Demon Endurance


Captain_Simian

 

Posted

Ok so I just hit 34 and I noticed that my demons are doing alot of standing around. So i watched them for a few a bit more carefully and I noticed the Ember Demon and the Demon Price go through Endurance like a fat kid goes through a twinkie. Is this happening to everyone? Am I now supposed to take breaks or something? Is this a known bug? And lastly when will it be fixed? Hope for Info soon.


 

Posted

Noticed the same thing here. Lots of End use, spending too much time feeding them blues to keep them active.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

Is this worse than it is for other masterminds?

Typically, once I get the top upgrade, their endurance bars start getting hit pretty heavily. Usually from level 32+ I start frankenslotting some endurance into them with set IOs.

Or is this worse than the usual endurance drain after all the pets get both upgrades?

Lewis


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Posted

They have auras so that would make them more endurance heavy than others.


The first step in being sane is to admit that you are insane.

 

Posted

No, its pretty over the top. I have a 50 bots/dark, a 50 thugs traps, and my wife has a 50 zombies/dark. None have ever used this much End. I think it just needs to be corrected. Obviously this is an oversight, much like the MM pet A.I. which is currently sending pets with NO MELEE attacks into melee range such as Protector Bots.

I know MM's don't get much love and as such our limited problems should be easy fixes, but somehow we always end up on the bottom of the pile.


 

Posted

Seems the Demons are more end heavy than the other sets (I've got one of each currently 40-50) and those are not as bad. The aura's might need a tweak. Haven't ever slotted MM pets with endrdx before. Wasn't it said that slotting for endrdx only reduced the cost to cast the power, not the pets' powers ?


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

Quote:
Originally Posted by damienray View Post
Wasn't it said that slotting for endrdx only reduced the cost to cast the power, not the pets' powers ?
My protector bots burn a ton of end.

Well, they did. Until I slotted end reduction in the power.

So, in my experience at least, it does affect the pet powers.

Also, remember that recharge enhancements used to carry into pet attacks before they made pet recharge immune to buffs/enhancements. Damage and accuracy enhancements make the pet attacks stronger and more accurate. I see no reason why end reductions shouldn't make the attacks cost less endurance.


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Posted

I'm pretty sure slotting end reduction lowers their useage too. Maybe I'm wrong, tho. It seemed to me that slotting END in them made their blue bar drain slower. Maybe I'm imagining it.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

My thugs (50MM) have trouble getting through all their endurance sometimes. Absolutely no clue about endurance reduction in the pet slots. NOTHING there makes any real kind of sense to me. Then again I feel like a range improvement should increase radius of point blank powers, but what do I know?


 

Posted

Quote:
Originally Posted by Captain_Simian View Post
Then again I feel like a range improvement should increase radius of point blank powers, but what do I know?
As if footstomp, shield charge, and lightning rod need any more buffage.

No, the real problem with this is that those powers were designed around not having enhanceable range. If (very big if) they were to make a change, expect to see the range of all PBAoEs reduced so that ED cap for range would make them slightly larger than what they are now and having 1-2 range SOs would make them equal to what they are now.


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Check out all my guides and fiction pieces on my blog.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Price_NA View Post
Ok so I just hit 34 and I noticed that my demons are doing alot of standing around. So i watched them for a few a bit more carefully and I noticed the Ember Demon and the Demon Price go through Endurance like a fat kid goes through a twinkie. Is this happening to everyone? Am I now supposed to take breaks or something? Is this a known bug? And lastly when will it be fixed? Hope for Info soon.
Slot them with 1 end redux each. Fixed!


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
I'm pretty sure slotting end reduction lowers their useage too. Maybe I'm wrong, tho. It seemed to me that slotting END in them made their blue bar drain slower. Maybe I'm imagining it.

Lewis
You are correct.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
As if footstomp, shield charge, and lightning rod need any more buffage.
I was referring more to thinks like dark healing and such. Less the attacks and more for defensive issues. Though now that you mention it, I can understand how intrinsically the two are tied.


 

Posted

I am at level 30 with my demon mm and my demon prince's endurance drain was horrible. Slotting just one SO end reduction has made a big difference. After my lvl 32 demon upgrade i will most likely frankenslot for even more end reduction.


 

Posted

Quote:
Originally Posted by Captain_Simian View Post
I was referring more to thinks like dark healing and such. Less the attacks and more for defensive issues. Though now that you mention it, I can understand how intrinsically the two are tied.
I love my dark regeneration. Please, watch my Dark Armor Sucks video. You will see how much I love my magic color changing health bar. Yes, the title of the video is ironic to the actions in the video.

That said, the same problem would apply. The powers were designed around not having enhanceable range.

Step 1) Cut Dark Regen PBAoE range by 25%
Step 2) Make Dark Regen range enhanceable.
Step 3) Now have hell to pay trying to slot for acc/end/heal/recharge AND range just to get back to what it used to be.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Price_NA View Post
Ok so I just hit 34 and I noticed that my demons are doing alot of standing around. So i watched them for a few a bit more carefully and I noticed the Ember Demon and the Demon Price go through Endurance like a fat kid goes through a twinkie. Is this happening to everyone? Am I now supposed to take breaks or something? Is this a known bug? And lastly when will it be fixed? Hope for Info soon.

Not a bug.

No clue if it will be tweaked.

I normally Slotted my ONI with 1 END reduction so this isn't new to me.

So far I've noticed the Ice Demonling, and all the higher tier's need 1 end reduction, or either an occasional resummon to refresh their END bar.

END REDUX reduces all their abilities END and reduces the END to summon them in the first place.


 

Posted

Considering that slotting end redux lowers the cost of ALL of their attacks, i dont forsee the devs lowing any costs for any pets.

In other words, slot end redux and you shouldnt have any problems.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

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Posted

Quote:
Originally Posted by lareit the evil View Post

END REDUX reduces all their abilities END and reduces the END to summon them in the first place.
Yes I believe it is half and half summon cost/ pet powers.


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Yes I believe it is half and half summon cost/ pet powers.
Demonstrably untrue. Enhancing an end reduction into the summon reduces the summon's endurance cost by exactly the amount I expect.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Aha, so this is the balancing feature on Demon Summoning. At full power I am of the opinion the demons are really, really tough. I have even said overpowered, but this endurance feature surely is the balancing point. Let the frankenslotting begin!

I too have had protector bots run out of endurance doing their debuff, shield, heal cycles after level 32. I slap some alkaline battery endurance cost reducers in those bots and they are as good as ever.


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Posted

Just throwing this out there. Blood Mandate is a sexy set for a reason.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
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Posted

Well I dropped an Acc/Dam/End in the Prince and Demons, and no longer have to stop and feed them any blues. I guess it makes a difference.


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

Quote:
Originally Posted by Swansu View Post
Just throwing this out there. Blood Mandate is a sexy set for a reason.
I was just going to say...

Granted this is my first MM I have cared to start, Blood Mandate in MIDS is pretty much ED capped damage and accuracy and over 70% end redux. Not to mention a bit of recovery and VERY nice ranged/AoE defense bonuses.

My build is 6-slotting all the pets with this set no question. Why the frankenslot?


 

Posted

Quote:
Originally Posted by Osmiridium View Post
I was just going to say...

Granted this is my first MM I have cared to start, Blood Mandate in MIDS is pretty much ED capped damage and accuracy and over 70% end redux. Not to mention a bit of recovery and VERY nice ranged/AoE defense bonuses.

My build is 6-slotting all the pets with this set no question. Why the frankenslot?
Because things like Protector bots beg for defense enhancement as well, and a bit of heal. If you wanted to enhance healing or resist in the Ember Demon, you'd be forced to frankenslot.

Also, there are the pet uniques to consider. There's 4 of them, and you'll likely want at least both resists for demons. One has to go in living helfire, the other needs to be put somewhere.

Finally, there's the Soulbound Allegiance proc, which is amazing. Beautifully awesome. It takes up a slot and is worth losing blood mandate's 5th bonus for.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Because things like Protector bots beg for defense enhancement as well, and a bit of heal. I know currently that ember demon's damage resistance is being enhanced at the same time as damage, but if you wanted to enhance healing, you'd be forced to frankenslot.

Also, there are the pet uniques to consider. There's 4 of them, and you'll likely want at least both resists for demons. One has to go in living helfire, the other needs to be put somewhere.

Finally, there's the Soulbound Allegiance proc, which is amazing. Beautifully awesome. It takes up a slot and is worth losing blood mandate's 5th bonus for.
Interesting, I guess I usually start out focusing on standard power increases, then start considering the set bonuses/uniques on top of that. Again, since this my first MM, do people find the MM secondaries "lacking" in taking care of the buff/debuff side of things? I understand stacking defense on bots and such, but with my /Pain secondary, I will be healing far better in my estimation than my ember demon. Anything he does will be a bonus.

I've come to start accepting the fact that my summons aren't supposed to be immortal all the time and will die. But I haven't had any issues yet with just resummoning/rebuffing. I basically treat them like attacks. This is also the first time I am trying /Pain for anything. I know if I took /Dark, I wouldn't bat an eyelash at sticking with all Blood Mandates. Darkest Night + Fearsome Stare would far outstrip any survivability bonuses my pets would do (but /Dark is easymode for me it seems now, needed a change of pace).

One last question. Does the build up proc in Soulbound Allegiance affect just one pet? All the pets? Even the MM? I put SA in Hell on Earth for the recharge and extra buffs, but I may rework things if the proc is really that good.