Filtering drops and separating "notify before deleting"
The game already has automatic prompts that ask us we we are sure we want to delete Salvage, Recipes, and Enhancements, etc.
You chose to turn those prompts off.
So you have no one to blame but yourself for deleting that purple recipe.
The devs do not need to add a new feature on top of the pre-existing one that does the exact same thing as the feature you turned off.
/unsigned
/unsigned, I agree this is unnecessary.
However, in a similar vein I would like it if they would allow buyback from vendors. I recently scored a LoTG +REC from rolling an H-merit and promptly but accidentally sold it to a vendor.
My own fault, I know, but buyback sure would have been nice.
Second, as noted by having to delete common recipe's so often, it would be nice if we could filter out what dropped so say we don't get any common recipes or salvage, training enhancements post level 12 etc if we don't want to. "market influx" it will reduce such salvage, to the point where they become expensive enough that it's worth stopping the filter again to sell them if it comes to that, or you can have your own drop for you.
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/unsigned, I agree this is unnecessary.
However, in a similar vein I would like it if they would allow buyback from vendors. I recently scored a LoTG +REC from rolling an H-merit and promptly but accidentally sold it to a vendor. My own fault, I know, but buyback sure would have been nice. |
After recently accidentally deleting a purple recipe, i'm quite annoyed. And what i'm saying has been in my thoughts a while now. But there needs to be 2 things to avoid this. One, being able to select WHAT kinds of recipes/salvage you're being notified before deleting. Common, uncommon, rare, and purple. So that you can say, delete any common/uncommon fast, especially the commons that drop that are fairly useless since you can just buy them if you're going for the crafting table badge. And not fear accidentally deleting a good rare or purple recipe.
Second, as noted by having to delete common recipe's so often, it would be nice if we could filter out what dropped so say we don't get any common recipes or salvage, training enhancements post level 12 etc if we don't want to. "market influx" it will reduce such salvage, to the point where they become expensive enough that it's worth stopping the filter again to sell them if it comes to that, or you can have your own drop for you. |
I'd love a filter, so I could roll up Commons with my AE tickets, and make a killing.
Having your inventory fill with 'junk' is - to my mind - a deliberate design decision. You having to manually filter to make room for "new" incoming recipes and salvage is "part of the deal".
IMHO.
After recently accidentally deleting a purple recipe, i'm quite annoyed. And what i'm saying has been in my thoughts a while now. But there needs to be 2 things to avoid this. One, being able to select WHAT kinds of recipes/salvage you're being notified before deleting. Common, uncommon, rare, and purple. So that you can say, delete any common/uncommon fast, especially the commons that drop that are fairly useless since you can just buy them if you're going for the crafting table badge. And not fear accidentally deleting a good rare or purple recipe.
Second, as noted by having to delete common recipe's so often, it would be nice if we could filter out what dropped so say we don't get any common recipes or salvage, training enhancements post level 12 etc if we don't want to. "market influx" it will reduce such salvage, to the point where they become expensive enough that it's worth stopping the filter again to sell them if it comes to that, or you can have your own drop for you. |
I don't see all the hate the OP requests something superior to the current setup having
The game already has automatic prompts that ask us we we are sure we want to delete Salvage, Recipes, and Enhancements, etc.
You chose to turn those prompts off. So you have no one to blame but yourself for deleting that purple recipe. The devs do not need to add a new feature on top of the pre-existing one that does the exact same thing as the feature you turned off. /unsigned |
As to the filtering, it would be an option. Options are good.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I'd love a filter, so I could roll up Commons with my AE tickets, and make a killing.
Having your inventory fill with 'junk' is - to my mind - a deliberate design decision. You having to manually filter to make room for "new" incoming recipes and salvage is "part of the deal". IMHO. |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
You still clearly don't see it. There is a huge difference between deleting all the commons you're full up on, and accidentally clicking on the purple in the process. Having that filter on all the time when you click EVERY common you're deleting constantly is no good, and there should be an option set for each level of recipe.
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As someone who once sold a Purple to a vendor, I say no. Just buck up and take responsibility for the mistake. Laugh it off and move on. Asking for MORE tedious and annoying prompts is not what I want in my gaming experience.
Now, if you want to suggest that they make uncommon recipes show up with yellow names, rare with orange names and very rare with purple names at the vendor store, I'd get behind that. At least I could blame the vendor window on that (still my mistake though). If you're deleting recipes, they're color is already showing up, which should be all the filtration you need.
@Rylas
Kill 'em all. Let XP sort 'em out.
You still clearly don't see it. There is a huge difference between deleting all the commons you're full up on, and accidentally clicking on the purple in the process. Having that filter on all the time when you click EVERY common you're deleting constantly is no good, and there should be an option set for each level of recipe.
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Now if you were suggesting a buyback feature at vendors sure that would be a nice QoL addition to the game. But adding more prompts for deleting stuff on top of the prompts that already exist is a bad idea.
You're both clearly missing the point. It wouldn't create more prompts. As it stands now, if you have prompts for deleting recipes on, you're at FULL prompts, for EVERY recipe. Having let you separate what the prompts work for means that you won't get them for commons for example, but you would for uncommons/rares/purples. Therefore less prompts overall.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
You're both clearly missing the point. It wouldn't create more prompts. As it stands now, if you have prompts for deleting recipes on, you're at FULL prompts, for EVERY recipe. Having let you separate what the prompts work for means that you won't get them for commons for example, but you would for uncommons/rares/purples. Therefore less prompts overall.
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You are suggesting the devs increase the number of delete recipe prompts from 1 to 4.
Common, Uncommon, Rare, and Ultra Rare.
And if they are doing that for recipes they'll have to do the same for Salvage.
Common, Uncommon, and Rare. Three more prompts.
Oh wait can't forget Enhancements.
TO's, DO's, SO's, and IO's.
Wait DO's and SO's are broken down into origins so we better add prompts that ask a person if they are sure they want to delete an SO or DO they can use.
Oh and let's not forget that IO's also come in common, uncommon, rare, and ultra rare varieties. Better add 4 more prompts to verify if players want to delete them as well.
And all of those additional prompts will automatically start enabled on each character so players will have to go through the list every single time and disable them. Yeah that's not going to be a PITA.
Even if the devs limited the additional prompts to just recipes and salvage they would be replacing two prompts with seven new prompts.
A much better idea will be to ignore this idea and let players pay attention to what they are deleting.
It only takes 1 second to look at what we are deleting and skip over the purple recipe.
This is coming from someone who has made the mistake. The difference is, I know it's my own fault when I make it. Don't blame a system that didn't force you to be hasty. And don't ask the devs to do more work because you're too lazy to pay attention.
The other problem with your suggestion, is that eventually, there will be a common or uncommon you want (there are plenty of useful ones out there) that you could potentially delete by accident. Then you'll just be back here complaining when you make the mistake again.
So, /unsigned. LRN2PAYATTENTION.
@Rylas
Kill 'em all. Let XP sort 'em out.
No matter how much you try to deny it you are suggesting the devs add more prompts to the game. As it stands now we have three "Are you sure you want to delete" prompts. 1 each for recipes, salvage, and enhancements.
You are suggesting the devs increase the number of delete recipe prompts from 1 to 4. Common, Uncommon, Rare, and Ultra Rare. And if they are doing that for recipes they'll have to do the same for Salvage. Common, Uncommon, and Rare. Three more prompts. Oh wait can't forget Enhancements. TO's, DO's, SO's, and IO's. Wait DO's and SO's are broken down into origins so we better add prompts that ask a person if they are sure they want to delete an SO or DO they can use. Oh and let's not forget that IO's also come in common, uncommon, rare, and ultra rare varieties. Better add 4 more prompts to verify if players want to delete them as well. And all of those additional prompts will automatically start enabled on each character so players will have to go through the list every single time and disable them. Yeah that's not going to be a PITA. Even if the devs limited the additional prompts to just recipes and salvage they would be replacing two prompts with seven new prompts. A much better idea will be to ignore this idea and let players pay attention to what they are deleting. It only takes 1 second to look at what we are deleting and skip over the purple recipe. |
Let's say you get 16 recipes. 8 commons 4 uncommons, 2 rares, and 2 purples.
As it stands now, that would be 16 prompts. But let's say you can choose which type you get a prompt for. So let's say you take out the common prompt. Now you only have to deal with 8 prompts for the other recipe's you might actually want. See, less prompts.
More OPTIONS to fenangle with, but less prompts. And personally I'd rather set the options for which recipes i get prompted for once at the beginning of a character, instead of risking deleting a good recipe EVERY time.
Yes i have no problem it being for the other items as well. It's an option, turn it to how you want it, and you're done.
This is a QUALITY OF LIFE feature. The very term QoL derives from things being useful and helpful, not "necessary".
Saying to someone to just pay attention more, when a simple solution such as this can be placed, completely denotes a QoL change. I'm asking this to improve my quality of life with the game, so I don't have to worry about deleting a good recipe when deleting tons of commons very frequently for example.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Saying to someone to just pay attention more, when a simple solution such as this can be placed, completely denotes a QoL change. I'm asking this to improve my quality of life with the game, so I don't have to worry about deleting a good recipe when deleting tons of commons very frequently for example.
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I believe in these situations the Standard Code Rant applies.
Tripling (at the very least) the number of prompts in the game is hardly a simple solution as opposed to paying attention to what is being deleted.
That's what we pay them for! I'm not saying it needs to be in effect tomorrow or i'm quitting the game, but no reason that it can't be worked upon. At the same time, you're also assuming that changing to code to work that way is near impossible as well.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Until a dev exclaims on the matter, and says it's utterly impossible, or far too difficult to impliment, then i'd leave it alone, well maybe. But until then, there is no reason not to suggest it, and see what they say.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Don't assume that a job is easy until you've done it yourself. Writing code is incredibly difficult and tedious, even for something a "simple" as more prompts. In this case, I'm going to have to side with Forbin here. You chose to turn off the prompt, and now you must accept the consequences of your decision. I'm sorry, but demanding that the developers add new code and a truck-load of new prompts to the game because you didn't check which recipes you were deleting is silly to say the least.
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
but no reason that it can't be worked upon. |
You chose to turn off the delete prompts.
You chose to rush thru deleting recipes from your inventory.
You chose not to pay attention to what you were deleting.
At the same time, you're also assuming that changing to code to work that way is near impossible as well. |
After recently accidentally deleting a purple recipe, i'm quite annoyed. And what i'm saying has been in my thoughts a while now. But there needs to be 2 things to avoid this. One, being able to select WHAT kinds of recipes/salvage you're being notified before deleting. Common, uncommon, rare, and purple. So that you can say, delete any common/uncommon fast, especially the commons that drop that are fairly useless since you can just buy them if you're going for the crafting table badge. And not fear accidentally deleting a good rare or purple recipe.
Second, as noted by having to delete common recipe's so often, it would be nice if we could filter out what dropped so say we don't get any common recipes or salvage, training enhancements post level 12 etc if we don't want to. "market influx" it will reduce such salvage, to the point where they become expensive enough that it's worth stopping the filter again to sell them if it comes to that, or you can have your own drop for you.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server