Coolio

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  1. We crashed the EU Test server @ 8:50pm GMT,
    It was back up around 9:25 GMT.

    So near 35 min Dev/test time lost, and adding the 5 hours late last time...

    EU testing with Devs time owed 5:35 !!!
  2. Any chance of a feedback on mine?
    It's mostly finished 99.9%, but I'm just playing the tweaking game where players I've coerced (sorry), and friends have given me direct feedback on it.

    I would like to get some community feedback when the final tweaks are in place (Mostly textual.)
    But since you do reviews it will help me figure out if any details need a tweak/fix.

    Tips/Spoilers available via PM, Arc id as per sig below...
  3. Kandy Passion



    Energy/Energy Brute with the Pink Pompoms of Doom...
    Her Battlecry, as she cracks her knuckles is: Don't mess with da Sugah!

    (Pic links to full size version.)
  4. Question:
    Can you necropost your own thread, when said thread is still valid?
  5. As for Tech TP beacons check the forum link in my sig, have been told these help too...

    Coolio's Tech Beacon Replacements - http://boards.cityofheroes.com/showthread.php?p=2936811

  6. Quote:
    Originally Posted by Trekkin View Post
    What you do with your prize money would be your decision...I could send it to whomever you designate if that is what you would like to do.
    Thanks Trekkin,
    I probably wouldn't make the deadline on this one anyway, but nice to know I and the EU players in general can enter too.

    One last query...
    My current AE arc scales so a low level (~10) should be able to solo it (With the mission ally), but at level 50(+1) +4x8 it starts approaching Lambda/BAF difficulty.
    How would you and the SG test this?
  7. Just found this thread, and would love to participate... Sadly:

    1. As an EU player it would be impossible to claim any Inf if I (/an EU Player) won with my (/their) arc.
    (No NA <-> EU Inf transfer system exists.)

    2. If I was allowed to enter and were my arc to win, would I be allowed to donate the prize via yourselves to PERC for a mention of both yourselves, myself and my winning AE arc?

    3. I could write a themed arc, but it would require confirmation of point #2, before I bother...

    4. I only have one AE arc up atm, which sadly doesn't match the theme, will probably wait until the next NON themed one, if allowed.
  8. Just to add...
    With the new Incarnate Judgement AoE Cone powers being customizable, they may just have gotten the background tech in to actually port over the epic and pool powers to this new system, as the Incarnate customization already has a new UI option.

    Also with the AE customization of 'standard' mobs and the previous work done in there with MM pets (since removed) if it turns out the Incarnate Lore pets are color customizable, then the tech is there for MM's and other so called pets to get custom colors. And yes that would include all four of the Kheldian forms too.

    Which means if this is correct, then the Devs used the GR/Incarnate endgame to not only deliver that, but to fix some underlying issues that meant they couldn't do the above.

    And if they made the pools customizable they would need color options for all pools even those that have all four as 'Auto' powers, without any animation or colors...

    I can think of only one that was like that and Khelds could only use it in human form.

    The 'Fitness Pool'

    Oh look it's gone innate at level 2 and Khelds now get the full boosts of slotting 'Innate Fitness' in their forms too.

    Anyone else notice these and care to agree/disagree?
  9. Coolio

    Doctors...

    From the CoH comics.......: Doc Tor
    My Necromancer/Pain MM: Doctor Acula
    (Try reading it with the 2 letter version of Doctor. )

    Almost forgot Quantum's...: Dr. Samuel Beckett
  10. Coolio

    Wisp Aura?

    First a quick thanks to Leandro

    PC Players...
    Quote:
    Originally Posted by Leandro View Post
    If you hate looking at the launcher so much, you can always make a shortcut to NCLauncher.exe /LaunchGame=CityOfHeroes; it will only flash the main window briefly and then load the game without further ado.
    Some PC Players (EU Live, EU Test, NA Test, NA Beta)
    Will want to use a slightly different game name in the above to launch that version.

    MAC Players...
    Quote:
    Originally Posted by Leandro View Post
    You can launch the game from the terminal using this comand line:

    /Applications/City\ of\ Heroes.app/Contents/MacOS/cider --use-dos-cwd c:/coh -- c:/coh/cityofheroes.exe -project coh -launcher

    The aura is not available on the live server right now, though. Wait for a patch.
    Hope this info helps.
    EU @Coolio
  11. Quote:
    Originally Posted by Xenophage View Post
    I have an idea for 3, 2 of which are based around the same thing:
    1st electro magnetic Armor gather this would look like a glow on your character and bits of armor would suddenly magnitise to his body a bit at a time but rapidly culminating in a bright flash and wala you are in what ever costume you changed in to.

    2nd Armor explode your chracter balls in ward a bit then thrust there arms eagle and armoro bits explode off them revealing the new costume

    3rd Tear away costume your toon grabs there own costume with both hands and tears it open alla superman and reveals the new costume
    1. Guyver™ and Centurians™

    2. Centurians™

    3. You said it yourself Superman™

    Nice ideas but with the current restrictions, may not happen.
    FYI it's the same reason they 'Generic' the Supes, Bats and other clones.
  12. Quote:
    Originally Posted by Blondeshell View Post
    I know an MMO that:
    3. Gives you access to 132 character slots out of the box, with the option to triple that amount
    Sound too good to be true?

    It's not.

    Want to play?
    Erm, sadly for your European counterparts this is still untrue!

    Gives you access to 48 character slots out of the box, 24 of those on English speaking servers and 12 each for the French and German servers, with the option to triple that amount.

    And we still pay more than you...

    EU @Coolio
  13. Quote:
    Originally Posted by Angelxman81 View Post
    I guess the code giveaway will be given in the test server Pocked D?
    Because I cant access the test server anymore, since Im a EU account (you know what that means, second class customer).
    I wasnt able to try the Animal pack, because in EU we only have one test server.
    Im somehow blocked to entry. Not allowed. "Public access to this server has been disabled" says the message window.
    It is true that is only open at specific times before the trials start?
    How can I get in? Cant even load the character copy page.
    Chillax, it's in lockdown atm, they open it for the EU testing on the date and at the time shown, outside that it's internal testing etc. (Hence locked out to 'Public Access'.)
  14. Going back to the tutorials...

    Tutorial badges:

    Heroes - Defeat - 100 Contaminated, this is easiest at lvl 2, usually before returning to Coyote after exiting the building mission.

    Villains - Explore - Cell 15 upstairs in the starting area.

    Praetorians - Chat - Last underground mission before the surface has an optional NPC to converse with in the big room, they ask you to go talk to them, click through 'ALL' their chat options and you get the badge.
  15. Looks like 1 shot of codes for each location, so last ones will be forums...

    "we will also be giving away Animal Pack codes (10 European AND 10 North American codes each time) on Twitter between 10:00 a.m. PST (6:00 p.m. GMT) and 12:00 p.m. PST (8:00 p.m. GMT), on Facebook between 12:00 p.m. PST (8:00 p.m. GMT) and 2:00 p.m. PST (10:00 p.m. GMT), and on the Forums"

    I will say I preferred the older style of this...

    20 individual codes posted to each feed,
    10 NA and 10 EU per feed: Forums, Twitter and Facebook.
    But with the twist of instead of being upside down or whatever,
    The codes were missing 1 or 2 characters a time.

    That adds an element of skill and guesswork to the codes giving players a chance to randomly hit a valid code.
    Meanwhile you may be delayed on the next code... (Unless you read the post saying it was claimed.)
  16. Quote:
    Originally Posted by Nasmodok View Post
    that folder is forbidden...
    Supposedly...

    Anyway it's just something I think the Devs/Community Team ought to be aware of.
    If they uploaded a set of dummy codes that flagged accounts for investigation without publishing them to us via bit.ly then maybe any 'potential' cheating would get caught.
  17. Looks like some people are in the coh uploads folder watching for the code pics before the paragon studio staff post links to them.
  18. Can we overload and crash Twitter and Facebook yet?
  19. Quote:
    Originally Posted by Anarchist_Kitten View Post
    Yeah, I hardly do AE anymore due to the farms myself, although I did used to enjoy some of the actual stories...

    If anyone DOES want to look up my actual stories, I have two. I forget the numbers, but the names are "Anya and the Dark Crows" and "The Rogue Islands Pet Shelter" or you can look for my global, @RagabashMoon
    Can also try my STORY arc as below...
  20. A point to make you use the change tray binds...

    However you have a couple of other options, open an additional tray with the + button next to the 3 tray expansion arrow.

    This lets you have up to 6 additional trays open in addition to the primary 3.

    Thinking of Dwarf and Nova you can fit the form only powers into a single additional tray.

    However I personally use Macros for the identical attacks...

    /Macro AoE "Powexecname Dark Detonation$$Powexecname Dark Nova Detonation"

    Giving me an 'AoE' icon to use for both human and in this case Nova form, allowing me to remove both individual icons from my main tray.
    (I keep them in an additional tray as mentioned above so I can monitor their recharge status, I do wish these powers could be combined properly with their identical icon by the devs.)
  21. Probably because the 32 bit version (x86) doesn't usually have (x86) in it's program file path?

    Other option is to check there isn't already a cohupdater.prv there already, if there is rename or delete it, then update and the updater shouldn't get blocked with an internal file already exists error.

    I say internal error, as we do not get offered the opportunity to overwrite this old version.
  22. We could also do with the animal faces available as a mask/mask with hair option...

    This would allow for the faces with hats etc.

    Please note I said faces, meaning plain head like Ninja, Sightless, Grin, etc. with the face part of the animal heads.

    Then we would have Pure Animal and Animal with gear options.

    The Shoulders Spiked Collar option doesn't work with the animal heads, which is a missed opportunity, there should be a Large version that suits Monstrous and Animal heads.

    This also looks like a missed opportunity to give everyone the Magic Bolero style Fur Shoulder piece.

    Additionally we still need a lot of patterns for the boot options including monstrous and flat/bare.

    The costume creator needs a lot of options tidying up into their categories...
    All pure animal heads into an Animal Head category, Combos like Clockwork & Clockwork W/Pad, both need to be under the Clockwork item as two 'pattern' options, the same with Enforcer Light and Heavy, etc.

    Sadly no bird tail, it could of been a static straight feather tail until the PC jumped or flew when it could of fanned out. (Rocketboot style flying animation.)
    This could get added as a craftable recipe ingame however.

    Code:
    |  |  to    /|  |\
    |_|       /_|_|_\
    Just my 2 inf.
  23. Erm, don't forget you can swap out the Alphas...

    So you could build up to all 8 v-rare Alphas or even all 4 complete Alpha trees, and thats just one of the Incarnate slots, Judgement ETC.

    IMO the shard rate needs to be upped a little, probably half way between a Purple Recipe drop and a Vanguard Merit...

    Ok, ok, an Orange Recipe drop-ish then.

    Shard drop rate will force all of us with altitis onto single characters for the endgame content at this rate.

    That will mean less players making alts and buying new slots!

    A tweaked shard drop rate may help both situations.

    Just my 2 inf.

    P.S. I don't mind the inf/shard cost if solo, just give us (all) a fair chance to get the shards needed.