Critique and Advice for SJ/DA..a bad idea?


devil dingo

 

Posted

Well, I have this themed toon I've always wanted to build, and held onto the name for a few years now anticipating that SJ or something like it would eventually come out. IT FINALLY DID!

However, as I haven't worked with DA in a long, long time, since building my SS/DA brute like a thousand years ago, I had forgotten what an inexcusably huge endurance hog it is. Not even sure if this build is viable, but I'd very much appreciate it if one of you forumites would take a look at it and see if you can plug the holes.

Here's the rough draft.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Ghostwise: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResKB(15)
Level 2: Sweeping Cross -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Rchg(19), Oblit-Dmg(19)
Level 4: Murky Cloud -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(23), S'fstPrt-ResKB(23)
Level 6: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 12: Obsidian Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx(31)
Level 14: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 16: Dark Regeneration -- Theft-Heal/Rchg(A), Theft-Heal(34), Theft-Acc/Heal(34)
Level 18: Fly -- Flight-I(A)
Level 20: Spinning Strike -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(34), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Dmg(36)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 26: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 28: Weave -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42), LkGmblr-Def/EndRdx(42)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Acc/Dmg/EndRdx(45)
Level 35: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), HO:Cyto(40), Rec'dRet-ToHit(46), HO:Cyto(46)
Level 38: Assault -- EndRdx-I(A)
Level 41: Vengeance -- LkGmblr-Rchg+(A)
Level 44: Physical Perfection -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(46), Efficacy-EndMod(48)
Level 47: Soul Transfer -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Rchg(50), Oblit-Dmg(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 50: Cardiac Radial Boost
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(5), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod/Rchg(9), P'Shift-EndMod(9)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 34.25% Defense(Smashing)
  • 34.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 50% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 5% FlySpeed
  • 155.6 HP (11.62%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 18.15%
  • MezResist(Stun) 4.4%
  • 9.5% (0.16 End/sec) Recovery
  • 40% (2.23 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Initial Strike)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Obliteration
(Sweeping Cross)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Murky Cloud)
  • Knockback (Mag -4), Knockup (Mag -4)
Rectified Reticle
(Combat Readiness)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Rib Cracker)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Air Superiority)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Theft of Essence
(Dark Regeneration)
  • 10% (0.56 HP/sec) Regeneration
  • 1.8% Max End
Ragnarok
(Spinning Strike)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Crushing Uppercut)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Touch of Death
(Crushing Uppercut)
  • MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
Rectified Reticle
(Focused Accuracy)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Physical Perfection)
  • 15.06 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Obliteration
(Soul Transfer)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery


http://www.cohplanner.com/mids/downl...45D8A74305D8A1


Stand UP.
FIGHT BACK!

 

Posted

I think the only problem you'll have is definitely the endurance issue you pointed out.

There's a couple of ways of dealing with that though.

You'll definitely have to go cardiac. That alone helps a ton. Going body mastery to pick up conserve power and physical perfection can be really useful too. Conserve power is great for those drawn out fights.

Ageless is another ability you can take from the incarnates to help out with your endurance consumption.

Finally, an issue with street justice is that the attacks are just so fast that you can easily burn through your endurance bar if you don't throttle yourself sometimes. This will probably be even more the case when paired with dark armor.

It'll come down to how many endurance reducing/recovering powers you go with and whether or not you can adapt the blue bar mini game to your play style.


 

Posted

I have a level 50 stj/dark brute that i have i'od out. I'm not completly satisfied with the build but it's sufficient. Until you get some Io's in it...its a very very tough ride endurance wise. Now that i'm level 50 i really no longer have END issues. My recovery rate is 3.89 seconds and my End useage is like 1.54. This is allowed me to go the spiritual tree on the alpha. Also i just got my tier 4 ageless which means i have no END issues at all anymore.
I am not soft capped on s/l...its at around 35%...1 small purple is all i need to soft cap.
On the op's build i see 2 things that i would change. 1st i would be frankenslotting dark regeneration with 6 slots and the awesome THEFT OF ESSENCE + END proc. Dark regen really needs a good amount of acc/end/rech/and to a lesser extent heal. It is a huge END Hog and the way its currently slotted his blue bar will go down to nothing very quickly.
The other thing i woud change is swapping manuevers for combat jumping. Maneuvers defenses are not much higher than combat jumping but its END cost is much much higher.
Here is the build i am currently using....i will most likely be respecing to get the soul mastery powers now that i have tier 4 ageless. I just havnt figured out a build i like yet.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(46)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Sweeping Cross -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Acc/Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(46)
Level 6: Combat Readiness -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-Rchg(19), AdjTgt-EndRdx/Rchg(21)
Level 8: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(48)
Level 10: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResKB(27)
Level 12: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 14: Boxing -- Empty(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Heal/HP/Regen/Rchg(31), Nictus-Acc/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Theft-Acc/EndRdx/Heal(33), Theft-Acc/EndRdx/Rchg(33)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(48)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Oppressive Gloom -- Acc-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(45)
Level 47: Soul Transfer -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(50), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50)
Level 49: Super Jump -- Zephyr-ResKB(A)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Rchg(43), P'Shift-End%(43)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Posted

I'm sorry it took so long for me to get back to you guys, mostly to thank you for posting. I just went on leave and it took me a few internetless days to get back to civilization. Your build advice has been helpful, I'll post what I come up with after a second pass as soon as I find time to do it.


Stand UP.
FIGHT BACK!