Conductive Aura and PerfSHift Chance for +End
Giving endurance to an enemy isn't a bug, it's the intended function of the proc. It gives its End buff to the target of the power, not to the caster. To tell who gets the boost, open your Enhancement screen, click one of the "Show Details" buttons, and mouse over the power. Somewhere in the list, will be an entry labelled "Target Type". If it says "Self", you get the boost. If it says "Allies" or "Enemies", then the target gets the boost.
@Roderick
Giving endurance to an enemy isn't a bug, it's the intended function of the proc. It gives its End buff to the target of the power, not to the caster. To tell who gets the boost, open your Enhancement screen, click one of the "Show Details" buttons, and mouse over the power. Somewhere in the list, will be an entry labelled "Target Type". If it says "Self", you get the boost. If it says "Allies" or "Enemies", then the target gets the boost.
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Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"
Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it?
Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"
Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it? |
As far as how it works, it's a case of either the proc targets the caster, or the target of the power.
If it was made caster only, it would never benefit anyone BUT the caster. As it is now, if my teammate gets sapped to 0, I can use Speedboost and not only help counter the -Recovery, but it has a chance to help my friend via the proc.
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The taunt IO's chance to stun used to be able to be slotted into taunt aura's, which would stun the user that was fixed
Perf Shifter is supposed to effect the target, not the caster.
The Absolute Amazment Proc does not fire, the Taunt IO stun proc now has a 0% chance for a mag 1 stun. That is right a 0% chance for an already crappy low mag stun. Siphon Insight's proc for Accurate To Hit Debuff either doesn't proc, or procs on the target haven't been able to tell. Numina's, Miracle, Regen Tissue and Panacea procs all effect targets, so slotted in Rise to the Challenge, they effect the mobs around you. However on the same token slotting those procs into Triage Beacon will allow you to proc on EVERYONE in range (minus bad guys ofcourse), every 10 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! this is amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!
You can also slot Energy Manipulator: Chance for stun into Speed boost to stun level 1 noobs in AP for fun all around !
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"
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Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it? |
I'd put money on the target being the enemies though.
@Roderick
Numina's, Miracle, Regen Tissue and Panacea procs all effect targets, so slotted in Rise to the Challenge, they effect the mobs around you.
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You can also slot Energy Manipulator: Chance for stun into Speed boost to stun level 1 noobs in AP for fun all around ! |
@Roderick
Conductive Aura: Target Type: Self.
**Damien**
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"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
Here's what paragon wiki has to say on the Performance Shifter proc:
This enhancement adds a 20% chance to restore 10% of the target's maximum endurance. This effect will only work on friendly targets. |
PS: This is what the wiki says and I can't confirm it from my own experiences. But they're usually pretty good at having such things straight.
PPS: The number of mobs you're fighting will have no effect on how often it procs. It will have a chance to proc when you first turn the aura on and then a chance every 10 seconds as long as you keep the aura going. This bit I'm sure about.
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@Inquisitor
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Here's what paragon wiki has to say on the Performance Shifter proc:
Link: http://paragonwiki.com/wiki/Performa...r_%2BEndurance PS: This is what the wiki says and I can't confirm it from my own experiences. But they're usually pretty good at having such things straight. PPS: The number of mobs you're fighting will have no effect on how often it procs. It will have a chance to proc when you first turn the aura on and then a chance every 10 seconds as long as you keep the aura going. This bit I'm sure about. |
@Roderick
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@Inquisitor
@Roderick
According to City of Data...
- ... the P Shifter proc grants the caster a 20% chance to give 10% END to friendly targets only.
- CoD says the Energy Manipulator Stun proc should work on anyone who is not a friend (10% chance of 8s Mag 2 Stun) in PvE and does nothing in PvP.
- The three healing procs other than Panacea appear to be coded to affect self only. The Panacea is tagged for friends only in PvE and self only in PvP. A Numina's, Miracle or Regen Tissue in Triage Beacon should only proc on the caster when summoned and that's it.
Of course... CoD could be wrong, I could be reading what's there incorrectly or the often quirky game engine may cause what's there to be ignored or applied in a non-obvious manner.
I may have to test out that Triage Beacon issue. I think I have someone with a Miracle in it.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
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I would like to point out that, because of the way CoD gets its information, the only way CoD would be wrong is if the game is also wrong. CoD's information is (basically, an extra layer or two of code voodoo) directly from the game.
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I can't think of any cases like that as of now, and it even seems to have the Titan Weapon's stuff complete and correct, but since it is automated I always keep in mind that some odd edge case may not have been covered correctly.
I think these listings are pretty straight-forward however, and so have serious doubts about Triage Beacon granting heal proc buffs to its targets as of now (they say their target is the caster and the effect is tagged as "self"). I think I'll transfer my Thugs/Traps to Beta and plug one of each in and see.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
There were some cases in the past however where the devs did something tricky and CoD's code failed to "keep it's eye on the ball" as it were, leading to the listings there being incomplete.
I can't think of any cases like that as of now, and it even seems to have the Titan Weapon's stuff complete and correct, but since it is automated I always keep in mind that some odd edge case may not have been covered correctly. |
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
CoD's data retrieval has been upgraded with the "recent" (last year) overhaul by Codewalker Unless it's a new mechanic that Codewalker hasn't implemented, literally nothing should be different than the game says.
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CoD lists the P Shifter as having a target and entities effected listing of "Caster", with the effect itself being flagged to only apply to "Friends". I naturally read that to mean it will only work on "friends". However, it could be that the P Shifter proc grants a power to its target and then when the target uses that power to see if it procs it is always its own "friend", and therefore the "friend" designation listed in CoD may be meaningless. Or any of variety of other possibilities. I wouldn't expect it to work in any way that makes the "if friend" tag meaningless, but I also wouldn't be the least surprised if it did.
In any case, it's always best to just go out and test this sort of stuff, because it's been proven repeatedly that the CoH game engine holds reason in contempt.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
The transfer tool stymied my attempt to test the P Shifter. I did test the Miracle in Triage Beacon (which I had available already) and the only buff it applies is to the caster on summoning - as expected.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"
Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it? |
And the proc was intended to be used in powers that positively affect players. Powers like Speed Boost and Stamina benefit positively from this proc.
Just because it benefits enemies when used in certain powers doesn't mean it is a bug. It just means you shouldn't use it in those powers.
For another example of the same kind of thing, look at another End Mod set. It contains a proc that has a chance to stun the target of the power. That proc was intended tro be used in things like Power Sink, Short Circuit, and Transfusion/Transference. But, when you put it in Stamina, it had a chance to randomly stun your character.
It wasn't a bug, though it was fixed as though it was one. It was just a case of people putting something in a power it was never intended to be put in.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I would just like to point out something that I thought was fairly obvious to the people claiming that Performance Shifter was never intended to be put into offensive powers...
The set has Accuracy enhancement on it. It was clearly made with the intent to be slotted into attack-based buffs like Transference at the very least, as there are no friendly powers that roll tohit checks.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I would just like to point out something that I thought was fairly obvious to the people claiming that Performance Shifter was never intended to be put into offensive powers...
The set has Accuracy enhancement on it. It was clearly made with the intent to be slotted into attack-based buffs like Transference at the very least, as there are no friendly powers that roll tohit checks. |
And 2) Transference IS a friendly power, it gives both you and any nearby teammates endurance back.
The proc works on the power's target, not the power's caster. That is how ALL procs in the game work. It is not a special case with just this one.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It wasn't a bug, though it was fixed as though it was one. It was just a case of people putting something in a power it was never intended to be put in.
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It was fixed as an exploit.
Fairly certain this is wrong. Several procs work on the power's caster always. (Note, sometimes the caster is a psuedopet!) The Theft of Essence proc works this way as I recall. However, most do not work this way (other than the proc-like 120s) and are indeed target only. Read the enhancement - if it's a proc or proc like enhancement it will mention "Target" or "Caster"
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
And as for performance Shifter having Accuracy? Dark Consumption, and other attacks, where they do damage or other debuff to the targets nearby and +End you.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
If one were to slot the Perf Shifter proc into Conductive Aura (from the Elec Control set) does it properly give the end to the player, or is this one of those bugged instances where it gives end to the enemies? If it awards to the player, is there a chance for +end per enemy in the aura?