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Posts
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Seems like we might be getting more slots.
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How is it a different story? Scraps and Brutes have the same res and defense values, you have to invest about the same amount in both to get almost the same suvivability while Brutes get a minor Hp increase over scrappers, they do have a higher hp cap, but as said by others, not many outside buffs from other ATs increase HP.
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Going to have to agree with CMA here, read some of what you said but to reiderate a bit.
I have an Invul/SS Tank and an MA/Invul Scrapper both are softcapped and are able to reach HP cap with Dull pain and both are at S/L resists caps.
When it comes to survivability the Tanker has it in Spades, looking at the HP caps Tanks have 3534 and Scraps have 2409 assuming they both get hit with a lethal attack that does 1000 points of damage the tank will only take 100 points of damage bringing their health down to 3434, that is about 3% of a health loss, Scraps will lose 250 making that about a 10% loss in health. With including better regen rates with higher HP, I wouldn't say that Tanks are 100 times better than Scraps, but they are easily 10 times better as far as surviving goes. -
For all around PvE, includes AVs and the minor tohit debuff isn't going to do much. I am a bit partial to MA, I love it, but now with the increase Crits that it can crank out, it is definitely a beast to be reckoned with. Eagle's Claw --> Dragon's Tail, will kill lots, and if you go shield AAO is going to make that a lot better. The better AoE will help you go through mobs and the better accuracy will help you a lot higher level enemies. However the heal with Dark is a great survivability tool, even better when combined with Softcapped defense.
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Quote:That's pretty bad luck, I average about 1 purple every 8 mishes on -1/x8 (The same council mish, just never click the glowie), Sometimes I will get 2 after 10 mishes, or one after 6, but if I want one I go to that toon and before the end of the day I will have one or two, to go 500 mishes on a /x8 setting that is pretty bad.I have farmed up to 6 hours per week for months without getting a purple drop. Now, I am not the best farmer, but I was running either Borea rikti warzone missions at +0x8 or the code merlin arc set to +1x8. I probably did a good 4 or 500 missions with no purples. Random is random. That's just how it goes.
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Hmm... I thought this was the Soldiers of Arachnos forum. The SoA are one AT. This is like comparing Nin/Regen Stalkers to DM/EA Stalkers. Same AT, different abilities.
Actually Arachnos Widow and Arachnos Soldier are two different ATs, Yeah they are both Epic meaning they both have an extra storyline, but AT wise they are different. So I stand by my earlier statement, its like trying to compare a controller to a defender, or apple to an orange. -
Quote:That is a pointless argument that can be said to make any AT look horridReally helps if you don't ignore the parts that don't support your point. What I said was:
So no, Widows can't summon more pets, but Crabs can.
Widows don't have better res, but Crabs do.
Banes have more ST -res than even Crabs so you're right there.
Blasters have better ranged damage than Scrappers and Tanks have better resistances than Scrappers does that mean Scrappers suck?
You can't use the strengths of two different ATs and compare it to another, that's why there are different ATs. If you are going to compare Widows and Banes leave it at that, don't bring in a Crab, because yeah a Crab is stronger in certain areas like Pets and resistance, but they have very low melee damage compared to Banes. I wouldn't even say Crabs are stronger in AoE because, if you wanted to you could go Build Up --> Venom Grenade --> Heavy Burst --> Frag Grenade --> Mace Beam Volley --> Mace Beam Blast, Just saying that if someone wanted to they could probably make a pretty nice ranged beast with Wolf and Bane Powers and keep even bosses at bay with access to 2 AoE Immo. With that being said, I don't think Crabs are AoE kings, because as most have mentioned pets are very fragile, and the Bane branch has access to more AoEs.
Quote:And Widows have independent damage, more defense, significant psi resists, -regen, significant -recharge/slow, significantly more mez protection and -to-hit debuffs.
Quote:It's times like this where I really wonder if you actually have played a NW at all since you ignore one of the best passives in the game. -
Quote:You missed the whole point, still trying to compare a Bane to a Widow. They are just about better at everything?That, and any reasonable analysis shows that Night Widows do more damage and are substantially more survivable than Banes.
Thankfully if Banes use their Huntsman powers they do provide some decent debuffing and AoE damage, so it's not all bad. It's just that they'll never be as good at NW in melee or as good at AoE as Crabs. Nice path, taken in isolation Banes are fine. But NWs are better at just about everything Banes do. And for what they aren't, it's better to switch to a Crab build.
So Widows can summon more pets? Widows get better resistances? Widows get more HP? Widow can do more -res? The only thing Widows have over Banes are independent Damage and Defense.
I have played them both to a comfortable IOed 50 and I have to say just in a personal opinion that Banes are so much more fun to play with, Widows are boring and they use up a lot of end, even my scrappers don't use as much as my Widow. Yeah, when it comes down to doing something like +4/x8 missions, I would agree a Widow is much better suited for that type of combat than a Bane, but my Bane Solos AVs a lot easier than my Widow does, I mean the Pets add so much damage, definitely after debuffing the AV down to -60% resistance. As for the pets, Mine are pretty sturdy, I put both pet resistance and defense uniques in them and still have them High Acc, High Damage, and Capped recharge, and the pets are just 5 secs shy of being perma.
So I will give Widows better defense, but when it comes down to damage Banes will always have 2 more sources (at minimum) than Widows do, and considering the amount of debuffs they lay down, they make their own damage higher along with the pets making them a more useful tool.
P.S. IOs go both way, Widows need it for perma Mind Link, Banes need it for Pets, while one is easier than the other, if you are going to include it for one you must include for both, without perma Mind Link Widows fall a long way shy of reaching a Banes defense as Banes have higher Defense in TT:M and Higher unsuppressed defense in Cloaking Device.
I believe Cloaking device keeps 3.75% and Mask Presense only keeps 2.5%, So in a Base SO build Banes would have an upper hand in resistances and defenses.
And Jibikao, by saying this...
Quote:, I was doing tip mission against Longbows at +4 x8. In that situation, the two reinforcement pets will die within 20s -
Quote:Thanks for that link, I knew I wasn't the only one to notice it, or the first for that matter, guess my search fu is weak, thanks again.
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Quote:Well put, like I say in most Bane vs Widow Comparisons, they really shouldn't be compared to each other, as they do have some similarities they are overall different.Yes a NW on their own is more damaging than a Bane on their own. Though if you min/max both the difference is much smaller than I think most people realize.
IIRC Frosticus showed me that a min/max NW could do around 260 and a similarly expensive bane could do around 220 dps.
NW is also more survivable with easily softcapped def, so it may seem like the NW is clearly superior. But when a bane pulls out his pets his damage skyrockets past what a NW can do. Additionally a Bane brings way more offensive forcemultiplication to a team whereas a NW brings more defensive buffing. I prefer the offense, but both are great. -
*Sigh* Here we go with this dance again.
Banes and Widows have some similarities but trying to compare them is like comparing Controllers to Defenders some similarities but overall different ATs
Banes don't get DDR because Crabs don't have it, personally the small amount that a Widow gets isn't that noticable (it's 18% I think)
Banes get a higher base HP, Higher Base resistances, and Higher Defenses than a Crab, so this justifies the Crab getting a self heal and a resistance toggle.
Quote:Make a crab.better res and a self heal
About the ranged Bane attacks...use at your own risk, I know they are there for concept purposes, they probably have their uses...I just haven't found them. This statement does not include Poison Ray, that is awesome.
As for the Mace version of WAWG, there is Web Envelope from the Patron power pool that shoots it from the Mace, I already think there is enough copies of powers I don't think we need another.
I think the HP is unenhancable for good reason, Banes have a perma HP increase of what Serum is at base and with just SOs (which is what the game is balanced around) there is a still a minute downtime, so being able to enhance it kinda makes it equal to Banes having it perma. I think if they were going to balance it to where Banes could add health enhancements to increase hp, I think they would lower the amount of HP that is given, therefore, really nerfing it because my Bane is already starving for slots.
Some good ideas that were mentioned...
Whirling Mace, Honestly Mace Beam and Mace Beam Blast need to be taken out of the powerset and they need to be replaced with This power and a Mace version of Venom Grenade (Taking this would lock you out of the Wolf version) and Whirling Mace.
Really nothing even needs to be done, Banes are far superior than people give them credit for, so to me a lot of people hating them or thinking they are the bottom of the barrel doesn't bother me, because overall this means of all the VEATs they are going to be at the bottom of the list when it comes time to nerf. -
Quote:It just doesn't feel like enough time to get off another attack, I feel most times I don't even get the benefit of the extra crit bonus.
Scrappers Eagle Claw: Eagles Claw now increases the Critical Chance of Martial Arts attacks by 33% for 2 seconds after it has been activated.
Heres how it goes, I use Eagles Claw, I guess the Icon that shows is telling me that the crit bonus is active, it seems to go off a little after the power is activated leaving like half a second to use your next attack and sometimes even if the power is queued doesn't seem to go off in time. Maybe the time should be increased to like 4 or 5 seconds, at least put it in test but I don't think that would be game breaking, if anything it would give you more time to at least get off an attack and feel comfortable that you are getting the bonus.
Does anyone feel the same or differently? -
For the powers you six slotted, all you need is 3 damage and 1 accuracy. I would find a way to get a 5th slot for 1 end redux, for long recharging powers like Cobra Strike, Eagle's Claw and Crane Kick I would add a sixth slot for recharge.
FYI, I would switch Crane Kick for Axe Kick, Axe Kick does more damage, no KB so you don't have to chase, has a defense debuff, and the Immob is good for the stunned enemies no walking away.
Slotting more than one accuracy is overkill, if you want more acc, you should try more IO sets, getting accuracy with IOs in easy and cheap. -
Quote:Really. You should get Dragon's Tail it actually does comparable damage to the other PBAoEsdragoon tail (I think is a waste since it still does no damage, and I only use for the KB)
At level 50
Dragon Tail - 81.2
Typhoon's Edge - 78.5
Whirling Sword - 87.5
Burst - 86
Soul Drain - 68
Note: Soul Drain is considered Dark Melee's build up, so with DM you wouldn't get a lot of AoE damage
Also doesn't Eagle's Claw add to criticals now, so if you use that before Dragon Tail, then Dragon Tail should do some great damage.
Quote:Am I supposed to slot end reducers in my attacks? On my SS brute I kill so fast I don't even need them and I though scraps were more dps than them.
You need to learn some fundamentals before you talk bad about a set or an AT. -
Quote:You should learn how to play, Build up --> Aim --> Fireball and Fire Breath would have killed the sapper and then by an off chance you did get held a Fire blast could have killed the Gunslinger.Lets take the case of Malta and that fire/electric that was mentioned up thread, you have a gunslinger, a sapper, assorted other enemies. The gunslinger freezes you, the sapper goes to town. Just for the sake of argument, say the sapper is your prime target and you manage to take him down, this can be done in about 4 seconds using single target attacks that are covered by defiance. At that point you still have 25 seconds of single targeting the gunslinger while he and the rest of the spawn, go to town on you. Good luck with that.
I mean seriously, I used to be in the "Blasters are the worst" crowd, then I L2P. My first 50 was a Fire/Fire and it took me the first five issues to get him there, but anyway with just SOs he is a beast. The thing about blasters you have to cater to them a bit more than other ATs. I used to think that you needed mitigation to be successful and I was going to delete him then I realized how powerful Fireball, Fire breath and FSC were together with Hot Feet ticking off. Each Blaster is built differently so you learn to play with their strengths.
Quote:Blasters have everyone's kyrptonite.
Most blaster sets have forms of mitigation, the only set that doesn't is Fire but that set kills masses quickly.
There is a lot of hypocritical comments made by people. Saying that Blasters are below par because other ATs can do +2/x8 easily, and how the game isn't built around IOs, well most non IO'ed Scraps and Brutes will have trouble with higher levels of difficulty. There is nothing wrong with Blasters. And yes while the game isn't build around IOs, it is built around Insperation, I suggest you try using them if you are having trouble. -
I just wish both the pets to each set either had a longer duration (with a longer recharge time to accompany) or were perma.
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Quote:...assuming it takes 10 minutes to do a tip mission, and 20 minutes to do a morality mission, and you don't get bored, ever, that's 2 hours of playtime per H/V merit. Assume you can do 50 merits of TF's in an hour. So that's 3 H/V merits in 2 days for 4 hours of play. Between 3 toons that's 12 hours per 2 days. Or 180 hours a month. (or a little over 40 hr/week, to put it in job terms.)
I am able to get easy and quick merits from Hami Runs, usually can get two in, sometimes 3 every other day. So far, I seem to average about 3 hours a day (hour per toon, which is about usual overall playtime I get in anyway) So that is about 21 hours a week. I spent longer trying to get a set of purples or even longer trying to get one PvP drop So I will take my chances with H/V Merits, seems like my way to go.
I know everything isn't for eveything isn't for everyone, some people do things in their own way, I am just glad this game is giving the players more options.
Quote:So, yeah, you can avoid paying market prices by putting in 60 hours per PVP IO. Your definition of "impatient" and mine may differ a little.
To eaches own
Edit: I don't plan on going forever with 3 toons, just the first month so I can get the PvP IOs for my toon that I have longed for after that, I will probably just run my main the most and alt every now and again. -
Inf is a joke, and at this point so is the market, I think now with H/V merits, the only thing I will be needing off the market is salvage. You can make 3 H/V merits every 2 days at the end of the month thats 45 merits at the end of the month, between 3 toons that is a full set of purples, 3 PvPs, or a plethora of sets and uniques.
Yeah, those high prices in the market now will only appeal to the impatient. -
Quote:That's what he's asking, the alternative to the above.
Yes, you can still earn them faster the normal way. PvPIOs through PvP, and Purples through level ~50 gameplay. Both are also for sale on the market.
Looking at the question they asked, to me it only seemed like they thought these merits could only be bought with 20 mil and 50 merits, just what I got from the question. -
Yeah, you can get one every two days by completing your morality mission, you have to first to 10 alignment missions (aka tip missions) then you get your morality mission after that, you can only do 5 alignment missions a day, and once you hit 10 you can then do your morality mission, and once you complete that you get your merit, you can only get the merit if you are a full hero/villain, vigs/rogues don't get them, they get like 60 merits I think.
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As for the powers they will come with time, it is how they keep you hooked to the game, I have been playing for a long while now, about 6 months after the game came out, I still haven't experienced everything.
A great way to see powers without actually having them is by teaming, when you team with other people you get to see a plethora of powers and their uses, and it will kinda give you an idea of what your next creation will want to be.
Other than that, just have fun and enjoy the game, welcome to the City -
Quote:Pretty sure that is what I will be doing, buy one a day, and earn one every other day, that is 3 merits every 2 days, I plan on doing it with multiple toons too so getting what I want should come quick.probably not. Best offer would have been 100mil, if that.
Players who really want those recipes will be turning to the Hero / Villain Merit system.
also
Quote:These can drop off any PvP foe -
Quote:To Clarify...Doms = more perfect with this update. No more villain Dominators for me!
You don't have to be a hero just to get APPs, all ATs will have APPs upon reaching 41 That is Villain and Hero, Vigs and Rogues, however, in order to get PPPs you have to complete a PPP arc.
So if you wanted your Dom to stay a villain, once they hit 41 and go to the Arbiter, you will be able to choose from an Epic Power Pool