Dechs Kaison

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  1. I don't know if the tier 2 henchmen take resistance sets. You can enhance resistance, that doesn't mean they can take resist sets.

    They probably can't, seeing as protector bots cannot take defense set enhancements.

    All I was saying was "if you can slot it in your pet, you are still the one who gets the bonus."

    Quote:
    Originally Posted by The_Coming_Storm View Post
    You wouldn't dip into tough, anyway, unless you wanted to go Scorpion. The other 3 patrons have superior res shields.
    However, seeing as Scorpion is the only defense based shield, it makes sense to pick this one.
  2. If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.

    Twelve little snowmen,
    up in the heavens
    One fought a hero,
    and then there were eleven.
  3. Echoing Deth on the Soul Transfer/OG topic.

    My DA/fire tank has no stuns, so OG is pretty useless. Soul transfer ends up being a nice set mule (3% E/N defense), and in the rare case that I get overwhelmed and killed, the mag 30 stun prevents anyone else on the team from dropping while I get back up and grab all the aggro I just lost.
  4. Dark Armor.

    All of it's holes can be completely plugged with IOs. You get the best heal in the game. You get resistance to endurance drain. You don't have to be afraid of psychic clockwork.

    It's also a resist based set with enough defense that you can softcap to S/L with no problem, E/N with a little trouble.
  5. Quote:
    Originally Posted by _Relikk_ View Post
    How would this proc work if slotted into Dwarf form?
    Every time you activate dwarf, and once every ten seconds while in dwarf form, you will have the chance to gain 10 endurance.

    You can actually repeatedly toggle on and off for extra chances at the +end.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    I've got 95% DDR. Cimerorans don't phase me.
    Fine. Nemesis and Devouring Earth Quartz.

    Also: Nictus Essence autohit mire and other autohit attacks such as burn patches. And I think Earthquakes do unnresistable -def.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    Because when you're running around at the softcap, more defense won't do you any good at all.
    Except against Cimerorans and tower buffed Recluse.

    Seriously though, despite the math I did, my tank is resist based and I carry two columns of purples and one of oranges, but that's because I've added defense to the tank. My very worst defense attribute is 23%, so a single medium purple puts me at the softcap to everything. And I do mean S/L/E/N/F/C/Psy/Melee/Ranged/AoE everything.

    I find the purples do more for me in more situations.




    But the math does prove that if you've only got one inspiration to use, the best one for you is the one that will push you closest to whatever cap you can reach.

    Who ever uses only one inspiration at a time? To hell if I know.
  8. Funny thing, I still get the fanfare and message on the screen, even though my music is off.
  9. Quote:
    Originally Posted by Retilian View Post
    ok im goin to bite.....So you have 80% resist(yey!)....now the question becomes do i eat an orange and hit my cap reduceing incoming dmg by 90% or do i eat a purple and only have a 5% chance to get hit?
    Please tell me which size purple inspriation gives 45% defense again?

    How about I throw some math out there.

    Small inspiration usage when you already have 80% resist:

    No inspiration: Taking 20% damage of all attacks that hit. 50% attacks hit, so we're at 10% of incoming damage gets through.

    Small orange: Taking 10% damage of all attacks that hit. 50% attacks hit, so now it's 5% of incoming damage that gets through.

    Small purple: Taking 20% damage of all attacks that hit. 50%-12.5%= 37.5% attacks hit, so the result is 7.5% damage gets through.

    In the case of 80% damage resistance, a small orange is better than a small purple.

    Further study:

    You can see that the two situations are comparable. The small purple is 50% less effective than the small orange. But what about medium inspirations?

    Again, no inspiration: Taking 20% damage of all attacks that hit. 50% attacks hit, so we're at 10% of incoming damage gets through.

    Medium orange: Same as before, in fact, some of the orange is wasted. Taking 10% damage of all attacks that hit. 50% attacks hit, so now it's 5% of incoming damage that gets through.

    Medium purple: Now it gets interesting. 20% damage from attacks that hit, 25% attacks hit. Result is 5% of all incoming damage gets through. This is the same as the small orange.

    So you can get the same result from a small orange that you can from a medium purple.



    Yes, all this is making an assumption that all incoming damage is the resisted type of damage.
  10. Quote:
    Originally Posted by MaxLongstreet View Post
    Wow, the ignorance runs deep on this board. If you're at 80% s/l resist, how would a purple help more than an orange? Someone enlighten me.

    Perhaps this is a case of Scrapper bias, where lower caps make resist inherently inferior to defense on that class. But contrary to popular belief, not everyone's playing a scrapper.
    You are correct for the simple reason that each % of resistance or defense is more valuable than the % added before it.

    Added resistance/defense does not scale linearly with effective mitigation.

    You still have to consider that a medium purple inspiration is like adding 50% resistance. While not enough to make you a god on its own, it's contributing more towards the cap than a medium or even a large orange.

    If you gobble 2 medium purples, you're at the softcap. If you gobble 2 medium oranges, it doesn't do much. But considering that it only takes one orange to push you into the hardcap for resistance as an elec tank, the oranges are doing more for you.
  11. Quote:
    Originally Posted by McBoo View Post
    ON the day the servers go down a single message will be broadcast to each and every hero in Paragon City:

    Azuria has not lost any powerful magical artifacts today.
    This.
  12. This is too good of a suggestion to give up on.
  13. Put me on the list of people who would like Leandro's tool when he's comfortable sending it out.
  14. I don't see why you'd purple two builds on the same character unless they were a VEAT and less so a HEAT.

    Using the purple sets is pushing a build towards recharge, and that's about it. So with an AR blaster, for instance. Build 1 with purples is massive recharge, and build 2 is ... massive... recharge. What's the point?

    No, if you've got the time/inf, make one purple focused, and the other focused on something else (probably defense).
  15. 1. The NPCs aren't protected during the rez animation. They can't be targeted, but you can still lambaste them with AoEs. This means that what you're asking for is not "fair."

    2. I couldn't turn down an untouchable period of 10 seconds. Enough time to toggle back up and use a non-combat rez like it was a combat rez. But fair is fair, we'd have to give the same to the all the Freakshow. They'd get 10 seconds to beat on us with impunity.
  16. Dechs Kaison

    Merging servers.

    Quote:
    Originally Posted by ClawsandEffect View Post
    The only problem with a server list merge I see, is it would only give most of us TWO more servers to play on, not four.

    Unless of course you happen to speak fluent German and French, in which case you do get four.

    The Europeans would benefit a lot more from it. Which is fine by me.
    I believe the term "Server List Merge" means nothing more than putting all the servers into one list so that Europeans can roll characters on Virtue and the rest of us can roll characters on Union.
  17. Dechs Kaison

    Vet Rewards

    New suggestion:

    You can buy the 60 month vet badge for the small one time fee of $1200, which approximately how much current owners of the 60 month badge have paid. This calculation assumes $15/month with a 10% interest rate compounded annually and rounded down to the nearest hundred.

    The 72 month badge may be purchased for $1500.
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    It makes you a lackey.
    Quote:
    Originally Posted by CactusBrawler View Post
    Or a mercenary.
    Toe-MAY-toe, toe-MAH-toe.
  19. Dechs Kaison

    My Team Wish

    City-Life?

    Or uniquedragon.

    My money's on City-Life.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    (That said, I know I've been asking for the same thing as the OP for years.)
    Likewise. I got that little idea of mine while playing my warshade and setting up the shapeshifting binds to switch my tray1 to the active form.
  21. Quote:
    Originally Posted by Eiko-chan View Post
    Bots, Mercenaries and Ninja MMs cannot use them.
    Unless they're /dark miasma or /storm.

    At least, I think you can slot the recharge intensive ones in T-storm and dark servant.
  22. Dechs Kaison

    Demon Endurance

    Quote:
    Originally Posted by Osmiridium View Post
    Stacking with World of Pain and Ember Shield, I should be over 60% Res easily to S/L before BG mode kicks in.
    Yeah, you'll be nigh impossible to kill, just watch for mez attacks.

    Quote:
    Originally Posted by Osmiridium View Post
    The other reason for Soul is Oppressive Gloom. Stunned minions do no damage and I "think" successive applications stack (I could be very wrong on this). But, the health drain is negligible due to Suppress Pain and it's end cost is very low as well.
    As Spitting Trashcan said, it won't stack, but even Health negates the self damage. Suppress Pain is going to be overkill (in a good way, of course). Having no minions able to attack you is great, and the pseudo-taunt effect will help you "tankermind."

    Quote:
    Originally Posted by Osmiridium View Post
    Sounds like I have some macro work to look into.
    I'm a bit rusty, since I haven't actually made the macro in a while, but what I think you want is this:

    /macro kill "petcompow Demon_Prince attack$$petcomname [Hellfire Gargoyle's name] attack$$petcomname [Hellfire Demonling's name] attack"

    If there's spaces in the pet names, replace with underscores.
  23. For Master runs:

    Blueside:
    One tank.
    Seven defenders.

    Redside:
    One brute.
    Seven corruptors.

    Or co-op:
    One tank.
    Seven defenders.

    For run of the mill mission clearing
    :

    Blueside:
    Eight defenders.

    Redside:
    Eight corruptors.

    Co-op:
    Eight defenders.
  24. I have a thing I do.

    /bind w "+forward$$gototray 1$$gotoalttray1 2$$gotoalttray2 3"

    Every time I move forward, my trays reset.