Dark/SS help


Dechs Kaison

 

Posted

I'm making a Dark Armor / Super Strength tanker mainly to tank ghost widow for stf, and also be useful for everything else, could use some help with a build, maybe see what could be changed and what not.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Obsidian Strength: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Recharge
  • (3) Titanium Coating - Endurance/Recharge
  • (5) Titanium Coating - Resistance/Endurance/Recharge
  • (5) Titanium Coating - Resistance
  • (7) Titanium Coating - Endurance
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage
Level 2: Murky Cloud
  • (A) Titanium Coating - Resistance/Endurance
  • (7) Titanium Coating - Resistance/Recharge
  • (9) Titanium Coating - Endurance/Recharge
  • (9) Titanium Coating - Resistance/Endurance/Recharge
  • (11) Titanium Coating - Resistance
  • (11) Titanium Coating - Endurance
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage
Level 6: Obsidian Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance/Recharge
  • (13) Titanium Coating - Endurance/Recharge
  • (15) Titanium Coating - Resistance/Endurance/Recharge
  • (15) Titanium Coating - Resistance
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
Level 8: Dark Regeneration
  • (A) Touch of the Nictus - Healing
  • (36) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (37) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 10: Combat Jumping
  • (A) Karma - Knockback Protection
Level 12: Cloak of Darkness
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (27) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Miracle - +Recovery
Level 20: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage
  • (25) Mako's Bite - Damage/Endurance
Level 22: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
  • (43) Endurance Modification IO
Level 24: Acrobatics
  • (A) Endurance Reduction IO
Level 26: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (29) Perfect Zinger - Taunt
  • (29) Perfect Zinger - Taunt/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (31) Perfect Zinger - Accuracy/Recharge
  • (46) Perfect Zinger - Taunt/Range
Level 28: Rage
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
Level 32: Oppressive Gloom
  • (A) Stupefy - Endurance/Stun
  • (46) Stupefy - Accuracy/Stun/Recharge
  • (48) Stupefy - Accuracy/Endurance
Level 35: Kick
  • (A) Pounding Slugfest - Accuracy/Damage
  • (36) Pounding Slugfest - Damage/Recharge
Level 38: Foot Stomp
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (42) Titanium Coating - Resistance/Recharge
  • (42) Titanium Coating - Endurance/Recharge
  • (42) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 44: Weave
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 47: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 49: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
  • (50) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Accuracy
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Odd that you would pick Dark Armor specifically to tank Ghost Widow. It won't work very well at all unless you softcap to negative energy defense (and at a glance, I'm fair sure you haven't). Two reasons for that are her own dark regeneration, and the mag 100 hold which, if it hits, shuts down your resistance entirely and rips you to shreds with a DoT while you spin hopelessly in the air, unable to heal yourself.

I don't have mids with me as I'm typing this, so I can't tell you much else. The Mako's bites should be the quads/triples, not two aspect, because you'll get a lot more out of them.

Take a look at my build, here, which is dark/fire. It has tanked GW, LR, and everything else the game has to throw at me.

EDIT: I'm noticing that you've gone for a lot of melee set bonuses, in which case I think that'll save you from her hold. I can't remember what kind of attack it is, though. She has siphon life, which melee defense will stop, but the AoE heal that's like Dark Regeneration it won't.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

personally, I would drop in steadfast prot +3%def and kb protection, and drop Acro. I redid your slots a little, this gets you to softcap on S/L AND on melee, also to get hastens recharge up a bit. I would exchange acro for Soul Transfer, not that you should ever expect to die, but sometimes, because of its wonderful disorient, it is a nice strategic maneuver.

An interesting way of going about the build, very nice I must say.

Oh, just in case you weren't aware, this is build is going to be absurdly expensive, but I think worth it.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Obsidian Strength: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Recharge
  • (3) Titanium Coating - Endurance/Recharge
  • (5) Titanium Coating - Resistance/Endurance/Recharge
  • (5) Titanium Coating - Resistance
  • (7) Titanium Coating - Endurance
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Mako's Bite - Accuracy/Damage
Level 2: Murky Cloud
  • (A) Titanium Coating - Resistance/Endurance
  • (7) Titanium Coating - Resistance/Recharge
  • (9) Titanium Coating - Endurance/Recharge
  • (9) Titanium Coating - Resistance/Endurance/Recharge
  • (11) Titanium Coating - Resistance
  • (11) Titanium Coating - Endurance
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
  • (36) Pounding Slugfest - Accuracy/Damage
  • (36) Pounding Slugfest - Damage/Endurance
Level 6: Obsidian Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance/Recharge
  • (13) Titanium Coating - Endurance/Recharge
  • (15) Steadfast Protection - Resistance/+Def 3%
  • (15) Steadfast Protection - Knockback Protection
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
Level 8: Dark Regeneration
  • (A) HamiO:Golgi Exposure
  • (27) HamiO:Golgi Exposure
  • (37) Theft of Essence - Chance for +Endurance
Level 10: Combat Jumping
  • (A) Karma - Knockback Protection
Level 12: Cloak of Darkness
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Miracle - +Recovery
Level 20: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Pounding Slugfest - Accuracy/Damage
  • (25) Pounding Slugfest - Damage/Endurance
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Accuracy
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (29) Perfect Zinger - Taunt
  • (29) Perfect Zinger - Taunt/Recharge
  • (31) Perfect Zinger - Taunt/Recharge/Range
  • (31) Perfect Zinger - Accuracy/Recharge
  • (46) Perfect Zinger - Taunt/Range
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 32: Oppressive Gloom
  • (A) Stupefy - Endurance/Stun
  • (46) Stupefy - Accuracy/Stun/Recharge
  • (48) Stupefy - Accuracy/Endurance
Level 35: Soul Transfer
  • (A) Recharge Reduction IO
Level 38: Foot Stomp
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (42) Titanium Coating - Resistance/Recharge
  • (42) Titanium Coating - Endurance/Recharge
  • (42) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 44: Weave
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 47: Focused Accuracy
  • (A) HamiO:Cytoskeleton Exposure
Level 49: Physical Perfection
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
  • (50) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Accuracy
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run



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Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Here is the build i'm using for my dark/ss. I like having the extra recharge of the crushing impact/obliteration, however, sitting at 24.7% defense, if i went with 2 sciroccos, 2 mako and 2 TOD I couldbe sitting with him at 32.2% melee/ranged defense and about 30.4% aoe defense.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark SS Fighting: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), ResDam-I(5), Aegis-ResDam/EndRdx(11), Aegis-ResDam(36)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 6: Murky Cloud -- S'fstPrt-ResKB(A), ResDam-I(7), Aegis-ResDam/EndRdx(11), Aegis-ResDam(36)
Level 8: Dark Regeneration -- RgnTis-Heal/EndRdx/Rchg(A), H'zdH-EndRdx(9), Mrcl-Heal/EndRdx(9), Mrcl-Heal/EndRdx/Rchg(15), Mocking-Acc/Rchg(15), Mocking-Rchg(21)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), ResDam-I(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19), C'ngBlow-Acc/Dmg(19), C'ngBlow-Dmg/EndRdx(21)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(31)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(46)
Level 30: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(43), GftotA-Def(43), GftotA-Run+(43)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Kick -- Acc-I(A)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-EndMod/Acc(45)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50), GftotA-Run+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

ok, thanks for the help guys