DarkSideLeague

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  1. Also - Just checked on beta, the lockdown proc is set for 2PPM, so if placed in a Patron hold will be a guaranteed Mag 5 hold for 8 seconds.
  2. Quote:
    Originally Posted by SlyGuyMcFly View Post
    Of course, if the PPM PShifter were available in-game (say, as a Catalized version of the regular proc), that concern would disappear.
    Pay to win concerns would go away - Power Creep concerns would not.
  3. Quote:
    Originally Posted by Calhou View Post
    Anyway, we have... Debilitative Action: Chance to Stun, among the immobilise sets. It has a rather low 1 PPM, but let's see if we can find somewhere to slot it...

    The patron immobilises seems solid enough - 33% chance to stun any minions you hit. Jamming it in Mud Pots might also be handy, I guess.

    Not much fun there, sadly.
    Don't forget the proc rate drops when put into an AoE. My Dominator proc was insanely low in Crushing Field, but Subdue (same recharge, but it's single target) carries roughly a 40% (a little over 50% when I catalyse) proc rate.


    Quote:
    Performance Shifter: Chance for +End is at 3ppm.

    If it counts the every 10 seconds trigger possibility in Stamina, that should be roughly... 50% chance?!

    ...that can't be right. Can it?
    Synapse says it's overperforming:

    Quote:
    Originally Posted by Synapse View Post
    Hey all. This is an unintended benefit. I'll take a look at this today.

    Regards,
    Synapse
  4. DarkSideLeague

    Bath Time

    Quote:
    Originally Posted by GuyPerfect View Post
    First thing I think: "I am so sick of seeing Ninja Run on obviously non-ninja characters." I've seen it on everything from animals to wizards to construction workers, but I can't remember a time I've ever actually seen it on a ninja.
    Does my Night Widow count as a Ninja?
  5. Quote:
    Originally Posted by Doctor Roswell View Post
    Statesman DIES?

    Thanks for ruining it for me. Jerk.
    NSFW: Language
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    I'm not sure how unintended it could be if the enhancement text describes exactly what the enhancement is actually producing.
    I literally did a double take when I saw 3PPM on the enhancement (I was checking out SATO enhancement values so I can spitball my brutes build without needing mids, so I figured why not?) and thought "Nah, it can't possibly mean it procs 2.5 times the regular version in stamina... right?" and then I opened a second build with stamina and started timing.

    The first result I was unimpressed since it went a full 70 seconds before procing, then it proc'ed every 10 seconds for a minute and my heart (or maybe wallet) sank. The "worst" result was a 37% rate - almost DOUBLE the existing value. I did two more and got more than 50% rates and called it and came here to extoll the virtues. I'll PM Synapse I guess at this point.
  7. Quote:
    Originally Posted by Test_Rat View Post
    Why do you assume this isn't a bug?
    Because the enhancement clearly says 3 times per minute, which works out to 50% when put in a passive (which checks every 10 seconds, or 6 times per minute).
  8. When converters become available, you will be able to convert the enhancement (not recipe) to a random level 13 PVPIO for a single converter. Keep doing this until you get a gladiator armor, then switch to in-set conversion (which costs 3 converters a roll) to get it to the unique.

    I'm not sure, but I *THINK* that it respects weighting, so you might have to use a bunch to get it.
  9. Just checked the paragon market version of the performance shifter proc - it's set to three procs per minute, or a 50% chance per tick (I ran three 5 minute tests and got 11, 17, and 16 procs after 5 minutes or 30 proc checks (37%, 57%, and 53% respectively).

    I don't know about you, but I'm gonna pick up a few dozen of these things while they're 50% off.
  10. Quote:
    Originally Posted by Android_5Point9 View Post
    I don't know if it's "possible" (in the same vein that power customization was impossible) to expand the level cap beyond 54.
    It doesn't look like like it's possible, they didn't set up the game to handle bigger numbers than that. That's why WE get level shifts instead of level 53 characters.
  11. Quote:
    Originally Posted by EvilRyu View Post
    So Blue Steel is replacing statesman?
    I thought it was either Hero 1 or whoever won that contest?
  12. Quote:
    Originally Posted by Cheetatron View Post
    Mom isn't an empy everytime, is it?
    2 Empyreans the first time you complete it in a 20 hour period, 1 Empyrean every subsequent time (the same is true of TPN).
  13. Quote:
    Originally Posted by Energizing_Ion View Post
    lvl 50+3 on my Kin/Rad Def. doing it at diff. lvl -1x0 no bosses. T4 Ion'd them and then FS, Atomic Blast...ta-da I win
    Against -4s? I might just try self destruct when my blaster tries it.
  14. Quote:
    Originally Posted by Necrotech_Master View Post
    on max's arc i decided it not to rescue any of the malta guys and just go straight to the last mish, its really not all that hard lol
    There's a plot development with regard to the 5th Column so I would recommend you free Gyrfalcon at least once for story's sake.
  15. My TW/Elec brute who only had Alpha/Interface and was fighting +3/8 got plastered 25 seconds in - I already used return to battle once that mission so I popped revival and frantically killed things while spamming insps - I completed it with 3 seconds left on the clock.
  16. Quote:
    Originally Posted by Golden Girl View Post
    Darrin Wade took everything for himself.
    ...So they posed him POSTHUMOUSLY for that picture?

    ...

    ...Does this make them ne-*DELETED PREEMPTIVELY*
  17. Hate the Knives of Vengeance and that Toxic DoT. Other than that and a couple BnP mobs my TW/Elec is doing pretty well set to +2/8 (+1 after level shift), but I'm still mistiming my insps due to lag (my console says the insp is activating, but its not and I fire an attack instead).
  18. I *WAS* wondering why the Scrapper version of CS did twice that of the Stalker version...
  19. Quote:
    Originally Posted by Dogma View Post
    I vote making the set a more run and gun set... no more rooted (or less rooted) on all the powers, to me that would make the set much more playable.
    Actually, if this is based on John Woo Gunplay, I want airborne animations that give defensive bonuses for firing while jumping.
  20. Quote:
    Originally Posted by Necrotron_RO View Post
    Better ATs for teams will always be better ATs for teams.
    And similarly, Better ATs for solo will always produce more 50s than better ATs for teams.

    Thus, problem.
  21. DarkSideLeague

    Adamastor Ritual

    Under Recipes, then once crafted it's a temp power (I think). I've pulled this twice from BP mobs - first time it's going to my Villain Badger, second was sold for 1M.
  22. Quote:
    Originally Posted by Shubbie View Post
    ITs really not too bad till you get to MoM and DD, but if the next generation of incarnate uses new something/ currency/ merits/ components.
    From what I understand, DD is the most straightforward trial of the bunch - as long as everyone is level shifted it's one where you can practically go on autopilot (just as long as you remember to kill the lifegiving essences).
  23. Quote:
    Originally Posted by Aura_Familia View Post
    Which is why my villains are PISSED OFF at Wade. Once again another NPC villain is stealing the thunder from MY OWN Player Character villains.
    I literally told Wade that when I faced him in SSA 1.5. (Yes, it was actually an option)
  24. Quote:
    Originally Posted by Heavenly Perverse View Post
    lol, I'll be playing again in about 7 weeks.
    *Feverishly starts incarnating and IOing his Beam Rifle*