Self rezzes when alive? Why not?
Because then it would stop being a rez and start being a heal.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I think it's a combination of these reasons:
1. It could be difficult to implement, having a power that does two different things depending on your dead or alive status.
2. Balance comes into the equation, as the control/damage and self heal in those rezzes may be too powerful if you could fire them whenever they are up.
3. There's not enough demand for it. I can't remember seeing this suggestion before.
So, it's a "It might be cool" suggestion, which would likely give devs a headache. So it's a no from me.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Uh, you'd get the heal.
Also they don't cost end because you don't have any when you're dead.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I feel there should definitely be an endurance cost if the person is alive still. Endurance is a balancing mechanic.
Other than that, I have no problem with your suggestion.
Self rezzes restore end so it'd end up being a wash anyway. Perhaps they could fake it as a non-enhanceable -End on self effect, that happens before all the healing, though. If you use it when your end is low and it makes your toggles drop...well, if you'd died you'd have had to turn your toggles back on anyway.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
One thing to consider, is that Fiery Aura's self rez does blaster nuke levels of damage. Add damage buffs into the mix(fury, rage), plus the fact that a self rez recharges faster than a nuke, and you end up with overpowered.
That means further tinkering with the self rez power is needed(to make it do less damage while alive and full damage while dead), which equals more dev time.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Soul transfer FTW! Mag 30 stun, 60+ damage, heal for 300 health an enemy, fill my endurance bar, and become untouchable for 15 seconds.
And I don't have to die to use it?
Ohhh...RotP
Being able to manuver enemies so the knockback wont prevent the entire 333 damage (before enhancements) from hitting them, becoming untouchable for 15s, and adding half my total health and endurance to my bars?
Forget blasters! Tanker nuking, more often, without crash, with healing, +endurance, and greater than MoG level godmode all in one power!
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
Nothing you can't already do by just letting the enemies kill you first.
Also, Rise of the Phoenix: not stronger than a Blaster nuke.
EDIT: Unless the real numbers lie.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Nothing you can't already do by just letting the enemies kill you first.
Also, Rise of the Phoenix: not stronger than a Blaster nuke. EDIT: Unless the real numbers lie. |
This just wouldn't work as is.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Edit: Even if it might do less base damage, it still recharges faster, and would do above blaster level damage if used by the ever so popular SS/FA brutes, with great buffs instead of a crash.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Well obviously, a self rez used while alive would do the inverse of its base effect.
RotP and Soul Transfer would do dmg to foes/mez them but kill you upon use (and no debt for you!) while powers like revive and resurgence would give you the heal/buff but kill you after its effects expire.
Nothing you can't already do by just letting the enemies kill you first.
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Whereas if, with Aim and Buildup, my fire blaster can pop a crashless 1488 point damage nuke + 15sec mag 4 stun every 100 sec, well -- yes, please! But it's kind of insanely overpowered.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Get the Cyborg booster, then you can use Self-Destruct to set yourself up for RotP or Soul Transfer. A teammate could even hit you with Vengeance before you rez.
All of that said, self-rez powers are deliberately vastly overpowered. Rise of the Phoenix and Soul Transfer are both autohit and have seriously nasty effects on them, and they have significant heals and endurance returns on them. These are not powers to let people use while not dead.
About the only thing that actually bothers me about dying to use a self-rez these days is debt. If a self-rez could remove the debt incurred in, say, the last 60 seconds, then I would have no problem with them whatsoever. You can do the same by dying and using the power? So die an use the power!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To be honest, self-resurrection powers are balanced around a couple of assumptions that this request bypasses.
For starters, many are so strong because they are meant to tilt the tables in your favor, because the tables were tilted against you enough to kill you. They are not a buff, they are a rebound. 'Rebounding' from peek strength is not a rebound.
Secondly, they are all in armor sets. The sets have 8 other powers doing their best to keep you alive-the self-resurrects are a designed exception, a power that is not supposed to stack with the other 8, not taken into account for normal survival. Adding another layer of self-preservation that was not supposed to be there makes those armor sets operate completely differently. To be honest, if willpower had a heal with all its regen, regeneration had three heals, dark armor an extra heal/stun WITH +endurance, and fire armor had a massive nuke of damage that was also a second heal/+endurance mechanism, it would break these power sets' performance.
As such, the sets and/or powers would have to be rebalanced for regular access to these abilities, to the point that they wouldn't be strong enough to carry the character back in a killing situation. In short, resurrection powers would stop being good at just that, a single power strong enough to bring the player back from death.
It's not a good plan, and would be more trouble than it's worth. Like them or not, resurrects are a second chance mechanism, placed in sets that are less about a 'winning button' and more about using all other tools to stay alive.
To be honest, if willpower had a heal with all its regen, regeneration had three heals, dark armor an extra heal/stun WITH +endurance, and fire armor had a massive nuke of damage that was also a second heal/+endurance mechanism, it would break these power sets' performance.
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In the situation with a teammate with their hands on a rez, killing myself for a nuke/venge bait then rez would almost make those powers 'must haves' for teaming.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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About as serious as a suggestion about using self-rezzes when you're not dead can be.
Honestly, I like the way self-rezzes are as is. If people want to make them usable anytime, there's no real good way to balance that. The only possible options, IMO, would be for a crash suitable for the effect. There needs to be death in there somewhere...
No, really, why not? I've been wracking my brain trying to come up with a way to exploit this, and I can't. Why not let us use our self-rezzes even if we're not dead? Let us use them whenever to heal and recover as much end as we normally would, debuff or attack enemies, whatever the rez normally does. Using it preemptively would allow you to not get debt, but does anyone even notice debt any more?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.