MA or DM for all round pve
I like DM.
MA is a fine set, but I'm prejudiced against pure smashing/lethal damage.
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which one would do the most damage overall?
Both are mostly single target, so neither is particularly good for all round PvE. I'm partial to Dark Melee for the heal and utility myself, but Martial Arts at least has better AoE.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
hmmmm
so which one would be better?
one has better accuracy and aoe but the other has a better debuf and heal
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So martial arts then?
Dark Melee/Shield Defense is top tier damage - as long as you're only attacking a single hard target.
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Sayin that dm/shields is top tier in damage is true IF u have mobs to fuel SD, but eventually you'll kill your own fodder.
And when facing 1 hard target w/o fodder for SD it falls considerably in the dps race.
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With the caveat of saturated soul drain fueling that damage boost.
Sayin that dm/shields is top tier in damage is true IF u have mobs to fuel SD, but eventually you'll kill your own fodder. And when facing 1 hard target w/o fodder for SD it falls considerably in the dps race. |
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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Eagle's Claw --> Dragon's Tail, will kill lots, and if you go shield AAO is going to make that a lot better. The better AoE will help you go through mobs and the better accuracy will help you a lot higher level enemies.
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This.
I'd say a MA/elec. MA helps elec survive, elec adds more recharge, a self-heal, and a damage aura for more aoe.
Plus, with the recent HUGE buffs, MA is no longer weak in any way, shape, or form.
For example, an exercise for the reader:
What PBAOE power can slot a Force Feedback recharge proc, animates in a blistering 1.5 base seconds, does very reliable knockdown mitigation, and can form a two-power attack chain with Eagle Claw, thus achieving nigh-ridiculous critical levels?
Martial Arts builds need to be seriously re-examined in my book.

Pick the set with Siphon Life because it's just that good.
Between the two I'd choose Dark Melee. Siphon Life alone makes the set for me; a great attack and heal all in one.
[Edit] Don't forget to consider the upcoming Alpha powers. On the I19 beta my Spiritual Radial boost is healing my character (and recharging faster) for 240HP vs the 196HP on the live servers. A 46HP difference is huge. Both builds are identical.
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I've never picked Touch of Fear, and in my I19 build I ended up still hurting for slots and power picks.
I do have Char for that build though, which does have some range to it. Could be handy-dandy.
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Prior to Issue 19, I would have agreed with that. Post issue 19, I suspect we will see more DM builds with Touch of Fear. Considering opportunity costs, most builds skipped ToF, but with 3-4 new power choices, I'm hard pressed to find a power more useful than ToF.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Prior to Issue 19, I would have agreed with that. Post issue 19, I suspect we will see more DM builds with Touch of Fear. Considering opportunity costs, most builds skipped ToF, but with 3-4 new power choices, I'm hard pressed to find a power more useful than ToF.
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Touch of Fear is very good in that it stacks well, and if the Fear doesn't work it has a hefty ToHit debuff. I'd personally slot it for -ToHit.
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If the Incarnate stuff coming down the pipe in coming issues as hard as the devs hint it might be, the days of passive mitigation builds might be winding down as the premiere content simply uses ToHit and defense debuffs to virtually negate all of our Defense capped builds. If this happens then I would expect to go back and look at all the active mitigation powers we've been skipping.
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Maybe I should dust off my Broad Sword/Shield Defense. I originally planned it to handle AE missions, and specifically pet to-hit and all the custom enemies using Build Up. Just pulling up one of builds I was fiddling with, he's at 81.5% melee, 58.4% lethal, 48.8% ranged and 46% AoE. DDR looks like it's probably capped a lot of the time, though the Active Defense double stack is down for longer than I'd be comfortable with in a high defense debuff environment. The alpha slot and some additional build fiddling might help there.
Or depending on how much ToHit there is, maybe Super Reflexes will be simple enough to keep ahead of the curve. My Dark Melee/Super Reflexes looks to be benefiting hugely from at least the alpha slot. And yeah, Touch of Fear certainly could be a viable option then.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
so martial arts or dark melee?
All around good for PvE - Dark Melee.
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Or Martial Arts!
Seriously, if you don't know yet which one you'd rather play, flip a coin. Or start both and stick with the one you're enjoying.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Punch or kick? Or punch and kick? Which do you like?
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Whats better for all round pve MA or DM? Secondary is ElecA or SD.