Please critique my human WS build


AlienOne

 

Posted

To be honest ive no idea what im doing with WS's as i havent touched this in 2 years can some give me some pointers

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(33)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Ebon Eye -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(33), Thundr-Acc/Dmg(33), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
Level 4: Gravimetric Snare -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Immob/Rng(7), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/Rchg(9), Enf'dOp-Acc/Immob(9), Enf'dOp-Acc/Immob/Rchg(11)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
Level 8: Shadow Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(37), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40)
Level 10: Penumbral Shield -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(19), TtmC'tng-EndRdx/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(21)
Level 12: Sunless Mire -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Dmg(13), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 14: Swift -- Empty(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 18: Maneuvers -- DefBuff-I(A), DefBuff-I(19)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(23), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- DefBuff-I(A), DefBuff-I(25)
Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 28: Shadow Cloak -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(40)
Level 30: Twilight Shield -- ResDam-I(A)
Level 32: Dark Detonation -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(43), Posi-Acc/Dmg(46)
Level 35: Gravity Well -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Acc/Dmg(36), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37)
Level 38: Stygian Circle -- EndMod-I(A), EndMod-I(39), Heal-I(39), RechRdx-I(50)
Level 41: Essence Drain -- T'Death-Dam%(A), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx(42), T'Death-Acc/Dmg(43), T'Death-Dmg/EndRdx/Rchg(43)
Level 44: Dark Extraction -- SvgnRt-PetResDam(A), SvgnRt-Acc(45), SvgnRt-Acc/Dmg(45), SvgnRt-Dmg/EndRdx(45), SvgnRt-Acc/EndRdx(46), SvgnRt-Acc/Dmg/EndRdx(46)
Level 47: Unchain Essence -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 49: Gravity Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------


 

Posted

A few thoughts based on a quick review of the build:

Big things -

  • Stygian Circle delayed until 38. Not a huge deal if this is a respec buld at 50, but even then you'll hate yourself every time you exemplar below 33. I very strongly recommend you take this power right at 22 when it becomes available.
  • Gravity Well delayed until 35. This is your single-target hold and one of your stronger attacks, and while you can make a case for putting it off into the 20s, I'd take it somewhere close to 18 when it opens up.
  • Dark Extraction delayed until 44. This is another very potent power delayed for no reason I can really see. I suggest moving this up to 32.
  • No Eclipse. Why? This is a signature Warshade power and I can't see any good reason for skipping it unless your concept dictates that you must.
  • No Gravitic Emanation or Inky Aspect. These powers are your main control, both stuns. I would very strongly recommend you take at least one of them. Inky Aspect is a pusling toggle and Gravitic Emanation is a cone with knockback. Choose the one that fits your preferred playstyle best. Or take both!
  • No Quasar. This is more of a preference thing as not everyone cares for nuke-type powers, but with Stygian Circle you can use Mire, use Quasar, pop a blue inspiration and then refill your green and blue bars instantly. Something to consider.
  • You've taken all three shields and you've taken the Fighting pool but you've skipped your most powerful source of survivability in Eclipse - this puzzles me. Weave will give you some modest Defense, but otherwise you're getting very little from these powers that you couldn't get from Eclipse for fewer slots and power picks. I would seriously question taking the Fighting pool at all and especially at the expense of what this build doesn't have.

    You're also taking the shields in an odd order, with the Smashing/Lethal shield (arguably the most useful) taken last at level 49.

Overall, I'd suggest redoing this build from scratch as there are several major things absent, delayed or slotted oddly. On the one hand, I'm a strong advocate of building your Kheld however you wish to - there is no 'right' way to build a Warshade or even a 'right' way to build a human-only Warshade, but you should have reasons for your choices and based on your OP I'm guessing you don't remember why you made the choices you did.

Feel free to repost and I'll be happy to give my comments again, as I'm sure will the other members of the community.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

All good suggestions. I would add to what Justaris said and say that if you really wanted to keep the fighting pool for the defense/what your can slot in it, you should consider dropping ALL of your shields and picking up Eclipse, because it can seriously take the place of every single one of them and free up some power choices for more attacks.

Keep in mind that Eclipse takes some practice to pull off perfectly every time (and you need to be watching for the *optimal* situations in which to pull it off), and you need to make your build to where you know it's a "permanent" power (i.e., it's up all the time).

Some people think building a human-only 'shade is "gimping" it. I don't think so, but I'll definitely say you're gimping your human-only 'shade if you skip Eclipse.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Thank you for the observations, as you can tell and I mentioned I haven't touched my WS for a VERY long time and to be honest I was never able to play them that well.

I'm a little more exprienced in the old CoH and want to finish him off. Soooooooooo watcha think

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Shadow Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg(11)
Level 1: Absorption -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3)
Level 2: Ebon Eye -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg(11), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 4: Gravity Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Swift -- Empty(A)
Level 10: Penumbral Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(15)
Level 12: Shadow Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg(50), Thundr-Dmg/EndRdx(50)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Gravity Well -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg(21), T'Death-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 22: Stygian Circle -- Heal-I(A), Heal-I(25), RechRdx-I(27), EndMod-I(27), EndMod-I(29)
Level 24: Nebulous Form -- EndRdx-I(A), EndRdx-I(29)
Level 26: Twilight Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(43)
Level 28: Inky Aspect -- RzDz-Immob%(A), RzDz-Acc/Stun/Rchg(31), RzDz-Acc/Rchg(31), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(33), RzDz-Stun/Rng(33)
Level 30: Dark Nova -- ToHit-I(A)
Level 32: Dark Extraction -- SvgnRt-PetResDam(A), SvgnRt-Acc(33), SvgnRt-Acc/Dmg(34), SvgnRt-Dmg/EndRdx(34), SvgnRt-Acc/EndRdx(34), SvgnRt-Acc/Dmg/EndRdx(36)
Level 35: Sunless Mire -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(39), Acc-I(39), Acc-I(39), ResDam-I(40), S'fstPrt-ResDam/Def+(40)
Level 41: Quasar -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Unchain Essence -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------
Level 30: Dark Nova Bolt -- Dmg-I(A)
Level 30: Dark Nova Blast -- Dmg-I(A)
Level 30: Dark Nova Emanation -- Dmg-I(A)
Level 30: Dark Nova Detonation -- Dmg-I(A)


 

Posted

About set bonuses. The general advice in the boards is to go with +recharge. Long recharge buffs are the main reason, Eclipse will give you capped resistance when you use it, it has a long recharge so...

Slot Eclipse with recharge/res and acc/recharge to get Unchain fully slotted. Stygian Circle might be over slotted. General advice is to go with 3 slots, 4 is usually a waste.

I assume Nova is a travel power, why not take SS instead? Gives you stealth and great mobility to get into the spawn before the tanker. From my experience they love it.

I would trade Ebon Eye or Shadow Bolt for Orbiting Death. Shadow Bolt has 1 sec recharge in your build, maybe you don`t need both.

In my biased opinion, you should rework your build for +recharge before we can really dig into the slotting etc. Respec build to be played at level 40-50, right?


 

Posted

Quote:
Originally Posted by Crick_EU View Post

In my biased opinion, you should rework your build for +recharge before we can really dig into the slotting etc. Respec build to be played at level 40-50, right?
Point taken on recharge, i've played with and over slotted haste but thats only got 9 second down time and yes its a 40 - 50 respec build

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Shadow Bolt -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(3), Decim-Acc/Dmg(9), Decim-Dmg/EndRdx(11), Decim-Acc/EndRdx/Rchg(11)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(3), ImpSkn-ResDam/Rchg(23), ImpSkn-EndRdx/Rchg(29), ImpSkn-ResDam/EndRdx/Rchg(45)
Level 4: Orbiting Death -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Dmg(5), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), RechRdx-I(46), RechRdx-I(46)
Level 8: Swift -- Empty(A)
Level 10: Penumbral Shield -- Aegis-ResDam(A), Aegis-Psi/Status(29)
Level 12: Shadow Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg(17), Thundr-Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Shadow Cloak -- LkGmblr-Rchg+(A), DefBuff-I(17)
Level 18: Gravity Well -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dmg/EndRdx(21), T'Death-Acc/Dmg(21), T'Death-Dmg/EndRdx/Rchg(50)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod(25), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(43)
Level 22: Stygian Circle -- EndMod-I(A)
Level 24: Nebulous Form -- EndRdx-I(A)
Level 26: Twilight Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40)
Level 28: Inky Aspect -- Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(31), Stpfy-Acc/EndRdx(31), Stpfy-EndRdx/Stun(33), Stpfy-Acc/Rchg(33)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Dark Extraction -- SvgnRt-PetResDam(A), SvgnRt-Acc(33), SvgnRt-Acc/Dmg(34), SvgnRt-Dmg/EndRdx(34), SvgnRt-Acc/EndRdx(34), SvgnRt-Acc/Dmg/EndRdx(36)
Level 35: Sunless Mire -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), ImpArm-ResDam/Rchg(39), ImpSkn-ResDam/Rchg(39), RechRdx-I(39), TtmC'tng-ResDam/Rchg(40), RctvArm-ResDam/Rchg(40)
Level 41: Quasar -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(45)
Level 47: Unchain Essence -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------


 

Posted

A vast improvement - any tweaks from here are going to be more personal preference than optimization, I'd say, by and large. The only major thing I'd comment on is that you're getting Stamina at 20. For many people this is almost automatic on all characters these days, but for a Warshade you don't need to do it.

In fact, you don't really need Fitness at all on a Warshade, but on a Human-Only variant where it works all the time (passive powers such as Health and Stamina do not work in the forms, with the sole exception of Dark Sustenance). So if you have nothing more attractive to pick, Fitness is certainly helpful, but you can easily delay it if you want to fit other things in earlier. Don't feel obligated to get Stamina at 20 - you won't gimp yourself if you wait on it or even if you skip it altogether.

Stygian Circle is just that good.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Well, if he's building for maximum recharge plus running up to 7 or 8 toggles at once, he'll run out of endurance before he can say "Warshade"... So, I'd say test it on test before you respec to see if you really want to get rid of Stamina all together... form-shifters don't really worry too much about the endurance issue, because they're not constantly running a bajillion toggles... My human-only shade has 7 to 8 toggles running at any given time (that's with leadership), and even *with* Stamina, I have to really watch my endurance when it comes to fighting a boss or an AV... When the bodies disappear, and you settle in for a long fight, Stygian Circle (although one of the best powers in the game) becomes useless.

Good advice about waiting on it, though... I think both of our viewpoints are very dependent on what direction a human-only warshade build decides to go, so if you're not running many toggles at all, what I just talked about may be useless advice.

Definitely test it in several different fighting situations first, before you use up respecs right and left...

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Yeah, what Alien said.

Even within "human-only build' there's a huge variety of builds and playstyle that drastically changes how you play and therefore what is and isn't applicable.

You might consider playing around with this build and then coming up with a refined build based on the direction youv'e ultimately decided to take the build. The downside of this of course is that it burns respecs - one to make the build above and another to change to your 'final' build. And that's assuming you don't end up tweaking the 'final' build again down the line... many people use many respecs on their Khelds. If you've already burned a lot of them, you might seriously consider making use of the Test Server.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server