My First attempt at a WS since pre IO


Carnifax

 

Posted

As the title says. ive decided to make a ws and since i only got my last ws to 25 and it was before io im not fully sure what im doing so i ask ur views. all views welcome.

layout of what i want

i want to be all range except a few powers for health etc.
i plan for now to keep the powers at the lvls unless advice says other wise.
ill be a human/squid only no tanking at all (dont care what people say - im no tanker)
and i plan to mainly travel as a squid in and out of mishes til i get ss later on then its a mix. which is why i slotted squid as i have
and ss slotting i say is fine cos it works on my other villain toons

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(3), S'fstPrt-ResKB:30(3)
Level 2: Gravity Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(5), TtmC'tng-ResDam/Rchg:50(5)
Level 4: Gravimetric Snare -- Empty(A)
Level 6: Dark Nova -- EndRdx-I:50(A), EndRdx-I:50(7), Flight-I:50(7), Flight-I:50(9), EndMod-I:50(11), EndMod-I:50(11)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Penumbral Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(27), TtmC'tng-ResDam/Rchg:50(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 14: Shadow Cloak -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(29), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(31)
Level 16: Twilight Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(31), TtmC'tng-ResDam:50(33)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(33), Numna-Heal/EndRdx:50(33)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod:50(34), P'Shift-EndMod/Rchg:50(34)
Level 22: Stygian Circle -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(36), Dct'dW-Heal/EndRdx/Rchg:50(36), Dct'dW-Heal:50(36), Dct'dW-Rchg:50(37)
Level 24: Essence Drain -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(37), Nictus-Acc/Heal:50(37), Nictus-Acc/EndRdx/Heal/HP/Regen:50(39), Nictus-Acc/EndRdx/Rchg:50(39)
Level 26: Unchain Essence -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(40), Posi-Dam%:50(42)
Level 28: Dark Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(39), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dam%:50(43)
Level 30: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(A), Run-I:50(50)
Level 32: Quasar -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(48), Sciroc-Dmg/Rchg:50(48), Sciroc-Acc/Rchg:50(50), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 35: Stygian Return -- RechRdx-I:50(A), Heal-I:50(48)
Level 38: Eclipse -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam/Rchg:50(45), Efficacy-EndMod:50(46), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
Level 41: Dark Extraction -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(43), C'Arms-Dmg/EndRdx:30(43), C'Arms-EndRdx/Dmg/Rchg:30(45)
Level 44: Gravitic Emanation -- Empty(A)
Level 47: Gravity Well -- Empty(A)
Level 49: Sunless Mire -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I:50(A)
Level 10: Shadow Recall -- EndRdx-I:50(A), EndRdx-I:50(25)
------------
Level 6: Dark Nova Bolt -- Empty(A)
Level 6: Dark Nova Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(23)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(17), Posi-Dam%:50(19)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(13), Posi-Dam%:50(15)


 

Posted

In my opinion there is really no point slotting Stygian Circle for healing, as the base heal is pretty big by it self.

Maybe look into the Endurance Modification set, i had it 6 slotted for Efficacy Adaptors in my old build. The endurance boost is good when you finish up the last boss on the spawn and want to fill up.

I think youre Nova form is way overslotted. As you can add slots to the blasts, id put some end redux there if you feel you need them. I rarely run out of endurance in Nova, and if i do i just drop down and use Stygian Circle. My Nova has Fly/End redux in it. Of course i do have some end redux from Positron and Ragnarok.

Not quite sure what youre trying with Absorption, the buff is not really that big. Id just put the -KB IO in it.

If youre slotting Shadow Cloack that heavily for set bonuses, id recommend trying to find something similiar for another power. The defence buff is very minor.

Get Sunless Mire asap, same with Gravity Well. Those 2 make a world of difference when in human, and the damage buff from Mire carries to Nova. Gravity Emination is a very good power too, i use it to move mobs around for mires even if the great Stun isnt that needed in a good team.

I dont think Stamina really deserves 4 slots for a warshade, i dont have it at all and i do fine. I dont have any human shields though.

Not sure about Eclipse slotted for end redux and end mod like that. Youre current slotting gives you 47.9% end per mob, but you really want to use it against more to get more resistance. Id recommend recharge, its good to have as often as possible.

Stygian Return does fine with just one slot. You should not get defeated that often after getting Eclipse.

Shadow Recall is allso fine with just one slot, i know it can be end heavy but if youre planning on getting Stamina it will get easier.

For Quasar id change the IO with end redux to damage proc.

Not really sure what youre looking for in terms of set bonuses. You have too many 9% accuracy bonuses for one, you can only get 5 active, the rest will not work. Id take out the 4th LoTG from Shadow Cloack.

I hope this helps, id like to know more about what you were after with this build.


 

Posted

[ QUOTE ]

ill be a human/squid only no tanking at all (dont care what people say - im no tanker)


[/ QUOTE ]
I know you said you're not a Tanker but there are 2 other reasons to get Lobster

1) Mez Protection. If you get mezzed you can click lobster to break out of it. You need to stay in Lobster form until the mez goes away though.

2) Double Mire BOOM. Sunless Mire -> Lobster -> Mire -> Human form followed by Nuke or Unchain Essence is lovely

Other than that what Crick said.

Gravity Well is your single hardest hitting attack since it got buffed, it does great damage. 6 slot it (I went mostly with 3 Acc/Hold/Recharges, 2 Dam/Recharge and a Dam), love it.

Grav Emittiin is an excellent cone mez, at least 4 slots worth. It gives you plenty of time to do Eclipse -> Sunless Mire -> Squiddy Death From Above on a spawn.

You don't really need 6 slots in Stygian Circle, I have End Mod, End and a recharge in there and that's plenty.


 

Posted

My first observations:

1 - No slots in Dark Nova Bolt? If you are staying in Nova for a lot of the time then this is an attack you will use a lot if you plan on having a proper attack chain, and makes up about 2/5 of your single target DPS unless you want to use too much endurance firing an AoE at a single target.

2 - You have no human attacks slotted up aside from the self heal and the AoE so you won't be spending very long in human form, meaning a lot of your power choices are going to waste.

3 - Dark Nova form is way overslotted, the endurance recovery isn't going to be good enough to warrant the 4 slots dedicated to that, especially once you get Stygian Circle you really will never want for endurance again.

4 - The human shields are wasted since you have no human attacks.

5 - Slot Eclipse for Res/Rech/Acc in that order - don't bother with the endmod - you have Stygian Circle for that.

6 - The fluffies are great - 6 slot Dark Extraction with the most expensive sets/IO's you can afford.

7 - Again due to having no human attacks I cannot see the need for the fitness pool, what need do you have for stamina if you can only attack once every 30 seconds?

8 - Gravatic Emination is one of the best powers if you do plan on using human form - I would say 6 slot it. Same for Grav Well - that is an excellent melee power that can 1 shot a lt and put serious hurt on a boss - as well as holding them.

9 - Sunless Mire can give you a massive damage boost so I would give it some love.

10 - As Carnifax said Dwarf is not only for tanking. Despite having all the Nova attacks 6 slotted (Expensively!) it is the best single target DPS form I have on my toon and also gives you virtual immunity to any kind of mez aside from fear, and can be used even once you are mezzed.

To sum that up I would have a serious look at your build again, there seem to be a lot of slotting errors and I think you might be misunderstanding the use of the forms (Particularly human form) which is probably the underlying cause for that.


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Posted

To add some constructive advice to that:

Get Gravatic Emination and Gravity well as soon as possible.

With the other human powers, look at the power and if you have a form based power that does it better then forget the human one. You also need to consider how long you will spend in human and when. If you want to fight in human you need a lot more attacks. If you want to fight in Nova then passive powers like stamina don't croess over (Not sure if you knew that) so they are wasted.

Lets imagine you wanted to fight mostly in Nova it would mean you don't need the shields (Again since they don't work in forms) and you don't need to fitness pool, that gives you lots of slots for other powers, and lots of power picks. Use those power picks for pool powers that don't need slotting. My WS has the medicine pool purely for the rez, and the stealth pool so I can grant invis (And to hold LoTG's).

And lastly keep posting your builds up on here until people can no longer point out obvious flaws. There are so many different builds you will never get total agreement, but the general help you can get (and have had) is very good.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
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Posted

Thanks all.as i said all advice welcome as i havent really done any HEAT since pre IO. it was just a quick attempt and do see where ur all saying so ofc im giving a relook cos i see proplems now myself. and ill post another build in time.


 

Posted

O.k well i took anotehr look and lets see if this is any better.

atm lvls not to fussed either fine as they r or mix n match but ive taken some advice and mixed it around

i know dwaft isnt just for tank but tbh despite what ppl say im not taking it for rp reasons.

im going half human half squid more range then melee but got melee ne way for better survial.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Medicine

Hero Profile:
Level 1: Ebon Eye -- Empty(A)
Level 1: Absorption -- S'fstPrt-ResKB:30(A)
Level 2: Gravimetric Snare -- Empty(A)
Level 4: Gravity Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(21), TtmC'tng-ResDam/Rchg:50(23)
Level 6: Dark Nova -- Frbd-Stlth:50(A), Frbd-Fly:50(7), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(7)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 10: Shadow Blast -- Dev'n-Dmg/EndRdx:50(A), Dev'n-Acc/Dmg:50(23), Dev'n-Dmg/Rchg:50(25), Dev'n-Acc/Dmg/Rchg:50(31), Dev'n-Acc/Dmg/EndRdx/Rchg:50(31)
Level 12: Sunless Mire -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Rchg:50(46), Sciroc-Dmg/Rchg:50(46), Sciroc-Dam%:50(50)
Level 14: Shadow Cloak -- EndRdx-I:30(A)
Level 16: Penumbral Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam/Rchg:50(45)
Level 18: Gravity Well -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(43), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43), Mako-Dam%:50(45)
Level 20: Twilight Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(42), TtmC'tng-ResDam/Rchg:50(42)
Level 22: Stygian Circle -- P'Shift-EndMod:50(A), P'Shift-End%:50(36), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod/Acc/Rchg:50(37), P'Shift-Acc/Rchg:50(40)
Level 24: Dark Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(36), Posi-Dam%:50(37)
Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(27), Stpfy-Acc/EndRdx:50(27), Stpfy-Stun/Rng:50(34)
Level 28: Unchain Essence -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(29), Posi-Dmg/Rchg:50(29), Posi-Dmg/Rng:50(31), Posi-Dam%:50(34)
Level 30: Super Speed -- Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(A), Run-I:50(42)
Level 32: Quasar -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Dam%:50(34)
Level 35: Stygian Return -- Heal-I:50(A)
Level 38: Eclipse -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(39), TtmC'tng-ResDam/Rchg:50(39), RechRdx-I:50(39), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Aid Other -- Empty(A)
Level 44: Aid Self -- Empty(A)
Level 47: Dark Extraction -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Acc/Rchg:50(48), ExRmnt-Dmg/EndRdx:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-EndRdx/Dmg/Rchg:50(50), RechRdx-I:50(50)
Level 49: Resuscitate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------
Level 6: Dark Nova Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Dev'n-Hold%:50(5)
Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(9), Dev'n-Dmg/Rchg:50(11), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Hold%:50(13)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(15), Posi-Dmg/Rng:50(15), Posi-Dam%:50(17)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(19), Posi-Dam%:50(21)


 

Posted

Edit: It should be noted that im a triform with high global accuracy, so im not slotting for accuracy, nor am i planning to take a beating in human as i can change to dwarf after level 20.

I dont know what kind of set bonuses you are looking for, so im only looking at your slotting in the enhancement point of view. But i will point out that you have again one too many 2.5% end recovery bonus and one 9% accuracy bonus. You can have only 5 active set bonus of one exact type. Look if you could frankenslot powers with IOs from multiple sets, its a really good way to free up some slots.

Please tell us what kind of set bonuses youre looking for. Or if you are just trying to get the build to stay on budget.

Sunless Mire i wouldnt slot with more than 1-2 Acc and 2-3 Recharge. Its an AoE build up that requires to hit targets.
1 recharge IO with 2 acc/recharge IOs maybe, drop one recharge if you dont plan on dropping out of Nova to buff up that often.

Eclipse you have slotted too heavily on recharge, youre loosing around 70% because of ED. Eclipse also needs to hit, id definitely slot accuracy in it, and never any end redux. It costs about 0.5 end, embrace it.
Good spot to try out frankenslotting.

I cant comment on the human blasts, i only use Gravity Well and Ebon Eye to attack while in Human. I think you should still 6 slot the Nova AoEs, end redux will keep you in Nova for longer before needing to drop down for Stygian Circle and recharge is an obvious dps increase.

I only have the S/L shield, i dont feel like i need the others and even if i did i dont like the idea of spending 10 or even more seconds to toggle up when i drop to human.

I do have Inky Aspect and i do use it sometimes to stack with other stuns to mezz bosses. Carnie bosses allways get the stun treatment when i solo, because its the safest way to get them most of the time. Knockback and stun with Gravity Emination, run to them with Inky running and theyre mezzed. When i have them held with Gravity Well i go Nova and blast them away.

I took Orbiting Death at level 3 instead of Gravimetric Snare. I also havent spend any slots in it, same as your snare. I dont really use it but it looks very cool and its much more fun to use than Snare. Allso helps with the defeat badges a bit. Its currently bugged and wont work with mezzed mobs, ive heard the fix is on test right now.

As 32 power i got Dark Extraction. Dont know about others but for me that was the clear winner over the nuke. Its perma out of the box iirc, and they sometimes even agro the mezzer to let me work in Nova for a bit longer. Also they keep blasting when youre mezzed and can save your life either by drawing the agro or by defeating the mob. Replace Stygian Return with Quasar or Dark Extraction unless you want it sooner for RP reasons.

Gravity Well id insist you to frankenslot, the hold part is just too good to pass. I think i have about 80% or more recharge, damage and hold in mine.

In my opinion the best set bonuses for a warshade are Recharge and Accuracy. Of course theyre they allso tend to cost the most so your budget might be the limiting factor.


 

Posted

[ QUOTE ]

I dont know what kind of set bonuses you are looking for, so im only looking at your slotting in the enhancement point of view.

[/ QUOTE ]

Well im mainly looking at Acc/Damg/Rech and abit of end rec.

[ QUOTE ]
But i will point out that you have again one too many 2.5% end recovery bonus and one 9% accuracy bonus. You can have only 5 active set bonus of one exact type. Look if you could frankenslot powers with IOs from multiple sets, its a really good way to free up some slots.

[/ QUOTE ]

i know ive looked at trying to get tht last sent out so i know its not perfect but getting there

[ QUOTE ]
Eclipse you have slotted too heavily on recharge, youre loosing around 70% because of ED. Eclipse also needs to hit, id definitely slot accuracy in it, and never any end redux. It costs about 0.5 end, embrace it.
Good spot to try out frankenslotting.

[/ QUOTE ]

Thanks- ill re look into tht.

[ QUOTE ]
As 32 power i got Dark Extraction. Dont know about others but for me that was the clear winner over the nuke. Its perma out of the box iirc, and they sometimes even agro the mezzer to let me work in Nova for a bit longer. Also they keep blasting when youre mezzed and can save your life either by drawing the agro or by defeating the mob. Replace Stygian Return with Quasar or Dark Extraction unless you want it sooner for RP reasons.

[/ QUOTE ]

Na just the dwaft is mainly the rp part rest of the powers r for use. think i might swap them around tbh. think i was hooked on dying abit much

[ QUOTE ]
Gravity Well id insist you to frankenslot, the hold part is just too good to pass. I think i have about 80% or more recharge, damage and hold in mine.

[/ QUOTE ]

thks ill look into tht as well

Also thanks as well for taking time to help.
(and tht goes for everyone else who helps )


 

Posted

I think I would need to open this in mids to get a proper view (And can't since I am at work) but the one thing that strikes me in the Winter Gift IO in SuperSpeed, unless you plan on running SS in combat there is little point in the endrdx, you would be better with 2 run speeds or using that slot elsewhere.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
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Posted

I'm going to disagree with PD and Crick regarding the necessity for Acc to be slotted in Eclipse and Quasar. I fire these off after a Mire and so rely on the huge to-hit bonus from that. 99% of the time that is much more than sufficient, the other 1% is if I get mezzed before I can hit eclipse and even then with a big enough mob the base acc will still hit a decent number.

Both are slotted with 3 recharge - 3 Damage on Quasar and iirc 2 Res on eclipse (might only be one) - which is enough to cap my resists on a team.
Recharge set bonuses may cause this to change in the future though - currently I don't have much in the way of sets slotted. I want to get eclipse to the point where it can be perma - if that means I'm using mire more as an attack than for the buff I may look at adding acc to them.

I'm human form only so ulike many other Khelds have slots to spare. If I was tri form I'd probably have fewer 6 slotted powers. Having said that my PB's nova form attacks are all 6 slotted and firing off the cone and aoe against single targets isn't a problem for him, 3 end mods on nova form means I can keep up a barrage of nova attacks for a very extended period - the only time I've had to recover apart from being hit by end drain is when hitting the computer in ITF.


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and lots more on Pinnacle,Union and Defiant

 

Posted

If you team up and dont face mobs higher than +2 (maybe), you can get away without accuracy in Eclipse. Solo and mobs that con purple will give you trouble though.

Sunless Mire does not animate fast enough for you get Eclipse off if a mezzer agroes at you and hits. And mezzers are pretty common at the higher levels, even the melee types do stuns. Because you are not taking dwarf you cant just conveniently change to that after being mezzed, youll just stand there helpless. If youre going to team up so that you wont be taking the alpha regulary, id guess you can just rely on Mire. Even then they might not recharge synchronized.

From my own experience: I grind at RWZ quite often, taking on +2 and higher spawns. I need Eclipse to hit at least 3-4 mobs so i can get a resistance bonus to keep me alive in Nova. I believe my global accuracy is around 1.80x at the moment, but still i tend to miss those +4s with Eclipse that has no accuracy slotted. Many times i can hit maybe 1-3 of the group of 5 that are close enough together, and have to change to dwarf to keep my self alive.

If i hit Gravimetric Emination to get them closer together, the rikti very often, especially in the +4 range stun me, hold me or at least get me to sleep. If i did not have dwarf or a break free id be defeated in seconds.

If youre dry on slots (wich in youre last build you were not, i think you had slots for all your needs) use the Endurance Modifications Rech/Acc. But i would say that 1.0 base accuracy in Eclipse or the need to use Sunless Mire before you can get decent resistance with it are going to make the ride that much harder.

Quasar obviously doesnt *need* accuracy as youll buff up with Mire and it has a high base accuracy, but if youre slotting sets youll most likely end up with a decent accuracy from the multi aspect enhancements.

About the Nova form and End Mod. 2 slotted with +3 SOs youll be getting 0.2 more end per second, 12 end per minute. Thats less than one use of Nova Detonation. Youre better off slotting end redux in attacks because you will save end every time you use them, even if you drop to Human after just one blast of Nova AoE.


 

Posted

[ QUOTE ]
I'm going to disagree with PD and Crick regarding the necessity for Acc to be slotted in Eclipse and Quasar. I fire these off after a Mire and so rely on the huge to-hit bonus from that.

[/ QUOTE ]
That is a very brave thing to do. Regardless of mez the one thing I do not want to risk is aggroing an entire mob and taking the alpha before I get eclipsed up.

I stealth in, Eclipse and then mire. It also gives me more of mires durations to blast with.

Having said that I actually don't have any accuracy in my Eclipse either, but then I do have massive +global accuracy bonus' (90% +).


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

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About the Nova form and End Mod. 2 slotted with +3 SOs youll be getting 0.2 more end per second, 12 end per minute. Thats less than one use of Nova Detonation. Youre better off slotting end redux in attacks because you will save end every time you use them, even if you drop to Human after just one blast of Nova AoE.

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Excellent advice.

The inbuilt mini-stamina in either of the forms is purely to cover the toggle cost and IMHO is not worth enhancing as it just isn't good enough. One EndRdx is detonation will likely save you 5 times as much end per minute.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

[ QUOTE ]
[ QUOTE ]
About the Nova form and End Mod. 2 slotted with +3 SOs youll be getting 0.2 more end per second, 12 end per minute. Thats less than one use of Nova Detonation. Youre better off slotting end redux in attacks because you will save end every time you use them, even if you drop to Human after just one blast of Nova AoE.

[/ QUOTE ]
Excellent advice.

The inbuilt mini-stamina in either of the forms is purely to cover the toggle cost and IMHO is not worth enhancing as it just isn't good enough. One EndRdx is detonation will likely save you 5 times as much end per minute.

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AH didnt know this. in that case ill prop stick nova as fly then n slot my other powers with end redx


 

Posted

I favor to hit buffs in nova. And a Stealth IO.


I really should do something about this signature.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
About the Nova form and End Mod. 2 slotted with +3 SOs youll be getting 0.2 more end per second, 12 end per minute. Thats less than one use of Nova Detonation. Youre better off slotting end redux in attacks because you will save end every time you use them, even if you drop to Human after just one blast of Nova AoE.

[/ QUOTE ]
Excellent advice.

The inbuilt mini-stamina in either of the forms is purely to cover the toggle cost and IMHO is not worth enhancing as it just isn't good enough. One EndRdx is detonation will likely save you 5 times as much end per minute.

[/ QUOTE ]

AH didnt know this. in that case ill prop stick nova as fly then n slot my other powers with end redx

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The Performance Shifter +End PROC is nice here, it basically equates to half the power of Stamina for slotting one IO. Costs about 12-14 mill to get together. Since it's a PROC it will fire off randomly every 10 seconds and give you a chunk of End.

I have mine in Lobster, since I get "stuck" in that form scrapping away more but could be useful to you.