Titan Weapon / Dark Armor: Thoughts and Critique requested!
I don't want to be you when you'll get shot by energy damages in incarnate trials, seriously !
if you plan on tanking for trials, build your energy def, as most damages are energy based (and a lot without any S/L damages)
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
That's a good point... I may need to drop some Melee defense, maybe? Then I can see if I can't get my energy/neg defense up to a proper level. I think the sheer amount of area attacks in TW will help me slot more carefully.
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
Defensive Sweep gives a smashing/melee def bonus so maybe take a cue from the katana/broadsword builds that build for m/r/a defense.
On that note, your kinetic combats and reactive armors are great if you are doing a typed defense build, but if you switch to positional, then you'll want some other sets.
Death shroud is WAY underslotted. The amount of dmg over time that comes from a brute dmg aura is, well, staggering. Don't forget the Theft of Essence proc in Dark regen, aside from that it just needs recharge and accuracy really.
That said, I have a sp/da scrapper that is built for typed defense and does fine on trials without being softcapped to e/ne dmg. I think he's sitting at 32-33% for s/l and e/ne, which is 1 small purple from the regular softcap, and plenty sturdy.
This. Probably.
Defensive Sweep gives a smashing/melee def bonus so maybe take a cue from the katana/broadsword builds that build for m/r/a defense. |
Your ranged defense is going to be key versus energy damage, and you can probably get away with less AoE defense. That's how I built my BS/DA scrapper and I rarely notice the fact that my AoE isn't softcapped (it's still at 43% though)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
@DreadShinobi: I'm a noob to /DA, so I didn't even think this was possible! It's something I'll have to try building.
@MayorofAngrytown: I'll need to work on slotting it better! I think I can work this into boosting my positional defenses with IO sets, too. Are there any replacement sets to Kinetic Combat and Reactive Armor that you guys can recommend that I look into? I know that's a tough question with TW/ not even being 'build-able' yet, but I'd like to hear any suggestions folks might have!
@ClawsandEffect: Interesting -- that leads me into asking a couple of general questions about how to build with "parry" type attacks in builds...
1. I'm pretty sure I'm going Brute. If I do, I'm going for the high-defense M/R/A build you guys recommended, but... should I be aiming to get my Melee defense numbers as high as possible (maybe softcapped or close) /before/ popping Defensive Sweep, or am I aiming to just get it to a decent number that I can pop up to softcap with an application of Defensive Sweep?
2. I'm pretty positive that I won't be able to tank if I DO go scrapper. If I did: Should I still bother softcapping to positionals on a scrapper or would it be better to focus on things like recharge and damage over defensive bonuses?
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive
The only potential problem is, from what I've seen of Defensive Sweep, it doesn't give quite as much of a defense bonus per application. 11% or so compared to the 15% that Parry/DA gives. It's not a huge deal, it just means you'll have to double stack it to be able to softcap all positions, but it should be more that feasible.
Your ranged defense is going to be key versus energy damage, and you can probably get away with less AoE defense. That's how I built my BS/DA scrapper and I rarely notice the fact that my AoE isn't softcapped (it's still at 43% though) |
@MayorofAngrytown: I'll need to work on slotting it better! I think I can work this into boosting my positional defenses with IO sets, too. Are there any replacement sets to Kinetic Combat and Reactive Armor that you guys can recommend that I look into? I know that's a tough question with TW/ not even being 'build-able' yet, but I'd like to hear any suggestions folks might have!
@ClawsandEffect: Interesting -- that leads me into asking a couple of general questions about how to build with "parry" type attacks in builds... 1. I'm pretty sure I'm going Brute. If I do, I'm going for the high-defense M/R/A build you guys recommended, but... should I be aiming to get my Melee defense numbers as high as possible (maybe softcapped or close) /before/ popping Defensive Sweep, or am I aiming to just get it to a decent number that I can pop up to softcap with an application of Defensive Sweep? 2. I'm pretty positive that I won't be able to tank if I DO go scrapper. If I did: Should I still bother softcapping to positionals on a scrapper or would it be better to focus on things like recharge and damage over defensive bonuses? |
You'd have to build to 34% melee to cap with 1 application of DS, 23% if you planned on stacking it twice. That assumes one can't/doesn't enhance the def value from the power.
Having said all of that; /DA with 32.5% def is VERY STURDY (I only have one that is s/l/n/e at that value, can't speak for positional). "Small purple" to softcap is a very nice place to be and tends to involve less inf and slotting comprimise than trying to completely softcap.
Edit:
The VIP beta is open, right? Like we can discuss it in threads like this?
how I use DB for TW:
-Power Slice = Crushing Blow (starter ST attack) I did not use defensive sweep to keep a good ST chain -Vengeful Strike = Follow Through (T3 ST attack, need momentum) -Blinding Deint = Build Up -Sweeping Strike = ... Sweeping Strike (Cone attack) -Ablating strike = Shatter Armor (high damage ST attack with def and res debuff) -Typhoon Edge = Whirling Smash (pbae attack, need momentum) -One Thousand Cuts = Arc Of Destruction (high damage cone attack) |
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
Here's an example of a Katana/Dark build, which is "fairly" analogous to TW. The build has 45% to M/R/A, and has no purples/PvPs. I've been updating it (mostly changing it so that it softcaps with barrier and is more balanced in other areas), but it should be a good starting point. Note, however, that parry and defensive sweep take different sets, and that parry gives more defense than DS. I'd personally aim for 32.5% to M/R/A and balance the set more. which should be fairly easy.
Here's the build:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
KADA the first: Level 50 Magic Brute
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), Achilles-ResDeb%(21)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(9)
Level 2: Death Shroud -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-%Dam(13), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Dmg(15)
Level 4: Murky Cloud -- HO:Ribo(A)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Divine Avalanche -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(17), C'ngImp-Acc/Dmg(19), DefBuff-I(19), LkGmblr-Rchg+(23)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(17)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(25), Sciroc-Acc/Rchg(25), Numna-Heal/EndRdx/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(48)
Level 20: Cloak of Darkness -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(33), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(50)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(40)
Level 26: Soaring Dragon -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(39), Mako-Dmg/EndRdx(39), Mako-Acc/Dmg(39)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-EndRdx(33), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 32: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-%Dam(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg(42)
Level 35: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50), Zephyr-Travel(50)
Level 38: Oppressive Gloom -- Acc-I(A)
Level 41: Fly -- Zephyr-ResKB(A), Zephyr-Travel(48)
Level 44: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-Build%(45), GSFC-ToHit/EndRdx(46), GSFC-ToHit(46)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 0: Demonic Aura
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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TW/Elec Optimization
@combat - I like that build, uses lots of things that I don't normally remember existing. The botz -kb really isn't tagged as unique?
No, it isn't (I've used more than one on my /fire scrapper if I remember right).
TW/Elec Optimization
here is my 45% S/L/E/N def softcaped TW-DA (without defensive sweep)
with the 7.5% to-hit debuff in cloak of fear, and the 7.5% to-hit debuff proc in oppressive gloom, you're incarnate softcaped (but it's safer to use a purple :P)
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
TW (with DB) - DA by @slaad: Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9)
Level 2: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21)
Level 8: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 12: Blinding Feint -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 16: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Acc/EndRdx/Rchg(33), Theft-+End%(33), Theft-Heal/Rchg(34), Theft-Acc/EndRdx/Rchg(34)
Level 18: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(39)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(40)
Level 26: Typhoon's Edge -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(42)
Level 28: Super Speed -- Zephyr-ResKB(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(43)
Level 32: One Thousand Cuts -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Oppressive Gloom -- Amaze-ToHitDeb%(A)
Level 38: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46)
Level 41: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(46), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(48)
Level 44: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
Level 49: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 50: Cardiac Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;711;1422;HEX;| |78DA65935B53525114C7CFE11C422E5E1005BC8007D1401492A9991E4D239B1A9D3| |09BB1E98539C94E2804E61C1CB3B7BE46DAF503F475F2A12FD0C5EAA5FB85167BFD| |2126189DDFDE6BAFB5FE6BAF75F6FAFD9CEFE5E5874B8AEABD58316DBBB062ED358| |473DDDC296F6B8AA24CDCD83292FBE546C9C8ADCC196923B76CDC3E302ED815D32C| |BAE83C24FD0BEBA2224426B767560A2B15B328EC30DB73E28EA8DA74625AF70ACBD| |66ECDF25FA9968425AA8D4C7BE1CBD76A95CC9A30EBE5EA4EBFDCAC96774A0DDA79| |E46EB32E4471B0ED5514965D2AD7FD97EAE5ED4CFEC02271D36E08EB204CE5A4E8F| |FB3D2FE3535254F98D615C706789DA96F321FB5DC54E9AB2B215A44E82CCC3C1525| |26883166DF34F3473B84F2ABC8DF87FC1EE4F720FF2141E3FC4EED8D43E6F5BD650| |EBC074F98430FC82D4BDC671E119C1CAB3951CBF014889A4650D34FF272714D4E17| |F28DBC6306A113FCE39079C3BFC126F33145B9A1E386CE3874C6A133099D6FE4E59| |5B76FAADE438A0FD0D91153A502FAD1977EF4258ABE44D19728FAF28430A8CA3CCE| |C1514DD66104C11038ACC9BA6303A09FF985A2FCACA3FBA113834E1C3A71E8C4B7B| |9971AD516C01D03B8E30CEE38833BCEE08E4FC96B947D1DA3AD05C59F3E4F5B5DEB| |50A77C21F884FEF349805F096398C9186691C02C1298D1DC2ED73757056BCC38E59| |FE05865E235CF2948B6086BAA1168A670F68BAC53D09A82560A5A29682D60EE0BF8| |0E1630FFE7AD56715E65FA1ADB5ED06E96E7EC98C5F79A46DE34F23EA3D324DE4ED| |2C5334BF731CFB8410FE8651E13E6B94E75FE98F3645F31FD74BF0C7A9AC1FDB2E8| |659BDF098BE8CBE25DAE7552EFBC77FAA39FB2D663C9EB9D37ABA8D2B2AA775E7ED| |33D44AF944F9BA99ED8C51E4BB6C772B6C772AEC7B214A072A178E22171F45C4DF3| |CC3F76DBAEF2B7F8A1DB9664BF4FFF6CAA6AB0CD076E78A49ED4D8EA5ADFEC5ADFE| |A5AFF05E49EF293| |-------------------------------------------------------------------|
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
Hello, Brute boards! It's been a while! The kast time I was here, I was trying to IO out my SS/WP brute, but a pretty new gem caught my IO-- I mean eye -- and I'm trying to figure out a sexy build to put together. I used Street Justice as a placeholder for Titan Weapons, which may or may not have been the best placeholder set... ;<
THE PREMISE: Space-Based, an adventurous alien with an advanced suit of power armor which -- while extremely resilient, is fueled by an energy source that is so powerful, the suit constantly emits black fog in combat. It's hard to see through and makes him hard to hit. Think of him as a 'xeno Assault Marine', using jets to bound from battle to battle ... with the obvious exception here being that he's not actually a Space Marine. lol
THE POWERS: Titan Weapons & Dark Armor - Brute (or Scrapper?)
THE PROBLEMS:
1. I'm not sure how to translate Street Justice (or any set) into Titan Weapon and still get away with the defense and recovery numbers I got. Can I retain these numbers with the type of IO sets that TW accepts?
2. Can I get these numbers on a scrapper? Would he be better, perhaps, as a scrapper, meaning this is more down to my AT preference?
3. Is S/L/Melee softcap redundant? I understand that most attacks have either a Smashing or Lethal component to them, but for melee attacks that don't, is it worthwhile to have S/L /and/ Melee capped? My fear is that by softcapping to all three, I'm wasting slots (and money, and effort) that could be valuable elsewhere.
4. Is my endurance usage-versus-recovery at a good enough ratio that I could switch either my Alpha or my Patron slots? Although I figured the abundance of AoEs in TW, with Sands of Mu, plus Spring Attack and Pyronic Judgement makes up for the lack of them in my epic power selections.
THE PURPOSE:
If he's a brute, I intend to use him as a trial and task force tank and to be tanking 3x8 - 4x8 S/L Melee farms -- replacing my SS/WP/Mako Brute as my main farmer once I get him up in levels. If he's a scrapper, I'll... probably still farm, but I doubt I can tank. lol
Overall, let me know how the build looks. If there's any glaring flaws I overlooked -- probably a half-dozen or more ;P -- then keep me updated. I know the build's expensive, but thanks to unslotters I can probably slot 75-80% of the build as soon as the toon is 47+.
THE P... ER, WELL, CAN'T THINK OF A P-WORD THAT REPLACES 'THE BUILD':
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Space-Based: Level 50 Technology Brute
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/Rchg(11)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(50)
Level 2: Sweeping Cross -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(42)
Level 4: Super Jump -- ULeap-Stlth(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(50)
Level 8: Rib Cracker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(48)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(46), RctvArm-EndRdx(48)
Level 12: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 14: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-%Dam(48)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(37)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(46)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Knock%(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(42)
Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(36)
Level 35: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(36)
Level 38: Death Shroud -- Sciroc-Dmg/EndRdx(A)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 44: Taunt -- Zinger-Dam%(A)
Level 47: Oppressive Gloom -- Amaze-ToHitDeb%(A)
Level 49: Hasten -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(42), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(43)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
Set Bonus Totals:
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive