devil dingo

Apprentice
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  1. SR is also fairly easy to get to the incarnate soft cap of 59%. It is also not a clicky set so it goes well with weapon sets like TW and Staff.
    My main is a dm/sr brute i have been playing and enjoying Devil Dingo for years. It isn't flashy nor has it the shiney toys some of the other sets have but it's still very effective.
    like others have said...it's just going to get even better with the i24 io changes and the capped DDR is awesome...especially at the end game.
  2. Here is the build i have been using. It is pretty expensive but very effective. I do like quicksand but i just couldn't fit it in to keep my recharge where i want it and late in game i was not using it much anyways. Tremor isn't very good but i still kept it for the io's and an extra aoe.

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Fossilize -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SAotDominator-EndRdx/Rchg(36), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SAotDominator-Rchg/+Dmg%(42)
    Level 1: Stone Spears -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
    Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 4: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(50)
    Level 6: Stone Cages -- GravAnch-Immob/EndRdx(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Hold%(9), GravAnch-Acc/Immob/Rchg(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Assault -- EndRdx-I(A)
    Level 12: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Stun(13), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 16: Power Boost -- RechRdx-I(A)
    Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb(25)
    Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A)
    Level 24: Salt Crystals -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(25), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Acc/Rchg(34), FtnHyp-Sleep/EndRdx(36)
    Level 26: Volcanic Gasses -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(34), G'Wdw-Dam%(42)
    Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Animate Stone -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33)
    Level 35: Sleet -- Achilles-ResDeb%(A), RechRdx-I(37), LdyGrey-%Dam(43), Posi-Dam%(50)
    Level 38: Fissure -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(39), Posi-Acc/Dmg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40)
    Level 41: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
    Level 44: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(45), Dct'dW-Heal/Rchg(45), S'fstPrt-ResDam/Def+(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-EndRdx/Rchg(46)
    Level 47: Ice Storm -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg(50)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 50: Reactive Radial Flawless Interface
    Level 50: Ion Core Final Judgement
    Level 50: Cimeroran Core Superior Ally
    Level 50: Musculature Core Paragon
    Level 50: Ageless Core Epiphany
    Level 50: Assault Radial Embodiment
    ------------



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  3. Here is my updated build with the brute ATO set

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5)
    Level 1: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(11)
    Level 2: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
    Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(17)
    Level 6: Build Momentum -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(21)
    Level 8: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Boxing -- Dmg-I(A)
    Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31)
    Level 18: Rend Armor -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(31), SBrutesF-Acc/Dmg/Rchg(31), SBrutesF-Acc/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), SBrutesF-Rech/Fury(48)
    Level 20: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 24: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 26: Whirling Smash -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39), FrcFbk-Rechg%(39)
    Level 28: Energy Drain -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod(40)
    Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
    Level 32: Arc of Destruction -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Sciroc-Acc/Dmg(45), Sciroc-Acc/Dmg/EndRdx(45)
    Level 35: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46), Dct'dW-Rchg(48)
    Level 38: Superior Conditioning -- P'Shift-End%(A)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 44: Energy Protection -- S'fstPrt-ResDam/Def+(A)
    Level 47: Super Jump -- Winter-ResSlow(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum



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  4. Here is the build i am using so far. I really don't need to see for too much end recovery because energy drain gives you unlimited endurance. I went spiritual with alpha to get hasten and energize perma and i went rebirth on my destiny to go with perma energize to give me tons of recharge.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5)
    Level 1: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(11)
    Level 2: Titan Sweep -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
    Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(17)
    Level 6: Build Momentum -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(21)
    Level 8: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Boxing -- Dmg-I(A)
    Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31)
    Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 20: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(34)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 24: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 26: Whirling Smash -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(39), FrcFbk-Rechg%(39)
    Level 28: Energy Drain -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40), P'Shift-EndMod(40)
    Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
    Level 32: Arc of Destruction -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Sciroc-Acc/Dmg(45), Sciroc-Acc/Dmg/EndRdx(45)
    Level 35: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46), Dct'dW-Rchg(48)
    Level 38: Superior Conditioning -- P'Shift-End%(A)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 44: Energy Protection -- S'fstPrt-ResDam/Def+(A)
    Level 47: Super Jump -- Winter-ResSlow(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(48), Numna-Heal(48), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum



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  5. Easy question. The sets I see the least are super strength and fire armor. Geez it has been at least 5 minutes since iv'e seen one.
  6. Sorry OP your build just does not make much sense. You are slotting some of your mezz powers for pure damage. You are a dominator not a troller.
    All i got to say is listen to android33. I thought i had an Uber build and he made it even better.
  7. Another option is running alot of incarnate trials and save all your astral merits. You can buy any of those pricey orange Io's for 32 astral merits at the astral vendor in ouro.
  8. WOW....as soon as i get home from work i'm respecing my build. You sure opened my eyes. LOL
    I have tons of incarnate salvage so i'm gonna get my tier 4 musculature alpha and get rid of sj and grab assault. Also i will 5 slot stone spears with decimation and put that extra slot into hasten.
    I think i will stay with ageless as my destiny though. What did you take as your tier 4 destiny??

    Thanks alot for the build advice.
  9. The tier 4 Spiritual alpha slot gives me perma hasten. I also have the tier 4 ageless and yes i realize i have an excessive amount of recharge. lol
    I really dig your suggestions android....i planned on doing yet another respec so i think i might follow your suggetions.
    The only reason is i am considering picking up quicksand again is that i run alot of bafs. When we r killing off the escapees i thought i could throw out QS on the path where im not currently occupying to help out my team mates. Other than that....QS is kind of pointless end game.
  10. I pretty much agree what android is saying. You need kinetic combats in all your melee's for soft capped s/l. My build proves that you can have soft capped defenses and 132% global recharge before hasten.
    I do have frozen armor 6 slotted with 5 red fortunes and the lotg +7.5 IO. I wanted as many recharge bonus' as possible.
    I have the kb protection in SJ just incase i die and lose my pema dom.... this way i have some kind of kb protection until domination is back up. I probably will respec out of super jump at some point and bring back quicksand.
    I use that same opening attack as well and it's pretty friken awesome. I also like to use hoarfrost before i go in to help me absorb the alpha better.
    I Only really struggle a tiny bit in incarnate trials because of all that enegy damage....so i usually carry a few more purples when doing bafs/lams/keyes
  11. I Like quick sand but i found myself not using it often end game. I chose super jump over QS for the knock back protection and i chose invisiblity as a LOTG mule over QS.
    I do admit that i have an excessive amount of recharge especially with my build having tier 4 ageless and spiritual incarnate slots but i'm a recharge ***** lol.
    I see your point on tremor but it's an aoe that is useful from time to time and it's a good oblit or armegeddon set mule.
    I do think heavy mallet is a must though...it's a crucial part of my ST target attack chain. I have a enough recharge that i can alternate between the 3 melee attacks with no down time and i need it for my kinetic combats.
    Don't put kinetic crashes into earthquake....it turns it fron KD to KB.
    Take the numina proc out of hoar frost and put it in health. In hoarfrost you will only get the recov/regen bonus while hoarfrost is active. In health you will allways have the bonus.
    If your taking ice armor you might want to consider going for the s/L defense soft cap . Power boost only last 15 seconds so you will have at least 15 seconds of downtime without soft capped defenses.
  12. I would keep tremor ....It is a so so aoe but it comes in handy. Why Don't you want stone mallet??? It is a pretty good ST attack.
  13. I have an io'd out level 50 earth/earth/ice dom that i have been playing for almost 2 years.
    I found alot of things with your builds that can use a change but instead of listing them all...i'm just gonna post my build to give you a good reference. Keep in mind this build is expensive You can allways change some IO's around to fit your budget.


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (36) Basilisk's Gaze - Accuracy/Recharge
    • (36) Basilisk's Gaze - Recharge/Hold
    Level 1: Stone Spears
    • (A) Kinetic Crash - Damage/Knockback
    • (11) Kinetic Crash - Recharge/Knockback
    • (11) Kinetic Crash - Accuracy/Knockback
    • (17) Kinetic Crash - Recharge/Endurance
    • (17) Kinetic Crash - Damage/Endurance/Knockback
    • (31) Kinetic Crash - Accuracy/Damage/Knockback
    Level 2: Stone Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Tremor
    • (A) Obliteration - Damage
    • (5) Obliteration - Accuracy/Recharge
    • (5) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 6: Stone Cages
    • (A) Gravitational Anchor - Immobilize/Endurance
    • (7) Gravitational Anchor - Immobilize/Recharge
    • (7) Gravitational Anchor - Accuracy/Recharge
    • (9) Gravitational Anchor - Chance for Hold
    • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 12: Stalagmites
    • (A) Absolute Amazement - Endurance/Stun
    • (13) Absolute Amazement - Stun
    • (13) Absolute Amazement - Stun/Recharge
    • (15) Absolute Amazement - Accuracy/Stun/Recharge
    • (15) Absolute Amazement - Accuracy/Recharge
    Level 14: Hasten
    • (A) Recharge Reduction IO
    Level 16: Power Boost
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 18: Earthquake
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (19) Dark Watcher's Despair - Recharge/Endurance
    • (25) Dark Watcher's Despair - To Hit Debuff
    Level 20: Heavy Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    Level 24: Salt Crystals
    • (A) Fortunata Hypnosis - Sleep
    • (25) Fortunata Hypnosis - Sleep/Recharge
    • (34) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (34) Fortunata Hypnosis - Accuracy/Recharge
    • (36) Fortunata Hypnosis - Sleep/Endurance
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (27) Basilisk's Gaze - Accuracy/Recharge
    • (27) Basilisk's Gaze - Recharge/Hold
    • (34) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 28: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage
    • (29) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 38: Fissure
    • (A) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    Level 41: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 44: Hoarfrost
    • (A) Doctored Wounds - Heal
    • (45) Doctored Wounds - Recharge
    • (45) Doctored Wounds - Heal/Recharge
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (46) Doctored Wounds - Heal/Endurance/Recharge
    • (46) Doctored Wounds - Endurance/Recharge
    Level 47: Ice Storm
    • (A) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Damage
    Level 49: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Reactive Radial Flawless Interface
    Level 50: Spiritual Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Cimeroran Core Superior Ally
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus
    • (37) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Recharge
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (42) Endurance Modification IO


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  14. I have a level 50 stj/dark brute that i have i'od out. I'm not completly satisfied with the build but it's sufficient. Until you get some Io's in it...its a very very tough ride endurance wise. Now that i'm level 50 i really no longer have END issues. My recovery rate is 3.89 seconds and my End useage is like 1.54. This is allowed me to go the spiritual tree on the alpha. Also i just got my tier 4 ageless which means i have no END issues at all anymore.
    I am not soft capped on s/l...its at around 35%...1 small purple is all i need to soft cap.
    On the op's build i see 2 things that i would change. 1st i would be frankenslotting dark regeneration with 6 slots and the awesome THEFT OF ESSENCE + END proc. Dark regen really needs a good amount of acc/end/rech/and to a lesser extent heal. It is a huge END Hog and the way its currently slotted his blue bar will go down to nothing very quickly.
    The other thing i woud change is swapping manuevers for combat jumping. Maneuvers defenses are not much higher than combat jumping but its END cost is much much higher.
    Here is the build i am currently using....i will most likely be respecing to get the soul mastery powers now that i have tier 4 ageless. I just havnt figured out a build i like yet.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(46)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 2: Sweeping Cross -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13)
    Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(46)
    Level 6: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(19), AdjTgt-EndRdx/Rchg(21)
    Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(48)
    Level 10: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResKB(27)
    Level 12: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 14: Boxing -- Empty(A)
    Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Heal/HP/Regen/Rchg(31), Nictus-Acc/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Theft-Acc/EndRdx/Heal(33), Theft-Acc/EndRdx/Rchg(33)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-EndRdx(37)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
    Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(48)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 38: Oppressive Gloom -- Acc-I(A)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
    Level 47: Soul Transfer -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(50), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50)
    Level 49: Super Jump -- Zephyr-ResKB(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Rchg(43), P'Shift-End%(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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  15. Emberly I DO have the theft of esence proc in dark regeneration. I bought it at level 22. It only cost me about 20 mil...which in these days is a bargain.
    I totally agree that it is a must have and most certainly a game changer.
  16. Thanks for the awesome responses so far.
    I really am enjoying my stj/da and i see that it is a late bloomer and dark regeneration is so addictive. I do have the ToE proc in dark regen.....it helps immensly. I will not be taking the fear toggle but i will be taking the stun toggle. I have mostly solo'd my toon to 30...i am currently running at 0x6 and i am having few problems except for having to pop blues from time to time. I am heavily slotted for end reduction but end is still an issue from time to time but i have played other brutes with far more end problems then my /Da toon.
    After reading these 2 responses im starting to think that /Da may actually be underated. You don't see that many toons with DA and the general feeling towards DA is that it's not very good. I chose DA because i have leveled every other brute secondary except DA, stone, and regen to 50 and i wanted to try a new set despite everyone in my SG telling me it was horrible.
    So far i am liking it and maybe i just thought it needed a buff because i was focused on the negatives of the set and not the positives.
  17. I have been having fun leveling up my STJ/DA brute and while /DA certainly is not a bad set i can't help but think that it is a little lacking compared to similar armors ELEC and FA. Dark regeneration is incredible and the psi resistance is sweet but DA doesnt have all the the bells and whistles that the other 2 sets have.
    I'm thinking that maybe DA needs a little dev love...elec/fire and recently EA have all been given nice buffs so it's only right to give DA a buff too.
    I'm not thinking anything huge like what EA got but just little things like kb and imob protecion...shadow cloak having the same defensive numbers as energy cloak...toggles requiring less endurance...and so on.
    so what do you all think??
  18. Since alot of you guys in this thread know alot about dark armor...i got a question for you all. What are the advantages of dark armor over fire and electric armors?? I just a rolled stj/DA and he is pretty fun but DA doesnt seem to have all the bells and whistles the other 2 sets have other then really good psi resistance. So i want to know what makes dark worthwhile.
  19. I have a perma dom earth/earth/ice with soft cap def to s/l. It's a really fun toon.
    I'm posting my build.....maybe it will help. It's a bit pricey but you can allways swap the ragnarok set for a set of posi's.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  20. I sent ncsoft an email about the problem and they sent me a diagnostic program that checks connectivity. I am at work right now so i have not tried it yet but after seeing many other people having the same problem i doubt thats the problem.
    I sent ncsoft support another email telling them that others are having this issue. hopefully it gets resolved soon.
  21. When i click on the ncsoft launcher ...either it does not click on or i get an access denied message. Any one else having this problem or does anyone know how to fix it??
    Thank you for replys
  22. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Just tested it with 4 pieces of K-Crash. It does not turn KU into KB, it just sends my enemies waaaaaaaaaaaaaaaaaaaay higher.

    Cool. Good to know.

    Another reason to slot a melee attack with KC is the 3 points of knockback protection. With a a BOTZ in superjump and a set of KC in punch...i never get knocked down/back.
  23. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Any particular reason? I ran the numbers in Mid's... K-Crash gives a pretty nice Acc/Dam addition, and I can't help but think it'd be wicked awesome to boost the knockup of KO-Blow. Nothing says "die" like uppercutting a guy so hard he faceplants the ceiling.
    I may be wrong about this but i think the Kinetic crash set will turn the knock up into knock back. I have never tried it so i do not know for sure.
    Like i said though....it really doesnt matter much if your building a farmer....you won't be using the St attacks too much anyways.
  24. In my current build i have a full set of kinetic crash in punch. Keep in mind that my ss/fire is strictly a farmer. I personaly would not put the set in knockout blow but if the build is just for farming i suppose it doesn't really matter where you put it.
  25. Here is the build i am currently running. It is pretty expensive but it preforms very well. All 3 defenses are soft capped and 50% hp bonus and 60% recharge.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Mega Volt Monster: Level 50 Mutation Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery
    Villain Profile:
    Level 1: Havoc Punch
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (5) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Deflection
    • (A) Red Fortune - Defense/Endurance
    • (7) Red Fortune - Defense/Recharge
    • (9) Red Fortune - Endurance/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    • (11) Red Fortune - Defense
    • (11) Red Fortune - Endurance
    Level 2: Jacobs Ladder
    • (A) Eradication - Damage
    • (13) Eradication - Accuracy/Recharge
    • (13) Eradication - Damage/Recharge
    • (15) Eradication - Accuracy/Damage/Recharge
    • (15) Eradication - Accuracy/Damage/Endurance/Recharge
    • (17) Eradication - Chance for Energy Damage
    Level 4: True Grit
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Heal/Recharge
    Level 6: Battle Agility
    • (A) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Recharge
    • (23) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (25) Red Fortune - Defense
    • (27) Red Fortune - Endurance
    Level 8: Thunder Strike
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (29) Obliteration - Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Obliteration - Chance for Smashing Damage
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Numina's Convalescence - Heal/Endurance
    • (33) Miracle - +Recovery
    • (48) Regenerative Tissue - +Regeneration
    • (50) Numina's Convalescence - Heal
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (34) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - Accuracy/Recharge
    • (43) Performance Shifter - EndMod/Accuracy
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 26: Boxing
    • (A) Damage Increase IO
    Level 28: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Tough
    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (37) Aegis - Resistance/Recharge
    • (45) Aegis - Endurance/Recharge
    • (46) Aegis - Resistance/Endurance/Recharge
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 38: Super Jump
    • (A) Jumping IO
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 44: Gloom
    • (A) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    Level 47: Dark Obliteration
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 0: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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