Electric/Energy as good as it sounds on paper?
1) If Disrupt interfer with the crit chance outside of hide/for every teammember around, then skip it (i don't know). LR & Thunderstrike + KD proc in Ci will bring some kd mitigation.
2)I didn't feel the need of Overload on mine, but it was 6+ issues ago.
3)If no end pbs, then no needs of Energ Absor, but, if there some room for it, why skipping it. It's safe end and forget.
I didn't play my Elec/Ea since few years (not the same account/server) but i remember having a blast with it. Very brutish; so brutish i was that close to take provoke...I liked so much seeing so many "critical" (specailly in big teams) i feeled scrappiest than scrappers.
1) Is Disrupt at all useful or is it entirely skippable? I plan on running on teams a lot at least on 2xp weekend, does Disrupt help at all with team mitigation?
2) Is Overload worth it on a stalker? 3) If I'm soft-capped and have no endurance issues, will Energy Absorption be needed, or can I skip it? (Planning on going Body because this will be a blue-side character and I don't feel like switching) |
1. With the new Stalker proc, offensive toggles may interfere with the hidden proc. If you don't plan on getting that Stalker proc, then it should not interfere with Placate + another hit. You just can't do Placate + AS (there will be less reason to do so with the new change anyway). Give it a try first and see how it improves your survival.
2. Overload is good. Stalker's HP Cap will be higher so the god-mode will improve that. It doesn't have health crash.
3. Well, with the new Stalker change, endurance will be an issue. With my well slotted SJ/Ice with Body epic, I can run out of endurance if I don't use Energy Absorption during a longer fight. Energy Absorption only just needs 2-3 slots. Use it to fuel your endurance when you need to and the +defense from leeching off a large mob is pretty good. And also, it can really help your leveling before you have all the sets. My /Ice is running Tough/Weave. If you don't plan on taking those two, then you probably won't have endurance issue. My Stalker uses Musculature.
Electricity will be even better on Stalker with the new change. You'll have good burst aoe damage and decent ST damage.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Mine just hit 39 and so far I'm loving every minute.
1) Is Disrupt at all useful or is it entirely skippable? I plan on running on teams a lot at least on 2xp weekend, does Disrupt help at all with team mitigation? 2) Is Overload worth it on a stalker? 3) If I'm soft-capped and have no endurance issues, will Energy Absorption be needed, or can I skip it? (Planning on going Body because this will be a blue-side character and I don't feel like switching) |
2. I haven't had Overload long enough to say with authority, but so far it's been good to have to mitigate cascading defense failures. Bear in mind that my build is only 39, so I've only been able to softcap it to S/L/E so far. Right now I'm thinking I'll keep it with its default slot.
3. If you take disrupt - and I recommend you at least try it out - you will have end issues in large spawns. That's when Energy Drain really shines. Not to mention the fact that it's a handy place to put a LoTG +recharge. Energy Drain is so handy, in fact, that I'm forgoing the body epp and going with Fire so I can chain fireball after my lightning rod/spring attack combo.
But yeah, that's my experience so far. Elec/EA is a beast.
EDIT - one thing I have had trouble with at +1x8 is the psi hole. I'm hoping recharge bonuses and a winter's gift slow resist will bring the heal up enough to help my selective assassinations mitigate that.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
i have an elec energy stalker at 50 and heres my take on it
1. disrupt is a good power, but the graphics for the power are just abyssmal, do not use if you are prone to seizures
2. yes overload does prove very useful when i need to use it, most of the time i dont need it all too often
3. oh i can almost guarentee you will need energy drain. aside from it doing +def to help against def debuffs and end recovery, it also does hefty amounts of -end on the baddies. my elec/energy stalker can easily drain an entire mob dry of end with the -end from elec attacks + the massive -end of energy drain. i can also tell you from experience without energy drain i would have massive end issues even if i had energize up all the time
i have an elec energy stalker at 50 and heres my take on it
1. disrupt is a good power, but the graphics for the power are just abyssmal, do not use if you are prone to seizures 2. yes overload does prove very useful when i need to use it, most of the time i dont need it all too often 3. oh i can almost guarentee you will need energy drain. aside from it doing +def to help against def debuffs and end recovery, it also does hefty amounts of -end on the baddies. my elec/energy stalker can easily drain an entire mob dry of end with the -end from elec attacks + the massive -end of energy drain. i can also tell you from experience without energy drain i would have massive end issues even if i had energize up all the time |
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
If I may pick your brain - and since it's related somewhat to the OP in terms of what he may be missing as the set's weakness - how did you address the set's weakness to psionic damage? I"m planning on around 70% recharge in my build before hasten in order to bring Energize up more often, but should I also invest in some Psi defense/resist IO's?
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the psi is the only weakness since most of his other defenses will be in the 41-53% range without energy drain, i figure if i really need to avoid it ill just pop a few lucks to cover me while i handle it cause *most* of the enemies in the game dont touch on psi too much except within a few enemy groups
Cool, thanks for the info guys.
I'm going to get him up to a level where I can run repeated Synapses on 2xp Weekend. Good defense and decent resistance to energy seems like a good combo to fight Clockwork with.
He's level 5 at the moment, so I can't really say how much I like him yet, but I kinda like the name I picked out for him. I named him Arc Nemesis.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Cool, thanks for the info guys.
I'm going to get him up to a level where I can run repeated Synapses on 2xp Weekend. Good defense and decent resistance to energy seems like a good combo to fight Clockwork with. He's level 5 at the moment, so I can't really say how much I like him yet, but I kinda like the name I picked out for him. I named him Arc Nemesis. |
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
I'm considering rolling up a new stalker with double xp weekend right around the corner, and the combo that jumps out at me is Electric Melee/Energy Aura.
Now, I don't have Mids' handy at the moment, but if the defense values of Energy Aura are similar or identical to scrapper and brute numbers I should be able to soft-cap my stalker to at least S/L/E by level 32 at the latest. Level 34 if I want to soft-cap NE as well.
I plan on using at least 3 sets of 4 Eradication and 3 sets of Kinetic Combat (will be switching to Catalyzed Stalker ATOs at 50). In the resistance power I plan on using 3 Aegis and a Res/Def, so I should end up with a good amount of defense to F/C as well.
With the recharge boost from my mez protection (still seems weird), I should have a good base to get good recharge values as well. Doctored Wounds in Energize will help, as well as the LotGs I'm sure to be slotting. (Energize does take DW, right?)
If I build it right I should end up in the neighborhood of 1800 HP at 50 as well.
I have a pretty good idea what I plan on doing with this character, but I have a couple questions:
1) Is Disrupt at all useful or is it entirely skippable? I plan on running on teams a lot at least on 2xp weekend, does Disrupt help at all with team mitigation?
2) Is Overload worth it on a stalker?
3) If I'm soft-capped and have no endurance issues, will Energy Absorption be needed, or can I skip it? (Planning on going Body because this will be a blue-side character and I don't feel like switching)
This sounds like it will be a very solid stalker on paper, is my assessment correct, or is there something I'm missing?
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.