The Future of Temporary Powers
If I understand what you're saying, you are proposing to craft, even if at ridiculous expense, a Blackwand and a Nemesis staff? If that is correct, then I must disagree with those two. They are currently veteran rewards and by the 54th month, you can acquire both of them.
Personally, as much as I like what gadgets I do carry, I feel my utility belt is cluttered with more tools than my origin's arsenal. I'm just about to get Lore pets on my 1st 50 to go through the Incarnate process, and I'm wondering where my character's special nature got lost in all of this.
What I could go for perhaps, are temporary or extremely rare (and expensive to craft) powers that enhance my character's current nature. Say, for example, a 2% chance for proc for a double fireball on my fire/ice blaster. (with a 2 hour usage if done as a temp power)
Edited to account for those.
I think you're missing the lion's share of the point of my post.
While your character's special nature and the incarnate process may have you feeling cluttered, what I propose would be more geared toward low and mid-level characters and characters who wish to have a certain amount of diversity during game play for RP and other reasons.
While this may not work for your character build, there are a number of builds out there that this *could* work for.
/sign I can't help but feel the ATs are too limiting something like provides some well needed diversity
It would also be nice to see the drop rate for common and uncommon temporary power recipes reduced, the former more than the latter.
As it is, they are worthless on the market and do nothing except take up recipe slots, requiring you to go in and delete them when your recipes inevitably fill up.
Totally signed.
A note about this however:
> Iron Blade / Claymore
Needs to be changed from 30 minutes in-game time of use to 30 uses, to put it in-line with the other melee weapon recipes (sledgehammer and bat). Also, would be nice if they changed the temporary power that we get from Safeguards/Mayhem side missions to this as well.
What? No Vial of Bees? Rubbish!
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You're right - vial of bees should be on there.
/signed (again this sort of thing has been asked for... probaly will be COH Freedom points purchasable though I wager)
I am SOOO tired of farming bank sides for the arms deals to cough up the freakin SHOTGUN that is skinned to be a shotgun and not the frankengun like the holy stupd shotgun from the 2nd or 3rd Striga arc.
((Disclaimer: I am aware there may be a thread like this already on the forums - just putting this out there because its something I've been thinking about since issue 6))
The following post is a proposal for a change/continued modification to the City of Heroes system in regards to the Temporary Powers offered through the invention system and elsewhere in the game.
Temporary powers - in conjunction with Enhancements and Inspirations - are intended to fill the gap of/represent items and equipment in the City of Heroes game environment. I propose further extending this representation by including a wider range of essential "superhero basic" items to the game through the invention system, but also through the introduction of shops that would specialize in selling temporary powers of different types.
Stage One: Inventions
Adding more temporary powers to the existing ones available through the invention system. These powers already exist in the game, so the level of complexity should be low. In addition - making costs for constructing all temporary powers the equivalent of the lowest priced recipe of each tree. Higher level characters would still pay relatively low costs for temporary power recipes since they effectiveness of the temporary power does not change. Alternatively, changing the number of uses for each temporary power to further reduce the cost.
(Optional): Making rare and super rare recipes that are permanent versions of various temporary powers that are very expensive to build.
(Optional): Making higher rarity recipes that also unlock costume pieces associated with the various temporary powers.
Stage Two: Shops
Adding new shops and vendors to the game that sell "items" in the form of temporary powers. These powers could be purchased for a significantly higher cost than building them, but this would be a boon to players both for gameplay and role-playing options. Finally playing the Dual-pistol using mercenary who can now purchase a series of grenades, or making a wizard who can purchase a number of temporary powers (plasmatic taser, wave scrambler, and others) and use macros to add emotes - making them into "spells", is an option.
Stage Three: Temporary Power Trading
All temporary powers crafted with the crafting system or purchased from shops should be tradeable between characters. That way, the brilliant inventor who builds his friend a sniper rifle can say "Here Super-Bill, take this sniper rifle, I made it for you."
(Added to the Invention System and to new stores and vendors with this change):
> Bow & Arrow / Longbow
> Blackwand (Not available for permanent crafting due to the Veteran Reward)
> Confiscated Beanbag (Called "Beanbag Shotgun" and using the Shotgun item animation)
> Cryonite Armor
> Cryoprojection Bracers
> Electromagnetic Grenades
> EMP Glove
> Flashbang Grenades
> Geometric Gauntlets
> Goldbricker Rocket Pack
> Loa Bone (Possibly renamed)
> Stolen SMG (Called "Submachine Gun")
> Summoning Amulet
> Tranquilizer Darts (Made effective against all creature types)
> Void Hunter Rifle
> Iron Blade / Claymore
> Pistol (That doesn't look like a toy - just sayin')
> Nemesis Staff (Not available for permanent crafting due to the Veteran Reward)
> Rune of Warding
> Rune of Purification
> Warwolf Whistle
> Undead Slaying Axe (Not available for permanent crafting due to the Veteran Reward)
> Wave Scrambler
> Chain Gun (Going Rogue)
> Heavy Pistol (Going Rogue)
> Molotov Cocktail (Going Rogue)
> Resistance HE Grenade (Called "High Explosive Grenade" - Going Rogue)
> Web Grenade
> Stealth Suit
> Flamethrower
> Shotgun
> Sniper Rifle (Doesn't currently exist - would use the sniper rifle item image and an appropriately weakened version of the Sniper Rifle power from the Assault Rifle set)
> Caltrops (Dosen't currently exist - would use an appropriately weakened version of the Caltrops power from the Traps set)
There are many more options of course - but you get the idea.