ClawsandEffect

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  1. ClawsandEffect

    Purple Drops

    Quote:
    Originally Posted by Golden Girl View Post
    Wait for I16, then solo missions set for 8 - you'll find your debt bar goes up quite a bit
    Quote:
    Originally Posted by MissInformed View Post
    If you find this to be true...you're doing something wrong.

    At high levels, the majority* of players should know what their character is and isn't capable of. If you set your missions for 8, you should be able to handle it. If you can't handle it, don't set your missions for 8.


    (* The exception to this is AE PLed n00bs. If they can't find Steel Canyon, they probably have no idea what their toon can do. Thankfully they are getting somewhat less common, either they're learning how to play, or they get bored and quit, either way there are fewer idiots to deal with)
  2. ClawsandEffect

    Oros portal mish

    Quote:
    Originally Posted by Carnifax View Post
    Plus you don't need to be Science to do the mission, just run up to him at 30+ in Bricks and he should give you the mission. Very handy if, like me, you always forget to get the stupid thing.

    You don't even have to run the mission. Just talk to him, accept the mission, and drop it. Instant Ouro access.
  3. No way will I ever support this idea.

    I can accept that someone has a more tricked out character than I do because they spent the time on it. If they spent 100 hours tricking out their toon and I only spent 10? They put the time into it, I didn't, so they deserve to have a better character than me.

    But for someone to have a btter character than me because they could afford to spend $15 and I couldn't? No, that just isn't fair. There is nothing fair about your real life financial situation affecting your game performance. Everyone pays the same monthly fee, their performance in the game depends on how much time they are willing to put into it, not how much of their paycheck they are willing to give up.

    I know the argument: But it's not fair for a casual player to not perform as well as a hardcore player.

    BS. It's perfectly fair. If you call yourself a "casual" player and you care about how well your character performs, you're not really a casual player. You're a hardcore player with limited time. A TRUE casual player could give a crap less how well their character performs, they play for FUN. If it's gooed enough for them to have fun with, that's enough.

    There is nothing anywhere that says you have to be able to solo AV's with a defender, or Rikti Pylons with a scrapper. Those are extreme situations that were never intended to be possible for the average player to accomplish. Less than 1% of the population of the game routinely does those things. Less than 25% EVER has.

    (Disclaimer: The above percentages are pure guesswork, I have no hard data to back it up. I'm guessing based on a cross section of forum posters.)

    My main point is, it is not fair for someone to spend hours on end making their character as good as they can, only to have the next guy spend $15 and have an equal character in 10 minutes.
  4. ClawsandEffect

    Oros portal mish

    Holsten Armitage grants it too on blueside (he's the Science origin 35-40 store)
  5. Quote:
    Originally Posted by Acyl View Post
    I'm surprised nobody's mentioned this already, but...while Justice does have a rep as a server with a high Australian and Oceanic population, that doesn't help you all the time.

    Bear in mind I'm speaking [i]as a player in the Western Australian/Southeast Asian time zone.

    See, 10am-1pm PST works out something like 1am-3am in Western Australia. So folks would be heading to bed. Heck, for the two other Australian time zones, it's even later at night by that point. So not that useful.

    However, 12 midnight-3am PST is about 3pm-6pm in Western Australia, and that timeslot does hit primetime (ie. 5pm onwards) in the other two Australian timezones. So that should be fine.

    All that said, Justice is a reasonably high-pop server anyway, so I doubt you'll have great difficulties.
    Try out Pinnacle for your 10AM-1PM playing. It's not hugely populated, but there's enough going on that you should be able to find something to do. I get off work at 10:30 AM these days and play from maybe noon to 3:00, on most days I can find a TF or something if I'm so inclined, so there IS stuff to do that time of day.

    PinnBadges is one of the global channels, it started as a badge hunting channel, and gradually evolved into Pinnacle's main social channel. Cozmic's Playground is fairly well populated too, but there seems to be more idiots on that one. As far as I know, both are public channels, so you can just join. PinnBadges is silenced on join, just ask an op to unsilence you, they're usually on in the evening-to-late-night hours. You can chat on a channel even while on another server, so you can ask them while you're playing on Justice if you want.

    Just had to plug my home server there. If Pinnacle were ever to be removed as a play option, I would probably quit playing, I like the community there that much.
  6. Well, no, you're not entitled to the accolade because you didn't buy the specific version of the game that the accolade was a part of, which was the Good vs. Evil edition.

    Thats kind of like saying that just because you bought a car you're entitled to a sunroof, even though the car you bought didn't come with one. And if the sunroof wasn't an option on that car when you bought it, you don't automatically get one when it does become an option.

    You can get the item pack from Good vs. Evil seperately from the NCSoft online store for $10. That's what I did. It includes the Pocket D teleporter, the Jump Pack, and the Justice and Sinister costume pieces.
  7. Quote:
    Originally Posted by Ipso_Facto View Post
    I'm not good enough or fast enough on the game controls to pull off the kind of aggressive jousting techniques that /fire blasters describe, and still stay alive. I know this is a weakness, but I live with it; it's unlikely to change. And by nature, I tend to have a more cautious and analytical approach to playing. There are plenty of other sets where that approach pays better dividends.

    I don't think this makes me a bad player (and to those who disagree: whatever.) It also doesn't make /fire a bad set. It just means the two of us don't mesh very well together. It sounds like it may be the same with you.
    I play using the arrow keys to move and the number keys to fire powers, it lends itself well to the hyper, frenetic playstyle I prefer on my fire/fire. I play on a laptop with no offboard mouse, so using a mouse to click things isn't even an option for me. If you use the mouse to click powers it may slow you down enough to where it doesn't work as intuitively.

    I queue things up a lot, so I have powers waiting to go off at any given time in a fight. This is both an advantage and a disadvantage at the same time. It gives me the ability to change my mind on what I'm using with split-second timing, but it also means that sometimes my timing is off and something will go off that will get me killed.

    I soloed from 22 or so to about 35. I won't lie, there was a lot of debt involved, but it also led to learning survival skills on a character with zero mitigation.

    My playstyle in general lends itself to playing characters like this. On the opposite side of the spectrum, since I don't use a mouse, I really suck at playing support characters unless I make extensive use of keybinds. The only exception to that is my Rad/Sonic defender, because it has only a couple ally targeted powers, which I can auto-target just by pressing the button (if you activate Fallout or Mutation it will auto-target the nearest defeated ally). I'm a lousy empath, a bad kin, and a sub-par bubbler because of my playstyle, but I'm excellent at playing scrappers and blasters.

    I don't spend a whole lot of time in melee with my fire/fire, just enough to get the job done. Breakfrees are my best friend, I'll often use them pre-emptively to keep Hot Feet active while I'm hopping in melee and hopping out. It also makes that playstyle possible when fighting enemies that mez. I can't even count the number of times I've tried to joust and found myself mezzed in the middle of a spawn.

    I don't think that makes you a bad player at all, just different. I would wager a guess that I am probably better at playing scrappers and blasters than you, but you are better with support characters than I am. That's not a bad thing. If you want the most mileage out of me being on your team, your best bet is to make sure I'm playing an offensive character. Asking me to play an empath or a kin is asking for a team wipe, or at the very least inefficient support.

    It may come down to some payers just not being suited to some powersets.
  8. I'm seriously considering a Claws/DA brute. Or perhaps Fire.

    I figured out a softcapped build for my DA scrapper that breathed new life into him, so perhaps I can build a DA brute I'll like.

    Only problem I foresee is the lack of Parry to help with melee defense. That might be an issue.
  9. I'm planning on taking Blaze Mastery with my Spines/Fire. Not really planning on going heavily ranged though.

    ....no one ever said you have to be at range to use Fireball....
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Jumping towards things isn't an option, as I'm constantly hovering.

    But if I'm not going to be staying in melee, what use am I getting out of Blazing Aura, which is only a tick above melee range anyway? It's not going to give me any fast damage, of that I'm well aware, so the only way to make any real use of it is to stay in melee, which gets me killed. Also, I do try jousting when I can, but it always ends up with me trading attacks with the enemy. As mine activates while I'm out of range of him, his activates while he's out of range of me. I've eaten more than a few Thunder Strikes and Total Focuses that way.

    That, and this is very different from playing melee on Energy Manipulation, which allowed me to dive in for fast, strong attacks and then dive back out. Lacking fast, strong melee attacks as is the case with Fire Manipulation, what is there to joust with? I mean, sure, Fire Sword isn't half bad, but just that on its own doesn't make for much of an offence and neither Fire Sword Circle nor Combustion are really all that good for jousting, between their slow animations and high reliance on positioning. And my damage auras are outright incompatible with jousting altogether, seen as how they need time in melee to do anything meaningful.



    The Fire/Fire Blaster in question is on Pinnacle, as well. Drop me a line on the same global as my name (with a space instead of the underscore) and I'd love to see that Though I'm out right now, and might be for the next couple of hours.
    See, I've mentioned a couple times that I don't have Blazing Aura in my build. That, burn and Combustion, were my skipped powers. Hot Feet is situational, I don't run it constantly, only when I need to buy myself a few seconds while the mob is milling around trying to get out of it. So, subtract those 3 and I have 6 out of 9 powers of my secondary. That is my criteria for a secondary, if I don't have a use for at least 2/3rds of the powers in it I pick something else.

    My reasons for skipping those 3 are as follows:

    Combustion is WAY too slow for my playstyle, that is far too much standing still, and will get me killed while it is animating.

    Blazing Aura just doesn't do enough damage to justify taking it in the short amounts of time I'm in melee. It's endurance that could be better used elsewhere.

    Burn is a nice power, I just never managed to get the performance out of it that some people get. Against an immobilized target, it's awesome, but with my frenetic hopping about like a crazed jackrabbit I just don't have time to make use of it. (I still think Controllers should get access to Burn, with their AoE immobilizes it would be a godly power)

    Hot Feet I use when I want to keep things AWAY from me, if I plan on jumping in and out of melee I usually turn it off. Alternately I'll use FSC and Fireball (at point blank range) while in melee and while they're slowly running away I have just enough time to fire them both off (Works better if you use Fireball first actually)

    I'm actually in agreement with some of the other posters here, Blazing Aura IS kind of useless for a blaster. Hot Feet works much better for it's intended purpose and has a useful side effect.

    Edit: I'll be on later today sometime I'm sure, I might need to bust a respec on my blaster. If I do, I'll shoot you a tell afterward.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Just as a test of mettle, I decided to melee a Voltaic Tank. I fired up Blazing Aura, ran into melee and started attacking. His Thunderstrike took me down into the red and he and his scientist pal managed to finish me off before I could react. That's my big problem with going into melee. It gets me killed.
    Learn to joust. Turn on BA and HF, queue up Fire Sword and jump past him. Your attack will most likely fire from outside of melee range, and his AI will usually (not always though) dictate that, since you attacked with an attack flagged as melee, he will attempt to respond in kind. Fire a Blaze in his face and hop back. When he tries to close to melee Hot Feet will usually kick in and at least slow him down, if not make him attempt to flee. if there are minions in the fight as well, hop in and fire FSC and hop back out.

    Using a blaster's melee attacks is a tricky thing. The key to doing it successfully is to not STAY in melee range, but rather hop in and out, using your melee attacks in conjunction with fast activating ranged attacks. If you stand there and try to slug it out like a scrapper or tank, you will probably get squashed.

    For AoE blapping, I have perfected the technique of jumping toward a mob, with Fireball queued up, and then hitting FSC on landing, and jumping out again. You might take a few hits, but if your timing is good you will deal a lot of damage and be in relative safety outside of melee range after you're done attacking.

    I skipped Blazing Aura on my fire/fire, but I kept Hot Feet. I use it for it's avoid mechanic, while they're running away they're not attacking. It buys a few seconds to pop a green or purple, combine inspirations, fire off a quick chat message, or whatever you need to do.

    Tell you what, if you have any characters on Pinnacle I'll show you what I mean in person. My fire/fire is slotted with generic IOs, just like yours seems to be, so there is no major survival difference.
  12. I'm actually in no hurry for I16 to go live.


    Let me explain.


    I play on a laptop, the day I16 goes live is the day my graphics card melts into a puddle on my table. I'm excited about all the stuff I can play around with......but not so excited about the potential of imminent computer death.
  13. The only time you should put more than 3 or 4 slots in Stamina is if you're using IOs to get set bonuses.

    My BS/DA scrapper has it 5 slotted with Performance Shifter.

    Everyone else answered most of your questions pretty good, I just felt that was worth repeating.
  14. I look at it as a game of "Can I kill them before they kill me?"

    I usually win the game.

    With a Fire/Fire your best bet as far as playstyle is to out-aggressive all but the most psychotic scrappers. Hurdle and Combat Jumping are your friends. Use the unsuppressed combat movement to hop in, lay down AoE death, and hop back out. If you are fast enough at it you will sometimes cause a delay in the enemy's AI while they switch from ranged to melee and back. NEVER stop moving for longer than it takes to fire a power off.

    I skipped Fire Breath and Combustion because they both forced me to stand still for too long. I skipped Blazing Aura but took Hot Feet. When you jump in with Hot Feet running, more often than not the mob will start to run before they fire an attack (at least in my experience)

    It seems to me, Sam, that it's not the powers that are the problem, you're just having trouble adjusting to the hyper-aggressive playstyle that makes Fire/Fire blasters really shine. Once you fire your AoEs it is best to finish the fight, one way or the other, if you try to disengage after you've agroed them all, you're probably going to die.

    Edit to add my personal adage: If your Fire/Fire blaster is not low on endurance by the end of a fight....you weren't trying hard enough. Besides, that's what Consume is for
  15. Quote:
    Originally Posted by Aerandirel View Post
    Yes of course, Ive been in Atlas Park long enough and seen the message "2 mil for 54 boss run" enough times to assume that it probably isnt against the rules, just discouraged. Well thanks for clearing that up.
    As long as the transaction remains in-game currency for in-game services or items it is not violating any rules. That said, if you pay someone 5 million influence to PL you and they don't, you have no recourse, you just lost 5 mil. The GMs can't and won't make someone give you your influence back, because you gave it up of your own free will.

    The instant real money comes into it (unless it is a service or item pack from NCSoft itself) it is a bannable offense. Interestingly enough, a lot of the accounts you're getting spam emails from were stolen from someone who paid real money to have their character PLed. Not only did they NOT get PLed, but they effectively paid someone to steal their account.
  16. ClawsandEffect

    Purple Drops

    Quote:
    Originally Posted by Scarlet_Shocker View Post
    I've played this game a long time now and I've only ever had a handful of purple recipes.

    What am I doing wrong? It seems plenty of others get them, and I do a lot of TFs and such so what can I do to increase the rate of Purply Goodness landing on my head?

    Nothing, the people who get a lot of purple drops either:

    A) Are extremely lucky

    -OR-

    B) Farm high level missions for hours on end.

    Purples are not MEANT to drop often, their drop rate is right about where it is intended to be. They're supposed to be special and rare, if they dropped more than they do they wouldn't be special and rare anymore.

    There is absolutely nothing you can do to increase your chances of getting one. Look on the bright side, you've gotten a handful of them, there are some people that have NEVER gotten one.
  17. Quote:
    Originally Posted by Mandu View Post
    I'll mention them. First you used to travel from zone to zone through the gates because you didn't realize that there were trains. When you tried to leave Atlas you couldn't understand why there were no intermediate zones but you went immediately from zones too low for you into zones way to high for you.

    Then there were the times when you went into the exit side of the train and got mad because no matter how many times you clicked on the doors it wouldn't work.

    And there was the time back when you absolutely first began and couldn't figure out where your mission was because you didn't know you had to click on a door to enter the mission (or building or train or whatever)

    Just guessing but those are the three most common absolute beginner CoH mistakes.
    1 and 3 didn't apply to me. 2 did.

    My first character bought level 15 and 25 Training Origin enhancements because I didn't realize there were different kinds. I was also obsessed with keeping them green, to the point of spending all my money on it. Even though I gained a whopping .4% for it.

    For a while I ran back to every mission exit when I finished one, because I had somehow closed my nav bar and didn't know you could just click to exit.

    There were more, but those are the only ones that spring to mind at the moment.
  18. ClawsandEffect

    For fun?

    In summation:

    A bunch of jackholes were being jackholes so the devs moved the whole forum down to "For Fun!' in the hope that everyone would stop taking it so damn seriously.



    It doesn't seem to have worked.


    I was here at the time, and distinctly remember one of my first posts was to call them a bunch of idiots after one of their nastier flame wars. I'm still here after insulting them, leading me to suspect the moderators agreed with me, but couldn't say so publicly.

    Edit: the edit marker showed up on mine.
  19. Quote:
    Originally Posted by Minotaur View Post
    I like my atlas medallion pre 25.
    Why? They all exemp all the way down with you now. There's no more issue of losing it if you exemp below the level you got it at.

    Also, it's exceptionally difficult to find enough wolves and vampires for the badges before Striga anyway.
  20. Quote:
    Originally Posted by LadyGrimrose View Post
    Ok, I rarely post in threads about suggested powers, but this one has perked my interest. I think this would be great, but at character creation, a must for me, would be the ability to pick which hand uses the sword and which uses the pistol. That way the "I'm not left handed" comment would be uber fun to portray.
    Let's see.

    9 powers

    x 2 for sword/pistol switching = 18 animations

    x 3 for body type = 54 animations

    x 2 standing or flying? = 108 animations

    So you want BaBs to make 108 animations for a set that would normally require 54?

    Good luck with that one.

    I don't have anything against the idea of a Sword/Pistol powerset, I just see it as being HIGHLY unlikely.
  21. Quote:
    Originally Posted by ArcticFahx View Post
    Actually, my Emp/Psi offender chomped a few yellows, and her attacks hit for full damage, instead of the 1 or 2 that other types do during PP MoG. So I can safely state that PP MoG provides defense against them, but not resistance. Now I need to get a Mind Control character high enough to use Dominate on them and see if that's because PPs are getting positional defense for MoG instead of typed defense, and thus technically retaining the psi hole. Alternately, I need to find one to Surveillance with my Bane.

    The defense you were noticing was because your attacks are flagged Psionic/Ranged. They have no Psi defense while in MoG, but they DO have ranged.

    Use Dominate or Mesmerize from Mind Control on them. If I recall correctly, those two powers are only flagged as Psionic with no positional component. When my claws/regen had old MoG I'd pop a few purples with it and be invincible...until a Rikti used one of those powers on me and I hit the ground like a sack of potatoes.

    They may have been changed to have a ranged component as well, I can't be sure on that.
  22. Quote:
    Feel free to call me a moron.
    Okay, you're a moron.

    I'm kidding, it's an easy mistake to make, but you said I could, so I did . It's not very obvious that the newspaper Drea gave you IS your new contact. The previous two posters answered it pretty well though, so I don't have much to add.

    Don't feel bad about not realizing it. I made some DUMB mistakes when I first started that I'm not even going to mention here (they'd pick on me if I did)
  23. I can't create a speedster character yet.

    The powerset I would use for it isn't live yet.

    I'll get back to you when I16 is live. Elec/SR FTW.
  24. Quote:
    Originally Posted by JamMasterJMS View Post
    dm/nin stalkers are scary good,
    You can actually "scrap" with those.
    Their lower hit points are the only difference.
    True.

    I go whole missions without using my AS on my DM/Nin. He scraps so well I routinely forget he's actually a stalker. I may bring him blueside when Going Rogue comes out.
  25. Quote:
    Originally Posted by Willowpaw View Post
    Where are the Lost Bosses? Well if we knew that... Ah, never mind. Overdone joke already.

    I successfully fought the urge to trot this one out again.

    You, apparently, were not as successful