Demon Endurance
Because things like Protector bots beg for defense enhancement as well, and a bit of heal. I know currently that ember demon's damage resistance is being enhanced at the same time as damage, but if you wanted to enhance healing, you'd be forced to frankenslot.
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As far as I can tell, that appears to just be a display bug. The values for ember shield are still the same as when I first summoned the pet - 5% s/l/t, 6.66% fire and 3.33% cold for me and double those numbers for the pets. The demons inherent resistances haven't increased either (apart from the level scaling). The real problem is that +damage is being capped as if it was schedule B (~60%) rather than schedule A (~90%). (not the case - see posts below correcting this)
This proc works in the pet it's slotted in and has a chance to fire on the MM himself when he summons the pet. It's an incredible damage boost that has a chance to happen for every target that pet hits. It is the single best enhancement I have put in my mastermind, and it's sitting in the Assbot. I put one more enhancer from SA in it for the humongous regen bonus, which again helps bodyguard mode substantially.
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Lewis
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If it weren't for the damage enhancement doing double duty, I'd suggest slotting the resistance aspect for sure.
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I believe that is also just a display bug as I think someone tested that the pets' damage is actually being increased correctly.
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So, you want to be Mental?
What the hell? Let's buff defenders.
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I believe that is also just a display bug as I think someone tested that the pets' damage is actually being increased correctly.
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Someone's said that this is also a display bug, and the ember demon is still getting the correct damage enhancement.
-Morgan. |
I guess I should have realised that the display bug would propagate down into the individual power displays .
Since the Ember Demon has both his single target heal, which I find he uses frequently enough to matter, and after the lvl 32 upgrade he gets an AoE heal I plan to slot one heal enhancer to see how it goes. 4 more levels until I can start testing that out.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Seeing as this is your first MM, are you familiar with bodyguard mode? With six pets in supremacy range on defensive (stay, follow, or go to), you have an effective 75% resist all. If you keep most of the attention, not much in the game can do enough damage to kill you, especially since you have Word of Pain and some healing to keep you and your bots topped off.
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This would also explain the provoke "tankermind" talk I am reading about.
I still plan on keeping at least 2 BM's fully slotted, but yeah, loosing one 5th set bonus and swapping in the SA proc on the best pet seems pretty ideal. Just a matter of which is the best pet. Seems like the tier 1 pets will get the highest proc chance, though they may go down quickly.
I know about bodyguard mode, but does it only work with stay, follow or go and not attack?
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I take it this means for it to be effective, I need to attack first and take the retaliation before the demons engage?
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Keep in mind that henchmen will also engage when other henchmen are attacked. I use this on my Thugs/poison. I order the bruiser (and only the bruiser) to attack, then the others open up once he's been attacked.
If you want to be able to attack with a substantial portion of your army while retaining a good amount of bodyguard mode, I have another suggestion that my bots/traps uses. Make a macro that orders only the Demon Prince, the Hellfire Demon, and the Hellfire Demonling to attack your target. This will focus the attacks of your heavy hitting pet plus the two pets who stack -resistance. The three remaining pets are left in bodyguard mode (you will take 2/5 of all damage, effectively 60% resist all). Using a strategy like this will allow you to quickly down big nasty targets within a large group and maintain a good level of safety.
And yes, the plan was to stack some moderate Ranged/AoE defense (~25%) and use the BG mode to gain the effective resistance increase (compounded by ember shield and the Soul S/L shield later). Then just Nullify Pain and Suppress Pain to keep going.
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Also, does the BG mode damage get reduced BEFORE it hits your pets by your personal Resistance?
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Six henchmen out, each with 50% resistance. You have 50% resistance as well. 1000 point attack hits you. Your resistance makes it a 500 point attack, then bodyguard mode kicks in. You take 125 damage and each henchman takes 62.5. The henchman's resistance does not reduce that 62.5 damage. It is essentially typeless damage that came from you.
This would also explain the provoke "tankermind" talk I am reading about.
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I would not suggest this. Those pets don't have a large selection of AoE attacks and don't hit very hard to begin with. Yes, there's three of them, but I really think you'd be better served putting that proc in the Demon Prince or the Lieutenant demons.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Some really good information here, thanks for the responses. So if I read all that right, my resistance is taken into account before the BG mode damage is dispersed to my pets, which ends up being typeless. If that's true, then one reason I went Soul is MIDs is showing 43% S/L resistance (and some decent Neg/Toxic as well). Stacking with World of Pain and Ember Shield, I should be over 60% Res easily to S/L before BG mode kicks in. The other reason for Soul is Oppressive Gloom. Stunned minions do no damage and I "think" successive applications stack (I could be very wrong on this). But, the health drain is negligible due to Suppress Pain and it's end cost is very low as well.
Sounds like I have some macro work to look into.
Oppressive Gloom does not stack with itself.
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Stacking with World of Pain and Ember Shield, I should be over 60% Res easily to S/L before BG mode kicks in.
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The other reason for Soul is Oppressive Gloom. Stunned minions do no damage and I "think" successive applications stack (I could be very wrong on this). But, the health drain is negligible due to Suppress Pain and it's end cost is very low as well.
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I'm a bit rusty, since I haven't actually made the macro in a while, but what I think you want is this:
/macro kill "petcompow Demon_Prince attack$$petcomname [Hellfire Gargoyle's name] attack$$petcomname [Hellfire Demonling's name] attack"
If there's spaces in the pet names, replace with underscores.
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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
(emphasis mine)
As far as I can tell, that appears to just be a display bug. The values for ember shield are still the same as when I first summoned the pet - 5% s/l/t, 6.66% fire and 3.33% cold for me and double those numbers for the pets. The demons inherent resistances haven't increased either (apart from the level scaling). The real problem is that +damage is being capped as if it was schedule B (~60%) rather than schedule A (~90%). (not the case - see posts below correcting this) |
Also, re: the main topic: I frequently slot end reducers in my pets. Tier 2 thugs, bots, tier 3 bots & ninja are the worst offenders IIRC. Tier 2 & 3 demons are an addition to that list. I've got two levels left before I can chime in on the end usage of the l32 buff, but I suspect it will be mitigated by just slotting a dam/end and an acc/dmg/end.
Of course... a/d/es are REALLY expensive right now :P.
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Considering that you're pain, yes, the healing he does may not need enhanced.
I generally do not go for set bonuses on my MMs. Right now, mine hits the S/L/E softcap without set bonuses. Recharge is always nice, as well as +HP/regen for more effective bodyguard mode, but outside of that? Not much helps.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.