Conductive Aura and PerfSHift Chance for +End


Aggelakis

 

Posted

If one were to slot the Perf Shifter proc into Conductive Aura (from the Elec Control set) does it properly give the end to the player, or is this one of those bugged instances where it gives end to the enemies? If it awards to the player, is there a chance for +end per enemy in the aura?


 

Posted

Giving endurance to an enemy isn't a bug, it's the intended function of the proc. It gives its End buff to the target of the power, not to the caster. To tell who gets the boost, open your Enhancement screen, click one of the "Show Details" buttons, and mouse over the power. Somewhere in the list, will be an entry labelled "Target Type". If it says "Self", you get the boost. If it says "Allies" or "Enemies", then the target gets the boost.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Giving endurance to an enemy isn't a bug, it's the intended function of the proc. It gives its End buff to the target of the power, not to the caster. To tell who gets the boost, open your Enhancement screen, click one of the "Show Details" buttons, and mouse over the power. Somewhere in the list, will be an entry labelled "Target Type". If it says "Self", you get the boost. If it says "Allies" or "Enemies", then the target gets the boost.

Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"

Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it?


 

Posted

Quote:
Originally Posted by Madadh View Post
Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"

Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it?
He told you how to see what it affects

As far as how it works, it's a case of either the proc targets the caster, or the target of the power.

If it was made caster only, it would never benefit anyone BUT the caster. As it is now, if my teammate gets sapped to 0, I can use Speedboost and not only help counter the -Recovery, but it has a chance to help my friend via the proc.


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Posted

The taunt IO's chance to stun used to be able to be slotted into taunt aura's, which would stun the user that was fixed

Perf Shifter is supposed to effect the target, not the caster.

The Absolute Amazment Proc does not fire, the Taunt IO stun proc now has a 0% chance for a mag 1 stun. That is right a 0% chance for an already crappy low mag stun. Siphon Insight's proc for Accurate To Hit Debuff either doesn't proc, or procs on the target haven't been able to tell. Numina's, Miracle, Regen Tissue and Panacea procs all effect targets, so slotted in Rise to the Challenge, they effect the mobs around you. However on the same token slotting those procs into Triage Beacon will allow you to proc on EVERYONE in range (minus bad guys ofcourse), every 10 seconds !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! this is amazing!!!!!!!!!!!!!!!!!!!!!!!!!!!

You can also slot Energy Manipulator: Chance for stun into Speed boost to stun level 1 noobs in AP for fun all around !



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Posted

Quote:
Originally Posted by Madadh View Post
Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"
They didn't design an enemy-buffing proc. They designed a TARGET-BUFFING proc. If you're dumb enough to put a buffing proc in an attack, then it's YOU that made the mistake, not the devs. The proc is intended to be used in self and ally buffs that accept Endurance Modification sets. The fact that there are attacks that accept Endurance Modification doesn't make the proc broken. Making it so that the proc always gave the End to the caster would make the proc broken, because then it would be impossible for it to grant your allies the extra +End in powers like Accelerate Metabolism, Transfusion, and Speed Boost.

Quote:
Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it?
I don't know, and I don't have a character with that power, so I can't check. I did, however, tell you how to check for yourself. The proc affects the target of the power, check the power details to see who that is.
I'd put money on the target being the enemies though.


@Roderick

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Numina's, Miracle, Regen Tissue and Panacea procs all effect targets, so slotted in Rise to the Challenge, they effect the mobs around you.
Numina, Miracle and Regenerative Tissue procs all affect the caster. However, RttC stops functioning if there are no enemies around, so the procs turn off when there are no enemies around, just as if you had turned off the toggle. Panacea affects targets, so it functions as you say. Fortunately, RttC targets both enemies (with the debuff) AND the caster (with the +Regen), so you still benefit from it, even as it's buffing the enemies. Like the others, it also turns off if there's no enemies around.

Quote:
You can also slot Energy Manipulator: Chance for stun into Speed boost to stun level 1 noobs in AP for fun all around !
You used to be able to slot it in Stamina and stun yourself. However people were using it as you describe to grief others, so it was flagged to only affect NPCs. Now you can't even use that proc to stun other players when PVPing them.


@Roderick

 

Posted

Conductive Aura: Target Type: Self.


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Posted

Here's what paragon wiki has to say on the Performance Shifter proc:


Quote:
This enhancement adds a 20% chance to restore 10% of the target's maximum endurance. This effect will only work on friendly targets.
Link: http://paragonwiki.com/wiki/Performa...r_%2BEndurance

PS: This is what the wiki says and I can't confirm it from my own experiences. But they're usually pretty good at having such things straight.

PPS: The number of mobs you're fighting will have no effect on how often it procs. It will have a chance to proc when you first turn the aura on and then a chance every 10 seconds as long as you keep the aura going. This bit I'm sure about.


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by _Pine_ View Post
The Absolute Amazment Proc does not fire,
As of September, 2011, it was working.


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Posted

Quote:
Originally Posted by Mr_Morbid View Post
Here's what paragon wiki has to say on the Performance Shifter proc:




Link: http://paragonwiki.com/wiki/Performa...r_%2BEndurance

PS: This is what the wiki says and I can't confirm it from my own experiences. But they're usually pretty good at having such things straight.

PPS: The number of mobs you're fighting will have no effect on how often it procs. It will have a chance to proc when you first turn the aura on and then a chance every 10 seconds as long as you keep the aura going. This bit I'm sure about.
That is not how it originally worked. Castle confirmed that it would grant end to enemies, because it was built to grant End to its target WAY back. I don't recall ever seeing a patch note reflecting the change. I wonder when it happened.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
That is not how it originally worked. Castle confirmed that it would grant end to enemies, because it was built to grant End to its target WAY back. I don't recall ever seeing a patch note reflecting the change. I wonder when it happened.
As I said, I'm just passing on what the wiki says. At least for some time it definitely worked as you say and I also can't recall any offical notes about a change. But Conductive Aura does list the target as 'self.'


_________
@Inquisitor

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
As I said, I'm just passing on what the wiki says.
I read that page on the wiki, and checked the change log. The part you quoted was changed about two weeks ago, by GuyPerfect (one of the Mids' guys), so I trust it. The changelog lists it as "Correcting long-outdated information", so I guess it's been a while. *shrug*


@Roderick

 

Posted

According to City of Data...

  • ... the P Shifter proc grants the caster a 20% chance to give 10% END to friendly targets only.
  • CoD says the Energy Manipulator Stun proc should work on anyone who is not a friend (10% chance of 8s Mag 2 Stun) in PvE and does nothing in PvP.
  • The three healing procs other than Panacea appear to be coded to affect self only. The Panacea is tagged for friends only in PvE and self only in PvP. A Numina's, Miracle or Regen Tissue in Triage Beacon should only proc on the caster when summoned and that's it.

Of course... CoD could be wrong, I could be reading what's there incorrectly or the often quirky game engine may cause what's there to be ignored or applied in a non-obvious manner.

I may have to test out that Triage Beacon issue. I think I have someone with a Miracle in it.


Kosmos

Global: @Calorie
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Posted

Quote:
Originally Posted by Kosmos View Post
Of course... CoD could be wrong, ...
I would like to point out that, because of the way CoD gets its information, the only way CoD would be wrong is if the game is also wrong. CoD's information is (basically, an extra layer or two of code voodoo) directly from the game.


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Posted

Quote:
Originally Posted by Aggelakis View Post
I would like to point out that, because of the way CoD gets its information, the only way CoD would be wrong is if the game is also wrong. CoD's information is (basically, an extra layer or two of code voodoo) directly from the game.
There were some cases in the past however where the devs did something tricky and CoD's code failed to "keep it's eye on the ball" as it were, leading to the listings there being incomplete.

I can't think of any cases like that as of now, and it even seems to have the Titan Weapon's stuff complete and correct, but since it is automated I always keep in mind that some odd edge case may not have been covered correctly.

I think these listings are pretty straight-forward however, and so have serious doubts about Triage Beacon granting heal proc buffs to its targets as of now (they say their target is the caster and the effect is tagged as "self"). I think I'll transfer my Thugs/Traps to Beta and plug one of each in and see.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Kosmos View Post
There were some cases in the past however where the devs did something tricky and CoD's code failed to "keep it's eye on the ball" as it were, leading to the listings there being incomplete.

I can't think of any cases like that as of now, and it even seems to have the Titan Weapon's stuff complete and correct, but since it is automated I always keep in mind that some odd edge case may not have been covered correctly.
CoD's data retrieval has been upgraded with the "recent" (last year) overhaul by Codewalker Unless it's a new mechanic that Codewalker hasn't implemented, literally nothing should be different than the game says.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
CoD's data retrieval has been upgraded with the "recent" (last year) overhaul by Codewalker Unless it's a new mechanic that Codewalker hasn't implemented, literally nothing should be different than the game says.
I just try to keep in mind that a new mechanic is always a possibility. And more so, that I may just not understand the existing mechanics well enough to properly interpret what CoD is telling me.

CoD lists the P Shifter as having a target and entities effected listing of "Caster", with the effect itself being flagged to only apply to "Friends". I naturally read that to mean it will only work on "friends". However, it could be that the P Shifter proc grants a power to its target and then when the target uses that power to see if it procs it is always its own "friend", and therefore the "friend" designation listed in CoD may be meaningless. Or any of variety of other possibilities. I wouldn't expect it to work in any way that makes the "if friend" tag meaningless, but I also wouldn't be the least surprised if it did.

In any case, it's always best to just go out and test this sort of stuff, because it's been proven repeatedly that the CoH game engine holds reason in contempt.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

The transfer tool stymied my attempt to test the P Shifter. I did test the Miracle in Triage Beacon (which I had available already) and the only buff it applies is to the caster on summoning - as expected.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Madadh View Post
Sorry, but, I have to say.. "Balls!" I'm sure that they didn't intend to have a negatively beneficial proc.. But I suspect it might not have been fixed due to the problem of it then being OP in some circumstances... I have utmost confidence that the devs never sat about and said, "What we need is a proc that buffs the baddies. That'd be in demand!"

Regardless of intent, tho, that doesn't answer the question I asked. Does the thing give the Conductive Aura caster the +End, or the baddies affected by it?
I believe in this case it gives end to both.

And the proc was intended to be used in powers that positively affect players. Powers like Speed Boost and Stamina benefit positively from this proc.

Just because it benefits enemies when used in certain powers doesn't mean it is a bug. It just means you shouldn't use it in those powers.

For another example of the same kind of thing, look at another End Mod set. It contains a proc that has a chance to stun the target of the power. That proc was intended tro be used in things like Power Sink, Short Circuit, and Transfusion/Transference. But, when you put it in Stamina, it had a chance to randomly stun your character.

It wasn't a bug, though it was fixed as though it was one. It was just a case of people putting something in a power it was never intended to be put in.


Quote:
Originally Posted by Dechs Kaison
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Posted

I would just like to point out something that I thought was fairly obvious to the people claiming that Performance Shifter was never intended to be put into offensive powers...

The set has Accuracy enhancement on it. It was clearly made with the intent to be slotted into attack-based buffs like Transference at the very least, as there are no friendly powers that roll tohit checks.


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Code:
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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
I would just like to point out something that I thought was fairly obvious to the people claiming that Performance Shifter was never intended to be put into offensive powers...

The set has Accuracy enhancement on it. It was clearly made with the intent to be slotted into attack-based buffs like Transference at the very least, as there are no friendly powers that roll tohit checks.
1) Just because the set has accuracy does not necessarily mean that you are meant to slot all 6 of them in every power.

And 2) Transference IS a friendly power, it gives both you and any nearby teammates endurance back.

The proc works on the power's target, not the power's caster. That is how ALL procs in the game work. It is not a special case with just this one.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
The Absolute Amazment Proc does not fire

Absolute Amazement: This enhancement gives a 33% chance to reduce your targets' To Hit value greatly.

This does not fire?


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It wasn't a bug, though it was fixed as though it was one. It was just a case of people putting something in a power it was never intended to be put in.
It was "fixed" because of people outright griefing those without mez protection. I twas really bad during the winter event after the set came out, people using it in Speedboost to double-grief those running the slopes.

It was fixed as an exploit.

Quote:
Originally Posted by ClawsandEffect View Post
The proc works on the power's target, not the power's caster. That is how ALL procs in the game work. It is not a special case with just this one.
Fairly certain this is wrong. Several procs work on the power's caster always. (Note, sometimes the caster is a psuedopet!) The Theft of Essence proc works this way as I recall. However, most do not work this way (other than the proc-like 120s) and are indeed target only. Read the enhancement - if it's a proc or proc like enhancement it will mention "Target" or "Caster"


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Posted

And as for performance Shifter having Accuracy? Dark Consumption, and other attacks, where they do damage or other debuff to the targets nearby and +End you.


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