DarkGob

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  1. Because then it would stop being a rez and start being a heal.
  2. Which is exactly what one should expect, since every other part of the game treats them as such.
  3. DarkGob

    Hamidon Raid

    Quote:
    Originally Posted by _Fris_ View Post
    It will get faster with some practice. All things considered, those were two good runs. Thanks for the fun.
    *ahem* I wouldn't know if they were good runs. Like I said, I can't stay up that late.
  4. Quote:
    Originally Posted by Fleeting Whisper View Post
    Yes, though I can't say to what extent. (Arcanaville probably tests such things much more thoroughly than most of the devs know how to, and for free at that.)

    We do know that Castle created [The I Win Button] power in I9 to test drop rates. Run all over the map, spawning all of the critters, and then instagib all of them and check how many recipes/salvage you get.
    Quote:
    11 * 4283.59 Special damage over 10.50 seconds ((target = critter) and (source accesslevel > 9)) [Ignores Enhancements & Buffs] [Non-resistable]
    You know Reichsman is overpowered when even The I Win Button doesn't do enough damage to kill him.
  5. DarkGob

    Hamidon Raid

    I just wish these things didn't run so late, I can't afford to stay up that late playing CoH.
  6. Quote:
    Originally Posted by Positron View Post
    Just to clarify:

    If a Trial is set to 12 to 24, then once the queue hits 12 people, there is a short amount of time that the queue waits for more people to join. If it hits 24 in that amount of time, it immediately starts. If the amount of time expires, it starts with whatever number was in the queue at that point.

    If, during the course of the Trial, the number drops below 12 from disconnects or quits, then people in the queue will be able to join the event in progress to bring the number back up to the minimum.
    I'm not sure I like the sound of this. It sounds like it could be very easy to be forced into a raid with the minimal numbers of players, even if everybody would prefer to wait for more people to join (this depends on how you define "short amount of time", of course).

    Me, I like choice. I think I would prefer a system where a raid can choose to start once the minimum is reached, but can also choose to wait (you'd probably have to have some sort of voting system for this to be fair, though).
  7. Don't see any shark/fish parts. My main interest in this pack was for my shark-themed character, guess I won't be getting it now. Kind of disappointed.
  8. DarkGob

    Bazurka waaage!!

    I once level-rezzed off a Self Destruction. Best way to level up ever.
  9. Do we know if the VR applies a +2 level shift, or is it the same +1 shift as the Rare?
  10. Not sure if anyone else has pointed this out yet, but I noticed that the bug with the Respec Helper window's scrollbar resetting if you move it has been fixed. Very glad to see this working properly, it'll make respecs even easier.
  11. It's next weekend, a fact I reminded Hawk of 2 hours after he had started the event a week early.
  12. Didn't they change Recluse's energy beams so that they do massive endurance drain? I think it happened pre-I19 or pre-I18, but my first WST run of the STF the Tank discovered this the hard way.
  13. Quote:
    Originally Posted by Zekiran_Immortal View Post
    <_<

    Checks reg date.

    >_>


    Yaaaaah. Oookaaaaaayyyy...
    Forum reg date does not equal game reg date.

    But uh yeah I'd like to see someone else confirm this.
  14. Both red and blue sides are full of EB/AV battles in the mid-to-late game. You can also spawn an EB/AV any time you want in a Safeguard/Mayhem.
  15. Quote:
    Originally Posted by opprime28 View Post
    \
    Option #2: Origin - specific contacts and enemies.

    In comics, a hero's origin also often is directly linked to their greatest arch nemesis, as well. It usually opens them up to the conflict and storyline that defines them, forcing them to improve their powers and skills over time.

    The game KIND of has this, in that some contacts offer access to enhancements that are specific to one origin, but in reality, with so many sources of enhancements in the game, and with SOs now being the -second- best, this has become all but null.
    The game actually does have this beyond what you've described, Origin determines your initial contact blueside.
  16. Quote:
    Originally Posted by flipside View Post
    Hah, awesome. I still do not understand the decision that was made to put the information in there rather than the actual CoH launcher. I think I'm correct in assuming that a large majority of the playerbase has never heard of the NCSoft launcher. I personally had not until it was mentioned in the first dev monthly newsletter.

    Taking a look in the CoH launcher, they have info at the bottom of the pane about the strike pack and links to the site and forums. Couldn't they simply add one more sentence to the effect of "To learn which task/strike force(s) are the weekly strike target, click this link to view the updated announcement."?
    Aren't they going to be phasing out the CoH launcher in favor of the NCSoft launcher? That's probably why they did this. It would have been nice if they had specified this, though. And yeah, adding an extra link is pretty trivial, even if they are phasing out the old updater.
  17. Quote:
    Originally Posted by Janlee View Post
    I'm just wondering how they would pair the Shadow Shard TF with something red side
    I know some people are probably looking forward to the double merits on it, but I would be more than content with Doc Quaterfield never being selected as the WST.
  18. I thought next week was supposed to be the ITF. I'm pretty disappointed by this change, the ITF would have given me exactly what I needed to craft my second Rare. I guess I can always breakdown the reward from Kahn/Cuda, but ugh those are both terrible to run (especially Cuda).

    As to the topic, I'm glad it's not just going to be level 50 TFs (I was worried that it would be). I'd rather not run the same 4 TFs (STF/LRSF, Kahn/Cuda, ITF, LGTF).
  19. DarkGob

    More Cap Pics

    The captions on scan #3 suggest that this article included a picture of Red Skull with a Cosmic Cube...where is it?
  20. DarkGob

    Server Downtime

    Forums seem to be having issues too, I got three "connection to server has been reset" messages just in trying to get to this thread (along with yet another forced forum logout).
  21. No problems with my rare Alpha Boost here. Crafted it after an LRSF, ran two tips with no problems, then ran an STF where I was the only level-shifted person on the team, no issues there either.
  22. It's not just Masterminds, I noticed this happening a lot on my Brute this weekend.
  23. DarkGob

    States-villain?

    Quote:
    Originally Posted by Lazarillo View Post
    As it's been explained to me, it stems from the fact that the Arch-Villain equivalent, "Hero", didn't exist until City of Villains came out, and the "Rescue Statesman" mission is hella older than that. States was the only ally NPC meant to be that powerful, so he just got stuck with that classification, and it was never fixed later when the alternative became available.

    I've also heard it used as evidence that we're actually rescuing Tyrant in disguise, though. Which'd kinda be awesome.
    That would be pretty impressive, since Tyrant is in the exact same room as Statesman in the original mission.
  24. DarkGob

    AVs in RV

    You may want to hold off on any immediate plans to get the AVs in RV, for the past two anniversaries the AVs were spawned in regular zones (the heroes in the Rogue Isles, the Arachnos AVs in Paragon City), and you could get the badges that way. The devs might end up doing the same thing this year.