(Sleep) 2,5%
  • MezResist(Stun) 4,7%
  • MezResist(Terrorized) 4,7%
  • 26,5% (0,44 End/sec) Recovery
  • 42% (1,88 HP/sec) Regeneration
  • 14,2% Resistance(Fire)
  • 14,2% Resistance(Cold)



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Posted

Is this a leveling build or a final build? Either way, you get your 3rd click attack as late as level 18, maybe you could push Stamina back a bit to grab a click AoE sooner.

Definitely slot Gravity Well for damage. I have it frankenslotted to max out damage, recharge and end redux but people seem to like set bonuses.

Dropping Fighting pool for Stealth pool would make sense to me. That way you could for example slot Orbiting Death with something with a little more end redux or tweak some other slotting.

Now that I have contributed a little to the thread, I just want to point out the irony of "you can 6-slot more powers if you go all human" and then the pimped out human-builds end up 6-slotting powers just for set bonuses. Thanks.


 

Posted

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Ale Lee un human: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
Level 1: Absorption -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(37)
Level 2: Gravity Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7), ImpArm-ResDam/Rchg(7), S'fstPrt-ResKB(50)
Level 4: Orbiting Death -- Oblit-%Dam(A), Oblit-Dmg(15), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Gravimetric Snare -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(19), GravAnch-Immob(19), GravAnch-Immob/Rchg(21), GravAnch-Acc/Immob/Rchg(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Shadow Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(23), Apoc-Dam%(25)
Level 12: Sunless Mire -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(13), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(39), Sciroc-Acc/Rchg(42)
Level 14: Swift -- Run-I(A)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), RedFtn-EndRdx/Rchg(23), RedFtn-EndRdx(27), RedFtn-Def(31), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48)
Level 18: Gravity Well -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(46)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50)
Level 24: Stygian Circle -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(46)
Level 26: Unchain Essence -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg(45), Ragnrk-Dmg/Rchg(45)
Level 28: Inky Aspect -- HO:Endo(A)
Level 30: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(42)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(37)
Level 35: Gravitic Emanation -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-ToHitDeb%(36), Amaze-Acc/Rchg(37)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), ImpArm-ResDam/Rchg(39), TtmC'tng-ResDam/Rchg(39), Efficacy-Acc/Rchg(42), P'Shift-Acc/Rchg(46)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------
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Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • 131.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 87% Enhancement(Accuracy)
  • 56.2 HP (5.25%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 7.45%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 4.7%
  • 24% (0.4 End/sec) Recovery
  • 42% (1.88 HP/sec) Regeneration
  • 14.2% Resistance(Fire)
  • 14.2% Resistance(Cold)
------------
Set Bonuses:
Decimation
(Ebon Eye)
  • MezResist(Immobilize) 2.75%
  • 12 HP (1.12%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Steadfast Protection
(Absorption)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback Protection (Mag -4)
Impervium Armor
(Gravity Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Steadfast Protection
(Gravity Shield)
  • Knockback Protection (Mag -4)
Obliteration
(Orbiting Death)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gravitational Anchor
(Gravimetric Snare)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Shadow Blast)
  • 16% (0.72 HP/sec) Regeneration
  • 32.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Obliteration
(Sunless Mire)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Shadow Cloak)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Shadow Cloak)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Hecatomb
(Gravity Well)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 12 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.45 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Stygian Circle)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Ragnarok
(Unchain Essence)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Dark Detonation)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Dark Extraction)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Soulbound Allegiance
(Dark Extraction)
  • 16% (0.72 HP/sec) Regeneration
Absolute Amazement
(Gravitic Emanation)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)



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Posted

I would swap Unchain Essence with Gravitic Emanation, makes Inky more effective sooner because you can stack stuns.

I would slot Orbiting Death with a set with more end redux, Obliteration is low in end redux and heavy on recharge. Any particular reason for not slotting Armageddon there?

I would take out the one extra slot from Absorption. One end redux in OB would be worth more than the 0.03end/second you would get from the set. It would bring the end cost from 0.66/s to 0.48/s

This may be heresy, but I think your global recharge is an overkill. I
´m looking at Stamina and Stygian Circle and Shadow Cloak. 6 slotting all your attacks, hold proc etc in Ebon Eye, hold enhancement for Gravity Well and +recharge proc in Dark Detonation, etc could be worth considering.

All that said, I think it looks solid.