Why is Classic Team UI not Classic?


ArcticFahx

 

Posted

So am I the only one that expected when I was given the choice to use the WoW, sorry, 'new' Team UI or the classic team UI that using the 'old' version would actually be the same thing I've always had? Was it that much of a problem to leave it alone? The new 'classic' verison has smaller bars, different text, and a slightly different layout.

While I understand its apparently the decision of the Dev team to try and force the WoW raiding paradigm on us as a poor excuse for endgame, I can ignore that. If you're going to give me the option of using a 'classic' version of something you change though, please try to actually mean it and leave the old version alone. It worked just fine and didn't need any fixing.


 

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Aside from your unnecessary endgame bashing, I agree. It's a bit annoying that classic isn't classic.


 

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The new classic is also painful to read. Green text on an identical green background with only a vague dropshadow to separate them is horrid. It's also bugged and team-mate numbers are sub-microscopic.

Welcome to Issue 20: Eye Strain.

Fix this, please. I won't hold you to task for greenlighting such awful design in the first place, but at least fix it so it doesn't stab me in the eye every time I try to read the names of my team-mates.


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Originally Posted by Arcanaville View Post
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Originally Posted by Samuel_Tow View Post
Fix this, please. I won't hold you to task for greenlighting such awful design in the first place, but at least fix it so it doesn't stab me in the eye every time I try to read the names of my team-mates.
Are you sure we can't at least hold it against them a little? It's one of those things that just makes no sense other than the new UI guy really, really liking green


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Quote:
Originally Posted by Samuel_Tow View Post
The new classic is also painful to read. Green text on an identical green background with only a vague dropshadow to separate them is horrid. It's also bugged and team-mate numbers are sub-microscopic.

Welcome to Issue 20: Eye Strain.

Fix this, please. I won't hold you to task for greenlighting such awful design in the first place, but at least fix it so it doesn't stab me in the eye every time I try to read the names of my team-mates.
This. And yes, I think a dictionary is also in order.


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Posted

Of all the complaints people have with Issue 20 and the various design decisions therein, I think this is possibly the single most valid. Why change it at all? More importantly, why is the 'classic' option not actually the same as the old UI? There's literally no reason to change it in the first place beyond consistency with the new league window, and even less reason to not leave the actual old interface as an option rather than this other equally new one. Maybe the guy who gave it the go ahead was blind?


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Quote:
Originally Posted by Kai View Post
So am I the only one that expected when I was given the choice to use the WoW, sorry, 'new' Team UI or the classic team UI that using the 'old' version would actually be the same thing I've always had? Was it that much of a problem to leave it alone? The new 'classic' verison has smaller bars, different text, and a slightly different layout.
Please don't call it that, WoW has a much better group/raid UI than the new (or the new "classic") team and league UIs.

Plus it's scriptable so if you don't like it there you can always change it with addons.

The old team interface was at least decent, if not terribly flexible. The new "classic" is ugly, and the team numbering is so tiny that it's unreadable.

--

/would LOVE to have a customizable interface in CoH

//would WRITE the thing for Paragon if they asked


 

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Quote:
Originally Posted by MTS View Post
The old team interface was at least decent, if not terribly flexible. The new "classic" is ugly, and the team numbering is so tiny that it's unreadable.
My sentiments exactly.


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Posted

Quote:
Originally Posted by MTS View Post
The old team interface was at least decent, if not terribly flexible. The new "classic" is ugly, and the team numbering is so tiny that it's unreadable.

--

/would LOVE to have a customizable interface in CoH
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Originally Posted by CodeJunkie View Post
This. And yes, I think a dictionary is also in order.
They are using the Coca Cola definition of classic, which is almost but not quite just like how it originally was. Remember how there was the big BLEH over new Coke, so they then released Coke Classic? Turns out Coke Classic was not the previous formula. (Getting rid of real sugar for liquid evil, aka corn syrup means you are not using the previous formula). Likewise, the classic interface is obviously not the same as the previous interface.


 

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Signed.


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/Signed. I kinda like the New UI actually (Makes life a lot easier for my empath with huge health bars, heh), but having Classic not BE Classic is...kinda...wtf? XD


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Originally Posted by Willowpaw View Post
They are using the Coca Cola definition of classic, which is almost but not quite just like how it originally was. Remember how there was the big BLEH over new Coke, so they then released Coke Classic? Turns out Coke Classic was not the previous formula. (Getting rid of real sugar for liquid evil, aka corn syrup means you are not using the previous formula). Likewise, the classic interface is obviously not the same as the previous interface.
technically, that wasn't the classic formula for Coca-cola either considering Coke used to use Cocaine back when it was still considered a healthy, helpful, wonder drug.


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Originally Posted by AzureSkyCiel View Post
technically, that wasn't the classic formula for Coca-cola either considering Coke used to use Cocaine back when it was still considered a healthy, helpful, wonder drug.
Funnily enough, it still uses Coca leaves, just "denatured" ones, where the cocaine has been removed from them (before cocaine was illegal, they were spent leaves, from after the cocaine had been processed), for the flavor (hence the coca in the name, while the cola comes from cola nuts).


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Quote:
Originally Posted by Samuel_Tow View Post
The new classic is also painful to read. Green text on an identical green background with only a vague dropshadow to separate them is horrid. It's also bugged and team-mate numbers are sub-microscopic.

Welcome to Issue 20: Eye Strain.

Fix this, please. I won't hold you to task for greenlighting such awful design in the first place, but at least fix it so it doesn't stab me in the eye every time I try to read the names of my team-mates.
Exactly! After a few days of raiding where there are so many people that I didn't need to even look at the UI more than to see whether people were alive or dead (swiftly started using the map instead since that told me where people were dead - which on that scale is more significant than who,) I went off into the normal game and joined an ITF.

Neither the new white on gradiented and highlighted green or the bright green on bright green pseudo-classic can be read without my eyes pulling. The new window auto-scales to insane while docked and the "classic" blatantly isn't.

For reference - since the new UI designer doesn't seem to have ever seen the rest of the game.


<-- "Classic" | Actual old UI -->

Until this is fixed I seem to be on an involuntary sabbatical


 

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My guess is that the old UI system was pitched entirely, and the "Classic" option is the closest that they can get the new system, whatever it is (without lots more work).

That said, as a stick-in-the-mud with a late 2004 join date, I'd like to have something even closer to what we had, please.


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Posted

If they can't change the colours to be the same saturation as the old UI then there is something seriously wrong with their graphics department.

As for the changes in style there has been a continual shift from the lozenge shapes found everywhere throughout the game UI to rounded rectangles wherever they can fit them into new additions, regardless of whether they fit the look or feel of the rest of the UI. I can't understand why whenever something needs tweaking to add new features they redesign the UI element from scratch without paying any attention to whether it is stylistically consistant.


 

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Quote:
Originally Posted by Megajoule View Post
My guess is that the old UI system was pitched entirely, and the "Classic" option is the closest that they can get the new system, whatever it is (without lots more work).
^ This. Prior in beta there wasn't even a Classic option. You got the new option and that was it so I reckon the old was completely scrapped/written out.

Classic was added after complaints, but I guess they've tried to get as close as they can under the new UI architecture.


 

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Originally Posted by Master Zaprobo View Post
Classic was added after complaints, but I guess they've tried to get as close as they can under the new UI architecture.
I don't buy it. There's no reason player names could not have been written in white like they are in the new system, or why the green background couldn't have been the much darker shade that was in the classic menu.

To my eyes, the "classic" team menu is a botched rush job, and it looks terribly unprofessional of what is supposed to be a professional development team.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

*shrug* It sometimes bugs me that the new power icons (for Walk, Ninja Run, etc) aren't quite in the same style, line weight, etc as the ones from launch, 7 years ago... but what can you do? They may not even have access to the art assets needed to recreate them properly - just screenshots, like the rest of us.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
To my eyes, the "classic" team menu is a botched rush job, and it looks terribly unprofessional of what is supposed to be a professional development team.
There's been an increase of that whenever a complaint has been brought up in Beta. There's less of an actually looking into the problem and more of a "toss them something, whatever it is, to get them to be quiet" mentality of late.

Honestly if it's not the main focus of an issue I think I've reached the point where I just expect it to look rushed out by the intern or tossed in with the hope nobody would notice.

Quote:
Originally Posted by Master Zaprobo View Post
Classic was added after complaints, but I guess they've tried to get as close as they can under the new UI architecture.
That doesn't explain why the color scheme would be off. Even if they deleted the old UI off of the Beta server they still were running the old version on the Live servers. It's not like whoever made the "classic" version was forced to try and redo the colors from memory or pictures and couldn't quite get them to match up. The old version was readily available at all times during the development of the "classic" version.


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