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Posts
1253 -
Joined
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I would say reactive since it's got a chance of Moderate Fire Damage. If you stacked Diamagnetic 4 times you'd have a debuff of -60% Regen, prior to resistance (though Reactive would only have -10% Resistance).
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Wasn't Citadel supposed to be the WST soon or even now?
Also - Barracuda makes me cry. -
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If my team needs AoE, Scrapper (Unless its like an Elec/Nin Stalker or something).
If my team needs single target, Stalker (Pity Spot). -
My Thoughts on how it could work:
- Dark Blast
- Smite
- Shadow Maul
- Gloom
- Power Boost
- Dark Regeneration
- Life Drain (Damage Bonus so its like a Tier 2.5)
- Moonbeam
- Midnight Grasp
Of course, we'd undoubtedly get Night Fall. -
Quote:My Solution for Propel (Dominators)- Change the power so it only takes 2 seconds to activate, while the actual projectile launch takes the full animation time. Make it 80 foot range, with damage identical to our T9 Blast damage. Add a small, non-damaging cone effect that does knockdown and has a chance of minion Disorient.There's no way the devs would remove Propel. I could see them making its animation time shorter, though, making it actually a good attack--and say what you will about Doms having attacks, it has the potential to be good for a set like /Earth.
Done.
SPEDIT:
Also, move Dimension Shift to 26, Wormhole to 18 (and increase it's radius to 20 or 25', and its range to 100', and remove the KB), and Gravity Distortion Field to 12. -
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Here's Mine:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Lay Some Pipe 43 percent I19: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash- (A) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Accuracy/Damage
- (45) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Damage/Endurance
- (46) Touch of Death - Damage/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Recharge Speed
- (13) Resist Damage IO
- (15) Resist Damage IO
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage
- (48) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Healing IO
- (23) Healing IO
- (25) Resist Damage IO
- (25) Gladiator's Armor - Resistance
- (27) Gladiator's Armor - TP Protection +3% Def (All)
- (A) HamiO:Nucleolus Exposure
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (19) Titanium Coating - Resistance/Endurance
- (19) Titanium Coating - Resistance
- (27) Steadfast Protection - Resistance/+Def 3%
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (29) Scirocco's Dervish - Accuracy/Damage
- (29) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Defense Buff IO
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (A) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (33) HamiO:Membrane Exposure
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Damage
- (50) Obliteration - Chance for Smashing Damage
- (A) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (36) Armageddon - Damage/Recharge
- (37) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Endurance Modification IO
- (42) Performance Shifter - EndMod
- (42) Performance Shifter - Chance for +End
- (A) Healing IO
- (45) Healing IO
- (50) Performance Shifter - Chance for +End
- (A) Healing IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - Heal
- (7) Miracle - +Recovery
- (7) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
Code:Keep in mind, I don't force sets - 6 slotting BU isn't done unless its absolutely necessary. (Even then, its usually slotted with Adjusted Targeting)| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1619;767;1534;HEX;| |78DAA5935B53525114C7F7E61C22040402BCA21E1545118FA03693976AA6D4191A9| |9B161CC464D86700BA7081920937AE903F4D48B4F7D91FA06DDEB7B7479EF426BAF| |B5C5261E63F4FFE32CD65AFF75D63E277DBCE266ECE955C65DD74BB95A2D7BADFAB| |02EECE95CC1CA87D7730D2373F840181B564518F373464554F3A25C3752C9050763| |2C88C9D9B42809616EE5AAD9742E2FC2145C1107A25C1366A66889D2FEE9A53F552| |E8A2AB4304FBF78360E0F4BE69A5528D6AD72A103AF321521F6BDF8755DE4F645B5| |56B42A7EBC4E958FAC9A75D72A59F546EF6AC5CA9BAB65512D34C0BA5617D506CDD| |F03C35D84FF1867EAD3B4B33B800136BC8D88EF21A67708BB842CE2356C84715515| |E03274DE470822DC21421C5292AC9310E7AA08AAF83D6CD46521C60F10330542917| |01FF116BC34F2D2B50836EA22F450DB9E194DA26F16C161ED763261F66580AE3113| |CA1DCAD841C651329E24E31819C7C83846C6EFC0D849C636E72275EAF8876F20C74| |5399A8B16D1498BF0D1227CB48851B0F7A8A93C4DF8300D225E55E99DE672F40B31| |8289E8EBC6CA04A89F2A75FF631C2C7C447884183C263C41E8D036A0DA0668A0200| |D14A481E234D07B183CC4390E141AC63D7E80503795B2EE410C25E1B25799F79279| |84CC23641E25F328997F840EFDAA437F08EF621ADD6889036A69838A86E22CE40CA| |9E3196ADA6481F19BF01331FC8BF00391649AC427301B51B38D2CDAA4D9E8126199| |B080885C46F8613163EA34C76823E3B49171DA8813B63CA112260CBCFDC9E7583A7| |9827043C2944A98A227304E489EE0609F6122531DB249BF8C806B826A78628A9209| |61BDF5E2C19F7C22D6DB221B7AEB85611C236B7AEBC5FBAFCF4BF7A997F36607684| |6CAA6942D29B7A56C4BD991B22B654F4A564AF355ABDA7B490EB4206551CA929490| |0FE499CC74B8405C52DC523C523AA578A5F8A404A4F4497921A5E984628DEEB9F90| |57A70FEF7FD7F6D8B7C3B8BE87C139F39FD16210588B273370857F094BF9FA5DB38| |9DB28D4ED946A79C683B85585B24D916996F8BCCB545CEB6FF078A38327C| |-------------------------------------------------------------------|
SPEDIT: Also, with Adjusted targeting up alot, your DefDebuff Resistance is going to be high enough to keep your numbers where they are - Mids doesn't take Double Stacked/Enhanced Active Defense into account). -
Quote:Maybe they'll let us convert like 20 shards to a notice of the well.The first two tiers aren't the thing I was talking about. The only way to get the new tiers of alpha is through TFs, unless I'm understanding something wrong. Pretty sure the only way to get Notice of the Well is through TF rewards, heard mention that later on there will be an option that requires a full team which lets you get them as well. As a strictly solo/duo player this kinda bothers me a lot. Common/uncommon is no problem at all. I don't mind that it will take me a while to get them, because I can do it solo and on my own terms/timetables. I have one character with uncommon and one with common who needs 5 shards for uncommon. I have no issues with that, just with the new "raid or die" tiers of alpha that were patched in yesterday.
A base doesn't help recipe storage by the way. You can store crafted IOs, but there is no way to store the uncrafted recipes. That said, even if you don't want to join a SG you should still make yourself a base if you like to store things. Not terribly expensive to get a super basic base with a craft table and some salvage/enhancement storage tables and it's amazingly convenient.
My Brute's the only one I'm working on right now though. -
My Grav/Psi (Currently 44).
BEFORE the buffs to psi.
AoE Immob + Psychic Scream = Perma slow effect. I was actually the alpha soaker until the mid 30s (when mobs started getting ranged attack chains). -
Quote:I was thinking of replacing Hibernate with a MoG like power - +Def to S/L/E/N, +Res to Fire/Cold, Slow Resistance, short duration/long recharge.Take Ice Patch out of the Melee set and stick it in armor, since Stalkers get Hibernate in Leviathan Mastery already. Icicles gets replaced by Hide. Stalker Ice could look something like:
Ice Melee would be easy:
1-Frozen Fists
1-Ice Sword
2-Frost
6-Assassin Strike
8-Build Up
12-Placate
18-Freezing Touch
26-Greater Ice Sword
32-Frozen Aura
Ice Armor would require some twinking of the order, but maybe:
1-Hide
2-Ice Armor
4-Chilling Embrace
10-Permafrost
16-Wet Ice
20-Glacial Armor
28-Hoarfrost
35-Ice Patch
38-Energy Absorption
But Ice Patch works too. -
Quote:It replaced Ice Patch.they did try Ice Melee/ Frozen armor back in CoV beta, they withdrew it apparantly do to issues with the Brutes inherent. I didn't play one in beta, but I do remember Brute Ice Melee having Ice Sword Circle that Ice Assault has, not sure what power it replaced.
Although given how well Gravity Control works for doms before Wormhole and Sing, I would have no problem with those sets for brutes.
Also - Ice/Ice Stalkers - you can replace Hibernate with a MoG like power.
Radiation Assault for Dominators - Take two Rad Melee attacks from the Shivans and Tiers 1-7 of Rad Blast. Reorganize as needed (leave the recharge on Neutrino Bolt alone, thx).
Whip Assault for Dominators - complete with a "Sonic Boom" Type power (Tiny Aoe, Superior Smashing/Energy, -Res and KD).
Fix EA and Gravity Control. -
Quote:You get more when AVs attack you, so tanking the entire Freedom Phalanx in the LRSF might do it. Foot Stomp also gave fury for each enemy in range way back in I6.What does this mean exactly? I never played a brute until like a week ago. Now I have a brute, but as of level 17, I don't think I've ever gotten past about 60-70% fury. What is something "extreme" that you could do to get it higher? I mean there's only so many attacks you could use in a given time. I spam my attacks, while getting attacked...but it has never gone anywhere even close to 100%, no matter how long I spam them for. Is 100% fury even physically possible to attain now?
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Mine's got the End/Range right now, and I'm gonna be picking up the Acc/Hold next. Of course, My end goal is one of all 4.
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I could go on and on about what I dislike about the build, but here's my prospective build for comparison: (It uses 2 PvP IOs, but the main one is a +3% Defense which can be made up for by getting a single teammate/ally nearby)
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Lay Some Pipe 43 percent I19: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash- (A) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Accuracy/Damage
- (45) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Damage/Endurance
- (46) Touch of Death - Damage/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (9) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Recharge Speed
- (13) Resist Damage IO
- (15) Resist Damage IO
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage
- (48) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Healing IO
- (23) Healing IO
- (25) Resist Damage IO
- (25) Gladiator's Armor - Resistance
- (27) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Empty
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage
- (43) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (15) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Titanium Coating - Resistance/Endurance/Recharge
- (19) Titanium Coating - Resistance/Endurance
- (19) Titanium Coating - Resistance
- (27) Steadfast Protection - Resistance/+Def 3%
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (29) Scirocco's Dervish - Accuracy/Damage
- (29) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Defense Buff IO
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (A) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (33) HamiO:Membrane Exposure
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Damage
- (50) Obliteration - Chance for Smashing Damage
- (A) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (36) Armageddon - Damage/Recharge
- (37) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Endurance Modification IO
- (42) Performance Shifter - EndMod
- (42) Performance Shifter - Chance for +End
- (A) Healing IO
- (45) Healing IO
- (50) Performance Shifter - Chance for +End
- (A) Healing IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - Heal
- (7) Miracle - +Recovery
- (7) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1617;768;1536;HEX;| |78DAA5935B53525114C7F7E61C22040402BCA21E1545118FA03693DA65262F33343| |263C3988D9A0CE1164E11324026F5D207E8A9179FFA22F50DBAD7F7E8F2DE85D65E| |6B8B4D3C7606FE3FCE62ADFD5F7BED73D2C72B6EC69E5E63DCB55CCAD56AD9EBD58| |775614FE70A563EBC9E6B1899C307C2D8B02AC2989F332AA29A17E5BA914A2E3818| |63414CCEA6454908732B57CDA6737911A6E08A3810E59A3033454B94F64F6FFDA97| |251546109F3F48767E3F0B064AE598562DD2A173AF02E531162DF8B3FD7456E5F54| |6B45ABE2C7FB54F9C8AA5977AD92556FF4AE56ACBCB95A16D54203AC6B75516D50F| |F3DD0DC45F8C6385357D3CEEE0006D8F03622BE8798DE21EC12B288D73011C65555| |80CBD0791F2188708708714849B24E429CAB22A8E2F770A12E0B317E809829108A8| |4FB88B7E0A59197AE4570A12E420F2DDB33A349F4CD6A329DC3D8ED64C2EC4DB898| |09C50E65EB20DB28D94E926D8C6C63641B23DB7760EB245B9B7311A06BACE31FBE8| |11C17E5682E1A43278DC14763F0D11846C1DEA37AF2604F1A44BCAAD23BCD65FF17| |620413D1D78D9509503F55EAFEC7D858F888F00831784C7882D061D9805A36400D0| |5A9A1203514A786DE43E321CEB1A1D0304EF10384BA55A87B104349B8EB55E6BD64| |1E21F3089947C93C4AE61F61857E3267FD21DCC534BAD11007D4D006150DC559C81| |952C733D4B4C902E337E12762F817E10722C9F0983F81D988EA6D64D126CD469708| |97090B88C815841F0633A64E738C26324E1319A7893861CA132A61C2C0ED4F3EC7D| |2C913841B12A654C2143D7F7142F2041BFB0C1D99EA904DFA67045C1354C3135394| |4C08EBADD70E3EF289586F8B6CE8ADD785718CACE9ADD7EEBFAE97EE532FE7CD0ED| |08C944D295B526E4BD996B2236557CA9E94AC94E6AB56B5F7926C6841CAA2942529| |211FC83399E97081B8A4B8A578A4744AF14AF1490948E993F2424AD309C51AEDB9F| |905D6E0FCEFFD7F6D8B7C3B8BE87C139F39FD16210588B273370857F194BF9FA5DB| |389DB28D4ED946A79C683B85585B24D916996F8BCCB545CEA6FF0780DE3622| |-------------------------------------------------------------------|
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Why did you slot Fortification for Resistance instead of heal or recharge? Personally I'd rather have it up more often then resisting more toxic.
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When the I19 update first came loading the SoA ATs (which didn't have access to the EPPs) caused the program to crash. So they compromised by adding the EPPs for now.
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Quote:No Stealth toggle with the word "Cloak" suppresses when you are in combat. (Spedit: Cloaking Device does, but that's "Cloaking" so nyah)The Defense from Energy Cloak does not get partially suppressed when you attack. Just thought I would let you know.
Energy Cloak, Cloak of Darkness, Shadow Cloak (WS). Of course, sometimes I toggle it off (since I'm almost softcapped against S/L without it) just to remain the center of attention more easily (though now that I use Energy Drain as a taunt it's not as necessary). -
Here's my main's current build, built for the Rech/Heal Alpha slot.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Deamus the Fallen I19 Alpha Rech-Heal: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Chance for Energy Damage
- (37) Armageddon - Damage/Endurance
- (37) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (13) Hecatomb - Damage
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal/Endurance
- (40) Numina's Convalescence - Heal
- (A) Endurance Reduction IO
- (A) Empty
- (A) Aegis - Resistance/Endurance/Recharge
- (15) Aegis - Resistance/Endurance
- (15) Aegis - Resistance
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) Kismet - Accuracy +6%
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (19) Eradication - Accuracy/Recharge
- (21) Eradication - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (27) Adjusted Targeting - Endurance/Recharge
- (27) Adjusted Targeting - To Hit Buff/Endurance
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (48) Adjusted Targeting - Recharge
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (29) Numina's Convalescence - Endurance/Recharge
- (29) Numina's Convalescence - Heal
- (A) Mocking Beratement - Accuracy/Recharge
- (31) Mocking Beratement - Taunt/Recharge/Range
- (31) Mocking Beratement - Taunt/Range
- (31) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Recharge
- (A) Hecatomb - Accuracy/Damage/Recharge
- (33) Hecatomb - Accuracy/Recharge
- (33) Hecatomb - Damage/Endurance
- (33) Hecatomb - Damage/Recharge
- (34) Hecatomb - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Serendipity - Defense/Endurance/Recharge
- (39) Serendipity - Defense/Recharge
- (39) Serendipity - Defense
- (39) Numina's Convalescence - Heal/Recharge
- (40) Numina's Convalescence - Heal
- (A) Apocalypse - Accuracy/Damage/Recharge
- (42) Apocalypse - Accuracy/Recharge
- (42) Apocalypse - Damage/Endurance
- (42) Apocalypse - Damage/Recharge
- (43) Apocalypse - Chance of Damage(Negative)
- (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (45) Glimpse of the Abyss - Accuracy/Endurance
- (45) Glimpse of the Abyss - Endurance/Fear
- (45) Glimpse of the Abyss - Fear/Range
- (46) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (48) Dark Watcher's Despair - To Hit Debuff
- (A) Soulbound Allegiance - Accuracy/Damage/Recharge
- (50) Soulbound Allegiance - Accuracy/Recharge
- (50) Soulbound Allegiance - Damage/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Healing IO
- (5) Numina's Convalescence - Heal
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (7) Regenerative Tissue - +Regeneration
- (A) Endurance Modification IO
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
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I was wondering where we ended up. How long before they remake Pwnz and/or Ban us all for spamming Lolcats/Rick Roll in everything?
I've got good money on "Before I16 goes live". -
[ QUOTE ]
I agree that PB should have a break free effect to compensate for its lowered value compared to non-dropping toggles.
[/ QUOTE ]
I thought it did have that?
I might be thinking of Domination though.