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Posts
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Joined
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I had no idea you were still around.
Far as I know, going into the MA building, bringing up an arc and clicking 'save" is the best and only thing you can do, it'll keep the text for you (be sure and move it out of the COH folder when you uninstall the game - screenshot folder too!).
TC man, I always liked reading your posts because you always seemed to like my arcs. -
I appreciate all you did for the AE authors, Glaz. Thanks.
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I'd be glad to contribute if we get the chance to do this...
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Signed and pumped back up to the front. Doubtful it'll help, but... I'd rather face the darkness than run from it.
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Quote:HA! Fat lot of good that'll do!On a related note, the campaign to save it from being cancelled has already started!!
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Is this thread about Desperate Guy waiting for Turn Down Girl to come back from the bathroom? "She said she'd be right back..."
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Took me five tries of grabbing a code from the middle of the posts, but I found one that still worked. Thanks a lot dev-guys and speaking as a Kirby fan, it's really nice to see the respect for his work.
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One could cut and paste every "three wolf moon T-shirt" comment for this.
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Quote:Don't forgetI'm a big fan of Thesaurus and Dictionary.com as well as Wikipedia for name inspiration.
http://www.onelook.com/reverse-dictionary.shtml
Type in a word like "ghost" and get a ton of variants. I use that page all the time.... -
Quote:/signed like... really hard signing thing...Thanks for the Fantastic Four, Spider-Man, Iron Man, the Hulk and Thor. Thanks for the Silver Surfer, Dr. Doom and Galactus. Thanks for the Fourth World. Thanks for Kirby Dots.
Thanks for all your amazing work.
Thanks for drawing my childhood.
Thanks for everything.
Hail to the King.
I stopped reading anything superhero-y that was new probably not long after Watchmen came out, but spent a lot of time after that collecting back issues of Thor and Fantastic Four. Amazing work. -
Yeah, the Cap one was amazingly good, especially the first part of it when he clicks off the computer.
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Well.
Looking at and pondering* the last two builds you guys posted I can see my initial idea doesn't hold up well. I was going for cheap soft-capping which would then allow me to focus on other stuff (mainly recharge), but these both look like lots of fun and also provide me some things I wanted (few/no purples, more Def, Resist, etc.). Now all I have to do is decide which I like better...
Thanks for giving me so much to think about!
*This is why I'm so late coming back to this thread. -
Quote:I enjoyed the second one, but can't really refute the charge of it being merely a teaser for the new series (unless of course the next ones aren't). Still, more Doctor Who is more Doctor Who.Second episode is also just over 1 minute. And also just as lame. These aren't episodes about what the Ponds do when the doctor isn't around. They are about the doctor contacting them with teasers for the new season. Here I was all excited about the news originally and now I'm just sick of being shown commercials disguised as a web series.
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Quote:Whether or not FF is even needed by anyone at 50 has been a topic for debate on the forums. I've gone with the mindset "it's not? Then to heck with buffing my team, they shouldn't need me to hold their hand." So I work to get myself softcapped and then focus elsewhere, which ended up with me not taking Maneuvers. If anything I'd really rather have Vengence, but I couldn't make it fit and still be damagy... But I may still change my mind on Maneuvers, who knows. I don't need a Steadfast as my two sets of KinCrash provide me with +3 each (as well as +7.5 recharge each).(1) Softcap yourself and make your team SR scrappers. This is easy and requires little work. One thing is that with FF, you should get the defense for your team as high as possible. Get your two team buff shields, dispersion bubble and scorpion shield. Maneuvers on a defender is great addition. This gives you 5 defense powers to slot LOTG recharges. Boom. Also, put the steadfast protection/defense in tough. It's easy 3%. basically, you can softcap this build with plain old IOs. I would also replace assault with maneuvers or better replace another power with maneuvers.
Quote:(2) recharge for HoB - DP is weak in terms of damage on a defender in general, however with hail of bullets, things begin to change quite a bit, so you want your recharge bonuses from IOs plus hasten to have it up as much as possible. You have good defense and mez protection, so play like a scrapper damnit. An SR scrapper too. HAHA. Linea_Alba has great DP advice in various posts and you may want to search those out to look for further slotting tips with DP. HoB is what makes DP a respectable set in the end actually, so you want it up as often as possible.
Quote:(3) Get in the middle of the action (you are softcapped and have HoB). So you have repulsion field. Avoid KB since you need to use HoB as much as possible. Keep the baddies next to you.. I don't like stuns either as they wander away. I find incendiary rounds makes the folks run a bit more than usual, and you always want to use those rounds, so no KB and no stuns. Get rid of repulsion field. I'd dump force bolt too, however if you keep, then one slot for accuracy and use those slots elsewhere. I admit that force bolt can be used as a get off me button quite effectively, so keep if you like. I enjoy the huge KB in secret when tanks, brutes and scraps aren't watching. Still in general, avoid KB, fear and stuns as these are not going to help you. Web Coccoon helps some, but usually I just take the scorpion shield and move on.
Quote:(4) Force bubble - Situational, and you do not have it. That is fine and actually makes a lot of sense, but bubblers are fantastic on trials for keeping melee damage down as they keep enemies away from the squishies. This goes against my HoB advice, however if you plan to do a lot of ritki raids or some trials, this is really helpful to the group. In this case, you are playing the defender more and less the offender. Anyway, I take it, and use it once and awhile, and slot it with a lvl 50 End IO (maybe modify it to better if you like). It's personal choice, but given some situations, I usually take it for those few times when it is awesome. If no room in build, no worries, but think it over. Ritki raids for bubblers are nice easy ways to get some inf and shards later on.
Advice and critique is always appreciated, it helps me hone my thinking on "what's this build trying to do"? -
Ah yes, seems I did forget Stamina there.
For some reason, when I open Mids, all those inherent powers at the bottom don't show up until I run my cursor over them. This new build rectifies that problem.
Going past the rule of 5 for the +10HP was a known fault, but this new build takes care of that, in addition to being cheaper (fewer LotGs!). I don't think there are any 5 breakers anymore; I really wish Mids had a function to show that (or does it and I didn't find it?).
The frankenslotted defense sets cap out the Def/End, and are cheaper than aiming for something like, say, all LotGs.
Rain Of Bullets has the Eradication because energy damage is less resisted (or so I hear), and my Def totals should already be pretty high, so a few more points don't seem to matter that much - famous last words perhaps... maybe I'll swap out for the sixth Oblit later when I'm proven wrong.
So, here's the new build.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Deflection Shield- (A) Luck of the Gambler - Recharge Speed
- (3) Kismet - Accuracy +6%
- (5) Kismet - Defense/Endurance
- (A) Analyze Weakness - Chance for +ToHit
- (3) Analyze Weakness - Defense Debuff
- (5) Analyze Weakness - Accuracy/Recharge
- (7) Analyze Weakness - Accuracy/Endurance/Recharge
- (7) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (A) Kinetic Crash - Damage/Knockback
- (9) Kinetic Crash - Accuracy/Knockback
- (9) Kinetic Crash - Recharge/Knockback
- (11) Kinetic Crash - Recharge/Endurance
- (11) Kinetic Crash - Damage/Endurance/Knockback
- (37) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Gift of the Ancients - Run Speed +7.5%
- (17) Gift of the Ancients - Defense/Endurance
- (17) Gift of the Ancients - Endurance/Recharge
- (19) Gift of the Ancients - Defense
- (19) Gift of the Ancients - Defense/Recharge
- (A) Decimation - Accuracy/Damage
- (21) Decimation - Damage/Endurance
- (21) Decimation - Damage/Recharge
- (23) Decimation - Accuracy/Damage/Recharge
- (23) Decimation - Chance of Build Up
- (A) Defender's Bastion - Accuracy/Damage
- (25) Defender's Bastion - Damage/Recharge
- (25) Defender's Bastion - Damage/Endurance/Recharge
- (27) Defender's Bastion - Accuracy/Damage/Endurance
- (27) Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (29) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 14: Dispersion Bubble- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (31) Kismet - Defense/Endurance
- (31) Serendipity - Defense/Endurance
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (33) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (34) Kismet - Defense/Endurance
- (36) Serendipity - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (37) Stupefy - Accuracy/Endurance
- (A) Endurance Reduction IO
- (A) Devastation - Accuracy/Damage
- (40) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Damage/Endurance
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Kinetic Crash - Damage/Knockback
- (43) Kinetic Crash - Accuracy/Knockback
- (43) Kinetic Crash - Recharge/Knockback
- (46) Kinetic Crash - Recharge/Endurance
- (50) Kinetic Crash - Damage/Endurance/Knockback
- (50) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (36) Kismet - Defense/Endurance
- (37) Serendipity - Defense/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Chance for Energy Damage
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Chance for Recharge Slow
- (A) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Chance for Knockdown
- (45) Ragnarok - Damage/Endurance
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Recharge
- (A) Soulbound Allegiance - Accuracy/Recharge
- (48) Soulbound Allegiance - Damage/Endurance
- (48) Soulbound Allegiance - Damage/Recharge
- (48) Soulbound Allegiance - Damage
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - Endurance/Recharge
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification IO
- (13) Endurance Modification IO
- (15) Endurance Modification IO
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
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Quote:After they started making changes to enemy groups, among other things*, many arcs became unplayable. Asking all the authors to come back and spend time on fixing silly stuff was probably too embarrassing.They disappeared, yeah. Which is a shame, and also shows just how much the devs like AE.
*There was some other change that was made and all those arcs disappeared at the same time, but I can't recall what it was right now. :P -
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I haven't read this entire thread, so please forgive if this has been mentioned already...
How about opening up the selection of stuff to stick on the medieval helms? More than once I've thought about using one of them for a robot of some sort and then remembered (once I've opened up the costume creator) that they pretty much only get horns. :/ I'd like to get the goggles, coms, etc. that the other helms get; that'd certainly pair well with some of the new techknight options coming soon. -
Truthfully, I've yet to try and tank an AV... I can imagine it'd go something like that, like riding a scooter through 75 mph traffic: a great ride until something bad happens; then you're just a little grease spot.
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Quote:Now you have heard of it. My Energy Melee/SR stalker sits darn near soft-capped at any moment and way above it when he clicks Shadow Meld. I once teamed with some friends doing some AE arcs and discovered I was the only melee toon there. The mission difficulty was set a bit high for the team (some of whom were only in their 20s, level-wise) and we often lost one or two as we moved from group to group.HI've never heard of a Stalker being the Tank so I know tanking with a Stalker is out of the picture.
Guess who tanked and didn't drop below half HP, not even once? -
So my FF/ DP defender was terrible, terrible! So I finally dove into learning to use Mids and here's the result.
The build started based on a DP blaster build I once took from the forums, then adjusted for the FF side of things. As I'm not 100% yet with Mids, some of the levels I took and slotted things at may need some attention. Aside from that, did I make any other mistakes? Any help would be greatly appreciated.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Officer Slook: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Deflection Shield- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Endurance/Recharge
- (3) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense
- (5) Kismet - Endurance/Recharge
- (7) Kismet - Defense/Endurance
- (A) Analyze Weakness - Chance for +ToHit
- (7) Analyze Weakness - Defense Debuff
- (9) Analyze Weakness - Accuracy/Recharge
- (9) Analyze Weakness - Accuracy/Endurance/Recharge
- (11) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (11) Kinetic Crash - Damage/Endurance/Knockback
- (13) Kinetic Crash - Recharge/Endurance
- (13) Kinetic Crash - Accuracy/Knockback
- (15) Kinetic Crash - Damage/Knockback
- (15) Kinetic Crash - Recharge/Knockback
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (17) Decimation - Accuracy/Endurance/Recharge
- (19) Decimation - Accuracy/Damage/Recharge
- (19) Decimation - Damage/Endurance
- (21) Decimation - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Endurance/Recharge
- (23) Luck of the Gambler - Defense/Recharge
- (25) Kismet - Accuracy +6%
- (25) Kismet - Defense/Endurance
- (A) Defender's Bastion - Accuracy/Damage
- (27) Defender's Bastion - Damage/Recharge
- (27) Defender's Bastion - Damage/Endurance/Recharge
- (29) Defender's Bastion - Accuracy/Damage/Endurance
- (29) Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (31) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 14: Kick- (A) Accuracy IO
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (31) Kismet - Defense/Endurance
- (33) Serendipity - Defense/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (34) Force Feedback - Chance for +Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Crash - Damage/Knockback
- (36) Kinetic Crash - Accuracy/Knockback
- (36) Kinetic Crash - Recharge/Knockback
- (36) Kinetic Crash - Recharge/Endurance
- (37) Kinetic Crash - Damage/Endurance/Knockback
- (37) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Flight Speed IO
- (A) Luck of the Gambler - Defense
- (37) Karma - Defense/Endurance
- (39) Kismet - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Devastation - Accuracy/Damage
- (39) Devastation - Damage/Recharge
- (40) Devastation - Damage/Endurance
- (40) Devastation - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (42) Kismet - Defense/Endurance
- (42) Karma - Defense/Endurance
- (A) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Eradication - Chance for Energy Damage
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Damage
- (A) Basilisk's Gaze - Chance for Recharge Slow
- (42) Basilisk's Gaze - Accuracy/Recharge
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
- (46) Basilisk's Gaze - Recharge/Hold
- (A) Soulbound Allegiance - Chance for Build Up
- (46) Soulbound Allegiance - Damage/Endurance
- (46) Soulbound Allegiance - Damage/Recharge
- (48) Soulbound Allegiance - Damage
- (A) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Chance for Knockdown
- (50) Ragnarok - Damage/Endurance
- (50) Ragnarok - Accuracy/Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (50) Adjusted Targeting - To Hit Buff
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Quote:That was the first thing I thought of as well. And then I cringed. I do that whenever I think of that movie.