dm/da
honestly i know very little about DA, all i know really is that it drains ALOT of endurance, all i know about DM is that it is seriously lacking in aoe damage and it can have very good ST DPS, it is also endurance heavy, so you most likely will have trouble with your endurance
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Regards, Four-Cee-Three
It does drain a lot of end, but that's deceptive. The 3 armor toggles have a base cost of .21/sec, which is lower than the toggles of most sets. Oppressive Gloom costs less than Combat Jumping, but drains HP instead. Cloak of Fear is an end hog, and inaccurate to boot, I usually skip it.
The power that makes people think DA is an end hog set is Dark Regeneration. It's base endurance cost is a whopping 33 end per cast, or a full third of your end bar if you don't put any end reduction in it. Thankfully, IOs have all but eliminated that problem as the Theft of Essence +End proc can actually GAIN you endurance when it is used in Dark Regen (it has a chance to proc for every enemy you hit with it, and gives back 10 endurance per proc). Fortunately, since you're rolling DM/DA you'll have Siphon Life, so you won't need to lean on Dark Regen as heavily as other combos do.
Your first priority is getting your endurance use under control, which isn't all that hard. After that you should look into adding some defense. DM/DA can get up to 32.5% S/L/E/N defense pretty easily, which puts you within a small purple inspiration of the soft-cap. (Remember, Soul Drain and Dark Consumption will accept PBAoE damage sets, so they can help soft-cap Energy and Negative)
You will need KB protection via IOs, or Acrobatics will be a must. I would go with either 4 points or 12 points. 8 points is pretty useless, because there is nothing that it will protect you from that 4 won't, and the things 4 won't protect you from, 8 won't either.
You can select the No Fade or Pulse option in the character creator to ensure that Cloak of Darkness won't turn you into a featureless black blob when you run it, and it is a very nice power to have, giving you the sam amount of defense as Weave and stealth as well. It also doesn't suppress its defense in combat, unlike other stealth powers.
I would go with either Cardiac or Agility for your Alpha slot (assuming you're planning on being an Incarnate with this character), and consider Body Mastery for your APP if you haven't got your end consumption under control by then. Soul Mastery is a good option as well.
In short, yes, DM/DA is worth leveling. But I will warn you, there is a spot in the mid 30s that kind of sucks. Once you get past that hump it's smooth sailing to 50 though.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
As a returning player, I'll throw my 2 cents in...
My Dm/Da was only level 39 when I returned and I have to say that I struggled. Thankfully though, with some helpful players, some helpful guides and some effort, I found that most of the difficulty was re-learning how to play.
I have some issues with players that tend to judge a set by itself, and both DM and DA get this treatment a lot it seems.
But the short answer to your question is yes. It is a good combo at 50.
As far as Aoe, I play +0/x5 regularly on a build I have only put a few 100mil into and I do fine. I jump right into the middle of the spawn with death shroud proc'ing, hit soul transfer, hit dark regen, dark cons, and then single target the few that are left with DA's not to shabby ST chain.
I improve my IOs and my build, and my incarnates and slowly increase the diff. But as it stands right now, with approx 20% Def and 30% resists, I can easily see myself running x8 as a regular setting by the time I'm done.
EDIT: I meant Soul Drain and not Soul Transfer up there, but it makes me wonder if Soul Transfer works like Howling Twilight. If it does, then I might respec into it and drop Shadow Punch or Smite. That would really work to further round out the AOE power of this combo...
I do enjoy my DM/DA at 50, although I did some slotting to ensure that endurance is not a problem for me. I suspect I my have overdone it as my end bar rarely moves, but I'll live.
I have the 12 points of KB protection, and I found 4 to be frustrating. I also found that Spring Attack was a very nice followup to Soul Drain, as the set lacks a lot of useful PBAOE.
I went for Cardiac, but I'm thinking of switching to Agility after I get my +3 adjustment.
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Same here Bella, on all points. I already have T4 Agility, T3 Interface and I have very few problems with the blue bar. That's running all the DA toggles except OG, and running CJ, acrobatics, Maneuvers and Focused accuracy.
I probably do need to post my build here so I can get some help tweaking it, but I have so much fun on this scrapper that it has almost completely killed my alt-itis.
And back to AOE, with 2 procs in death shroud and Interface, it is a monster. I'm seriously considering adding a 3rd proc. I use dark regen and dark con as AOE attacks too. With agility, 2 Lotgs and hasten, Dark regen is up every 7 seconds.
I do struggle on Itrials though, but I attribute most of that to lag and not doing a better job on def/res and max HP.
I run all the DA toggles but oppressive gloom. Also tough, weave, combat jumping, and focused accuracy.
Does Dark Regeneration even do more than a negligible amount of damage? I never saw the point of slotting it up for that. Right now, I have two or three LOTGs, three or four global recharge bonuses (I think from crushing impact) and Hasten, and it's up every 12 seconds or so.
Ah, yeah, City of Data says its damage at level 50 is 12.51. How can you get it to do appreciable damage from that kind of basis?
IO procs in toggles only trigger once every ten seconds. I know that Interface can trigger more frequently, as I see mobs just light up around me when they get into my death shroud, but I find having click AoEs does a lot more for me than waiting for death shroud to do a lot of killing (not that it doesn't do a ton of damage, it's just not frontloaded).
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With agility, 2 Lotgs and hasten, Dark regen is up every 7 seconds
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Side Tangent: Running a build with the aforementioned Global Recharge, Agility Core, and only 26% Rech Enhancement in Dark Regen gets it to 11.36/s, and even that is pretty good for a potentially 100% heal (and at base, 49.97% for one target). In fact, to compare: Reconstruction on a */Regen build with 150% Global Recharge, Spiritual Core only got down to 16.4/s Recharge Time for a 55% heal. Really, Dark Regen is a beast of a heal, and when the Theft of Essence Proc practically makes it free? Ridiculous.
Edit, thought I might mention:
I did have a DM/DA for a while, but stalled out at 38. The lack of consistent AoE really killed the character for me, and having a DM/SD really out-shined the DM/DA. I ended up re-rolling that character and he's now a level 45 TW/DA that's been a lot more promising on both standpoints. Although that too got sidetracked by other alts. Dark Melee is really great, has lots of tools and tricks and pairs well with it's thematic secondary, but it doesn't come packed with consistent (15/s or less Recharge) AoE. I wouldn't say that its lack of AoE is a problem with Dark Melee, but Dark Armor is a strongly "multi-target-centric" secondary that benefits from being in the thick of things.
Originally Posted by Arcanaville
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John, sorry that was a little misleading. I have other recharge bonuses, but my train of thought was to list my Alpha and the expensive IOs. But you just might be right about the recharge time, it's possible I was under the influence of a buff when I checked it.
As far as Dark Regen being an AOE, yeah it's not much of one, and aside from the nictus proc in it it's not doing a whole lot of damage, but I hit it twice a fight anyway and it fills up my green bar as a side effect. Soul Drain and Dark Consumption though are moderate damage, and they do good job of killing things. You also have to keep in mind that Soul Drain is a good damage buff of up to +70% if I remember correctly.
I would say that wasting the buff on Dark Regen is a bad thing, but I usually need it anyway. And while the procs may just be considered a waste in death shroud, I really only have to fight bosses after that 1-2-3.5 AOE on /x5. Well bosses and runners because stuns are silly and CoF isn't slotted enough.
I'm not trying to say that DM is the AOE king by any means, just that it does have two medium damage AOE powers and they both have significantly awesome side benefits. Every 15 seconds? No. But you can get SD almost permanent and DC up around 45s or so, and that's not too shabby.
I did have a DM/DA for a while, but stalled out at 38. The lack of consistent AoE really killed the character for me, and having a DM/SD really out-shined the DM/DA. I ended up re-rolling that character and he's now a level 45 TW/DA that's been a lot more promising on both standpoints. Although that too got sidetracked by other alts. Dark Melee is really great, has lots of tools and tricks and pairs well with it's thematic secondary, but it doesn't come packed with consistent (15/s or less Recharge) AoE. I wouldn't say that its lack of AoE is a problem with Dark Melee, but Dark Armor is a strongly "multi-target-centric" secondary that benefits from being in the thick of things.
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I considered Spring Attack too, but how do you work around the knock-back?
As far as Dark Regen being an AOE, yeah it's not much of one, and aside from the nictus proc in it it's not doing a whole lot of damage, but I hit it twice a fight anyway and it fills up my green bar as a side effect. Soul Drain and Dark Consumption though are moderate damage, and they do good job of killing things. You also have to keep in mind that Soul Drain is a good damage buff of up to +70% if I remember correctly.
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Dark Consumption's damage isn't bad, although it does less damage than spring attack, and on a longer recharge. I do use it to inflict damage, but it only gets some global damage buffs, which means it's still not all that amazing.
Soul Drain I use to hit the cap and prime the use of Spring Attack, Judgement, and sometimes Dark Consumption.
Dark Regeneration I use when I need to heal. If you hit the damage cap with it (~65 damage or so) it's probably worthwhile to hit it as often as you can, but most stuff I fight already dies fairly quickly.
It looks like without soul drain, my dark regeneration has a chance to do up to 35 points of damage, thanks to the fire dot from Reactive Interface. That does make it more worthwhile.
I would say that wasting the buff on Dark Regen is a bad thing, but I usually need it anyway. And while the procs may just be considered a waste in death shroud, I really only have to fight bosses after that 1-2-3.5 AOE on /x5. Well bosses and runners because stuns are silly and CoF isn't slotted enough. |
I'm not trying to say that DM is the AOE king by any means, just that it does have two medium damage AOE powers and they both have significantly awesome side benefits. Every 15 seconds? No. But you can get SD almost permanent and DC up around 45s or so, and that's not too shabby. |
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Does Dark Regeneration even do more than a negligible amount of damage? I never saw the point of slotting it up for that. Right now, I have two or three LOTGs, three or four global recharge bonuses (I think from crushing impact) and Hasten, and it's up every 12 seconds or so. Ah, yeah, City of Data says its damage at level 50 is 12.51. How can you get it to do appreciable damage from that kind of basis? |
I have Eradications in every power that will accept them on my Broadsword/Dark Armor. And if there is any defense you need more than anything else it's Energy defense. DA's Energy resistance is really low, and it sucks to get hit with a bunch of it. Fortunately, you are virtually immune to end drain with this set, so that's not as big of a worry with energy attacks. Only Electric Armor and Energy Aura have better resistance to end drain, which is kind of their schtick.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Dark Regen is useless as a damage power. That said, it WILL accept PBAoE damage sets, and if you slot 3 Eradication in it you still have room to slot end reduction and healing, while getting 3.13% Energy defense and 1.8% more max endurance. (Seriously, max end is a huge help in mitigating DA's end problems)
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I think Dark Regen with a damage proc and an Interface could be a pretty decent power overall. Not great, but a nice addition to the AoE fun.
I have Eradications in every power that will accept them on my Broadsword/Dark Armor. And if there is any defense you need more than anything else it's Energy defense. DA's Energy resistance is really low, and it sucks to get hit with a bunch of it. Fortunately, you are virtually immune to end drain with this set, so that's not as big of a worry with energy attacks. Only Electric Armor and Energy Aura have better resistance to end drain, which is kind of their schtick. |
So far I haven't had any serious problems with energy. I seem to have more trouble from CoT behemoth lords and all their fire, even though my fire resistance is not too bad.
As far as dealing with end drain goes, sappers and crowds of dying carnies don't seem to do much to my end bar.
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Eradication is a PBAoE set with decent recharge values.
I have them in: Slice, Whirling Sword, Head Splitter (full sets in each), and I have 4 each in Dark Regen and Soul Transfer. For a little over 15% additional Energy Defense, and almost 10 extra endurance. It also gives me a couple hundred more HP.
Might not work out as well for a DM/DA though, my BS/DA is slotted for positional soft-cap. He is soft-capped to melee with 2 Parries, soft-capped to ranged at all times, and is sitting at 43% to AoE. He also has the best self heal in the game, 1900 HP, a self rez that will stun the bejeezus out of anything nearby while filling my health back to full, and a couple other goodies.
Yeah, he's pretty tough. Defense debuffs SUCK for him though.
I'm quite confident you could build a DM/DA to be just as tough, just about as easily. Especially if you get 6 Scrapper's Strike and Catalyze all of them. Split them between 2 powers and you get an easy 10% defense to S/L. Pretty sure it would be possible to soft-cap a DM/DA to S/L/E/N doing it that way.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
how is dm/da at 50? Is it worth leveling?