Cheetatron

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  1. Fighting Maneuvers
    Implacable Black
    Black Maneuvers
  2. Quote:
    Originally Posted by Master_Templar View Post
    I stand corrected then. Shows how little I use the attacks

    MT
    your saving yourself a boatload of endurance then hehe
  3. Quote:
    Originally Posted by Master_Templar View Post
    Good question, but I think the fact that it is from a KB set only means it can be slotted since big bot accepts KB sets, not that it only affects KB powers. Meaning, I think it works for every attack, and the big bot has 3 AoE attacks, so anything being hit by the AoE has a 20% chance to proc.

    Best,
    MT
    Accoring to MZ's guide they only have a chance of proccing on KB flagged attacks. Kind of like how the endurance reduction from pet sets only effects attack powers, not heals or defensive powers if it was every attack it would make more sense in the tier 1s instead
  4. Quote:
    Originally Posted by Bronze Knight View Post
    Meh its smashing damage the only other damage more resisted is lethal. I'm not going to lose any sleep over it.

    On top of that it would only have a chance to go off on the attacks with KB.

    Right?
    which includes atleast 1 aoe
  5. Quote:
    Originally Posted by Master_Templar View Post
    I wouldn't quite call Photon Grenade one of the MM attacks..I would call it a stun that just so happens to do damage (I think OP was talking about the ST blasts?)
    huh??? photon grenade only has a 20% chance of stunning it's target
  6. Quote:
    Originally Posted by Neogumbercules View Post
    How 'bout something that grants your allies a random incarnate power effect to simulate sending them into the future where they are more powerful/etc...
    Infinite radial freem?
  7. Ask a GM to remove those guys are pretty good after a lot of trial grinding I was super tired and I accidentally crafted clarion (I thought I got barrier) and upgraded it to tier 2 core I didn't notice my mistake until the next time I logged in. I petitioned it and the gm took it away and gave me the tier 2 core barrier I thought I crafted instead.

    I'm sure they wouldn't mind accomodating your ocd and if you happen to want that tier 4 later well you have to grind out a tier 1 and 2 again. No big right?

    As far as the clutter is concerned you don't even see it unless you go into that power and look at the stuff you can slot instead so alternatively you could stop going into your I powers to admire them
  8. Quote:
    Originally Posted by Vexatio View Post
    Seems like my account is an US account and I bought the EU version of the game.. That explains why it doesnt work Just my luck... Oh well, guess I just have to start a new character on a new account!
    maybe customer service can transform your trial account into an eu account
  9. what about aoe? if your at range you can still be hit by aoe if you only have ranged def it won't protect you at all
  10. Cheetatron

    Interface

    What I can add to this is that /Traps Seeker drones do not proc the reactive interface despite taking dmg sets, dmg enhancements and benefiting from the dmg portion of the alpha
  11. Skipping henchmen, temps and judgement I can with the lvl shift, flawless reactive, 1 dgm proc in both PGT and caltrops, no procs in seeker drones, 3 dmg procs in brawl and 2 in acid mortar I can solo a lvl 50 PI spawn of 7 or 8 minions in a reasonable amount of time using just the amount of endurance required to setup force multiplication, mm personal attacks would speed that up a little bit at an exorbitant endurance cost the reason why people skip them is entirely reasonable
  12. Quote:
    Originally Posted by Obitus View Post
    No, -RES is one is one of the exceptions to AVs' blanket debuff resistance. RES debuffs are resisted if the AV has damage resistance to your damage type (or in other words, the extraordinarily awkward cliche -- "Resistance resists resistance debuffs." ).

    The same thing applies to -Damage debuffs; they're unresisted by AVs, unless the AV has damage resistance to its own damage type. For instance, if you hit an Enraged Marauder with a damage debuff, he'd be unaffected because he has 100% resistance to Smash/Lethal damage, and (AFAIK) all of his attacks deal Smashing damage.

    Call it a quirk of the system. On a related note, if you could slot damage enhancements in resistance powers, then you'd get 33% (schedule A) enhancement instead of the normal 20% (Schedule B) for a resistance enhancement. It's for that reason that Enzyme HOs can buff your defense powers by 33%. They're typed as DEF debuff enhancements, but the system doesn't recognize debuffs as separate and distinct from buffs. They both modify the same attribute.

    TL;DR: Damage and Resistance debuffs are the only widespread exceptions to AVs' absurdly high debuff resistance (85% at level 50).
    Food for thought I knew about the crazy way -dmg worked but the -res thing is new to me
  13. Quote:
    Retain nearly everything you already purchased or unlocked, including Super Boosters, expansions, and directly purchased character slots.
    Nearly????!!!!!
  14. Quote:
    Originally Posted by Windenergy21 View Post
    You still clearly don't see it. There is a huge difference between deleting all the commons you're full up on, and accidentally clicking on the purple in the process. Having that filter on all the time when you click EVERY common you're deleting constantly is no good, and there should be an option set for each level of recipe.
    This leaving that prompt on is absolute nonsense
  15. Quote:
    Originally Posted by Morgan_Mawr View Post
    Has anyone been able to figure out whether the dot from the Reactive Core does more damage than the extra damage you would do with your other powers if you used the Reactive Radial? Obviously it depends on the resistance levels of your enemies, and on their debuff protection, but theoretically, you could do more damage overall with the Radial than with the Core.

    I'd appreciate any input. I can't afford to build both so as to test it yet.
    don't forget the -res can only stack up to 10% which is what happens when it procs 4x the + dmg can stack 6x
  16. Cheetatron

    Ancient Japan!

    Quote:
    Originally Posted by Techbot Alpha View Post
    Name one other group, barring the DE and Arachnos, that has a themed zone made for them?
    Hollows doesn't count as its a mish-mash of Trolls, Outcasts, Igneous and CoT. Faultline doesn't count because it's a four way scrap between LB, Arachnos, Lost and Raiders.
    both groups of Cimeorans
  17. /sign I can't help but feel the ATs are too limiting something like provides some well needed diversity
  18. Quote:
    Originally Posted by Silver Gale View Post
    1) Arrange your characters on each server in the exact order you want them. Make sure to move each character at least once.

    2) Go into your CoH folder, find the subfolder with your account name on it.

    3) Find playerslot.txt. (This may be tricky, what with the folder having one file for every player you've ever exchanged /tells with.)

    4) Right-click, "proprieties", check "Read Only", "Apply".

    Tadah! Your characters will never move around again.
    thx
  19. Quote:
    Originally Posted by _Klaw_ View Post
    That bug seems to affect MM's a lot. It's very curious.
    I had something similar happen on an ITF I was on while playing as a bots/traps and I had to take out Imperious because of it hehe

    I noticed you had traps too, coincidence?
  20. Quote:
    Originally Posted by Garent View Post
    This is the way it's supposed to work. Powers that accept damage enhancements are the ones that are supposed to benefit from interface. Seeker drones can't be enhanced for damage.
    I checked this and they indeed can be enhanced for damage they even take targeted aoe damage procs and my seeker drones are benefiting from my Musculature Alpha
  21. Quote:
    Originally Posted by Angelic_EU View Post
    From my experience in doing endless trials in the pass couple of weeks, getting to damage cap is relatively easy. I suppose the simple fact is that, with more people, there is a higher chance to have a kin there - just simple probability. So brute will pull ahead in those situations.

    On the other hand, with the up-coming AoE buffs, it is more likely that you will get a buff from the buffers - their work will be easier and so likely that their will do it more regularly. So with a scrapper, you will still have good res buffs. Also, don't forget the Destiny buffs too.

    So, in reality, both ATs are more or less even. Only a some unique settings can tell them apart. I personally prefer brute. I like watching my fury bar goes up - like I am working towards a goal for better damage.
    Wouldn't scrappers benefit more from being at the the damage cap; 500 vs 770? Since they have higher BIs and and crit on top of total damage
  22. You won't be hitting res caps without extensive orange use or outside buffs so go scrapper
  23. THe kismet proc is the 6% + tohit right? why bother with it on an MM? It will only effect the caster sets have amazing amounts of ACC built in typically and Tactics give you more tohit for you and pets
  24. Quote:
    Originally Posted by Hercules View Post
    My take on Psyche:





    The new Luminary:

    I like both especially Luminary
  25. Quote:
    Originally Posted by DarkGob View Post
    /unsigned. The two sets exist separately for a reason, and they shouldn't be recajiggered just because some primaries don't get access to two procs.
    Yeah as the the recharge aspect of the recharge intensive sets would be wasted on henchmen since they don't accept any kind of +recharge(a result of bugs that occur when henchies have too much recharge) All other non pseudo pets accept both types of pet sets IIRC

    So bring on the change