what is the most unusual arc that is an "adventure"


BlueRaptor

 

Posted

by "adventure" I don't mean fighting, far from it. I mean non-tutorial, crafting center, etc. One meant to be played for the fun of the experience.

I know of Murders in the RWZ Morgue which is a bit of a mystery
I know that some arcs have riddles

What arcs are as far from the "defeat all" baseline as you can get?


 

Posted

I'm not sure I understand what you're asking after.


 

Posted

the "standard" objective in a mission is to fight stuff. Defeat all or defeat a boss.
You can have a click objective, but usually you fight the stuff to that point and then click.

People vary from that by having a series of objectives that tell a story - access the computer to find the location, do something at the location, do something else, lead person to exit. The combat becomes more of something in the way rather than what you are doing in the mission.

Riddles have you want to click a certain thing and avoid other things. There is actual thought to the clicking.

Then there are crafter missions which have no fighting.

I am wondering how far people have taken this. Has anyone built a mission with no combat that has you talk to people but have to talk to the right people?

The Heist in the summer blockbuster made me wonder about this. They have a heist which is broken up by fighting. But has anyone built a heist in AE?


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
the "standard" objective in a mission is to fight stuff. Defeat all or defeat a boss.
You can have a click objective, but usually you fight the stuff to that point and then click.
That is what MA is for, bottom line. Sadly.

Quote:
Originally Posted by dugfromthearth View Post
I am wondering how far people have taken this. Has anyone built a mission with no combat that has you talk to people but have to talk to the right people?
I tried hard to make really clever mechanics, but the harder I try, the more I regret it.
Sure, I got some things to work, but anything outside of the box either is not intended, not working as it says, bugged, or only working due to clever use or exploit of some behavior which may not be intentional and/or might be "fixed" soon.
Leading people to objectives and linking that with other objectives is broken AND implemented in a way that prevents just that for example, text said by your characters, ally behaviour and placement is often unpredictable, and talking to someone who is just standing there to get another objective is something which I found to be impossible in MA. As simple as that sounds.

So better not get your hopes up too high.

Hopefully there will be an update to MA soon, that might then have the character dialogues like in the newer content. My work is on hold until something gets fixed or it is clarified that it is working as intended and will stay that way.