Dechs Kaison

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  1. Dechs Kaison

    Recording CHV?

    I used WeGame to record my Dark Armor Sucks video, but then edited it with Sony Vegas to add music and whatnot.

    The WeGame footage was beautiful, but I couldn't figure out how to make the rendered version with music look better.
  2. Quote:
    Originally Posted by AllYourBase View Post
    After reading Dechs Kaison's wonderful write up of the life of a Warshade, I decided to make my first Kheldian a Warshade.
    Thanks! I'm glad you enjoyed the read.

    Quote:
    Originally Posted by AllYourBase View Post
    This brings me to my first question: What bonuses should I focus on?
    Recharge, then go for recharge. After that, prioritize on recharge and defense. Maybe some recharge, too.

    Seriously, though, recharge is a warshade's best friend. You're not high enough to have Eclipse yet, but once you have it you'll understand the overbearing, outright need for recharge. That ability can cap your resistance (85% to ALL) and then carry over to nova form. With enough recharge, it's always up.

    Recharge helps all the other stuff too. More mires, more stygian circles, more fluffy balls of doom... The only thing recharge can't give you is more bodies, but there's plenty in the game you can find.

    Making sure that Eclipse is permanent takes a lot of slots, so there isn't a lot of room left for other bonuses. I grabbed a little defense and some +max endurance, which has done well for me.

    Quote:
    Originally Posted by AllYourBase View Post
    Speaking of set bonuses; my second question: I've read a lot about some powers and IO bonuses not transferring to forms. What are the rules about which IOs/Set Bonuses transfer?
    If it's a global bonus, you keep it across all forms. All set bonuses, LotG +recharge, Steadfast +def, even KB protection. The ones you won't keep are things like Miracle +recovery, but that's only because it's a proc. Technically, though, you can keep it. Every time you use the power you have Miracle slotted in, you get 120s of +recovery. Most people put it in health though, so if you took that waste of a power on a warshade, you'd have to go to human every 2 minutes to refresh it. Let's face it, it wouldn't be bad at all because you're already dropping to human often enough to mire, summon fluffies and refresh hasten, but do you really need the recovery with things like Stygian Circle and Eclipse?

    I find having the performance shifter proc in my kheldian forms to be invaluable. I didn't bother to slot the forms for endurance reduction or modification, the proc does enough for me. Dwarf form is a little on the endurance heavy side, but I haven't slotted the heal for endurance reduction by mistake. I feel a respec coming...

    Quote:
    Originally Posted by AllYourBase View Post
    So, Kheldian gurus, what are your suggestions?
    I'll be honest, I had trouble soloing my warshade until I upped the difficulty to about +0/x4, but I found -1/x6 to be pretty fun too. Learn to leverage Gravitic Emanation, it's a handy power for bunching 'em up for a mire and leaving them helpless while your nova blasts melt things.

    Once I had Eclipse, I could go +0/x8. Fully IO slotting and whatnot, and I could go higher.

    Just remember the warshade mantra: "Must find more bodies."

    Mirelock is a beautiful thing.
  3. Quote:
    Originally Posted by Iannis View Post
    Stalkers still wouldn't get PP, though, I bet. Castle hates the idea of stalkers with a Recovery power open to them for some reason. QR got yanked from /regen and /wp to make room for Hide, instead of yanking something like Fast Healing (which would be waaay more preferable to losing than losing QR. am I right?)
    I think that's more due to the original design of stalkers being the hit and run type and not needing endurance recovery.

    And they can't be entirely against endurance recovery... EA has energy drain.
  4. Quote:
    Originally Posted by Ideon View Post
    Quick update, I actually did this for real when I played with a weird kin player who insisted on being asked for Speed Boost. So I whispered the team to set this up, and we drove the kin player bonkers when all of us repeatedly mashed the PLZ and THX buttons . XD
    You, sir, win.

    I don't know what you win, but you do. This post made my day.
  5. Quote:
    Originally Posted by Katie V View Post
    If they didn't count towards the aggro cap, the Zookeeper badge would simply be a matter of strolling around Monkey Island and then firing off an AoE.

    (and then getting one-shotted by the resulting cloud of Monkey Gas, but that's another matter)
    Aggro and target caps are two different things.

    Sure you could herd the entire island up, but you'd still only be able to hit 16 at a time with fireball.
  6. And as MentalMaden tried to bring up, Mass Confusion does not notify mobs of your presence. You can mass confuse the group, then single target confuse the boss and start ripping to shreds from perfect safety.
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    Truth.

    In my 4+ years in the game that is one thing [Abandoned Sewer Trial] I have never succeeded at.

    I think I have a mission for this weekend now.....
    I think the secret is having a tank that can handle it.

    I haven't failed one yet with mine. (Granted I've only done it four times, but they were all PuGs.)

    Claws, you're on Virtue, aren't you? What are you doing today at say.... 4:30?
  8. I'll try to answer a couple questions.

    If you really want to spend 90% of your time in a form, then pretty much all of your other power picks should be utility powers (heals, the stun) or set mules. Look for cheap sets that give good bonuses and slot 'em up. I'd suggest adding recharge and defense where you can.

    Good utility powers: Both self heals are a must, and the rez is nice. Conserve power might be useful, I'm not really sure. Incandescent Strike is a great one for its hold and its damage. Pulsar is nice to stun lots of little things. Photon seekers are great, summon them, then shift to dwarf and TP into the enemy group.

    Light Form will be all but useless to you, because it locks you out of nova/dwarf while it's active. Since you won't be slotting lots of human attacks, you won't be able to do much with this power.

    Also, if you don't know about it, there's the respec "feature" that allows you to slot nova and dwarf powers with the low level slots.

    I highly recommend the performance shifter procs in nova and dwarf. Otherwise, nova doesn't need any slots and dwarf needs resistance enhancements.
  9. Quote:
    Originally Posted by Orion_Zidane View Post
    Also, this set needs a scaling resistance or defense once it hits the lower percentages of health.
    Did you read any of my descriptions? Particularly the tier two power?

    Quote:
    Originally Posted by Dechs Kaison View Post
    (Tier 2) Perseverance - The berserker has a strong drive to see his enemies fall, and feels less pain than most because of this drive. Sensing the end only makes him stronger, and as he comes closer to defeat, his perseverance shines. I imagine this being the largest source of the set's survival. This power should grant a minimal (10-15%) resist to all damage that you can enhance, plus a scaling portion of resist that starts to increase at 75% health. The increase should be linear from that point until 20% health. In my mind, fully enhanced and at 20% health scrappers, brutes, and stalkers should have about 75% resist all total from this power; tankers should be at or close to their 90% cap.

    What this should do is create a "comfort zone" at about half of the health bar. At full health, you'll be easy to damage, but once you're down under that yellow line of halfway, your resists are enough that natural regen brings you back up. Just over half, though, and you get hurt some more. A kind of equilibrium will be reached.
    It's not designed around "get to low health and then damage everything." It's not designed around dying. It's designed around surviving on the edge.
  10. Quote:
    Originally Posted by Mod_Noc View Post
    Masterminds are suppose to be the aggro magnets of CoV not brutes.
    You would be correct if they had some kind of taunt power, be it in the inherent or part of their powersets.

    Also, they were originally designed without bodyguard mode, so I am hard pressed to believe they were supposed to be tanks.
  11. Dechs Kaison

    Dark/SS help

    Odd that you would pick Dark Armor specifically to tank Ghost Widow. It won't work very well at all unless you softcap to negative energy defense (and at a glance, I'm fair sure you haven't). Two reasons for that are her own dark regeneration, and the mag 100 hold which, if it hits, shuts down your resistance entirely and rips you to shreds with a DoT while you spin hopelessly in the air, unable to heal yourself.

    I don't have mids with me as I'm typing this, so I can't tell you much else. The Mako's bites should be the quads/triples, not two aspect, because you'll get a lot more out of them.

    Take a look at my build, here, which is dark/fire. It has tanked GW, LR, and everything else the game has to throw at me.

    EDIT: I'm noticing that you've gone for a lot of melee set bonuses, in which case I think that'll save you from her hold. I can't remember what kind of attack it is, though. She has siphon life, which melee defense will stop, but the AoE heal that's like Dark Regeneration it won't.
  12. Quote:
    Originally Posted by Deus_Otiosus View Post
    Sorry, I wasn't referring to you specifically (I've never grouped with you of to my knowledge ).
    S'ok. I didn't think you were, but I had already mentioned my aggroholic tendencies earlier in the thread, so I thought it was worth clarifying.

    I do a fair amount of LGTFs and ITFs, so I've been with brutes, and I don't see anyone replacing anyone else. I end up treating them just like scrappers. Depending on how they're built, they might be able to handle themselves and have a desire to do their own thing. They both fit in very well to my usual "leadership style."

    Rule 2: If you think you can handle it, you're free to go for it.
  13. Quote:
    Originally Posted by Sarrate View Post
    Hey Dechs, one thing I'd suggest for your build is to swap the CI triples (Acc/Dmg/End) for Makos quads (Acc/Dmg/End/Rech). You'd lose ~2.5% enhancement in those three categories, but gain 17.3% recharge as compensation. More than worth it, imo.
    The difference is less than that because I can bump the level of the Mako quad to 50. The reason I stuck with a level 43 triple was for exemplaring (enhancement values under 20% don't start being deminished until level 21).

    Thanks though, that was a good catch. Not sure how I missed it.
  14. Quote:
    Originally Posted by Deus_Otiosus View Post
    Occasionally you'll get some Tanker who is erroneously convinced the most important thing in the world is to have all of the aggro all of the time and will go into Taunt-bot overdrive in an attempt to literally try to steal aggro from you.
    As I mentioned before, I am an aggroholic, which I believe to be one step better than what you've described here. I don't go out of my way to steal aggro from brutes/scraps/blasters that can handle themselves, but I am always looking for the next big group of nasty that can be hitting me.
  15. Quote:
    Originally Posted by FireWyvern View Post
    That's assuming Dech started the conversation...but he was quoting someone.

    ...

    Therefor, combining 1) and 2), an IOed brute is good enough to play the role of tanker, in the same way as an SOed tanker can for a normal team.

    First, it's Dechs. Pronounced "dex." Notably not short for "Dexter."

    EDIT: I'm not upset or anything. I know it's an odd name. Just clarifying.

    I completely understand what you're saying though. An IO'd brute is better than an SO'd tanker with the same powersets, but an IO'd tanker doesn't have the damage of an SO'd brute with the same powersets. I totally agree.

    The only thing I am saying is: you won't ever find a Dark Armor brute as tough as my Dark Armor tank. Tanks will always be better at holding aggro and staying alive than brutes with the same powersets/budget. That's not debatable.

    Is the need for that kind of toughness up for debate? Certainly. I happen to be an aggroholic. I don't feel "super" because I can defeat stuff. I feel "super" when I herd monsters for a hami raid, or taunt as many AVs as I can find. Sure I won't kill them, but by $deity, nothing's going to hurt my team.

    But the fact remains that tanks will not replace brutes and brutes will not replace tanks.
  16. Softcaps S/L/E/N, 68.8% S/L resist, caps HP with the accolades, regen at 712% (95 HP/s) with only one foe in range. Endurance is well within a manageable range. Exemplars to level 37 without losing any set bonuses I care about (Just a few immobilize resists).

    It looks alright to me, but I would like another set of eyes to look at it, because I hardly ever see my own mistakes. I'm especially curious to see if I could have put the powers in a better order.

    What can I improve?


    Code:
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  17. Quote:
    Originally Posted by Biospark View Post
    The -20% defense in Frenzy is pretty harsh.
    Yeah, I know it's harsh, but it's only there when you're above 75% health. The idea was for it to get you into damage bonus, but it goes away once you're there. Maybe it should only be -10%?

    Quote:
    Originally Posted by Biospark View Post
    And finally, I kinda like the whole idea of the Tier 9 crash you designed. Maybe take the effect of "Breath of The Dying and ADD it to the crash. So when it crashes "you Die". If something is unlucky enough to be standing near you; he dies, she dies, they ALLL DIE!
    THIS!!! This is what the set needs! Oh, do I like this. It removes the need for a "No-Self-destruct" mechanic. Once I read this, I like the idea of changing the initial power to some kind of "active mitigation." Either knockback or fear. Fear would be more thematic, I think. I'll definitely have to change the order of powers, but I really really like this.



    Everyone else has had some really good input too. I'm going to have to pour over this when I get some more time and make an update.

    Thank you very much.
  18. Quote:
    Originally Posted by Justice29 View Post
    I've been farming the Unai Family mission...and haven't got any purple drops after about three days. Question: I have it set on -1/8. Am I not getting purples because of the -1? Does it have to be 0 or more?
    Drops are just really rare.

    And for the record, I farm a level 49 mission set to -1, and I've gotten purple drops from it.
  19. Quote:
    Originally Posted by Finduilas View Post
    Actually, after I posted that, I realized I was getting you mixed up with someone else! Sorry about that!
    Sounds like you're talking about me. I know I don't use anything over level 40 IOs if I'm getting set bonuses. I do enough TFs that it makes a difference.

    Also, I've double checked the total enhancement values and I really don't feel like I'm losing anything. Between the small difference from level 40 to level 50 and slotting to ED, the loss is negligible.
  20. Dechs Kaison

    HELP! Please!

    Are you trying to run CityofHeroes.exe or are you running the CoHupdater.exe?

    You need to run the Updater so your game will be the current version that's online.
  21. Police Shmolice, I'll show them what's -- Oh dear lord he glows!

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.
  22. The soft cap is the amount of defense where any additional defense no longer helps.

    http://paragonwiki.com/wiki/Attack_Mechanics

    Also, read the guide in my sig.
  23. Quote:
    Originally Posted by LygerZero View Post
    Difference being, with IO's you can turn a brute into a tanker. You'll never slot enough +dmg IO's to make a tanker into a brute....

    Just saying...I'll take my villany any day
    I dare you to make a Dark Armor brute that can tank as well as my Dark Armor tank.
  24. Quote:
    Originally Posted by Rylas View Post
    We have a winner.
    Agreed. This is clearly the best suggestion I've heard. My vote would be for just attacks coming in. I don't see it encouraging taunt-bots because attacking generates aggro too.

    Although, I would still kill to have unsuppressed toggles.
  25. Quote:
    Originally Posted by Psychoti View Post
    In an average gaming week:
    1) How often do you PuG instead of grouping within your SG or friends?
    2) How often do you group with friends and fill the rest of the group with PuGs?
    3) How often do your PuG members do what you feel needs to be done without being told to do so?
    4) How often do you find yourself telling PuG members what you feel they should be doing (for the good of the current team/session)?
    5) How often do you find yourself adding PuG members to your friends/global friends, and if those lists are full, using other methods of remembering them?
    6) How often do you group with complete jerks in a PuG?
    I think it's very important to note that I form PuGs, not join them.

    1) First thing I do when I log in is usually start a TF. I broadcast in the channel and take the first seven people interested.
    2) I don't usually bother asking friends first because they all listen to the channel anyway, but I'd say I end up with usually 2 or 3 friends or at least people I've played with before on the TF most of the time.
    3) Pretty much most of the time. Unless it's a Master's run, I don't really even pay attention to how people play.
    4) Occasionally I run into an empath that puts fort on my tank instead of the blasters or some such like that, but as long as enemies are dying I don't bother to mention anything.
    5) This happens a lot. The chatty fun to be around people get added, regardless of how they played.
    6) I've only teamed with each jerk once. Player notes are a godsend. I still don't find that it happens all that often.