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Posts
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Quote:Yes.Is the ToE proc that useful? In general, I don't like chance procs unless they're in toggles or passives. In this case, the proc will "save" me 11.5 end every for every ~5 activations, but slotting another Golgi I will save another 20 end guaranteed in those same 5 activations, plus the stronger healing. Is there something I'm missing?
The chance for +End rolls on every target Dark Regen hits, not just once when you use it.
If you slot it, you will quite frequently use the power for 0 end use, and occasionally GAIN endurance if it procs on enough targets.
Quote:When you slot Dark Regeneration as a heal rather than an attack
Eradication is an exceptionally useful set that a DM/DA has a lack of places to slot. My slotting on my BS/DA is 4 Eradication (for the max HP bonus, my scrapper is sitting at over 1900 HP, that's a lot for a Dark Armor), and 2 Theft of Essence, including the proc. I've found that with the proc and the Acc/Heal/End (or whatever it is I have slotted), the proc will offset the end cost of the power most of the time, and I get to have the set bonuses from a good PBAoE set. -
Quote:Base upkeep is absolutely trivial these days.those who form a group of people possibly to play but also possibly to afford the base upkeep
I can earn enough prestige to pay mine in a few hours of just screwing around in the game.
The only reason anyone farms prestige anymore is to try and get the number one spot on the server SG lists. Which is more an indication of which groups to avoid than it is an indication of who the good players are. -
Quote:And it would......by making sure that the "incompetent" players never bother with them again.Nothing gives me the right to decide, but I do have the right to suggest. I don't think the devs intended for players to bumble through the trials not paying attention the the mechanics as they go along, otherwise, why make the mechanics to begin with?
This is a Suggestion section of the forum after all and not the Demand section. I just feel that something like this could help ease the pain of a lot of players that do these trials on a regular basis.
You really think requiring a TEST before you can do something is going to encourage people to learn how to do it better?
It's not. What's going to happen is most of the people you're complaining about are going to go "I have to take a test before I can do this? Screw that, I'll do something else instead."
The devs are having a hard enough time getting people to do anything other than BAF and Lambda, why do you want to make it even harder by reducing the number of players that are willing to do it by gating it behind a completely pointless test. I say completely pointless because people click their way through things without reading them all the time. Eventually they will get the answers right and will not have read a damn thing in the process.
Your "solution" would just be a needless annoyance that isn't going to actually make anything better.
And I'll repeat it, the very fact that you are making this suggestion in the first place means you believe you have the right to require that everyone meet a certain criteria of competence before they are permitted to do something.
The worst part is, you aren't even willing to weed out the "undesirables" yourself, you're trying to get the DEVS to do it for you. -
Quote:Probably because the number of people that would benefit from that tedious testing is a very small portion of the population.I'm guessing it would probably entail a solid amount of tedious testing, and the Devs have likely decided that it's currently not worth the effort. *shrugs*
You have maybe 1 in 25 players who have ever run up against the 2 billion influence cap. Even fewer who routinely do so.
I've personally never had an amount of influence above 750 million at any one time, and that was spent almost immediately. The majority of players in the game are probably in a similar situation. Just like real life, the majority of the wealth in the game is held by a very small percentage of the population. -
Quote:AoE on Street Justice is the same.Scrappers would have better AoE on all sets except ELM. And that means that stalkers would still be behind scrappers for 90% of the game's content. Having all the advantages you mentioned would definitely not make stalkers blow scrappers out of the water. But it would mean ELM was a bit too good.
I believe Kinetic Melee would be better on stalkers if all other aspects were equal, but I haven't compared them. Did stalkers lose the AoE KB cone in Kinetic Melee for AS, or was it something else? I honestly have never looked because the look of KM turned me off from ever playing it.
What I really wish is that a set's value wasn't determined by how much AoE it has. Just look at the whining about Street Justice not having much AoE. It's otherwise a cool set, but the knee-jerk reaction was that it sucks because it doesn't have 7 frigging AoE powers in it. (yes, I'm exaggerating)
Like I said, if stalkers were brought up to equal scrappers in damage and HP the critical chance advantage and best stealth in the game would make them slightly better, unless you're of the mentality that anything that isn't an AoE is a waste of a power pick, which a lot of people seem to believe. If scrappers got an increased crit chance and higher chance for being on teams (maybe up to 20% instead of 33% to help even out the AoE difference) I would support it in a heartbeat. And stalkers would still have the advantage of being able to guarantee a crit on their opening shot (which scrappers wouldn't be able to do)
I don't want scrappers to be better than stalkers, and I don't want stalkers to be better than scrappers. I want them to be more or less equal before figuring different powersets into it.
I also still think both of them should have their resistance cap increased to 80%. It doesn't make sense that 2 ATs that are supposed to be in the middle of combat at all times can't resist damage any better than a defender.
And I believe Ninjitsu should remain stalker exclusive. For that matter, I think ALL ATs should have one set that is exclusive to it. -
Quote:Unless they took away the slows in Spines when they gave it to stalkers it should synergize just fine.I wouldn't say Spines has any particular synergy, but it would work fine.
This is also assuming that stalkers kept Chilling Embrace. If they did, the slows from Spines and Chilling Embrace should stack decently and slow down return fire after yuo hop into a mob and fire off Spine Burst.
Plus the crystal spines could easily be recolored to look like shards of ice.
I'm actually going to roll up one of these when I get home from work today, see how it goes. Planning on playing it very scrappy after I get it softcapped, and more of a hit and fade style until then. -
I concur with this.
Not quite as high as a scrapper, but at least more than a blaster (which is where they currently are)
Maybe in the 2,000-2,200 range.
The problem I see is if they ever fix the two most frequently voiced complaints I've seen with stalkers, there's the possibility that some combinations would blow scrappers out of the water.
Those complaints being low HP and sub par damage for a melee class. If both of those were equal to scrappers without changing anything else, you'd have an AT that is just as tough as a scrapper, has a better percentage chance to land a crit, and has the ability to guarantee a crit on their opening strike and frequently land one at will.
I'm NOT saying that stalkers shouldn't get a buff, far from it. They need one desperately. It's just that they have to be careful what they buff and by how much.
Now, if they made stalker damage and HP equal to scrappers, and in return gave scrappers the higher chance to crit and the increased crit chance on teams, I would have no heartburn at all with it.
Scrappers would still have better AoE on most sets, but they would be much closer to equal than they are now. -
I don't mind knockback when the person using it isn't a complete idiot.
I have a couple rules regarding KB users on my teams:
1) If you hit a mob with a ST KB, you better keep hitting it until it's dead. Do NOT KB a single enemy and switch targets to KB another single enemy. You KB something, make sure it's dead before you move on so we don't have half dead mobs scattered all over the place.
2) If you see my Dark Armor character with low health in the middle of a spawn, DO NOT hit the spawn with an AoE KB. I can't even count the number of times someone has used Energy Torrent on the spawn surrounding me leaving me with no targets for Dark Regeneration, which I just fired. Then they stand up and riddle me with bullets. I can forgive it if the person is genuinely ignorant of how my power works, but if they keep doing it repeatedly after I've explained why it's bad, they get booted.
Energy blasters are usually the worst offenders, but I've had horrible experiences with Fire Controllers who think Bonfire is the greatest power in the history of ever. I mean, really, do you HAVE to drop that power the second the tank reaches the spawn?
I've had a handful of great experiences with Energy blasters who hover on the outskirts of the battle knocking things toward the tank. Those players are always welcome on my teams. -
Quote:Cole has essentially unlimited power because the Well is giving it to him directly, in exchange for him being it's puppet any time it sees fit.depending on the direction they go...Cole should not be soloable if the Well is giving him more power than we get.
We, on the other hand, are basically stealing it, with the benefit of the Well not being able to take us over at will.
Personally, I would not be surprised in the slightest if it turns out the Well has been pulling Cole's puppet strings this whole time, and is the real enemy here, not Cole. Seems logical given that they made a point of having the Well do that during the Ramiel arc.
Mechanically, I expect 2 fights with Cole when we do fight him. Similar to Romulus/Nictus Romulus. One fight in which it's just Cole, and he's relatively easy, and a second fight in which the Well decides to inhabit Cole and take us on personally. The second one would be MUCH tougher. -
Quote:And I granted there were cases where, yeah, it was workable. But, those are few and far between. An MMO, by nature of being designed as a multiplayer game, is going to heavily favor multiplayer aspects. Which does, like it or not, mean making some content team-only. Don't like that? Then, again, you're playing the wrong genre. That doesn't mean the game isn't solo-friendly, though. Thing is, "solo-friendly" does ***NOT*** mean "can solo everything".
Sorta this.
A multiplayer game being solo friendly does not (and should not) mean that 100% of the game can be soloed. That would defeat the purpose of it being billed as a multiplayer game.
If it were designed so that you could solo 100% of it, it would be billed as a single player game with optional teaming.
Team-exclusive content in a multiplayer game should be expected, and it does not make up as much of the game content as some would have you believe. -
Quote:Yep.It seems to me that when we start quizing our player base and requiring people to take tests, something has gone horribly wrong with the design of this supposed "game."
I came up with something in an attempt to educate AE babies back when they were really running rampant. It was a simple quiz thing that happened every 10 levels.
The idea did not go over well. I was mostly just frustrated with people getting themselves killed on STFs and blaming the rest of the team because they'd never actually fought anything before. The SR scrapper with all 4 travel pools, 3 powers from his secondary and no debt badges was the prompt for the idea.
I wasn't too gung-ho on the idea and I let it go. If it's any consolation, this thread is much more polite than that one was. -
You could make the set pretty easily.
Take SR, replace Practiced Brawler with Indomitable Will. Voila, precognition with Psi defense.
Maybe add some sort of power that buffs your to-hit for enemies in melee range of you, and debuffs their damage.
It's not a bad idea for a set, it's just functionally too close to something we already have. That's the only real problem I see with it. -
It reminds me of Michael Keaton-Batman era Danny Elfman.
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Quote:The only potential problem is, from what I've seen of Defensive Sweep, it doesn't give quite as much of a defense bonus per application. 11% or so compared to the 15% that Parry/DA gives. It's not a huge deal, it just means you'll have to double stack it to be able to softcap all positions, but it should be more that feasible.This. Probably.
Defensive Sweep gives a smashing/melee def bonus so maybe take a cue from the katana/broadsword builds that build for m/r/a defense.
Your ranged defense is going to be key versus energy damage, and you can probably get away with less AoE defense. That's how I built my BS/DA scrapper and I rarely notice the fact that my AoE isn't softcapped (it's still at 43% though) -
I think in the case of when both yourself and an enemy are a valid target for a proc it will check to fire on both as well. For example, a Perf Shifter proc in Power Sink.
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Unfortunately, your build IS going to need a complete overhaul. It's not good. But it's not horrible either, I've seen much worse.
The biggest mistake you made is your defense slotting. You appear to be slotting for positional defense instead of typed. The general rule is if you have typed defense already or no native defense at all, you want to slot for typed defense. This falls into the latter category. There are exceptions to that rule, but this isn't one of them.
I'll go power by power and tell what (if anything) is wrong with it.
Here goes:
Fire Shield: You have this 6 slotted with Gladiator's Armor. Have you LOOKED at the prices that set commands in the market? You're looking at a 6 billion influence power there if you slot it exactly how you have it here. The 3% defense will be 2 billion by itself. It's also overslotted, very seldom will a resistance power call for more than 4 slots. I recommend 4 slotting it with Reactive Armor, skipping the pieces that don't enhance resistance.
Initial Strike: You woefully underslotted this power. For tanks, it has a guaranteed 20% resistance debuff that takes effect every time it hits. That means you'll want to be using it a LOT. Also, the IO you have slotted in there is currently broken and doesn't ever actually take effect, so it's a completely wasted slotting. I would slot 4 Kinetic Combat in it and an IO from a different set to shore up the weakness of the enhancement in the power.
Blazing Aura: Normally 6 slotting Obliteration isn't a bad idea, and if it were a click power there would be nothing wrong with it. But....Blazing Aura is your most expensive toggle endurance wise, and it doesn't help much with the goal of getting more typed defense. I recommend 4 Eradication and 2 Multistrike in it (for the end reduction). Eradication gives you 1.8% max endurance, 3.13% Energy/Negative defense, and 2.25% max HP.
Healing Flames: There's nothing actually wrong with how you have it slotted, but 5xDoctored Wounds would be a better choice here. The 5th slot gives you a 5% recharge bonus, and if you skip the Heal/End you will be ED capped on recharge in teh power. (because you want it up as quickly as possible)
Sweeping Cross: Nothing wrong with Obliteration here, BUT, you should consider slotting this with Eradication as well. I'd go with 3 Eradication and 3 Cleaving Blow. That will give you almost 5% E/N defense between the two sets.
Combat Jumping: You'll want 3-4 slots in here, but not for the defense. Luck of the Gambler +7.5% Recharge, Karma Knockback Protection, Blessing of teh Zephyr Knockback Protection, and a Kismet +Acc.
Hasten: It's slotted okay, might want to get a 3rd recharge in it though.
Plasma Shield: Woefully underslotted here. Plasma Shield is your only source of Energy and Negative resistance. You want 4 Reactive Armor here as well.
Boxing: Don't bother actually buying the enhancement for this power unless you plan on actually using it, just a waste of money othewise.
Tough: Way overslotted. You get 1.25% S/L defense out of Titanium Coating for 6 slots. Reactive Armor gives you teh same amount in 4, and it gives you 1.25% E/N defense as well.
Burn: Yup, you guessed it. 3 Eradication and 3 Cleaving Blow. Obliteration is okay, but the Kinetic Combats you will be slotting elsewhere will give you more S/L defense for fewer slots spent.
Rib Cracker: Slotted just fine. I'd add one more slot to beef up the damage and accuracy of the pwoer though.
Weave: Another set that is INSANELY expensive. You're looking at a minmum of 4 billion influence in this power, half of which will be the unique. And just like Fire Shield it's overslotted. 3 Luck of the Gambler will do fine here, including the 7.5% Recharge.
Super Jump: Blessing of the Zephyr KB Protection should go here. You want at least 12 points of KB Protection, and I haven't seen any at all yet in your build, unless there is some in the PvP sets that are way too expensive to be 6 slotting.
Acrobatics: If you slot the KB Protection IOs I suggested, you can skip this power altogether and save your end bar. Take Temperature Protection in it's place and slot a Steadfast Resistance/Defense in it. That will take you to 90% Fire resistance, which your build here is probably not hitting. Also gives you 20% Slow resistance.
Spinning Strike: If you can afford the purple set, it's slotted exactly how I would slot it, nothing needs changed here at all. If the purples are too pricy, go with Positron's Blast instead.
Combat Readiness: I'd slot 2 Rectified Reticle and add a generic recharge enhancement.
Taunt: I would take this MUCH earlier personally, but if this is an end game build and you don't plan on exemping it'll be fine here. I'd go with 4 Mocking Beratement just to save some slots.
Shin Breaker: Leave it 6 slotted, but switch it to 4 Kinetic Combat, a random IO to shore up Acc/Dam, and the Achille's Heel Chance for -Res
Crushing Uppercut: 4 Kinetic Combat and 2 Basilisk's Gaze, since you can slot it for hold as well. The Baslisk's Gaze will give you an additional 2.5% E/N defense.
Focused Accuracy: I'd slot this like Combat Readiness, but swap the recharge with an end mod if you plan on actually running it.
Physical Perfection: The Miracle is fine, but I'd replace the Regenerative Tissue with a second Performance Shifter +End (it's not unique, you can slot as many as you want if you have room, and they stack)
Fiery Embrace: Needs more recharge. I'd also take it earlier.
Consume: If your end problems are gone after taking my advice elsehwere you can replace this with Maneuvers for more defense. Slot it with LotG.
Health: Another 2 billion influence IO. Replace it with a Numina's Heal. The Panacea is insanely expensive.
Stamina: Slotted just fine.
Hope that helps you with your slotting issues. If you follow my advice (or a good chunk of it you'll find that you're a lot sturdier. -
Interesting comparison.
It actually turned out more or less how I expected it would, with Street Justice and Martial Arts actually being so close in terms of performance that the only real difference between them is which aesthetic you prefer.
Me, I like Street Justice's aesthetic better. It just feels "crunchier" and more like an actual fighter would fight, as opposed to Martial Arts' more tournament martial arts style. Sseriously, you're never going to see a real martial artist throw a Storm Kick in a serious fight, and Eagle's Claw is impossible for all but the most acrobatic practitioner. Tony Jaa or someone similar could probably pull off something like it, but the hang time in the middle of it defies the laws of physics.
Your comparison is actually encouraging news. It shows that Street Justice is competitive with Martial Arts, and Martial Arts (after the most recent buffs) is one of the better DPS sets available to scrappers (but not quite the best)
And actually, 131% recharge is not difficult to obtain at all. You'll be getting 95% out of enhancement slotting if you slot heavily for recharge, and the additional 36% needed is pretty easy to get. Electric Armor and SR get 20% of that built into their secondary, and Energy Aura gets 40% in a crowd (so EA can do it with no IOs required if you can stay in a crowd all the time). -
Quote:That was my take as well.I really don't see a precog set doing anything mechanically different from super reflexes so it could just be a personal decision on how you define super reflexes
Super Reflexes means you dodge incoming attacks.
Who's to say that you aren't dodging them because you're seeing a few seconds into the future while you're fighting? -
More to the point:
The devs are aware that their revamp of Atlas Park and Mercy Island has made it so there is very little variation of the content from 1-10.
They also understand that players are not going to want to run the Habashy/SecondContact/Thiery/Twinshot story arcs over and over with every character they ever create, so they gave us a means that is NOT in AE to bypass those arcs if we so choose.
Why did they do that? Simple, they could only cram so much content into one issue release. They gave us (if villainside is equivalent in number) 10 brand new beginning story arcs, that's more new story arcs than we usually got in TWO issue releases previously. And they are actually fairly well written, as opposed to the "Collect a Clockwork piece from a random person in the park for a reason that is only vaguely explained" style of the original beginning contacts.
I strongly suspect that the devs are working on eliminating a large chunk of the original content and starting from scratch, leaving all of the original content in Ouroboros so you can still play it. Which means, basically, that anything released before Striga Isle and Croatoa will probably be replaced in the fairly near future.
Some of the story arcs could easily be revamped a la the Positron TF, but given the devs' track record they will probably just replace it and put the old content in Ouroboros. -
Quote:And can you tell me how much of that stuff is free to someone who HASN'T been playing the game for seven years and spent hundreds of dollars on subscription fees?My account went premium briefly over the weekend and pretty much everything except the horrendous SSA & iTrials were available to me. (I think Firs Ward may also have been locked but I didn't check.) I had access to all of the following:
-Inventions
-The Market Place
-Mission Architect
-Global Chat Channels
-All my old characters.
-All Pre-I21 City of Villains Content
-All Pre-I21 City of Heroes Content
-Praetoria access
-Going Rogue
-Praetorian Character Creation
-All Going Rogue Power Sets: Dual Pistols, Kinetic Melee, Electric Control, and Demon Summoning
-New tutorial
-IDF Costume Set
-Updated Character Creator Interface
-Atlas Park Revamped
-New mission content added to AP and Mercy
-New powers added to Leaping, Flight, Speed, Transportation
-Power Set Proliferation - 17 power sets proliferated to other AT's
-Ancillary and Patron Power Pools now unlock at 35
-Tailors added to Mercy and Atlas Park
-Trainers also alter costumes
-Ouroboros now accessed at level 14
-Travel Powers unlocked at level 4
-Total Revamp of the Vet Reward System
All of this was FREE.
Lets look at your list again and see what a VIP who only subscribes for one month gets for free when they unsubscribe.
-Inventions - nope
-The Market Place - assuming you mean the Paragon Market, well that's kind of the centerpiece of the game now.
-Mission Architect - nope
-Global Chat Channels - nope
-All my old characters.
- New players keep TWO
-All Pre-I21 City of Villains Content - yep
-All Pre-I21 City of Heroes Content - yep
-Praetoria access - nope
-Going Rogue - nope
-Praetorian Character Creation - nope
-All Going Rogue Power Sets: Dual Pistols, Kinetic Melee, Electric Control, and Demon Summoning - nope
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-New tutorial
-IDF Costume Set - unsure, maybe
-Updated Character Creator Interface
-Atlas Park Revamped
-New mission content added to AP and Mercy
-New powers added to Leaping, Flight, Speed, Transportation
-Power Set Proliferation - 17 power sets proliferated to other AT's - yes, but 2 of them are locked unless you pay
-Ancillary and Patron Power Pools now unlock at 35
-Tailors added to Mercy and Atlas Park
-Trainers also alter costumes
-Ouroboros now accessed at level 14
-Travel Powers unlocked at level 4
-Total Revamp of the Vet Reward System
This part is free to everyone. The top part of your list is free to YOU. And that's only because you're a long term veteran. If you had started your account last month, you would have to pay to keep everything above my underline. Their subscripion is what gets them all that stuff without paying extra. -
The mobs in DFB give no more rewards than the same mobs anywhere else in the game.
If a Fallen Gunner gives X XP in DFB, then it gives X XP outside of it as well.
Unless you want Hellions, Vahz and Lost to have their XP nerfed in general.
You will level no faster than running 3-4 missions on a large team, it just goes a little quicker because there is no travel time between the missions. -
Umm, yep. That's how it looks from where I'm sitting.
If you're not, answer me this:
What exactly is it that gives YOU the right to decide the level of competence required of other people playing the game?
If you didn't think you had that right, you never would have made this suggestion.
Just sayin'.
It doesn't necessarily make you a tool, but it most certainly makes you an elitist. You're saying in this thread: "No one not up to my arbitrary standard of competence should be allowed to play the content I enjoy."
And it's not cool to exclude paying customers from something just because they may not be as good at it as someone else. They are paying just as much money as you to play the game, thus they deserve access to exactly the same amount of content without having to pass a frigging test to play it. -
Quote:And you really think this is a good idea?Or ITCC for short. There needs to be something implemented into the game that forces first time trial players (or rather players who only do Trials every so often, and I'd go as far as to make it mandatory for everyone to do it) to pay attention to what is going on during a trial.
Too many times I've seen trials either fail, or not succeed in the proper form, because people are not paying attention to their Screens, Chat, and/or Power trays. From not seeing the League Leader giving directions, to missing the acids/grenades popping up in their trays.
A simple 30 second to 2 minute test to make sure players are checking these things could be implemented into the game and make everyone's life easier.
Part 1 would be checking chat. The game says something in chat requesting the player either respond to a statement or activate a power on their power tray.
Part 2 would be checking the screen for obvious gameplay cues. The game pops up, in the usual big red letters, the answer to a question which then must clicked on in a pop-up window a moment or two after the warning pop-up. Similar to the Wisp quiz in SSA 1.2. This could be done one to three times
Part 3 would be checking for temp powers in the power tray or powers list. The game creates a test temp power in your tray or your powers list if trays are full. The player is then required to click on that power to declare to the game that they have noticed it.
Every answer needs to be able to randomly change, whether it be a different chat command, different answer for the quiz, and different color temp powers and the temp power in different open slots, so that way people can't just memorize where everything is. They would actually have to understand the game mechanics in order to continue.
If the player fails any part of the ITCC, then they would not be able to participate in any trial they wish to play until they pass the ITCC. Seems harsh, but better they not able to play than screw over the time investment of 15-23 other players.
I feel that this could be put into the game very quickly and without a lot of effort. Hell if I knew how they coded the game, I'd do it myself, but the point being, to save a lot of headaches in the player base, this needs to be done.
That's my suggestion. G'day.
Yeah, let's force a 12 year old to take a test before they can do something in a video game. THAT will bring the subscriber numbers up.
How about you stop being such an elitist tool and accept the fact that not everyone is going to be at the same level of competence? And also the fact that even with a test people STILL are going to ignore what the trial leader is saying.
If your suggestion is implemented, all that effort the devs have gone through to entice players into the trials will be undone. No one is going to take a 3 part test that you are required to pass in order to take part in OPTIONAL content.
Dumbest suggestion I've seen lately, G'day. -
Quote:Really? Unsubscribe, and tell us again how much of that stuff is free. A good chunk of that stuff you're calling "free" is only free to subscribers. Premium and Free players have to pony up the cash for it.The value of subscribing has gone down because so much stuff is now free, yet the cost of subscribing has remained the same.
First Ward? Subscribers get it free, everyone else has to pay.
Signature Arcs? Subscribers get it free, everyone else pays.
Going Rogue? Subscribers get it free, even if they didn't buy it before. Everyone else has to pay, and are locked out of Incarnate content (which isn't technically part of GR anyway).
Some of the new costume parts are free to subscribers as well. Everyone else pays 400 points for those sets.
Quote:The amount of new content for subscribers isn't at a faster rate than before.
Show me at ANY point in the game's history where we got something new to do every month. I dare you. You can't, because it's never happened.
There is new stuff available every week in the market. And if you didn't blow all your points on other stuff already, you can have it for free.
At no point in the last seven years have we EVER gotten content released at this rapid of a pace. We got powerset proliferation AND 3 brand new powersets, at the same time. Can you show me an issue where that happened? Show me one issue that had both powerset proliferation and THREE new powersets. I don't think you can.
Quote:So overall subscribers get less for their money than they did before CoH went F2P.
Even funnier is the fact that you actually believe it. -
Shield/Street Justice might be a good one.
Actually, Anything/Street Justice might make a good AV soloer.
Street Justice has the potential to hit 70% -res, 30% consistently, with an attack chain of Initial Strike->Shin Breaker->Rib Cracker->Sweeping Cross (with -res procs in Shin Breaker and Sweeping Cross)
The primary choice is largely a matter of taste, but Shield gives you added damage without sacrificing survivability, so it's a good compromise. Fiery Aura would be the top for damage, provided you can meet the survivability requirements with it.