Demon Endurance


Captain_Simian

 

Posted

Quote:
Originally Posted by Osmiridium View Post
Interesting, I guess I usually start out focusing on standard power increases, then start considering the set bonuses/uniques on top of that. Again, since this my first MM, do people find the MM secondaries "lacking" in taking care of the buff/debuff side of things? I understand stacking defense on bots and such, but with my /Pain secondary, I will be healing far better in my estimation than my ember demon. Anything he does will be a bonus.
I'm not familiar with how demons work, but the protector bots put out 11% in defense when enhanced. Each. Since only one of the two demon pets benefits from the resist enhancement and the base resist value is relatively low, I don't think it's worth enhancing.

Considering that you're pain, yes, the healing he does may not need enhanced.

I generally do not go for set bonuses on my MMs. Right now, mine hits the S/L/E softcap without set bonuses. Recharge is always nice, as well as +HP/regen for more effective bodyguard mode, but outside of that? Not much helps.

Quote:
Originally Posted by Osmiridium View Post
I've come to start accepting the fact that my summons aren't supposed to be immortal all the time and will die.
Seeing as this is your first MM, are you familiar with bodyguard mode? With six pets in supremacy range on defensive (stay, follow, or go to), you have an effective 75% resist all. If you keep most of the attention, not much in the game can do enough damage to kill you, especially since you have Word of Pain and some healing to keep you and your bots topped off.

Quote:
Originally Posted by Osmiridium View Post
One last question. Does the build up proc in Soulbound Allegiance affect just one pet? All the pets? Even the MM?
This proc works in the pet it's slotted in and has a chance to fire on the MM himself when he summons the pet. It's an incredible damage boost that has a chance to happen for every target that pet hits. It is the single best enhancement I have put in my mastermind, and it's sitting in the Assbot. I put one more enhancer from SA in it for the humongous regen bonus, which again helps bodyguard mode substantially.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Because things like Protector bots beg for defense enhancement as well, and a bit of heal. I know currently that ember demon's damage resistance is being enhanced at the same time as damage, but if you wanted to enhance healing, you'd be forced to frankenslot.
(emphasis mine)

As far as I can tell, that appears to just be a display bug. The values for ember shield are still the same as when I first summoned the pet - 5% s/l/t, 6.66% fire and 3.33% cold for me and double those numbers for the pets. The demons inherent resistances haven't increased either (apart from the level scaling). The real problem is that +damage is being capped as if it was schedule B (~60%) rather than schedule A (~90%). (not the case - see posts below correcting this)


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
This proc works in the pet it's slotted in and has a chance to fire on the MM himself when he summons the pet. It's an incredible damage boost that has a chance to happen for every target that pet hits. It is the single best enhancement I have put in my mastermind, and it's sitting in the Assbot. I put one more enhancer from SA in it for the humongous regen bonus, which again helps bodyguard mode substantially.
Is the top Demon more of a controller? Or is he a heavy hitter? I was thinking about, eventually, putting the Soulbound proc in my Rank 2 (level 12) demons, since there are 2 of them. I wonder which Demon will be best for it?

Lewis


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
If it weren't for the damage enhancement doing double duty, I'd suggest slotting the resistance aspect for sure.
The damage enhancements in Summon Demons are not increasing the resistance values of Ember Shield. It is a display bug in the enhancement screen window only.

Quote:
Originally Posted by Nuclea View Post
The real problem is that +damage is being capped as if it was schedule B (~60%) rather than schedule A (~90%).
I believe that is also just a display bug as I think someone tested that the pets' damage is actually being increased correctly.


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So, you want to be Mental?
What the hell? Let's buff defenders.
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Posted

Quote:
Originally Posted by UnicyclePeon View Post
Is the top Demon more of a controller? Or is he a heavy hitter? I was thinking about, eventually, putting the Soulbound proc in my Rank 2 (level 12) demons, since there are 2 of them. I wonder which Demon will be best for it?
That's a good question, and one that I can't answer since I don't have a demon summoner of my own. Keep an eye on your pet combat tab, and maybe run HeroStats, although I don't know if it can track each pet's damage separately. Find out who's doing the most damage, and put the proc there.


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Posted

Quote:
Originally Posted by Nuclea View Post
As far as I can tell, that appears to just be a display bug.
Quote:
Originally Posted by StratoNexus View Post
It is a display bug in the enhancement screen window only.
Thanks. Editing my posts to reflect this.


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Posted

Quote:
Originally Posted by Nuclea View Post
The real problem is that +damage is being capped as if it was schedule B (~60%) rather than schedule A (~90%).
Someone's said that this is also a display bug, and the ember demon is still getting the correct damage enhancement.

-Morgan.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
I believe that is also just a display bug as I think someone tested that the pets' damage is actually being increased correctly.
Quote:
Originally Posted by Morganite View Post
Someone's said that this is also a display bug, and the ember demon is still getting the correct damage enhancement.

-Morgan.
Thanks for the correction guys, good to know.

I guess I should have realised that the display bug would propagate down into the individual power displays .


 

Posted

Since the Ember Demon has both his single target heal, which I find he uses frequently enough to matter, and after the lvl 32 upgrade he gets an AoE heal I plan to slot one heal enhancer to see how it goes. 4 more levels until I can start testing that out.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Seeing as this is your first MM, are you familiar with bodyguard mode? With six pets in supremacy range on defensive (stay, follow, or go to), you have an effective 75% resist all. If you keep most of the attention, not much in the game can do enough damage to kill you, especially since you have Word of Pain and some healing to keep you and your bots topped off.
I know about bodyguard mode, but does it only work with stay, follow or go and not attack? I ask since I changed the initial "attack" macro MM's start with (just to start getting familiar) to "Attack Defensive". I also noticed that BG mode didn't seem to do anything when I did this. I take it this means for it to be effective, I need to attack first and take the retaliation before the demons engage? And yes, the plan was to stack some moderate Ranged/AoE defense (~25%) and use the BG mode to gain the effective resistance increase (compounded by ember shield and the Soul S/L shield later). Then just Nullify Pain and Suppress Pain to keep going. Also, does the BG mode damage get reduced BEFORE it hits your pets by your personal Resistance?

This would also explain the provoke "tankermind" talk I am reading about.

I still plan on keeping at least 2 BM's fully slotted, but yeah, loosing one 5th set bonus and swapping in the SA proc on the best pet seems pretty ideal. Just a matter of which is the best pet. Seems like the tier 1 pets will get the highest proc chance, though they may go down quickly.


 

Posted

Quote:
Originally Posted by Osmiridium View Post
I know about bodyguard mode, but does it only work with stay, follow or go and not attack?
Yes, bodyguard mode does not work in Defensive Attack. Further, if you tell them to concentrate fire on a single target, your henchmen will not return to bodyguard mode until all aggro is cleared and they return to follow.

Quote:
Originally Posted by Osmiridium View Post
I take it this means for it to be effective, I need to attack first and take the retaliation before the demons engage?
That's one option, and a very good one. If I were you, I'd open with anguishing cry then go to town with your -res debuffs in the whip (Slot for accuracy/end/recharge. They don't do damage worth enhancing.).

Keep in mind that henchmen will also engage when other henchmen are attacked. I use this on my Thugs/poison. I order the bruiser (and only the bruiser) to attack, then the others open up once he's been attacked.

If you want to be able to attack with a substantial portion of your army while retaining a good amount of bodyguard mode, I have another suggestion that my bots/traps uses. Make a macro that orders only the Demon Prince, the Hellfire Demon, and the Hellfire Demonling to attack your target. This will focus the attacks of your heavy hitting pet plus the two pets who stack -resistance. The three remaining pets are left in bodyguard mode (you will take 2/5 of all damage, effectively 60% resist all). Using a strategy like this will allow you to quickly down big nasty targets within a large group and maintain a good level of safety.

Quote:
Originally Posted by Osmiridium View Post
And yes, the plan was to stack some moderate Ranged/AoE defense (~25%) and use the BG mode to gain the effective resistance increase (compounded by ember shield and the Soul S/L shield later). Then just Nullify Pain and Suppress Pain to keep going.
Sounds like a good plan. If you're not terribly attached to your patron, I'd like to suggest taking the Scorpion defense based shield and trying to finish off softcapping S/L. It's not a clear cut better way to go, but it's what I'd try. Then again, I don't know demons or pain that well.

Quote:
Originally Posted by Osmiridium View Post
Also, does the BG mode damage get reduced BEFORE it hits your pets by your personal Resistance?
Interesting question. Best explained by example.

Six henchmen out, each with 50% resistance. You have 50% resistance as well. 1000 point attack hits you. Your resistance makes it a 500 point attack, then bodyguard mode kicks in. You take 125 damage and each henchman takes 62.5. The henchman's resistance does not reduce that 62.5 damage. It is essentially typeless damage that came from you.

Quote:
Originally Posted by Osmiridium View Post
This would also explain the provoke "tankermind" talk I am reading about.
*nods* I'm one of them. Bots/traps, provoke on auto, +2/x8 is not a problem. Higher and I have to be careful.

Quote:
Originally Posted by Osmiridium View Post
Seems like the tier 1 pets will get the highest proc chance, though they may go down quickly.
I would not suggest this. Those pets don't have a large selection of AoE attacks and don't hit very hard to begin with. Yes, there's three of them, but I really think you'd be better served putting that proc in the Demon Prince or the Lieutenant demons.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Some really good information here, thanks for the responses. So if I read all that right, my resistance is taken into account before the BG mode damage is dispersed to my pets, which ends up being typeless. If that's true, then one reason I went Soul is MIDs is showing 43% S/L resistance (and some decent Neg/Toxic as well). Stacking with World of Pain and Ember Shield, I should be over 60% Res easily to S/L before BG mode kicks in. The other reason for Soul is Oppressive Gloom. Stunned minions do no damage and I "think" successive applications stack (I could be very wrong on this). But, the health drain is negligible due to Suppress Pain and it's end cost is very low as well.

Sounds like I have some macro work to look into.


 

Posted

Quote:
Originally Posted by Osmiridium View Post
Stacking with World of Pain and Ember Shield, I should be over 60% Res easily to S/L before BG mode kicks in.
Yeah, you'll be nigh impossible to kill, just watch for mez attacks.

Quote:
Originally Posted by Osmiridium View Post
The other reason for Soul is Oppressive Gloom. Stunned minions do no damage and I "think" successive applications stack (I could be very wrong on this). But, the health drain is negligible due to Suppress Pain and it's end cost is very low as well.
As Spitting Trashcan said, it won't stack, but even Health negates the self damage. Suppress Pain is going to be overkill (in a good way, of course). Having no minions able to attack you is great, and the pseudo-taunt effect will help you "tankermind."

Quote:
Originally Posted by Osmiridium View Post
Sounds like I have some macro work to look into.
I'm a bit rusty, since I haven't actually made the macro in a while, but what I think you want is this:

/macro kill "petcompow Demon_Prince attack$$petcomname [Hellfire Gargoyle's name] attack$$petcomname [Hellfire Demonling's name] attack"

If there's spaces in the pet names, replace with underscores.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Nuclea View Post
(emphasis mine)

As far as I can tell, that appears to just be a display bug. The values for ember shield are still the same as when I first summoned the pet - 5% s/l/t, 6.66% fire and 3.33% cold for me and double those numbers for the pets. The demons inherent resistances haven't increased either (apart from the level scaling). The real problem is that +damage is being capped as if it was schedule B (~60%) rather than schedule A (~90%). (not the case - see posts below correcting this)
As an additional clarification, slotting resist does increase the resists provided by the ember shield.

Also, re: the main topic: I frequently slot end reducers in my pets. Tier 2 thugs, bots, tier 3 bots & ninja are the worst offenders IIRC. Tier 2 & 3 demons are an addition to that list. I've got two levels left before I can chime in on the end usage of the l32 buff, but I suspect it will be mitigated by just slotting a dam/end and an acc/dmg/end.

Of course... a/d/es are REALLY expensive right now :P.


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