WP/Dark Melee prototype, what can I optimize?


Dechs Kaison

 

Posted

Softcaps S/L/E/N, 68.8% S/L resist, caps HP with the accolades, regen at 712% (95 HP/s) with only one foe in range. Endurance is well within a manageable range. Exemplars to level 37 without losing any set bonuses I care about (Just a few immobilize resists).

It looks alright to me, but I would like another set of eyes to look at it, because I hardly ever see my own mistakes. I'm especially curious to see if I could have put the powers in a better order.

What can I improve?


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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Looks good. If you don't use conserve power and resurgence a lot, I think there are better power choices, and you can shift some slots to the new picks if necessary.


 

Posted

I would agree to the above post. I like what you've done with the rest. I've been trying to do something similar, but I'm not to adapt at optimizing, so I'm going to try your build out. I would really only take out the last 4 powers simply for something that is more effective in actual game play, even though you would lose out on the great enhancements that you've placed.


 

Posted

It's a pretty solid build. There are some tweaks that could be made (swap the Mako's Proc for a Hecatomb proc, drop the LotG:+Rech from lvl40 to lvl25 - minimal def loss for better exemplarability), but the overall bonuses look pretty nice.

As mentioned, however, the powers you picked in the 40s are the most dubious - namely CP, PP, and Resurgence. (I think SoW is always a good pick. Being able to go to 90% s/l res is very nice.)

  • Physical Perfection - I'm betting you took this for extra survivability (ie: the regen), but I think it's a waste. It's only giving you +20%, which comes down to ~2.67 hp/sec on your build. That is a drop in the bucket, you'll never even notice not having it.
  • Conserve Power - Looks like mostly a prereq for PP, since you could get Stamina instead and be better off. (You don't have the recharge to make CP that powerful.)
  • Resurgence - Look, I like self rezzes too, but if you die with this build I'm taking your tanker card. :P

The main suggestion I'd give you is to drop one of the three above and pick up Hasten. This will simultaneous boost your survivability (Siphon Life), end management (Dark Consumption / CP if you keep it) and damage output (faster attacks, Soul Drain).

If it were me, I'd also drop Body Mastery for Stamina (I prefer the reliability) and probably a travel power.


 

Posted

Quote:
Originally Posted by Sarrate View Post
The main suggestion I'd give you is to drop one of the three above and pick up Hasten. This will simultaneous boost your survivability (Siphon Life), end management (Dark Consumption / CP if you keep it) and damage output (faster attacks, Soul Drain).

If it were me, I'd also drop Body Mastery for Stamina (I prefer the reliability) and probably a travel power.
Really good analysis here, thanks for spelling it out.

Hecatomb proc? Erm... yeah. When I get there. The other expensive stuff in this build I can at least obtain with merits.

I don't exemplar below 35 too often, but when I do, I don't notice missing my bonuses. Really, who has trouble tanking a Citadel task force?

But the suggestions for the rest are pretty solid. I do want to keep conserve power because it will be my way to deal with end draining enemies. Here's what I did. I dropped PP for hasten and stole a slot from health to give it a second recharge. I also changed the slotting in Health to just the miracle unique.

The total result is a reduction in regen to 630% or 84.5 HP/sec with one foe in range. Recovery goes up a smidge. I still want to keep Resurgence too, but I changed the order so Strength of Will comes just before it. I don't really need a travel power between all the temporary powers available and CJ + Hurdle.

What I think I will do is move the order around a bit. Tough and Weave coming in at levels 30 and 32, boxing at 26. That'll let me put Health at 22 for the added recovery (miracle) when I exemplar below dark consumption.

I'm out of time now, so I'll have to mess with Mids more when I get home from work.

EDIT: Ok, I'm rethinking Resurgence again. I mean, it's pretty much that or a travel power, and which one will I get more use out of? Which one, when the situation arises, will I really feel sorry about picking over the other?

Resurgence is not like Dark Armor's rez. If it did kill me and I just get back up, it'll kill me again, this time without all my toggles on. Tanker card threat or no, I'm an aggroholic; if there is a way for this build to die, I'll find it.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Alright, changed up. Decided to keep Resurgence. Dropped PP and conserve power. Stamina is at 41 instead of Conserve Power and Strength of Will is the backup if I'm really getting end drained. I have hasten too.

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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.