DarkSideLeague

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  1. Quote:
    Originally Posted by gec72 View Post
    Hmm, I hadn't looked, but I wasn't aware you could purchase them individually either. Thanks for the heads-up.

    (I *probably* won't buy any, but in case I'm tempted.)
    LoTG 7.5s are 113 as well.
  2. Quote:
    Originally Posted by Emberly View Post
    Thanks for the heads up. Sort of a "five bucks each or three for $20" kinda ripoff they got going on.
    Alternatively, the person who priced it isn't very good at math.
  3. Quote:
    Originally Posted by JayboH View Post
    I'm a little confused on how the taunt works. I know that Entropic has it but I don't see the numbers - also, how much -recharge is in it?
    The taunt in entropic is identical to the taunt in Against All Odds - but if you use Super Speed it takes a couple seconds for them to notice you. The -recharge is -3.5% IIRC. Also, since this is a DM/EA, I have the urge to share my build (bear in mind, my DM/EA has over 1000 hours and is my "baby", so be prepared for sticker shock):

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deamus I21 Preliminary: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
    Level 2: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Dmg/Rchg(45), Erad-%Dam(46), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
    Level 4: Power Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Rchg+(13)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 8: Siphon Life -- HO:Nucle(A), Hectmb-Dmg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal/EndRdx(15), Numna-Heal(17)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Super Jump -- Jump-I(A)
    Level 18: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Rchg(19), Erad-Dmg(21)
    Level 20: Energy Cloak -- HO:Enzym(A), LkGmblr-Rchg+(23)
    Level 22: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25), LkGmblr-Rchg+(25)
    Level 24: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit(29), GSFC-Build%(31)
    Level 26: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Dmg(37)
    Level 28: Energy Drain -- SW-Def/EndRdx/Rchg(A), SW-Def/EndRdx(40), SW-Def/Rchg(40), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod(43)
    Level 30: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(31), Mocking-Taunt/Rchg(34), Mocking-Rchg(34)
    Level 32: Midnight Grasp -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Dam%(34)
    Level 35: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(45), Dct'dW-Rchg(45)
    Level 38: Overload -- SW-Def/EndRdx/Rchg(A), SW-Def/Rchg(39), SW-Def(39), Numna-Heal/Rchg(39), Numna-Heal(40)
    Level 41: Gloom -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Dam%(43)
    Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A)
    Level 47: Summon Widow -- S'bndAl-Acc/Rchg(A), S'bndAl-Dmg/Rchg(48), S'bndAl-Dmg(48)
    Level 49: Dampening Field -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A), Numna-Heal(5), Numna-Regen/Rcvry+(5), RgnTis-Regen+(7)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(3), P'Shift-End%(3)

    I don't have Gloom or Soul Drain slotted yet (gloom has thunderstrike, SDrain has Adjusted Targeting) but everything else is there. (T9 so boosters are free for me)
  4. DarkSideLeague

    Taunt Aura...?

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    I know this is off topic but it's vaguely related- Do you happen to know if the Absolute Amazement -tohit proc is still broken?
    My Healing Delivered channel says it works.
  5. Quote:
    Originally Posted by Baryonyx View Post
    Neither. They will ignore each other and proceed to mercilessly double-team you.
    Really? Cause when I fought Scrapyard earlier he was MORE than happy to wail on the Banished Pantheon mobs in Potter's Field.
  6. Quote:
    Originally Posted by Dispari View Post
    Adamastor. His ability to stand still and stare into space blankly is a superior combat tactic to walking into drones.
    I was gonna go with Scrapyard, since he has more than two attacks, and he has a legion of allies. And the fact that critters don't have aggro caps.
  7. Quote:
    Originally Posted by UberGuy View Post
    Neat. I like that.
    SCRAPYARD VS ADAMASTOR - WHO WILL WIN?! (Yes, the caps were intentional)
  8. Quote:
    Originally Posted by teflonshugenja View Post
    Are you actually using CU with just the base slot? It costs a ton. I wouldn't push the button at all until you can put some EndRedux into it, the base cost is around 1/6 your maximum endurance. It's a great attack, but way too expensive until it's heavily slotted.
    Same reason I wouldn't pick up clobber from war mace until you get to SO range and can fire a respec - the end cost will destroy your blue bar.
  9. Wait, WINDFALL is a RARE?! I get 8 of those multiple times a month with my overflowing Paragon Reward Tokens! (I hold 3 in Reserve at all times, and I'm sitting on something like 12 since I don't use windfalls unless I'm on a kill-all TF at 50)
  10. Quote:
    Originally Posted by Jibikao View Post
    I heard that it's going to be a Stalker "change" (not really a buff), so is this too big of a change to put back those pbaoe and turn Assassin an inherent?
    Why, exactly, can't Build up be an Inherent power instead? It's exactly the same for all sets, only placate has that feature as well.
  11. Quote:
    Originally Posted by EricHough View Post
    Seriously, about the only low psi-resistant mobs are low level clockwork, after that point you do normal damage at best in almost all cases and severly gimped damage in many other cases.
    Clockwork are vulnerable, not resistant, to psionic.
  12. Quote:
    Originally Posted by Shred_Monkey View Post
    No FX hasten is so commonly asked for, they really should find a way to make it available.
    Posi seems to think we want it for PVP reasons - I turned my particle count down to 100 back in i20 because multiple Super Speed auras at once gave me migraines. It's only a slight discoloration at that setting - and when I tried turning it up yesterday, I suddenly realised why everyone wants the change.
  13. Quote:
    Originally Posted by Von Krieger View Post
    Ouroborii being merged?

    Nate: "Isn't Ouroburos a dirty, dirty hack?"

    It would be really hard.
    Make a third, neutral Ouroboros with both normal ouroborii connected via separate portals - the third Ouroboros can have Mender Lazarus (since his arc is available to both sides anyways), and blue and yellow crystals (blue for RWZ arcs and first ward stuff, Yellow for solo only Praetorian Arcs [only for praetorian characters]).

    If you're a Vigilante in the Rogue Isles, or a Rogue in Paragon City, when you use an O-portal you'll be taken back to your default ouros, but can simply take a portal to the other ouroboros where you can rejoin the SF/TF you were on.
  14. Quote:
    Originally Posted by Golden Girl View Post
    Another thing too - even though the zone is co-op, with the meta-theme of the zone apperently tied to fighting evil gods, making it the usual heroic style of co-op zones - it's quite possible that there could be separate alignment contacts in the zone, similar to the repeatables in First Ward, only with actual story arcs, with only something like a new co-op TF as the only real co-op content.
    Or it could be like Cimerora with contacts for each faction.

    My Brute is seriously hoping I can fight Tsoo more than BP - or at least have Human minion enemies so my brute's most powerful attack wont be shadow maul.

    Oh wait, [Ghost Slaying Axe]. Nevermind.
  15. Quote:
    Originally Posted by Brillig View Post
    Or maybe it's just a massive boost to Fire and everyone else can go pound sand?
    ...I think I hear my DM/EA Sobbing somewhere. I also guess old Dark Astoria is gonna be in Ouroboros.
  16. Quote:
    Originally Posted by Positron View Post
    No. The idea is that if your Dual Pistols (or Thugs) character is playing through the Incarnate system you don't need to wait for the recipe drop to unlock the piece.
    So in other words, if we DO get the recipe drop we can give it to a level 1 Dual Pistols/Thugs character, otherwise it's in the same league as the Ascension Armor?
  17. At 500 Points I'd want it to be something useful solo, like this:

    The German Shepard pet is targetable and damageable, but has high defense and resistance (50% Resistance to all and 15-20% Defense).

    The German Shepard pet has 3 powers:

    1: Howl - this power causes it to shout at a critter that damaged it's owner, having a high chance of taunting the target for a couple seconds (enemies near the target have a small chance of taunt).

    2: Scavenge - Moderate (10-15 second) recharge power that requires a defeated enemy: The power gives a random inspiration to the owner, and has a small (5%) chance of giving a piece of salvage or enhancement to the owner.

    3: Rest - While the German Shepard is lying down, it's HP will replenish at a fast rate. It won't use this in combat.

    Give it that, and I'll pay 500 points. Otherwise my cutoff remains 240.
  18. I play my EM/Regen stalker, but that's because he's still effective at grinding tips at level 33. I'm never gonna take him to 50 - I already made a spiritual successor (KM/Nin) and gotten that to 50.

    Of course, on a brute you expect to have a primary that won't hamper your secondary, so I'd never make one.
  19. My problem is that (in the case of Cadaver counter) someone ALWAYS forgets to check their team chat to know that they shouldn't defeat any of the minions. My Brute has tried 3 times and failed each time because of one silent player.
  20. Quote:
    Originally Posted by Scythus View Post
    I still want my Pope Hat.
    This! Give me the pope hat! I dont want to look like one of those minions who have weapons we don't get, I wanna make my Reformed Air Thorn Caster (Elec/Elec/Cold Blaster)!

    And so what if the pope hat causes clipping with force fields - my PeaceBringer's wings cause clipping with his shields, and I don't complain!
  21. Quote:
    Originally Posted by 2short2care View Post
    Grrrr more down time, Rant Rant, Complain , *itch and moan.

    Well let's all cross our fingers and hope that they are putting TW and the german shepard doggie in.
    Well if I21.5 isn't coming yet I suppose that TW would satisfy me.
  22. Quote:
    Originally Posted by eth_Nargy View Post
    Mine's downloading a 113 MB patch right now.
    Just checked - closing the window won't trigger the download, you'll have to end the entire process in your taskbar and reboot to download the patch.
  23. Quote:
    Originally Posted by UberGuy View Post
    Heh, yes. It was a bit dry, I admit.
    Well to be fair, my Brute bought his level 10 Steadfast unique for a million. So it was 1/2500 the price (I bought it in i10).
  24. There is one reason why I21.5 wouldn't come on Tuesday next week - Thanksgiving is Thursday.
  25. Quote:
    Originally Posted by Forbin_Project View Post
    Our players from the Middle East (mostly active duty military that have computer/internet access) and Asian/Aussie players could make the same argument.

    Whatever time they choose is going to impact someones prime time playing hours.
    The players in the middle-east, Asia and Australia don't have servers dedicated to them like the Brits, French and Germans.