CodeJunkie

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  1. Quote:
    Originally Posted by McBoo View Post
    It's been a while since I've played a flying character but I believe that Hover already offers a form of knockback mitigation. When hit with a knockback effect you do a flip in the air but you do not get knocked back.
    ^
    That is correct.
  2. Quote:
    Originally Posted by Necrotech_Master View Post
    most poeple dont GM hunt anymore because once poeple have the badges they really arent worth that much

    the rewards for killing a GM are just awful and thus turn away a large amount of poeple from bothering with them
    And honestly, they're really not that much fun to fight either. Just a metric crap-ton of hit points and nasty defense that might require debuffers...other than that. It was fun way back in the way back, but not so much anymore. The occasional random unexpected fight isn't so bad though.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    The new classic is also painful to read. Green text on an identical green background with only a vague dropshadow to separate them is horrid. It's also bugged and team-mate numbers are sub-microscopic.

    Welcome to Issue 20: Eye Strain.

    Fix this, please. I won't hold you to task for greenlighting such awful design in the first place, but at least fix it so it doesn't stab me in the eye every time I try to read the names of my team-mates.
    This. And yes, I think a dictionary is also in order.
  4. Quote:
    Originally Posted by Fusion_7 View Post
    For those that remember back in the day 2004-2005'ish, remember when you wanted to transfer influence from one toon to another toon? You had to get someone to act as a "bank" then transfer your influence over to them at a pace of 99,999 or 999,999 as I think that is all it would allow you to transfer at one time. I would always submit suggestions on this and ask the dev's to find a better way for transferring influence. One suggestion was to have an ATM to dump your influence so other your other toons could access it. Well, now, needless to say, the global email transfer has solved this in a big way. I cannot figure out though why it took them so long to eventually implement this?
    Do you remember when the way in which you put the amount in was a series of number spinners instead of a free form edit box? I remember supporting them changing that to an edit box...it seemed like it took forever for them to make that, seemingly obvious and needed, change.
  5. hmm....I just recently decked out my level 50 Fire/Fire blaster with IO sets for around ~120 million. I have about 460 million inf left on him just from selling drops and what not. Now granted I'm using IOs between level 30 and 40. I have a few more powers to flesh out with IOs, but estimate those to maybe be about another ~100 mil...maybe. Just depends on how I well buy/sell stuff and which IOs I decide to buy. I also buy recipes and make everything which generally is much cheaper than buying the already made IOs...which I never do.
  6. Honestly, I like to see these temp power recipes not be drops at all, but purchasable at the stores around town, for example, the military surplus store. The store could sell already made items for more than the recipes. I wish I knew why the devs insist on not using the locations that were built into the game environment over 7 years ago and insist that such things be random drops. A punisher like character should be able to drop by the local surplus store and buy what he needs.
  7. Quote:
    Originally Posted by Adeon Hawkwood View Post
    No, cornering Alchemical Silver is VERY different from real silver. In the real world silver is a finite commodity, it can only be produced by certain people in certain locations using special equipment. It is possible to acquire not only a monopoly on existing stocks but also (and this is the important bit) a virtual monopoly on the production of Silver as well (the only way a monopoly on production could be broken is someone discovering new deposits).
    That's called a natural monopoly and are to be expected in a free market and are ok. It's when a natural monopoly starts to do things to ensure that only they can retain the monopoly and prevent competition that it becomes bad and illegal. Even still there is only so much government regulators can do to stop such activities because a free market should be able to self correct itself. The problem is that most people are not willing to put forth the effort to self correct markets. It's why you still cannot buy a Dell computer without an OS or a different OS other than Windows. People keep buying them and Dell keeps making deals with MS so they can sell cheap computers to people unwilling to change, but insist that MS is evil, but still buy computers with their stuff on it.... (I'm not backing MS's tactics, just using it as an example and how it is similar to what goes on even in our virtual market)

    Like others have said as well, supply here is infinite so players have an advantage against such activities.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    As to the idea itself. I don't see it replacing the contact system but it would be a great addition to the game as it would compliment the contact sytem nicely.
    This. +1
  9. Quote:
    Originally Posted by Vayek View Post
    Honestly, i dont see how the incarnet system wont break the DR system if every (or most) slots are capable of increasing multiple stats. So by the time you have all 10, youve got about 30+ powers that are augmented by these incarnets. each increasing by 15% up to things like 33%. while 1/3 of the boosts are ignored by DR.

    If each slot by teir4 boosts 4+ powers by whatever numbers, then you multiply that x10. whats the end result to the fully built end game characters? Or is everyones rebuttles here based solely off the single slot they have seen? Is there no one else who see the potential problem here?

    1.) You have one system thats based entirely to set a cap limit to characters in a way that once they reach the limit, they start to actually deminish instead of just stopping.

    2.) Then you introduce a brand new system thats designed to augment and boost player/character abilities in multiple ways for each one.

    please explain to me how the incarnet system and DR dont conflict with each other at some point. Because im man enough to say that i just flat out dont understand, and am just speaking my mind openly so i can be corrected.

    So you tell me how you dont get a clash from one system that limits, and adding one system that boosts.... i feel like im trying to paint an obvious painting here.
    The 4th tier incarnate powers also are providing Level shifts (not sure how many will), but that also increases your power by raising your effective level by 1. So with the first alpha slot level shift you are basically level 51 and so are your powers.
  10. Quote:
    Originally Posted by Ruff_Tuff_n_Buff View Post
    What reason do you have to want the terms presented when they have not changed since the last time?

    Do you need your contract presented to you each day you go to into work, even though you signed it when you were hired and it has not changed since?

    Does Paypal need to present you with its terms and conditions every single time you wish to make a transfer?

    Maybe if you provided a rational explanation, it would sway people to your point of view where ridicule and sarcasm do not.
    I agree with this 100% we should only have to agree to it once and again when it changes, however people are complaining that it is in the game now or that they have to click it twice. The new launcher doesn't have it so if you switch to the new launcher you still only have to click it once....but if you were launching CoH and bypassing the old launcher...oh well I guess.

    They were either mindlessly click it before and now they have to forget about it again or they were hacking around it. whatever.
  11. Quote:
    Originally Posted by firespray View Post
    They got along fine without us needing to click on it in the game for 7 years. Suddenly we need to?

    Um, you have been clicking it for the past 7 years. It's the "accept" button you click right before you click the "next" button. They moved the agreement inside the game client because of the new NCSoft game launcher which doesn't have the EULA of each game in it.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    The SG invite feature... mostly, yes. For direct invites. It's very simple and straightforward to right click and invite or /sgi charactername.

    However, what DOES need work is the registrar's page. Go in and look for a supergroup. You can't tell what the group's about outside of the description. If you looked for one, saw one that sounded interesting and wanted to join... then what? You don't get any contact information unless someone has put it in (and updated it!)

    Other than paying rent, the registrar is pretty useless.

    For instance, say you were looking for a VG on protector. You run across mine - "Government Surplus." For whatever strange reason (perhaps you're drunk?) it sounds like JUST the thing and you decide "Hey, I'd like to join that." What do you do?

    The group's description doesn't have my contact info. There's absolutely no way to get in touch with me. So you sigh and move on.

    (Alternately, and I mentioned this - hmm, think it was last year - I'd been trying to get in touch with a group a former SG leader had coalitioned. Had no contact info for them whatsoever. Checked the registrar, they had plenty of prestige, but no contact info in the description either. Ended up just waiting, then breaking the coalition without knowing if the group was active or needing the porters or whatever.)

    That interface needs a revamp, with more relevant information, and having a way for others who are interested to contact the leaders or ask for membership (or, for the SG itself, mark itself as "Not accepting members" to disable that feature) would be right in line with it.
    This is was the intent of the OP. SGs/VGs and bases have been neglected for a long time. I say an overhaul is well overdue.

    For those that think an interface from the registrar to register for an invite to an SG is too complicated, my question to you is how are you expecting to even get a global handle to send an email to? The registrar screen needs to be redone to allow for players to request invitation to an SG IF that SG is accepting new members. Now, an email could be sent automatically to the SG leaders and/or anyone with the ability to invite and the email could contain all the information about the player without requiring the player to fill it in at registration time. After all, all the information about everyone is in a database. A note from the inquiring player would really be the only thing that would be needed, but it should be optional.
  13. Quote:
    Originally Posted by ClawsandEffect View Post
    I don't get Twitter either though. I see no point in updating people with my exact actions at this exact moment.
    It's big brother man. Except that people are willingly feeding it the information instead of it taking it.
  14. Quote:
    Originally Posted by MaestroMavius View Post
    Sign me up for a big NO.

    I'm with HyperStrike on this one.
    Same here.
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not going to bother fixing the OP's mess, but I will say this:

    People who have any sort of illusions that this game will get a "new engine" need to wake up. You can't take City of Heroes and stuff it into the Unreal 3 engine. You'd need to make the entirety of City of Heroes from scratch in the Unreal 3 engine. You'd need to make a brand new game. And for a game that's taken seven years to get where it is, the prospects of doing so are more than daunting.

    I'd like to see better graphics in the game. I'd like to see "a new engine." And while we're on the subject, I'd like a flying cat which dispenses harps.
    A lot people also don't seem to realize that the current engine they are using can be upgraded, optimized and made better...pretty much what they have been doing for the past seven years. And besides if you are playing games simply for the graphics you are missing out on a lot.

    As for a CoH2...what's the point? I wouldn't switch to it unless there was a way to transfer my characters from CoH to it.
  16. Quote:
    Originally Posted by Smash_Zone View Post
    I did about 3 solo story arcs and an ITF today; crafted my Spiritual Boost alpha power afterwards. Only took about 2 hours.

    People need to stop whining so much. Getting your Alpha abilities isn't as hard as it seems.
    I have been playing the past 3 nights for a few hours each night. I've run 3 TFs (1 ITF and 2 LGTF) and then just solo missions and some street hunting in PI. I made my "Cardiac Core Boost" tonight (second tier). I'm now sitting on 1 Ancient Nictus Fragment, 2 Gr'ai Matter, 1 Hero 1 DNA sample and 5 Incarnate shards.
  17. Quote:
    Originally Posted by Lothic View Post
    Yeah having a color swap button would be useful and probably wouldn't be too difficult to implement the way you described either. I know I've wasted many clicks flipping colors around like this over the years, especially for things like gloves, boots and shoulder items to get them to match other parts of various costumes.
    Same here. In-fact I did it last night multiple times. I couldn't decide on which order to have the colors in on a new costume design. Being able to swap them would have been a lot quicker and easier. This would also eliminate the "what color was it that I had selected?...crap!".
  18. Quote:
    Originally Posted by Fleeting Whisper View Post
    I know I've seen a photo of someone standing outside the King's Row tram, with his game spanned across three screens. It's definitely possible, though without such a setup available to me, I couldn't begin to tell you how.
    In a nutshell, it's a combination of video drivers and Windows support. Basically you setup Windows to span your desktop across all the monitors which gives it a ridiculous resolution depending on the number of monitors and/or video cards and in the game you tell it to use that resolution. The spanning across the monitors happens automatically outside the game.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    Basically, do what Champions Online did and separate muscle definition from build or model. I know it's bad karma to bring that game up, but if there's ONE thing it does right, it's this.

    To be honest, men already kind of get this. You can have a muscular torso and a smooth torso, but for women, that is simply not an option. And even for men, it's a Tights texture. Anything BUT will still assume a muscular physique, like tank tops, tattoos and fingerless gloves.

    For my money, I want to see, if not a bump map muscle slider, then at least several textures for basic skin to use Tops with Skin over. We can already pick skin colour. Why not skin texture?
    For all it's worth, Star Trek Online allows you to do a lot of customization such a fatness, length of arms and legs and all sorts of stuff and it's the same engine that CoX uses. So it's possible for the devs to add the ability, but whether or not they will is a totally different story.

    but /signed. This is something that has been being asked for for years.
  20. /signed. I have always been curious as to why there never was a legend in game anyway. I think it was in the manual originally, but I don't think they even ship a paper manual anymore. (at least there wasn't one in the GvE box).

    Oh and yes, origins are a kinda pointless, but since I'm sure someone uses it, they should add a faction filter and not necessarily replace the origin filter.
  21. Quote:
    Originally Posted by GPBunny View Post
    A slight change to vet rewards could please more people. Let you PICK your reward from the list every 3 months. Those who have all the rewards this won't change what they have. Those starting now or behind can pick what fits their needs/wants without feeling the need to never "catch up". Sure most will pick all the cool stuff first then be left with just costum tokens but hey why not. With the new expansion hitting maybe more might like a free character slot over say Tech Armor. Maybe someone is a base builder and wants to pick all the base perks first. See every one would get what they wanted and no one would be left out.
    Everyone that proposes this fix to the reward system always misses the obvious flaw in it. If you give the players the ability to choose which rewards they want every three months they are going to pick everything they want up front. Then when there is nothing left that they want they will complain that they are not getting any new rewards in which case they will have to either pick stuff they don't want or wait for things they do want.

    The system as it was designed is fair to everyone. While the rewards each time might not benefit everyone they are useful to someone which a lot of people seem to forget.
  22. Quote:
    Originally Posted by CoyoteShaman View Post
    I'm not horribly up on all the red-name statements on various things, but something in I17 seems to go together with something I've heard over the years.

    It's been said that some red-names indicated that they would never make another EAT require a lvl 50 to unlock, right?

    It's been said by at least some players (myself for one) that it would be unfair or at least silly to have some EATs unlock at 50 while others unlock at lower levels.

    Now in I17 they're lowering the unlock level of the current EATs to 20.

    Does it seem to anyone else like that's a prelude to additional EATs being made? Maybe my 1 + 1 = 2 isn't solid math. Anyone else have thoughts?
    Yes, it has been said by the devs in the past that they regretted making EATs unlockable at 50 and would never do it again. They only made the VEATs unlock at 50 for consistency, but I think you could be on to something.
  23. Quote:
    Originally Posted by Yogi_Bare View Post
    They should include this in the QoL for i17
    Also, allowing us to invite our own characters to a super group. Of course allowing offline invites should make this possible without having to do anything. I don't think there is anything limiting it other than the fact that you cannot have more than 1 character online at a time.
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Anyone else hoping that, at some point, they re-build the character rigs?
    No more club hands and feet, huzzah for more detailed hands with fingers, and back details, and stuff?

    /pipedream
    What, never seen a robot smoke?
    Most definitely.
  25. Quote:
    Originally Posted by LISAR View Post
    Seeing as how UO, Everquest, and WoW have all had PvP you are clearly using your own tastes as blinders to reality.
    Out of those 3 games, WoW is the only one that seems to have a real PvP community.

    UO's game world was separated into 2 alternate worlds where one is only PvE and the other is world PvP. The WPvP variant is dead just like our PvP zones here.

    Everquest has never been a big PvP MMO and is probably more dead than CoX is when it comes to PvP (unless things have changed since I stopped playing it ~7 years ago).

    Just because other games have offered up PvP doesn't mean it was successful or even accepted by the player base.