Fair is Fair - Protection During Rez Animation
Hi Devs,
now that you've implemented a system under which our enemies are protected from being hit while the 'rez' animation is playing, could you do the same for the players? I had the fun experience of being killed .000001 seconds after I clicked my regen stalker's rez button the other day... Please give us a few seconds of invulnerability so that we at least have a fighting chance of escaping any hostile mobs, etc. Thanks, IM |
Neither the regeneration nor willpower rezzes contain damage components. The two self rezzes that do contain damage components, Rise of the Pheonix and Soul Transfer, do contain 10mag untouchable for 15 seconds.
It's one of the things that you know... actually makes the power sets... DIFFERENT from each other.
1. The NPCs aren't protected during the rez animation. They can't be targeted, but you can still lambaste them with AoEs. This means that what you're asking for is not "fair."
2. I couldn't turn down an untouchable period of 10 seconds. Enough time to toggle back up and use a non-combat rez like it was a combat rez. But fair is fair, we'd have to give the same to the all the Freakshow. They'd get 10 seconds to beat on us with impunity.
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1. The NPCs aren't protected during the rez animation. They can't be targeted, but you can still lambaste them with AoEs. This means that what you're asking for is not "fair."
2. I couldn't turn down an untouchable period of 10 seconds. Enough time to toggle back up and use a non-combat rez like it was a combat rez. But fair is fair, we'd have to give the same to the all the Freakshow. They'd get 10 seconds to beat on us with impunity. |
2. I'm fine with uber tough Freakshow.
Um. No.
Neither the regeneration nor willpower rezzes contain damage components. The two self rezzes that do contain damage components, Rise of the Pheonix and Soul Transfer, do contain 10mag untouchable for 15 seconds. It's one of the things that you know... actually makes the power sets... DIFFERENT from each other. |
I didn't say ten seconds. Do the freakshow get ten seconds? How about 3 seconds... you know, enough to let the animation complete... like I said in my original post, rather than the post your inner JRanger read in place of my post.
Also, see above, I would suggest making the player 'untargetable' -in a way mechanically identical to what is happening with the NPCs.
1. Why not just set the player to be untargetable the same way? Player could still be effected by AOEs.
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It's not just AOEs. Pets (player spawned or other NPCs) also can attack them still during their rez. That's not an insignificant number of ways for them to get killed - fewer than direct player damage, yes, but it's not like they're completely invulnerable.
Some rezzes do have you invulnerable, others don't - while I'm not against the "we should be invulnerable" necessarily, I don't see it as an overbearing need. (And yes, I play squishies with rezzes as well as tanks/scrappers/brutes. )
This was to stop an exploit so I believe the devs answer would be "you brought this on yourselves".
*points to my post*
It's not just AOEs. Pets (player spawned or other NPCs) also can attack them still during their rez. That's not an insignificant number of ways for them to get killed - fewer than direct player damage, yes, but it's not like they're completely invulnerable. Some rezzes do have you invulnerable, others don't - while I'm not against the "we should be invulnerable" necessarily, I don't see it as an overbearing need. (And yes, I play squishies with rezzes as well as tanks/scrappers/brutes. ) |
Or they could let you at least start popping the inspirations while still rezzing so you can rez in place and not die (or at least less likely).
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They should change rezes (that don't have extra effects) so you do the animation and then are set back alive, this way during the animation on non combat rezes NPC and PCs are completely immune to effects (since you are dead still). Since powers fail while dead I suppose this wouldn't work for things like RoTP (what I refer to as combat rezes).
My other solution is that all non combat rezes lock you down (no move no powers) during animation and make you the opposite of the rest debuffs (I think they are Unresistable resistance (All Types+Special) -1000% and -1000 Defense) for the time of the animation.
--edit--
In fact why not have it lock you down with stun & immobile just like rest for the animation with the opposite debuffs.
Hi Devs,
now that you've implemented a system under which our enemies are protected from being hit while the 'rez' animation is playing, could you do the same for the players?
I had the fun experience of being killed .000001 seconds after I clicked my regen stalker's rez button the other day... Please give us a few seconds of invulnerability so that we at least have a fighting chance of escaping any hostile mobs, etc.
Thanks,
IM