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That sounds more like homework to me - unles those are your idea of fun. And thinking about it that way makes this a hard question to answer as 'fun' has about as many definitions as we have players. So what I may suggest is subjective to be sure, but still 'fun' to me.
Clave's Wall o' Fun:
Yes, make your character concept interesting to yourself, make it count. A lot. Or you might get way bored before 50. Don't be afraid to reroll or start a different character if the power sets don't 'work' for you (aren't fun). Team (from duos to leagues and everything in between). Solo. Do tips and make some inf with merits so you won't have to worry about buying simple things like SOs (worrying about cash flow is never fun). Make some drastic changes each costume slot (or don't), be sure to grab each costume slot ASAP and spend some time making the new costume (or steal someone else's). Answer some questions for folks in the help channel (or wherever they come up). Play the summer event, it's fun and snappily-paced. Pick powers because you want them not because they're "the smart choices" - or carefully design your build in Mids, or just sort of jury-rig some hybrid frankenslot/SO build or whatever; even just SOs will still get you through the game if you don't wish to deal with IOs. -
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Ack! Just thinking about that makes my gut hurt, but I'm not much of a meat fan anyways.
But yeah Happy 4th everyone!*
*Salutation not valid or meaningful outside of the United Sates. -
The question is "who needs more than 3 when the system's pretty broken for telling stories?" You only need one slot for a farm, unless you're making one for seperate characters.
I have to admit I've been pretty curious about how well (or not) these extra slots were selling, although I know they'll never tell us. Considering it took this long to put them on sale, maybe they were selling better than I would have thought. -
Quote:I've always felt this way, it's the only one where all the funny/funny interpersonal stuff like one-liners worked. After that, I recall seeing Empire when it came out like 3 times and then, during the fourth time, Luke was running around on Dagoba with Yoda on his back and I suddenly realized I was bored! "Bored with Star Wars?! How can this be?" I asked myself.I'm going to get flamed to high heaven for this opinion, but the only Star Wars film I ever really enjoyed was the original one (Episode IV). It had a fairly basic "Cowboys and Indians In Space" premise, and a fairly solid (if largely predictable) zero to hero theme. It's always seemed to me that the rest of the Star Wars story was concocted simply by going in to more detail in explaining that original one, when not only was such explanation not terribly necessary, but the basis on which that extrapolation was made being fairly flimsy in the first place. Classic "We have a cash cow, let's milk it" scenario.
Then the third film came out and the spell was broken. I skipped the prequels but my GF is a huge prequels fan, so... -
Quote:Some people just aren't big fans of TFs, such as myself. I think I run one maybe every two weeks, plus I alt a LOT.Doesn't everyone get Task Force Commander on all their characters?
I really have to sort of be in a mood for one, because I've probably either never run it before or only did so once before, and that one time and this time too will invariably be a speed-run with little direction or help (I recall once getting about two rooms into a very large map on one before MISSION COMPLETED! came up, they had rushed far far ahead). I like to feel I'm contributing. -
Of the top of my head I'd say...
Fun: costumes, teaming with PUGs or my one friend who plays, silly battle cries, coming up with ideas new AE arcs, managing to complete a mission after a team-wipe or two, new characters (I alt a lot), Halloween events, Croatoa, redside, MA's face-kicking, Energy Melee's "here's the windup, here's the pitch, POW!", Mastermind's Bots, Disintegration Spread, the new stalker changes, getting compliments on my new costumes.
Not fun: farming, trying to implement new ideas for AE arcs (it's rather impossible these days), min/maxing as if it's the only way to play, people who drop from teams without a word when there's one team-wipe (pro-tip: we usually manage to complete the mission without you after you leave), trying to team on low-pop servers.
I'm sure I could think of more later, but I'll spare you. -
I liked the idea of it, it's all very pretty too but I find it too tough for anything but brutes, tanksand scrappers, really. Too many ambushes.
If I could ever find a team there I might go back from time to time, but solo? Nah, man, nah. -
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Quote:I imagine you mean the exploits, not the farms, those are still alive and well for those who like them.i think the main reason nobody uses it to farm anymore is cause they got their ambush farms nerfed into oblivion lol
Quote:so its either wade through a map with baddies tailored to be weak to you, or wade through a map of standard enemies that arent too tough
the AE map is prolly easier to fight through, but you dont get jack for rewards except inf and tickets, or xp if thats what your after
the standard map with standard baddies might be slightly tougher but you also get more rewards such as purples which are unattainable in AE aside from the dev choice content
another potential reason for the lack of AE is the lack of incarnate rewards outside of dev choice, and the only incarnate rewards are shards which most poeple rarely use anymore unless they solo a lot -
The part early on about reward creep made me think of the MA system vs. the newer SSAs and trials. Remember how farming the AE used to be THE THING because tickets could get you so much stuff (recipes and salvage)? Now it's all about the merits, tickets are at best a niche reward to chase after. As the devs haven't updated of the rewards for the MA*, now hardly anyone plays with it, farming or otherwise.
*I know that farming and exploiting are reasons they haven't. Still, they could do something with it such as updating rewards for vetted dev choice arcs or whatever, but that's not happened either. -
I'm not sure I understand what you're asking after.
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Just ran it on my troller who's 30, so the leveling thing wasn't such an issue. No prob with TPing back to the lobby. I died like 4 times during the arena, thankfully a team member had a revive power! Didn't get the proc though. :/
I like the idea of the holiday events mixing things up a bit like the new Halloween one does. I can foresee running this a few times, maybe more if I get around to looking at some of my other toons. The cool-down for earning the IO (or whatever you'd call them) is sort of sad, but I don't mind alting all over the place. -
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The look alone is one reason I like redside better. PC is a pretty sterile looking place, too sleek and shiny (and bland, in a "cheaply-CGIed" way). Redside buildings look like buildings, older style buildings, which I happen to like. More of it is also more human-scale, not tall tall boxes of glass.
Personal architectural preference. -
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Guillermo del Toro was working on a version of At The Mountains Of Madness but gave up due to some problems with the studio, if I recall the details.
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I've heard him do the voice in an interview, he'd be perfect, but yah... they like to cast "stars" to help draw more folks (they feel, at least).
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Quote:Yes, it's obvious you have no place red-side, those are a blast with a Bots MM (or probably even any MM).The actual mission component is fine - but I just don't get the whole "let's smash inanimate objects" mentality. Maybe the parking meters and payphones, at least there's some small change in that.
Fire Hydrants? Bus Stops? What on earth for?
I just switched over a defender to red-side to get the Scorpion Shield (a must!) and I'm not looking forward to the slog back to blue for her (fan of red-side that I am). I bought a token to switch her villain and I just might waste the points to swing her back blue, too.
Which may be why the devs may never feel a need to relax the requirements for choosing a red-side patron pool, perhaps? -
I recently respecced a DP blaster and it went well so I thought I might apply some of what I learned into doing the same thing for my FF/DP defender, but I've run into a road block. This character is not only my first real defender (meaning "lasted past level 10") but also my first FF'er. Working on my build, I think I'll have to choose between Repulsion Field and Force Bubble. I currently only have RF and have no experience with FB. So far I only rarely use RF and then as a panic button; once or twice I have played "squishie protector" at the rear of the team with it though.
My question is which one is ultimately better? Has more use? Would you perhaps argue I really should have both? I'm leaning towards dropping it and taking FB, based on what (little) I know. -
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Quote:Pure "jamming" nonsense. Everyone knows squirrels are controlled by the Illuminati.
Me my first day at the Agency.
Me spying on the alien squirrels.
Me investigating the Alien Squirrels secret Moon Base.
Me in disguise and infiltrating one of their training camps
Me taking pictures of one of the Alien Squirrel terrorist training camps.
Proof of the Alien Squirrel threat.
Me leading a USMC strike team to attack the mutant alien squirrel invaders.
We were shocked at how large the mutant alien squirrels were but we still kicked their butts off Earth! -
I kind of like force bolt the way it is. I've recently been playing my FF/DP defender with hopes of respeccing her soon, and I find it useful to send a foe who peels off the tank's herd and comes after me right back into the AoE area around the tank that everyone else is targeting. But to each their own.
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Quote:I make a macro button for this, on every new character:And the last thing I can think of is: try tabbing through a group instead of clicking. It's faster, and when clicking can be hard to actually select the mob you want. Learn other keyboard commands too. Control-Tab I think selects the closest mob, which allows you to quickly restart the tabbing once you go all the way through a group (happens if there's a second group nearby that you don't want to engage yet).
/macro TN target_enemy_near
"TN" is what shows up on the button, for "target next";you can call it anything you want, but more than three characters make it hard to read (I think 4 is the limit). Some prefer keybinds for the same thing, I just prefer to use the mouse click.