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Posts
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Quote:Except for the fact that, you know....they DID sue CoH.If they didnt sue CoH for having Metal Claws then hitting someone with a shield is no big deal. It has been done since shields have been invented. That is why the Viking shields had spikes in the center of them to be used as an offensive weapon as well as a defensive.
And it was partly for the ability to clone Wolverine in the game, as well as many other reasons.
The problem isn't with hitting someone with the shield. Shield Charge and the Brawl animation with a shield out are both examples of doing that.
It's throwing your shield that raises the trademark issue. Many characters over the years in any media you can imagine have used a shield, and hit people with it. But when you start talking about throwing a shield, there is only ONE character that comes to mind: The one that would be sued over. It is a lot more trademark infringing to copy a character's signature move than it is to make it possible to copy their appearance.
And that's on top of game engine limitations that would make it impossible or at least highly difficult to pull off.
It would probably be a pointless lawsuit that they probably wouldn't win, but now that Marvel is owned by Disney they have a LOT more money to give lawyers for frivolous things like this.
And if they decide to do an MMO of their own, a good opening salvo would be to make life difficult for the strongest competitor by filing a trademark infringement lawsuit.
Would they do it? Maybe not, but why should the devs invite it? -
I also don't think WE are the people they are aimed at.
Has it occurred to anyone else that they may be focused at people who just started playing and don't even have access to the market. let alone the knowledge to earn money in it?
A 25% boost is pretty nice when you are totally reliant on what drops for you to fund your character. -
Since it was the second most requested set back when they did the survey that gave us Dual Blades, Willpower, and eventually shields, I'd say it's a pretty safe bet.
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Quote:I didn't spend any cash on them. I got a few by accident with Reward Tokens. Unless they show up in Super Packs, it is highly unlikely I will use any more of them.And is precisely why I don't use Windfalls. We get enough crap drops (temp power overload anyone?) clogging up our storage. We don't need more. I actually never expected it to do anything but what it does.
Soooo, yeah windfalls . . . not impressed.
The inf it gives is insignificant, if one has any market usage knowledge at all.
With that said if others find it useful and worth spending cash on, be my guest. I don't think the Paragon Market or the devs will oppose more funds. -
Quote:The Windfall gives you MORE drops.I share your lack of enthusiasm for Windfall. I had heard of others getting one or two purple drops on smash all ITFs so I reserved them for such an outing. After 5 runs with windfalls I hadn't had any valuable drops. Random is random, but I hate random.
It's not a guarantee that they will be GOOD drops.
I mean, it's not called "Purple Drop Temp Power" is it? -
I avoided this thread until after I'd played it for myself, but I wanted to mention one thing:
I called this at the very beginning. When everyone was speculating on who was going to die before the SSAs ever started I had 2 theories: BaBs biting it, and Sister Psyche dying and Manticore going bad.
Looks like my second theory may be pretty accurate after all.
Quote:Unlikely.
A friend pointed out we now know who the mysterious hero in white and red is, but I just noticed there are 2 well known heroes absent from the image. If we go up against Wade in the final part, will Manticore sacrifice himself?
At the end of SSA 6 it mentions his eyes being colder than before.
I'm betting Manticore will be a hardcore vigilante or full blown villain by the end of this.
Quote:If BABs wasn't in that picture I'd say things didn't look good for the odds on favorite to die before WWD launch.
When do we start the redside purge?
Positron, Synapse, BaBs, Numina, Citadel.
Recluse, Mako, Ghost Widow, Scirocco, Black Scorpion.
Even if Manticore survives this, his remaining a Freedom Phalanx member is pretty unlikely at this point. My bet is he will become a full blown vigilante and publicly take control of Wyvern, instead of being their shadowy benefactor like he's been up to now. -
A purple proc will go off 33% of the time.
If the power you slot this proc in has a base recharge longer than 12 seconds, it will go off 100% of the time. -
If it works anything like the stalker proc does, it has a number of times per minute it will fire.
So, if it will fire 5 times per minute, and the power you put it in has more than 12 seconds base recharge, it should fire every time you use the power.
If that's true, it will be an automatic flat increase of 70 some damage to that power.
Note that I am not sure if all the procs work that way, or if it's just the stalker proc we've had confirmed as working that way. -
Yes.
It does drain a lot of end, but that's deceptive. The 3 armor toggles have a base cost of .21/sec, which is lower than the toggles of most sets. Oppressive Gloom costs less than Combat Jumping, but drains HP instead. Cloak of Fear is an end hog, and inaccurate to boot, I usually skip it.
The power that makes people think DA is an end hog set is Dark Regeneration. It's base endurance cost is a whopping 33 end per cast, or a full third of your end bar if you don't put any end reduction in it. Thankfully, IOs have all but eliminated that problem as the Theft of Essence +End proc can actually GAIN you endurance when it is used in Dark Regen (it has a chance to proc for every enemy you hit with it, and gives back 10 endurance per proc). Fortunately, since you're rolling DM/DA you'll have Siphon Life, so you won't need to lean on Dark Regen as heavily as other combos do.
Your first priority is getting your endurance use under control, which isn't all that hard. After that you should look into adding some defense. DM/DA can get up to 32.5% S/L/E/N defense pretty easily, which puts you within a small purple inspiration of the soft-cap. (Remember, Soul Drain and Dark Consumption will accept PBAoE damage sets, so they can help soft-cap Energy and Negative)
You will need KB protection via IOs, or Acrobatics will be a must. I would go with either 4 points or 12 points. 8 points is pretty useless, because there is nothing that it will protect you from that 4 won't, and the things 4 won't protect you from, 8 won't either.
You can select the No Fade or Pulse option in the character creator to ensure that Cloak of Darkness won't turn you into a featureless black blob when you run it, and it is a very nice power to have, giving you the sam amount of defense as Weave and stealth as well. It also doesn't suppress its defense in combat, unlike other stealth powers.
I would go with either Cardiac or Agility for your Alpha slot (assuming you're planning on being an Incarnate with this character), and consider Body Mastery for your APP if you haven't got your end consumption under control by then. Soul Mastery is a good option as well.
In short, yes, DM/DA is worth leveling. But I will warn you, there is a spot in the mid 30s that kind of sucks. Once you get past that hump it's smooth sailing to 50 though. -
I'm considering rolling up a new stalker with double xp weekend right around the corner, and the combo that jumps out at me is Electric Melee/Energy Aura.
Now, I don't have Mids' handy at the moment, but if the defense values of Energy Aura are similar or identical to scrapper and brute numbers I should be able to soft-cap my stalker to at least S/L/E by level 32 at the latest. Level 34 if I want to soft-cap NE as well.
I plan on using at least 3 sets of 4 Eradication and 3 sets of Kinetic Combat (will be switching to Catalyzed Stalker ATOs at 50). In the resistance power I plan on using 3 Aegis and a Res/Def, so I should end up with a good amount of defense to F/C as well.
With the recharge boost from my mez protection (still seems weird), I should have a good base to get good recharge values as well. Doctored Wounds in Energize will help, as well as the LotGs I'm sure to be slotting. (Energize does take DW, right?)
If I build it right I should end up in the neighborhood of 1800 HP at 50 as well.
I have a pretty good idea what I plan on doing with this character, but I have a couple questions:
1) Is Disrupt at all useful or is it entirely skippable? I plan on running on teams a lot at least on 2xp weekend, does Disrupt help at all with team mitigation?
2) Is Overload worth it on a stalker?
3) If I'm soft-capped and have no endurance issues, will Energy Absorption be needed, or can I skip it? (Planning on going Body because this will be a blue-side character and I don't feel like switching)
This sounds like it will be a very solid stalker on paper, is my assessment correct, or is there something I'm missing? -
Quote:The Theft of Essence proc does indeed affect the target of the power.Fairly certain this is wrong. Several procs work on the power's caster always. (Note, sometimes the caster is a psuedopet!) The Theft of Essence proc works this way as I recall. However, most do not work this way (other than the proc-like 120s) and are indeed target only. Read the enhancement - if it's a proc or proc like enhancement it will mention "Target" or "Caster"
When you put it in Dark Regeneration, you are the target of the power's affect. It is listed as a PBAoE Self Heal, which makes you the target of the power. You are the target of it because a target is not required to use the power and it has a specific effect that is cast on you.
I haven't tested it with Siphon Life or Life Drain, but I suspect that it would give your enemy end back because those powers do require a target to be used. -
Quote:1) Just because the set has accuracy does not necessarily mean that you are meant to slot all 6 of them in every power.I would just like to point out something that I thought was fairly obvious to the people claiming that Performance Shifter was never intended to be put into offensive powers...
The set has Accuracy enhancement on it. It was clearly made with the intent to be slotted into attack-based buffs like Transference at the very least, as there are no friendly powers that roll tohit checks.
And 2) Transference IS a friendly power, it gives both you and any nearby teammates endurance back.
The proc works on the power's target, not the power's caster. That is how ALL procs in the game work. It is not a special case with just this one. -
The only time Energy Blasters annoy me with KB is when I'm playing a melee character and they continually switch targets and KB everything away from me. Then we end up with a bunch of enemies with a quarter of their health bar missing running around.
Thus my rule with heavy KB sets: If you KB it, it is YOUR target to kill. You knock it away from me, keep hitting it until it's dead because I'm not playing fetch with you.
Sorry, but I'm not going to run all over the place trying to keep agro off a squishy blaster who wants to knock stuff everywhere instead of killing what he shoots.
If you can't follow that simple rule, or if you complain that you keep getting killed by knocking things outside my agro radius, you're going to be looking for a new team. The only requirement I have of my teammates is that they understand how their powers work, which includes understanding what happens when they use knockback carelessly. -
Quote:I believe in this case it gives end to both.Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"
Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it?
And the proc was intended to be used in powers that positively affect players. Powers like Speed Boost and Stamina benefit positively from this proc.
Just because it benefits enemies when used in certain powers doesn't mean it is a bug. It just means you shouldn't use it in those powers.
For another example of the same kind of thing, look at another End Mod set. It contains a proc that has a chance to stun the target of the power. That proc was intended tro be used in things like Power Sink, Short Circuit, and Transfusion/Transference. But, when you put it in Stamina, it had a chance to randomly stun your character.
It wasn't a bug, though it was fixed as though it was one. It was just a case of people putting something in a power it was never intended to be put in. -
I joined an Arena match a while back with some folks who were interested in PvP, including one fella who started the match and said he was good at PvP.
So I, thinking that maybe I'd have a good fight on my hands and have a little bit of casual fun, join the match expecting it to be more or less even on all sides.
It wasn't even close. My experience was exactly the opposite of the OP's. I crushed these guys like so many eggshells without really even trying that hard. I even shut off my toggles to make it a little more fair (I was on a Claws/Regen scrapper), and it still didn't help.
Not trying to brag or anything, just trying to illustrate that it is virtually impossible to have an arena match that is a perfectly fair fight on all sides.
What it sounds like is that you got suckered in by a few experienced PvPers with heavily IOed builds that you wouldn't have stood a chance against.
I'll echo what someone above me said. If you want to try out PvP, try it out with some friends first before you start taking on random strangers. It's a safe bet that any random stranger who is eager to PvP with you is either a delusional noob who thinks he's a PvP god, or an experienced PvPer taking advantage of the opportunity to maybe get a few drops off an inexperienced player.
There is a steep learning curve to PvP in this game, and you WILL get owned repeatedly before you start holding your own, it's just the nature of the beast. If you ask around you can probably find some people that will fight you and give you pointers as to what you did wrong after the match.
Contrary to the attitude they have on the forums, most of the PvPers that are still here are willing to teach people who are genuinely interested in learning how PvP works.
If you happen to find yourself on Pinnacle, drop me a line and I'll wipe the floor with you and explain how it happened so it doesn't happen againNo, I'm not trying to be mean or cocky, just honest, because that's probably what will happen. You won't learn anything from someone who is going easy on you.
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It's because when the game launched, the stores weren't on the map at all.
You could go from level 1 to level 50 and never stumble across them (especially the mutant origin store in Skyway).
Your contacts were originally one of the only ways to acquire enhancements that you didn't have to stumbnle upon by sheer accident.
The devs were much more concerned about money sinks back then, that's why contact bought enhancements are so expensive. It's just never been changed. -
The question I have is who wouldn't run away from the person who just set them on fire and brutally slaughtered 16 of their buddies?
Apparently, the AI needs to be fixed so that things are too stupid to flee a situation they can't win? -
In order for the LFG dealy to work like it's supposed to, there needs to be enough people to start something queued up.
If there are 2 people queued up for a DFB, and people keep forming them outside the queue, then the 2 people queued up will never get into a DFB because 2 people is not enough to start one.
If I'm starting something I usually try to start it with at least one space open so someone who's been in the LFG for a half hour might actually get a chance to do what they've been waiting for. -
I suspect his experience will be a painful one.
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The only way I would keep Parry at all would be with the following slotting:
Hecatomb: Chance for Negative
Touch of Death: Chance for Negative.
Mako's Bite: Chance for Lethal
LotG +Rech
Hecatomb: Acc/Rech
Accuracy IO
The way I'd use it would be to spam it between big hitters if you catch someone standing still for too long. The damage and defense buffs of the power are irrelevant in this case, you would slot it like that to land as many procs as possible.
With the global recharge you should be packing you should be able to fire off a Parry every couple seconds at the slowest. The above slotting is the only way I'd even consider using Parry in PvP. I'd still keep it, but it would either be with this slotting, or as a LotG +Rech mule and removed from my tray.
As one of only 3 actual attacks in your build? Utterly ridiculous. -
Adding defense to a Regen doesn't help in PvP, especially not S/L defense because very little of the incoming damage you will be facing will be S/L.
(Admittedly I don't recall if defense is made global in PvP like resistance is, I don't think so though)
You want as much recharge as possible.
And I thought melee ATs with solid mez protection didn't need extra KB protection? Seeing as how Integration also includes 10,000% KB resistance I thought it would be a non issue.
Pick up leviathan Mastery for Hibernate and you won't have to burn power picks to get Phase Shift. Trow Fish is a good ranged attack in the pool as well (and you're going to need at least one if you don't want to be completely helpess against a ranged attacker)
Don't bother with Parry for a PvP build, unless it's just a place to mule a LotG. It provides defense to Melee and Lethal only, and you won't be seeing much of those types in zone PvP. If your build is with the intention of fiteklubbing, it may have more value, but even then it's questionable.
Put damage procs in your attacks. It will boost their damage, and damage procs are unresistable in PvP. I recommend putting them in the quickest animation and recharge powers you have. (a possible use for Parry if you choose to keep it)
Your build, as is, will get eaten alive in zone PvP. It will fare a little better in fite club situations, but not much.
I'm not a PvP expert by any means, but even I know better than to set foot in a zone with a build like that.
Not trying to be a jerk, just being honest. -
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Quote:Or, you could just play the game the way you always did and use Merits to get the pricy stuff.Anyway, if money is such a problem, you can do some of the following:
- Farm (missions or AE) for drops/tickets
- Farm alignment merits to buy highly desired recipes and sell them. Or just get random rolls
- Farm reward merits to convert them to a-merits (or just roll them, too)
- Play the market
Any of the above will get you steady money. Pick yours
And you can learn how to slot your characters to be awesome on the cheap, like I do.
I have an AV soloing Scrapper and a GM soloing Defender, and paid well below 2 billion for both builds combined. Compared to the 6-7 billion single builds I see on a daily basis, that's dirt cheap. If I'd bought everything fro the "buy it NAO!!!" price, I probably would have spent 3-4 billion per build, but I didn't. The majority of my expensive stuff was acquired with merits or Alignment merits. The spending sprees I went on were fueled by purple drops that I sold for anywhere from 100 mil to 600 mil.
If you're not in a hurry about it, you can build anything you like without having to do things in the game you don't enjoy. -
Quote:The ones with damage auras probably should be taunt auras as well, but the ones that have no damage aura don't really need one in my opinion. Which I think is just SR and Regen at this point. I actually appreciate my ability to disengage from combat on my regen and get some breathing room to heal without the whole group following me.Yet some people regularly argue on the forum that scrapper secondaries should all have taunt auras, presumably because life is just so hard without them. Those people are wrong and you adeptly explained why.
Not a big enough deal to me to argue about it though. -
Quote:My Main Claws/Regen is built for 3 things: Recharge, Defense (which will get even better once I get some ATIOs), and passive regen.That's extremely rare on my Regens, but they are built for high recharge rather than as high a [passive] +regen as is possible, making them better able to survive regen debuffs. Willpower, though, has only one mitigation click that can't benefit from +recharge.
I have perma DP capability, can soft-cap S/L with a single purple, and I have just over 700% passive regen with just Integration, Fast Healing, Health, and Physical Perfection.
End result: I can sit at scrapper HP cap and make most S/L attacks miss, and I rarely need to hit a click heal until my defense gets debuffed.
On the other side of things, my Willpower Brute has more resistance, and better defense (S/L and E/N are at 32.5% instead of just S/L) and my regen is at 600% or so with a single enemy in range of RttC.
The two characters are equally tough, just in different ways. The relative lack of debuff resistance in Willpower doesn't seem to affect that character's toughness in any noticeable way.