Allow all MM Pets to take Recharge Intensive Pet Sets


Adeon Hawkwood

 

Posted

One complaint I've seen pop up a few times on the Mastermind Forum is that some MM primaries (Demons, Thugs and Necromancer) have easy access to RIP sets but others do not (unless they take Storm as a secondary.

The advantage of this is that it allows those sets to double-dip on the unique Pet Defense/Resistance Aura IOs giving them additional survivability.

My suggestion is therefore to allow all MM pets to take the Recharge Intensive Pet sets. From a balance point of view this isn't a huge change, MMs can already slot those powers for recharge using Soulbound Allegiance anyway (and the recharge does NOT buff pet powers anyway) so the ability to put a bit of recharge in the powers is unlikely to have much impact. The other upside is that of the three sets that would get a noticeable buff from this (Mercs, Ninjas and Bots) two of them are generally considered to under-perform in part due to survivability issues so it should help balance the primaries a bit more.

The main downside I can see is that it does make Robotics more powerful, especially the already overpowered Bots/Traps combo.


 

Posted

I can get behind this.
The only real problem I could see is that this might still be a VERY big upgrade since a lot of MM pet sets aren't that good to begin with.


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Posted

I do agree that it's a bit unfair that some sets get easy access to both sets of procs and others don't, but *if it was me in charge* I'd just make the 2 procs actual uniques.

So you could have one of the two available +Def and one of the two available +Res procs slotted and that would be it.

I personally feel that an easy (albeit expensive) +20% Resistance and +10% Defense to everything is a bit overpowering for the balance of the pets.


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
The only real problem I could see is that this might still be a VERY big upgrade since a lot of MM pet sets aren't that good to begin with.
That is a fair point which I didn't consider, however I don't think it's a major concern. As you noted the majority of the pet sets aren't particularly good (in terms of set bonuses) anyway although Blood Mandate and Sovereign Right have decent defense bonuses.

6-Slotting a RIP set (for defense and recharge) is probably not a good option for a MM since those sets don't ED cap damage anyway. Four slotting a set is more useful so a side effect would be to allow a MM access to 3 more 6.25% recharge bonuses. That is a buff, but probably not a game-breaking one.


 

Posted

Quote:
Originally Posted by Soulwind View Post
I do agree that it's a bit unfair that some sets get easy access to both sets of procs and others don't, but *if it was me in charge* I'd just make the 2 procs actual uniques.
In some ways that probably would be a better option (like the Stealth procs). However, I think it's a bit late to make that change now unless it is determined that it's a major balance issue.


 

Posted

Quote:
Originally Posted by Soulwind View Post
I do agree that it's a bit unfair that some sets get easy access to both sets of procs and others don't, but *if it was me in charge* I'd just make the 2 procs actual uniques.

So you could have one of the two available +Def and one of the two available +Res procs slotted and that would be it.

I personally feel that an easy (albeit expensive) +20% Resistance and +10% Defense to everything is a bit overpowering for the balance of the pets.
Bzzzt. It can't really work like that since the four procs each do different things.

The Edict of Master and Sovereign Right procs give a buff to the specific pet they're slotted into while the RIP sets are auras for the whole group. not only that, but you are ENORMOUSLY over estimating what +20% resistance and +10% defense can do, even on some of the better MM sets.


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Posted

^Not quite right all of those procs work the same way so edict and sovereign will work on Lore and even mission specific ally "pets"

Quote:
Originally Posted by Soulwind View Post
I do agree that it's a bit unfair that some sets get easy access to both sets of procs and others don't, but *if it was me in charge* I'd just make the 2 procs actual uniques.

So you could have one of the two available +Def and one of the two available +Res procs slotted and that would be it.

I personally feel that an easy (albeit expensive) +20% Resistance and +10% Defense to everything is a bit overpowering for the balance of the pets.
when they lose out of 100% of the non-proc set bonuses? I have to disagree very strongly

I'm behind this change I think all the other pet powers(Voltaic, Seeker Drones etc) should be able to take them too


 

Posted

/unsigned. The two sets exist separately for a reason, and they shouldn't be recajiggered just because some primaries don't get access to two procs.


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
The other upside is that of the three sets that would get a noticeable buff from this (Mercs, Ninjas and Bots) two of them are generally considered to under-perform in part due to survivability issues so it should help balance the primaries a bit more.
While I don't strictly agree or disagree with the suggestion, this line of reasoning just doesn't work. Ninjas and Mercs getting access to some new IO sets simply does not address balance problems in the sets in the slightest thanks to IOs being optional.


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Posted

I'm pretty sure the reason they were seperate anyways was because there was no way to demarcate where the 'recharge on owner' ended and 'recharge on pet' began. The various horribly glitchy and annoying pet-bugs that came up (Bruiser using nothing but Hurl, Assault Bot spamming flamer, etc) ended up in them recharge locking all pets and the powers.

I'm very likely wrong, but I do remember pets+recharge being there before and issues with it.

Personally, I'd rather just see more pet IO sets.


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Posted

Quote:
Originally Posted by IanTheM1 View Post
While I don't strictly agree or disagree with the suggestion, this line of reasoning just doesn't work. Ninjas and Mercs getting access to some new IO sets simply does not address balance problems in the sets in the slightest thanks to IOs being optional.
I would also add that the game was not rebalanced when IOs came in. No set before or since has been balanced with IOs in mind and I see no reason to start doing so now.


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Posted

Quote:
Originally Posted by Rebel_Scum View Post
I would also add that the game was not rebalanced when IOs came in. No set before or since has been balanced with IOs in mind and I see no reason to start doing so now.
Okay. When the developers say that they do not balance content around IOs, they mean that people should be able to run content with nothing but SOs slotted.

It does not mean that the developers don't consider what sets and bonuses can do for a power set when balancing it.

The first is a valid development goal. The second would be short sighted.


 

Posted

Quote:
Originally Posted by DarkGob View Post
/unsigned. The two sets exist separately for a reason, and they shouldn't be recajiggered just because some primaries don't get access to two procs.
Yeah as the the recharge aspect of the recharge intensive sets would be wasted on henchmen since they don't accept any kind of +recharge(a result of bugs that occur when henchies have too much recharge) All other non pseudo pets accept both types of pet sets IIRC

So bring on the change